Posted in: Dungeons and Dragons, Reviews, Role Playing Games

Bree-YARC Quickstart Guide a Kickstart Reward

The cover to the quickstart guide.

So towards the end of 2025 I was notified about another Kickstarter campaign from Third Kingdom Games for the Bree-YARC Quckstart Guide. YARC stands for “Yet Another Retro Clone” and combines elements of BECMI and 3rd Edition Dungeons and Dragons together with some additional houserules. I’ve backed several Kickstarter campaigns from Third Kingdom Games in the past including the BX Advanced Bestiary Volume 1 and BX Advanced Bestiary Volume 2 (links to my reviews).

Some of you may be wondering why there was a kickstarter for a quickstart? The goal was to provide the internal art for the book and pay the artists for their work. Third Kingdom Games has made the pledge to not use AI generated graphics in their publications. And since that’s a subject very close to my heart, I had to back them. Besides the PDF, I received a print-on-demand from DriveThruRPG. I’ve reviewed some POD publications previously.

Now if Bree-YARC sounds familiar, I’d recommend reviewing the Rumor Table in the Dungeons and Dragons Adventure Module B2: The Keep on the Borderlands. Having read and broken down that module for many years, I recognized it immediately. A tip of the hat for the reference.

So the softcover book that I received in the mail has a full color cover and interior black and white art. Probably in a callback to the older RPG books that we use to collect. The ISBN number is 2370022620158 and the book has 50 pages. It was written by Todd Leback. The cover art is by Juan Ochoa with Perplexing Ruins and Dyson Logos providing some of the interior art. There are two sections for Players and GMs. Six short chapters for the players (The Basics, Character Classes, Gear and Gold, Magic, Adventuring and What Comes Next) and three for the GMs (Intro Adventure, Monsters and Treasure). One interesting note, the book measurements are slightly taller than other books. I took a photo of the Quickstart rules with the Basic Fantasy core rulebook which is standard sized.

Side-by-side comparison with a normal sized book both level at the bottom.

As a retro-clone, it might be easier to say what the differences are to the other publications that we are all well aware of. Bree-YARC uses Ancestry (aka race) as a Class just as it would back in the B/X days. In this quickstart there is only Humans, but they do have classes like Thief, Fighter, Cleric and Magic User. On DriveThruRPG, the publisher has been releasing PDFs of other Ancestries and Classes for free. These include the Dwarf, Goblin, Owlfolk and Tiefling. For the new Human classes they have Ranger, Bard, Berserker, Hexblade and Sorcerer. It is mentioned that more classes and ancestries will be presented in the Core Rulebook when it is released.

All characters have their 0-level HP that they roll before they obtain the 1st level HP+CON adjustment roll. Savings Throws use the older terminology (Wands, Breath Attack, etc.) but are calculated differently. There are skill checks that require meeting/beating a DC rating. Lawful, Neutral and Chaotic is the alignment system presented. XP bonuses are given for playing characters with lower ability scores instead of higher ability scores. Each class has their own special abilities and each character gets a Knack or special ability. It appears that this game is using Ascending Armor Class (thank you). There is Advantage/Disadvantage. Experience points for treasure is only earned when the party returns with it to a safe place. There are also opportunities to earn XP through exploring. Before a character moves up a level, they have to complete a certain amount of Downtime in a safe location. This could include item crafting, research, carousing, hiring, etc. And finally each character will have a Renown rating that represents their reputation in the game world. Whew.

The room descriptions in the intro adventure looked interesting. At a glance the GM knows what’s in the room with additional details described below the chart. This can include lighting, secrets, sounds, exits, etc. The monster stats are found in the adventure with the monster section mostly describing the stat description breakdown, morale conversion table, XP chart for creating monsters, etc. The treasure section describes the types of treasure and the value of a treasure horde.

The back cover.

Conclusion: When I first got the physical book, I wondered if I’d be happy backing this Kickstart campaign when I saw how thin it was. I had forgotten that it was just the quickstart book. But I wasn’t too worried because the support levels were very reasonable for a publication of this size. I really dislike the Kickstart campaigns where they want a bunch of money for an unverified product. The smaller prices usually entice me to pull the trigger. However, once I started reading this book for this review, it reminded me why I had backed their earlier Kickstart campaigns. I can tell that the effort put into the Bree-YARC Quickstart Guide had a lot of thought behind it. They were providing an interesting twist to the OSR game instead of a bunch of fluff. When the core rulebook comes out, I’ll be very tempted to purchase it (or back it if it’s a Kickstart campaign). Even if the core rulebook isn’t available by the time the 2027 Character Creation Challenge rolls around, I can still use this quickstart book to make a Human character. Usually RPG quickstarts don’t include character creation steps.

