Posted in: Role Playing Games, Star Trek

Am I Insane?

The two systems that I’ll be running soon.

So, apparently I have to ask myself. Am I insane? And clearly the answer is yes. I’ve been wanting to get a group of friends together and run a role-playing campaign. But the question was, which one? I’m a big fan of Star Trek (duh) and I’ve been really enjoying running Star Trek Adventures 2nd Edition at SaltCON. I also want to homebrew some items for STA2e to carry on the memory of my friend Roger Taylor. But, I’ve also been wanting to run a fantasy RPG. I had several ideas rolling around my head plus I had a ton of modules in both PDF and dead-tree formats. I didn’t know which campaign I wanted to run, Trek or Fantasy. So… why not both?

I sent out a bunch of emails to different players I knew in the area that had played games and seemed interested. I inquired to their interest, availability and which game they wanted to play. I started with a large list because I knew real life would get in the way. And from that initial list, I received a number of hits. So, I arranged for a meet-and-greet (think session -1) which most of the interested participants was able to attend.

I wanted to do a meet-and-greet for two reasons. One, to show them where we would be playing (at my house) and I wanted the players to know each other. Too many times I had been invited to a campaign and was just dropped in like I knew everyone. Especially with some of the online games that I attempted to get involved in. Some of the players were just voices over Discord. I didn’t know them from Adam. Some of the friends I had invited to my campaigns I had known for decades. Some I had met recently at SaltCON. But most of them didn’t know each other. I wanted to see who could be comfortable with their fellow players and if the allotted time would work. I have a cat at home and I wanted to make sure that the players were comfortable around him. He can be a little energetic when a new person shows up in his house.

Well, the meet and greet was a day before I made this blog post and I think it went well. Some of the players were STA only, others just fantasy. But a lot of them were interested in playing both. We got to go over some ground rules and safety guidelines. There was a request for a not-overly description on zombie gore which made sense. I also described how the gaming sessions would be an opportunity to get away from the real world and de-stress for a while. We talked about methods of communication that would be used to keep the players in touch. I also warned them that I’d be blogging about some of the games and the fun we had with this group storytelling adventure.

For the fantasy game, I gave the players three choices that I was willing to run. Basic Fantasy, Castles and Crusades and Dungeon Crawl Classics. After discussing the systems, availability and support for the three choices, the vote came down to a tie between Basic Fantasy and C&C. To break the tie, my youngest as asked to choose and they pointed at Castles and Crusades because there was a woman on the cover. It seemed silly, but it worked. As for the type of campaign the players deemed interested in a classic dungeon crawl. So I’m going to look through the adventures I own and I’ll pick one to convert.

As for Star Trek Adventures, we will be playing in a six-episode season to start off. The players will be the bridge crew of a starship they get to help pick in our session zero. This will be set during the “lost era” of Star Trek between the TOS movies and the 24th century. Once this pilot season is done, the players will decide if they want to continue, or try one of the other formats that I had proposed (mixed crew like DS9, or a Hazard Team presented in the Star Trek: Elite Force video game) or other possibilities. Since I run a lot of STA games at SaltCON, I warned them that they might be beta testers for the one-shots that I was putting together.

Each game will only be played once a month on a Friday that we had set the month before. Since the holidays are a horrible time to schedule around, we’d just skip that month. There is a break between the two games so I’ve got a little bit of a breather between the two.

I’m looking forward to sitting around the table, eating a few snacks and rolling some dice with friends. I’m still setting up the communication preferences agreed with at the meet and greet, but I also set up a couple of channels on the TardisCaptain dot Com Discord server.

Where will these stories take us? I won’t even know until we sit down and game.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Conventions, Dungeons and Dragons, Horror, Pirates, Role Playing Games, Science Fiction, Star Trek, Star Wars

SaltCON-Spring 2026 After Action Report

August sez “Who said you could be gone fur-ever?”

And another wonderful SaltCON is in the bag. Let me take this opportunity to thank the gaming coordinators, the volunteers and the people I met for helping to make this an enjoyable weekend. I had some disappointments, but they were far and few between. I also had a roleplayer come up to me to say “Hey you want to see my convention backpack?” after he had read about the backpack that I use at conventions. It was interesting to compare the two of them. Last year, I really needed the emotional support after some real-life events. This year I was providing the emotional support to others (and I was glad to give out the hugs when needed). It reminded me of the quote from Saru on Star Trek: Discovery.

“Before we can care for others, we must care for ourselves.” Saru- New Eden, Stardate: 1027.32

I was able to pick up a lot this year. The convention theme for 2026 is pirates (last year was a cyberpunk theme) and there were several articles of clothing that combined gaming and pirates together. My zip-up Star Trek hoodie (that looked like a uniform) was starting to get a little threadbare, so I decided to replace it with a black SaltCON pirate hoodie that says “Dead men play no games.” I also picked up the regular con shirt for spring which was a pirate riding a fish guiding it with a D20. The SaltCON GameMaster’s Guild shirt that I got for free said “Release the Kraken” And speaking of free shirts, Evil Genius Games provided me with an Evil Gamemaster shirt for running one of their games. On the sleeve is a bonus rule that allows the GM to make a player re-roll a D20 two times during a game. I didn’t use this at the con, but a friend who also got the same shirt did.