Do you have any questions about the Bree-YARC Quickstart Guide? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Reviews, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 22: vs D.A.M.N.I.T.

The game that I’m using for Day 22 of the 2026 #Character Creation Challenge is one that I backed on KickStarter. Because of how far behind I’ve been, I haven’t had a chance to write a blog post about it. So this will count as both. The game is called Dwarven Assault Mining And Neutralization Interception Team (D.A.M.N.I.T.) and is a sci-fi game about Dwarves in space. The characters are a part of a trouble team sent to clear dangers out of various space mining locations or fighting pirates. When I read the description it sounded like fun, and they weren’t asking for too much on pledges. There have been a few KickStarter campaigns where the game sounded interesting, but I didn’t want to spend to much for a game that I may only play once or twice.

The physical copy of the game I received has 34 pages, but the PDF extras added several pages more. One of the extra rewards was a 5th Edition version of the game if I elected to play it. For the challenge I’m using the creation rules for the original game. The book has an ISBN number of 2-370021-779178 and was written by Mike Lafferty and Chuck Rice. There is a ton of color art in this book by Jacob Blackmon, Jon Gibbons, Dean Spencer, Kristin Nokes and Rick Hershey.

This is a rules-light system for quick play between players and DM (Dwarf Master). There is a target number and the player rolls a d20 to see if they meet or exceed the TN. The advantage/disadvantage rule is in play within this system. From the looks of things, this is one of those games that I’d pick as my odd-ball one-shot to run at SaltCON. I’ve got a few to set up for the next several conventions since they run three of them a year.

There is a one-page character sheet. The character creation steps are provided in a separate PDF when you pick up the game from DriveThruRPG. There are seven steps in total to get a character ready for the table.

Step one is to pick a class from one of these options. Scout, Medic/Science Officer, Heavy Weapons/Pilot, Engineer or Dwarven Earth Alchemist (DEA Agent). This last class is a special alchemist that can also cast spells. While this last one sounds interesting, I’m eyeing the Scout since he is an infiltrator. The book states that all characters get 15 HP to start, a specific attack and three fixed skills.

The second step is an optional one if your Dwarf Master allows. Picking a personal skill to make the character different from the others. I randomly picked one from the list since the voices in my head said to do so.

A Perk is a unique ability that the character has. For step three, I’m instructed to pick one from the list that I thought would fit this unnamed character.

Steps four and five both deal with gear. Allocating gear points then buying said gear. 10 gear points is allocated per character. I decided to pick both a ranged and melee weapon (I was surprised that there wasn’t a dagger option).

Picking a name and background is step six. I used the online random dwarf name generator to dub this character: Hezan Copperhood. After his brother went missing on a previous D.A.M.N.I.T. team, he signed up to find out what happened to his kin, and dispense justice if needed.

And finally step seven appears to be another optional one as well. If the Dwarf Master give their OK, then make your own custom skill, perk, gear or spell. I like this idea that gives the player a chance to contribute something. I’m going to go with a family heirloom which turns out has a special function. The Ancestors’ Ring. This alien technology discovered by one of his forefathers on an exploration mission can cause silence for two rounds once per game. Do you think that the Dwarf Master would allow it?

After reprinting the character sheet (see below) I was able to scan it to wrap up this blog post.

Afterthoughts:

When I went to transfer my notes to the character sheet, I realized that I had accidentally printed out the sheet for the D.A.M.N.I.T. 5th edition game. So I quickly printed out the original character sheet if you are wondering why it looks different from the photo at the top.

I hope I did the gear right. I spent all of the equipment points before I realized that I could make my own special item at the end of the process. So I may have too much gear on this guy.

This game looks simple and straight forward. My games for the spring SaltCON are already locked in, but I wouldn’t be surprised if I try to run this for Summer or End-of-Summer SaltCON later in the year. I’m very happy that I backed this Kickstarter.

Additional Notes:

This is my third of four games used in the challenge that I had picked up from KickStarter over the past year. I should go back and count how many KickStarter games I’ve used over all of the years of doing the #Character Creation Challenge.