Some of the gaming loot that I picked up at the con.

As is usually the case with SaltCON, they give you free games when you pick up your registration badge. The free games this year included an interesting card game called Tacta and a humorous looking game called Riot at the Round Table. I’ll have to subject the family to these and see how they play. At the Saturday morning swap meet someone brought in the Star Trek Super-Skill Pinball that was still sealed and was a low price. So I snagged it. I really wish that more people brought their RPG books to this Saturday morning event. At the regular game swap (which is 99% board games) I did find an unusual looking RPG called Arzium which appears to be a fantasy game. And one of my thank you gifts for running quite a few RPG sessions was the Werewolf The Apocalypse Core Rulebook. Both of these I’ll be using in the 2027 Character Creation Challenge.

Smaller loot from the con.

There were a couple more giveaways that I had received at the convention. The first was the SaltCON RPG pin which showed a kraken wrapping itself around a pirate ship. There was also a pin I got for running the Evil Genius game for Nacho Haus that came from the Origins Game Fair. I don’t know what that represents. I reached out to my contacts at EGG and I’ll report back what I find out. Another free gift was a small 3D printed dice tower that fit nicely inside my leather dice tray. Usually dice towers are too unwieldy or big, but this one worked just right. This was given to a GMs at the con and was provided by Scorehaven which appears to be some sort of gaming meet up group. A local young artists had a booth at the con and from her I purchased a set of dice that glow under a ultraviolet light (I’ll blog more about that later) and a special coffin box for the Geek Wife who loved it. Plus we wanted to support those who created with their hands and not tried to use AI.

For the four games that I ran at SaltCON Spring 2026 I think I must have picked a bad time-slot for Basic Fantasy. Only one person had preregistered for the game and they backed out the morning of the con. But this only gives me a chance to polish up this self-written adventure for a future event. The next day I ran Everyday Heroes: Escape from New York (for the prizes seen above). This game had a full complement (five pre-gen characters) and we had fun. However I may have disappointed a player who was playing an RPG for the first time. She chose a character that was a manipulator instead of a fighter. However the first part of the game (that was all we could do in the four hour slot) didn’t get to the point where she could use her talents. I let them name their own characters at the table, so Lady Lockbreaker, if you are reading this, I should have let you manipulate the guards you were trying to approach. I had thought about it later and I realized then what you were trying to do. I hope your future RPG sessions go a little better. For any GMs running some of the Cinematic Adventures from Evil Genius Games, be prepared to shorten the material to get it into a convention gaming slot. Friday I ran Star Trek Adventures 2nd Edition with the Thursday’s Child game written by Roger Taylor. This ran very well and challenged the characters in a Star Trek way. There were lots of compliments at the end of the session (that ran longer than we were expecting, but it was the last game at that table for the day). On Sunday I ran the Star Wars D6 RPG from West End Games. While there were a couple of first time players who wanted to see what the fuss was all about, there were also several players who loved the original game. They loved the theater of the mind and how I used an opening script to get them all into character. Thank you to my players who showed up and had fun.

I was really looking forward to the two Cowboy Bebop games, but they didn’t happen. One was with Lasers and Feelings and the other was the official RPG that I had backed on Kickstarter. The GM fell ill and wasn’t able to return for the two games. I know another player who had signed up for both who was disappointed as well. Another player volunteered to run Lasers and Feelings for us and we pushed our way through it as an improv game. Thanks to that player for stepping up and showing how the community supports each other. To the GM that was running the early Sunday morning Advanced Dungeons and Dragons 1st Edition game, I apologize for pulling out the night before. With how late my STA game ran, I didn’t think I was going to get there on time for the early morning session. I hope you found a replacement player and I thank you for bringing one of the classics to the con. I have a bit of a conundrum on the Tunnels and Trolls game. It wasn’t actually Tunnels and Trolls, it was a retro-clone called the Leopard Empress or something. Another player who also wanted to really try T&T had even brought his books from home. I think we got an idea how the system works with the clone, but I was also wondering if I would have signed up had it been advertised under the actual game name. I don’t know, am I thinking about this too hard? If I had advertised my Basic Fantasy game as BECMI and someone showed up expecting to play that, would they be giving me the side eye? The other game that I was able to play is called DC20, which turned out to be a beta version of the game that was backed by Kickstarter years ago. It made sense, but I could see where some of the betaness of the game came into play as the players had a few questions about things. We had fun. But the IT side of my brain kept saying “Beta version, wait for full release.” The most fun I had was with the Paranoia game. Because there was a long line to get into the con (and I had to stop to help a friend at the ER beforehand) I was a little late getting there. The GM was actually having the players create their own characters. Since I had missed the first of this process, I asked if I could just use the character I had recently created in the Character Creation Challenge, and the GM agreed. So bonus points for me to use a character that I had created manually. I want to say that the Paranoia game lives up to its reputation if you have a GM and players with the right mindset (and warped sense of humor). Good job. Overall I had fun in the games that I actually played and thanks again to the GMs for their efforts.

Again, if you are looking for a good gaming convention, I can’t recommend SaltCON enough. There are a ton of board games, card games, roleplaying games and the Artemis Bridge Simulator ran by Starship Frontier was always full. The next two conventions at the Davis Conference Center in Layton, Utah are June 5-7 and September 4-6. I already have an idea for my next Star Trek Adventures game that I want to try out.

So was I putting to much thought into the Tunnels and Trolls concern? Did I do the new player in Escape from New York wrong by not letting her play to her character strengths? Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, Role Playing Games, Star Trek, Star Wars

Prepping for SaltCON Spring 2026

Some of the games that I’ll be running at SaltCON Spring 2026.

Wow, 2026 is flying by already. In less than a week I’ll be at SaltCON Spring at the Davis Convention Center in Layton to throw some dice and see some friends. This will run from March 12-15 and is the largest of the three SaltCON conventions held at this location.

I volunteered to run four different games this year. I’m also signed up to play in four games that I’ve never played before and I’ll be re-visiting a game that I haven’t played since my early days of gaming. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

Once again, my Sunday game has filled up first. But this shouldn’t surprise me because it’s the classic Star Wars D6 RPG by West End Games. I’m certain that all of the players probably remember (or heard about) how well this game ran. I’ve also followed up with some games that I’m getting known for, Basic Fantasy 4th Edition (The Guildmaster’s Quest Part II) and Star Trek Adventures 2nd Edition where I’ll be running a scenario written by my late friend, Roger Taylor that I converted over to 2e. I think that Roger would have loved 2nd edition. Another first for me is running the Everyday Heroes cinematic adventure, Escape from New York. What is especially interesting about this last game is that it will be a sanctioned play recognized by the publisher. I’ll get some swag for running the game and the players can get some points as well if they sign up online. The publisher had one of their convention coordinators reach out to me and ran me through a quick online session about a month ago.

I’ve signed up to play in six games. The one that I’ve played before is Advanced Dungeons and Dragons 1st Edition (role play like it’s 1979). In 2025 I did see a couple of pick up 2nd edition games start. If I hadn’t already been booked for another session, I might have joined them. The remaining games are all new to me. I am really appreciative of the opportunity to try new games. There are 5th Edition/Pathfinder games at all of the local gaming stores, I want to try other things. The first game is the new Paranoia All New Shiny Edition (aka “Perfect Edition”). I recently had the opportunity to make a character for this in the 2026 Character Creation Challenge. I’ve really wanted to try this game ever since I first heard about it back in the 90s. I’m not certain what version it is, but another game that I’ve signed up for is Tunnels and Trolls. Yea, speak about old-school. This was another game that I saw advertised over the gaming publications at the time. I’ll have more to report about this later. There is a sci-fi game out there called Lasers and Feelings which looks like it was inspired by Star Trek. This game has had several hacks published for it to cover other genres and this one will cover the Cowboy Bebop anime. And speaking of Cowboy Bebop, someone will be running the official RPG at the con and I’ve signed up for it. After backing the Kickstarter for this and being very disappointed (see my review) I’ll get a chance to play it at the table. Will this opportunity change my mind? We’ll see. My final game that I signed up for is called DC20, which is a 5e variant. I had seen it scheduled at SaltCON in the past, but the schedules never lined up for me to try it. So I’m taking another plunge to see what it’s like. This game will actually have the players make their character at the start of the game instead of using pre-generated characters.

I’m looking forward to geeking out and forgetting about how bad this year has been so far (again). If you are going, feel free to come up and say Hi. Seeing friends is exactly what I need right now. And a way to help myself is to help others. So let me know if you need a hug as well.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2025 After Action Report

Loot from SaltCON End-of-Summer 2025

When I was thinking about my after-action reports, I almost combined this one with my RPGaDAY 2025 after-action report. However, I realized that they should remain separate as they were both unique events.

SaltCON End-of-Summer 2025 has completed thanks to the many efforts of the volunteers and staff. Having run conventions in the past, I must tip my hat to them. I was talking with one of the volunteers on Sunday and I could tell they were exhausted. They were happy with how the event went, but very tired. I myself had a blast and I had a lot of opportunities to talk with different gaming friends and throw some dice. I also had the opportunity to use the First Aid Kit that I keep in my Convention Backpack. Nothing serious, but I was glad that I was prepared.

I played the following games:

MechWarrior: Destiny was a lot of fun. It was a rules light system and the scenario was pretty straight forward. Get in my mech, go shoot some pirates that had taken over a corporate base (we were hired because we were the closest). I was pretty impressed with how easy this ran. The tactical combat with the mechs was built more for roleplay, but still utilized a hex map. From what I understood, there are more crunchier versions if you just want to beat up other giant mechs. I had a chance to look at the rule-book while we were sitting at the table and if I can find it for a good price, I’ll be very tempted to pick it up.

Dungeon Crawl Classics was a little different from the last time I played it. Instead of being a funnel, we had established level-3 characters. This was being run by a first-time-at-a-convention GM and we all gave him some positive feedback when the session was over. While I didn’t play a magic-user in this one-shot, I did get to see the magic system in action and it looks funky. The randomness and danger from messing around with magic can be appealing for some gamers, but may push others off. When the adventure was over, my fighter character ended up with the MacGuffin we were after known as ‘The Balance Blade.’

I had some fun with Daggerheart and I was able to get my feet wet with it. I liked some things. The hope and fear dice mechanic was interesting and didn’t really turn me off like I thought it would. We had plenty of roleplaying opportunities in the system. The only thing I really didn’t like was the initiative system. If you succeeded with hope, then your side could keep the initiative, but there was no order to go in so someone could go several times (or pass off between the two). It was only when you succeeded (or failed) with fear did imitative move to the opposing side. Like Mechawarrior above, I was able to look through the rule-book at the table. I’ll pick this up if I can get it on a sale, but I don’t think I’ll go out of my way to get it. I also wouldn’t turn down an invite to a game if presented. There is a metric-butt load of fantasy RPGs out there and so I’m not in a rush to play or homebrew for most of them.

My Sunday morning game of Monty Python’s Cocurricular Mediaeval Reenactment Prpogramme lived up to the hype. The GM was running it for the first time after picking up the book and our marry troupe was sent by God to spank the Pope because he had been a naughty boy. Now that I’ve had a chance to see the system at the table, I can also say this works for the source material. I could see this system being used for Blackadder as well. One interesting note, the GM didn’t provide pre-generated characters so we had to roll up some before starting the game. Instead of making a new one, he let me play Sir Richard Hammond that I had created in a past Character Creation Challenge. Because I had the unusual dice from the Kickstarter Reward, I had lots of request to use them. But only I used the Coconut Dice Rollers.

I had players for all three of the games that I ran over the weekend:

Basic Fantasy went off better than I expected since this was a home-made adventure. The characters were able to find the missing Guildmaster and complete his quest. I want to polish up the adventure and run it one more time before I submit it to the Basic Fantasy community for possible publication.

This was the most unusual time that I’ve ever run Star Trek Adventures 2nd Edition (or any STA game). Because it was a Klingon based scenario where the squad was sent to infiltrate a Dominion outpost during the Dominion War, there was a lot of combat. I GMed more combat in this one-shot more than any of my other STA one-shots combined. I will need to go back and re-read some of the combat rules and probably ask a few questions on the Modiphius discord server. But the characters survived and completed the objective.

I really wish that I had a physical copy of the Space: 1999 Quickstart Rules as I was running the scenario from it. I didn’t want to print out too much from the book as it was graphic heavy (and would have eaten up a lot of the ink in my printer). So I was using the PDF on my tablet which meant a lot of scrolling. Most of the players were familiar with Star Trek Adventures, so I was able to read off some of the slight differences in the rules out loud. And they made sense. Two of the things that I really liked in the rules I plan to adapt to my STA games. When I reported on the Modiphius discord server the results of one of the characters using a photo of his family to calm down a panicked crew member, the writer of the game gave me a thumbs up. The team had lots of fun and one participant played the Space: 1999 opening and closing themes at the appropriate moments in the game. I even got an email from one of the players a few days later telling me how much fun he had at the table.

While I was running Space: 1999, I had someone come up to the table and ask if I’d be willing to run games as a paid GM. I signed up for more information, but I’m kinda-sorta hesitant about making a hobby into a paid thing. I’m sure I’d have fun, but I’d hate to take something fun and turn it into work. I may have to investigate this more.

One of the big reasons to attend a gaming convention is to make connections. Talking with one GM he mentioned that he only ran games that were in print for purchase. He was worried that a player would want a copy of a game after his session. I understood this as I overheard two of my STA players at the Summer SaltCON say they wanted to pick up the 2nd edition core rule-book after playing. Both myself and another player encouraged him to run any game that he wanted to play. Part of the reason to play at a con is to play those games you don’t get a chance to play elsewhere. At past SaltCONs I’ve had a chance to play older out-of-print games like James Bond, Ghostbusters and Red Dwarf. I didn’t get a chance to play, but I passed a table where they were playing Advanced Dungeons and Dragons 2nd Edition.

A merchant that sells roleplaying books would be smart to find out what games are being ran at SaltCON and sell them at a vendor’s table. I know there has been a few times that I was tempted to pick up a game right after finishing a game. Had Mechawarrior: Destiny been within reach, I would have been seriously tempted to buy it.

Speaking of loot from the con. You can see what I picked up at the convention in the photo above. The Fallout Starter Set was in the game swap (still sealed and a very good price). The convention usually gives away a freebie game to attendees and this time around it was a card game called Flip 7. The family looked interested in trying it out. As a thank you gift for GMing, I was gifted the core rule-book for a game I didn’t know existed. It was called Rivers of London by Chaosium and was based off of a series of novels called, you guessed it, Rivers of London. It reminded me of The Dresden Files but with police officers investigating wizards and magic crimes. And the convention t-shirt had a robot playing a game on a red background.

Overall I had a ton of fun. I can see where the organizers are putting their heart and soul into a gaming convention like this one. The next SaltCON is the big one in the spring and will be held at the same Davis Convention Center on March 12-14. I’ve been trying to recruit some friends to come and GM at the convention because I think they would have fun as well.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Conventions, Role Playing Games, Star Trek, Star Wars

RPGaDAY2025 Day 29: Connect

It’s time to link up for Day 29 of the RPGaDAY 2025 Challenge and our topic is ‘connect’. Roleplaying games are social events. Sure, there are solo games, and video games. But when it comes down to it, sitting around a table and seeing the faces of the other players, hearing the inflection in their voices, making memories, it’s infectious. It is one of the main reasons we play our different games. We get to geek out with someone that has a common bond. We get to yell at little pieces of plastic when they don’t roll the right number. We get to wear robes and chant from ancient texts… wait, did I give away too much? (No, that doesn’t happen. Bad Carl for making a joke again.)

So, how do you connect with other gamers. Well in this day and age, it’s a lot easier than it was previously. Here are a few suggestions to connect with fellow dice throwers.

Go to your local game store. Most game stores worth their salt will have events where you can meet up. The more people play the game, the more games that they can sell. Sure, a lot of their gaming events are of the collectible card variety. But most will allow you to schedule an RPG session or two there. Meeting in a public place may get you some additional players for your campaigns as people may be more comfortable than going to someone’s home that they don’t know. I’ve also noticed a trend that more smaller game stores are setting up discord servers as a way to connect members of the gaming community together. Some may have Facebook pages, but there’s been a bit of a push back on using that social media platform with the weird algorithms that they keep pushing.

If there is a gaming convention near you, check it out. My time at SaltCON has lead to exchanging information with a lot of local gamers. It also included a one-shot invitation to a D6 Star Wars RPG by WEG and writers sending me their games to get my feedback. And, as I’ve recently said, I really needed the community at SaltCON during this troubling year.

I mentioned discord earlier. There are a lot of discord servers that are put out for the gaming community. I even have one for my blog that is gaining some traction (thanks guys). Several publishers have their own discord servers. I’ve received some feedback from publishers to my reviews and Character Creation Challenge entries via discord. I know that Basic Fantasy still uses a message board. Two good message boards with lots of activity is the one on RPG.net and RPGPub. And yes, even with the pitfalls that Facebook has, there are a lot of gaming sites on it. I’m on some of the MeWe gaming groups, but that hasn’t caught as much attention. And I’ve been very impressed with the gaming community on BlueSky. All of these have options to find players in your area. When I posted on the Modiphius discord server that I was running a Star Trek Adventures 2e one-shot, a gentleman from two counties distant drove up to play. If I had access to these resources in the 90’s (the closest we came were local BBSes) I would have loved it.

And probably the best way to get someone to game with you is talk with your friends. Pick an RPG system that you can explain the rules in under two minutes and show your excitement for the game. If the rules are too complex to explain, they might not jump on board as fast. But try to emphasize the fun that can be had around the table.

Are there other methods that you’d recommend for connecting with fellow RPG gamers? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games, Star Trek

RPGaDAY2025 Day 28: Suspense

So, what do we have here for Day 28 of the RPGaDAY 2025 Challenge? A topic of ‘suspense’. According to Dictionary.com the definition of suspense is “a state or condition of mental uncertainty or excitement, as in awaiting a decision or outcome, usually accompanied by a degree of apprehension or anxiety. It can also be a state of mental indecision or the state of being suspended.


I’d like to invite you to my future blog post about suspense that will be published later.

No, I guess that joke won’t fly as well will it. I seriously considered making that the blog post.

Trying to come up with the text for this post that doesn’t automatically reach for the “how do you have suspense in your game” was something I struggled with. I’m not big on the suspense expected in horror games. How can you experience the emotion of horror when you are comfortably sitting around the gaming table with your friends in a safe and relaxing location?

Perhaps I should run with the last part of the definition that is posted above. The state of being suspended. In my post about ‘tactics’ I mentioned how a poorly executed plot conclusion from a GM ended the FASA Star Trek game that I was in. That was a bad way to suspend a campaign. Occasionally, there is a human-interest story that talks about a D&D campaign that has lasted for 20 or 30 years. I think the reason these are interesting is due to our real-world experiences with RPG campaigns. The Dungeons and Dragons 3.5 campaign that lasted a few years was highly enjoyable. I was able to get a character from the lower levels to a higher one through the experience point process. It was kewl to see the character getting increasingly powerful. But suddenly the DM stated that the campaign was ending soon (this was 2019) and that we would pick it up again later after we had taken a break. We were looking forward to getting back together again and added it to the curses we give the year 2020.

Should a GM plan for an end to the campaign? If yes, should the GM announce it at the beginning of the game that there would be an endpoint to reach? How is the best way to do this?

I think it depends upon the game that is being played. Dungeons and Dragons, or most fantasy systems, could go on for quite some time (as demonstrated in the articles mentioned above). But once the characters have made a certain level, perhaps it’s time to retire them. Make them NPCs that the new characters hear about, work for, use as patrons, fight against, etc. This could make the game world continue to grow and expand.

Sticking with D&D, there are some published modules that are a campaign unto itself. B# The Lost City is one that I’d love to run. Basic Fantasy released a campaign called “Morgansfort: The Western Lands Campaign”. At a past SaltCON I picked up two boxed sets by Goodman Games called “The Heroes Arise” and “Saga of the Dragon Cult” which contained several individual modules that took the characters from first level to tenth by the end of the campaign.

Another game that has a different thought process is Star Trek Adventures 2nd Edition. This is an episode simulator, not a tactical simulator like D&D. The adventure is broken down into 3-4 scenes just like an episode is. Because it is episodic, the GM could plan a season of 10+ episodes with a possible season ending story arc. Then, just like in the TV series, there could be a ‘summer break’ with some changes made to the ‘show’ when it returns for another season. I recall in one fan-made Star Trek RPG called Where No One Has Gone Before, they had a ratings system for the ‘episodes’ and if they were not high enough, there were charts with changes from the studio owners to try to boost the ratings. It looked silly, but I don’t know if I’d ever try to implement it at the table. I wonder if the ratings were low enough, then the series could be canceled? And if so, perhaps there could be a game where a letter-writing campaign by fans could bring the ‘show’ back?

Have you experienced a good or bad suspension to a campaign? Have you planned for a campaign suspension? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2025 Day 13: Darkness

Welcome to Day 13 of the RPGaDAY 2025 Challenge and today we are looking into ‘Darkness’. Is that a pun? Was it a good one? Yea, let’s move onto the gaming instead of the joking.

At the last SaltCON that I attended, I had the opportunity to play a one-shot of Shadowdark. It’s a D20 clone, but like most clones, there is a twist of some sort to make their system different. Well the difference was darkness. I’m not certain it is Rules-As-Written, but the GM was very strict about our light source. He utilized an hourglass that was big enough to last one hour. He stated that once that expired, so did the torch or lantern.

The player that was caring the torch, had the hourglass in front of them. But others could see it. We also had to ration our torches and not split the party (it would have required us to use one of the limited torches). Even the fantasy RPG races that have some sort of low-light/darkvision in other systems, did not have them here. The monsters had them, but none of the PC races had that ability. And if we were in darkness, there were major disadvantages to our dice rolls.

This use of the hourglass and the threat of darkness really added another dimension to the one-shot. The convention session was also run in a level-0 funnel like the one I had experienced in Dungeon Crawl Classics. So, I don’t know how this darkness aspect would have affected a long term campaign. I’d be curious to know if anyone has run a Shadowdark campaign and how it went.

Could a GM port this part of the Shadowdark system into their own game of Basic Fantasy, Labyrinth Lord, OSRIC or Castles and Crusades? I’m fairly certain it could be done so with little difficulty. The players would need to be informed of this change before it is implemented with the common use of darkvision. If I wasn’t on a time crunch, I’d probably look up the different D20 and non-D20 clones and see how many races have this ability. But that may be a blog post for another day.

Have you played or ran a game with a strict light source policy? How did it go? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Anime, Character Creation Challenge, Collecting, Conventions, Pirates, Role Playing Games, Science Fiction, Star Trek

SaltCON-Summer 2025 After Action Report

Loot from SaltCON 2025 Summer.

I’m writing this the day after SaltCON-Summer 2025. Let’s just say I’m really happy that I was smart enough to take the Monday after the convention off. It gave me a chance to not only unwind from the very busy weekend, but get somethings done that I usually do on Saturday or Sunday to prep for my next week. I’m also very happy for the time I spent at the convention. Thank you to those who gave me hugs. I hope you realize how much this is helping me keep my spirits up. I also had one of my readers come up and tell me that he enjoyed my blog posts. Thank you. I know that recent posts have been rare, but I’m going to keep going. I do have plans to participate in the upcoming RPGaDAY 2025 activity this August. I also still owe you guys different reviews and first-looks at some of the KickStarter rewards that I’ve received.

As you can see from the loot photo above, I was able to pick up a few items. SaltCON has always had a good t-shirt design for each event. This year seems to be following the cyberpunk genre. I had some money to pick up both the current con shirt, but the spring shirt as well that I missed out on a few months ago. One of the nice things that SaltCON does is sell the older con shirts at a discount. When I picked up my badge, I was notified that I was one of the random winners of the game giveaway. Out of the two possible options, Chicken Time Warp sounded like fun. And since it was the size of a deck of cards, it wouldn’t take up too much room in my convention backpack. There was a dealer that had a sale on geeky pins, I picked up some that said “Dungeon Master”, “I’m not procrastinating, I’m doing side quests”, “Sarcasm +5” and “I don’t have any ducks in a row. I have squirrels and they are at a rave.” I also received a couple of thank you prizes for running games that included the RPG Attack from Space (medieval knights vs. invading aliens from outer space) and a mug that says “DnD Diplomacy, Persuasion, Deception, Intimidation, FIREBALL.” I’ll be using the mug for my end-of-day sleepytime tea and I’ll be using Attack from Space as one of my entries in the 2026 Character Creation Challenge.

Posters made by the con to advertise my games.

I was scheduled to run three games at SaltCON-Summer 2025. I’m not sure if it was karma for dropping out of some games at the spring event, or if I simply waited too long to submit my events and got stuck with bad time slots—but unfortunately, no one showed up for my Basic Fantasy and Teenagers from Outerspace sessions. I did get a chance to run the TfOS game at The Queen’s Realm a few weeks ago (in preparation for the con) but I also put a lot of effort into the home-brewed Basic Fantasy adventure. So I may make another attempt with one or both games at a future convention.

The Star Trek Adventures 2nd Edition game. Let’s just say that the players and I were laughing and having a very good time with the scenario. Probably one of the best one-shots that I’ve ran in quite some time. We even ended up with a “There I was…” type of story out of it. Long story short, the players were disguised on a planet with a pre-warp civilization. The Prime Directive was in full effect, but the players had found themselves in a dangerous situation where the villagers were chasing some of them. One player hid in a merchant’s shop and wanted to use his back door. The merchant, wanting to make a sale, said that he was willing to allow paying customers slip out the back door. The character had not thought to bring any of the local currency with them when they went into the village, so he accepted the offer to trade his hat, for one of the agrarian level hand tools. The moment he had made the exchange, I spent a level of threat and reminded him that the hat had been replicated with his advanced technology. While it was an imitation of the local headgear the natives wore, it wasn’t the same material. There was another PC in the store with him so he couldn’t just say he had lost it. This put the player in a panic and we ended up spending an extra amount of time over this one plot point and the hand-wringing it brought about. Was this a violation of the Prime Directive like Dr. McCoy leaving his communicator behind on Sigma Iotia II? When they rejoined the Commander leading the expedition, I did give him a chance to notice the missing headgear, which he did which lead to further awkward. When the game was over and I asked for feedback from the players, one of the first-time players said he was glad that I had used the threat in-game currency (which I had on several different times) to spice up the scenario. Some of these I only came up with on the fly during the course of play. Another first-time player stated he now needed to go out and pick up the core rulebook because of how much fun he had. Had there been a merchant at the con selling books for the games being run, they would have made a sale. Jim J, if you or any of your team are reading this, just know that the first time players picked up the system very easily and had a great time around the table playing your game.

Some of the characters I played this weekend.

For the first time ever, all of the games that I participated in as a player was completely new to me. Usually I just try to get one or two in so I can try out different systems. Two of the games were played with the actual designers who had attended to show off their works.

Shadowdark: This was an interesting game since we were playing zero-level characters in a funnel similar to the kind I experienced in Dungeon Crawl Classics. Every single one of my randomly pulled characters only had one hit point, so I went through a stack of them trying to get out. What made this D20 clone interesting is that none of the PC races had any type of infravision or dark vision. So if our light source went out, we were at a disadvantage. The timer would run in real time and to demonstrate this, an hourglass was placed on the table that would match one hour. This made for a very interesting scenario that I’m glad that I tried out. I wouldn’t turn down a Shadowdark session if an invite was extended and I’m interested in seeing the character creation rules.

Pirate Borg: Another game that I’ve been hearing a lot about and that I’m hoping I can pick up for a future Character Creation Challenge. Ran by the same GM who ran the Shadowdark game earlier. The character was higher than level 0, and thus a little bit more hardier. All of the players got into the pirate theme of the game (one even kept talking with a Jersey accent the entire time) which added to the enjoyment. One of the players ended up getting killed at the very last second of the game which showed me how weird this game could be. Again, I wouldn’t turn down a chance to play it again.

Untold: This is a fantasy game that uses D12s. A LOT of D12s. It kind of reminded me of the 2d20 system where you have target numbers based off of skills and attributes, but you had to roll over the target number. Which wasn’t easy to do sometimes. I played a barbarian so I didn’t get a chance to try the unusual magic system, but it wasn’t Vancian. It was interesting to try the game and a lot of players got into their characters. This was one of the creator run sessions.

EverReach: This is a science fiction/cyberpunkish game with the designer of the game. The system was pretty easy to follow along as it only used D6s with the ability to swap out one of the D6s rolled (by the player or GM). We played an independent crew that was hired by a corporation to perform a smash and grab. As the players, we spent the bulk of the session planning out the heist and bouncing ideas off of each other. How were we going to get past the defenses and neutralize the third-party gang hired to protect the server we were after? How were we going to extract ourselves? Because we did a bunch of planning (something I had experienced in a past Spycraft game) there wasn’t a lot of rolling until the very end. So I got a little taste of it. But I’m going to be doing a deeper dig on this game as a review in a future blog post.

The Expanse: So I had only seen the pilot episode of this hard sci-fi TV series, but it turns out the game is based off of the books (it’s a rights thing). So there was still a lot of explaining to the newbies at the table like myself. There were different factions controlling different parts of the Sol System and there was no FTL in this universe. The main reason I wanted to play this game is to try the Age System that comes up in Fantasy Age and Modern Age. The dice roll mechanics was easy to get down, but there were pages and pages of stunts that each character could pull from when they ended up with special Stunt Points. So we were continuously looking through these pages to see what fit the situation we currently found ourselves in. In the end, we completed the mission in style due to these stunt points, but I’m going to have to go back and take a deeper dive into the Age books that I own to see if I’d want to do anything further with this system. Something I don’t know if I would have noticed without getting my hands dirty with it.

So in conclusion, I had a ton of fun (again) at SaltCON. Yes, the summer event is smaller than the spring one. But there were a couple of temping RPG pickups at the swap meet and game exchange. If there is a regular RPG book seller who’s looking for a market, this convention could easily make you a lot of sales especially if you had the books for the games being run at the con. As I was writing this blog post, one of the con-organizers posted on FaceBook that this had been the highest attended SaltCON-Summer ever. Once again, a big shout-out should go to the other attendees, volunteers and organizers for putting this together. As someone who has retired from the con-chair business, I know how much effort is put into these events. It was noticed and appreciated.

SaltCON-End of Summer is coming up on August 28-31 at the Davis Convention Center in Layton, Utah. Currently I’m planning to attend and run some RPG one-shots. Let me know if you plan to go so I can meet up with you.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Anime, Conventions, Pirates, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON Summer 2025

The games I’ll be running at SaltCON-Summer 2025.

It’s hard to believe that it’s already been several months since SaltCON-Spring ended. With how busy, hectic and downright painful that this year has been, I really need a geek-out break. And here comes SaltCON-Summer to deliver. I will be packing my Convention Backpack that I have documented in a previous blog post.

So I’ve signed up again to run several games so that both my wife and I can attend. But one of the things I (tried) to do differently this time around was pre-run some of the games that I plan to run. While I’ve I’ve ran Basic Fantasy 4th Edition and Star Trek Adventures 2nd Edition several times before, this is the first time that I’m running Teenagers from OuterSpace. Yes, I’m running an odd-ball game again like I did with the Wendy’s Roleplaying Game in the spring. The reason I do this is to make the con memorable for someone. Sure you’ll find a bunch of the games that you can find in the big box stores at the con, but seeking out that game that you don’t normally get to play may be just as enjoyable. And for me, it’s just as enjoyable to try to run something different.

I was able to secure a table for three different nights at The Queen’s Realm, a nearby gaming/geek store and event center. My scheduled date for my Basic Fantasy test run had to be postponed because of the passing of my 95-year old grandmother. I was able to make it for Teenagers from OuterSpace and Star Trek 2e. Of those two, only Teenagers actually happened (not enough players for STA2e unfortunately as several people had to back out). I’m hoping that the test run will help me run a better scenario at the con.

So what games did I sign up to play? Well all of them are games that I’ve never played before. These include ShadowDark, Pirate Borg, Untold, EverReach (a game that I’m currently reviewing for a blog post) and The Expanse. I think this is the first time it’s been all new-to-me games. This should make for an interesting after-action report.

As mentioned before (and probably demonstrated by the lack of blog posts which has bugged me very much) I really needed a relaxing weekend. If you are coming, please walk up and say “Hi”. At the spring event several people came up and gave me hugs and greetings which really helped lift my spirits.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

RPGaDAY2024 Day 11: RPG with well supported one-shots

For Day 11 of the RPGaDAY 2024 Challenge we’ve been tasked to talk about RPGs with well supported one-shots. Since I’ve been volunteering to GM games at SaltCON, I’ve become more and more interested in one-shots that I can run an a four-hour block.

I’ve created a few one-shots that I used to introduce my daughter’s 5E playing friends to OSR. I also had to do a mashup of Top Gear meets a Star Trek: Lower Decks style crew. I need to get these polished up and published for other GMs to use. Yes bad Carl, not doing as much writing as you need to do.

Of the one-shots that I’ve pulled for usage, I’d have to say that the Adventure Anthologies put out by the Basic Fantasy RPG community has helped a lot. If you reach out to this community on their message board, discord or facebook page, they will respond quickly to any questions.

The Star Trek Adventures 2nd Edition Quickstart also has a good one-shot that I’ve used to get new players into the game. I’ve been able to run it for members of my Star Trek club, but I haven’t had a chance to run it at a con yet. Yet being the keyword.

I plan to run a one-shot for Ork! 2nd Edition at the next SaltCON. So I should have more to report on that soon.

What one-shots have you ran? Any suggestions for running one? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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