Coming Up Next:

Swords & Wizardry

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Collecting, Reviews, Role Playing Games, Science Fiction, Spy-Fi, Westerns

Modern Necessities a Kickstarter Reward

Continuing my catch up process, here is my report on the Kickstarter rewards that I have received for backing the Modern Necessities campaign by The Scrying Dutchman (that is the name used in the credits of the book). This set of books takes the B/X style rules from the Old-School Essentials books by Nerotic Gnome and provides different options for modern style games. This includes current times (with the Modern Necessities Professional Edition book), western times (with the Single Action book) and futuristic times (with the Cutting Edge book) that were included as part of the stretch goals. These three books are not stand-alone games, so they would need to be used with Old-School Essentials or another B/X set of rules. The level I backed included the PDFs as well as POD versions from DriveThruRPG. So far, I’ve been pleased with my POD purchases from DTRPG. You can read about my comparisons on this blog post.

The primary book is Modern Necessities Professional Edition. The two add-on books would need this book first. The ISBN for this softbound book is 2-370021-833733 and has 170 pages. While the cover has some color on it, all of the artwork is black and white. The cover was drawn by Noeland Collins with interior art provided by Galen Pejeau, Jonathan Torres, Carlos Castilho, Adam Black, Earl Geier, Jeshields and The Wonkee. The last two were listed that way in the credits.

The chapters covered in this book are Gameplay (primarily the use of modern firearms and a couple of optional skills system that can be used in OSR style games). New Classes (such as Crook, Detective, Face, Heavy Gunner, Hired Killer, Martial Artist, Medic, Ninja, Psychonaut (drug powered users of magic or mental powers), Sapper, Scout, Secret Agent, Sniper, Soldier, Survivalist, Tech Expert, Treasure Hunter (think Laura Croft), Vigilante (think Punisher) and Wheelman. Racial Traits used in modern based games (Dwarf, Elf, Gnome, Halfling, Half-Orc and Human). Chapter five covers all of the different weapons both modern and racial (such as the differences between a dwarven or elfin gun).

The next two chapters covers different types of armor and equipment. Magical items comes up in the next chapter (magically enhanced gun anyone?). Chapter nine tells us about the vehicles used within Modern Necessities.

Chapter ten takes us into a new section of the book, Technomancy. The use of magic with technology. I love the spell Crypto that converts physical monetary items into cryptocurrency. When you try to convert it back again, there’s a chance that the money/treasure returns at a lower value. In a similar vein, chapter 11 covers Psionics.

Chapters 12 and 13 provide information on NPCs and Hired Help. Kind of like a monster manual and lists of hirelings for modern times. There are some common types here (street punks, security guards, grey aliens, etc.) and some may be supernatural or alien in origin. I remember seeing a similar listing in the White Lies RPG and thinking how helpful it was. One of the opponents is obviously the Terminator with the serial numbers filed off.

The Extra Rules chapter is like a GMs section with information on how to make the game more cinematic. There are other rules that make the game unique if the GM wishes to add them. This is then followed by the Loot Tables in the next chapter. Different items that can be dropped by civilians, criminals, law enforcement, etc. The sixteenth chapter provides some different plot hooks with the last chapter presenting an introductory adventure for the GM to use.

Some of the examples of artwork used in Modern Necessities.

By contrast the two additional books, Cutting Edge and Single Action, have a smaller page count, 75 pages and 47 pages respectively. The ISBN for Cutting Edge is 2-370022-615949 and 2-370022-616014 for Single Action. Cutting Edge expands the Modern Necessities with information for cyberpunk and space opera games. This includes more technomancy spells, cybernetic implants, mechs, beam weapons and more. Some of the NPCs and Opponents include those inspired by Aliens, Predator, Blade Runner and more. Single Action allows the GM to run a western themed campaign with or without magic. Both books contain new character classes (six new for Cutting Edge and seven new for Single Action) and equipment.

Hey look, another familiar name.

Overall I got excited looking over these books. This is something that I could have homebrewed myself and seeing the ideas already in print give me energy as per my favorite Ray Bradbury quote. I inquired about a character sheet for Modern Necessities as I want to use this game in the upcoming Character Creation Challenge. The Scrying Dutchman responded that he was only planning to use the Old-School Essentials sheet, but he seemed open to the idea of generating a specific sheet for this game. While I love the art in the books, I was a little confused by one thing. It shows the different fantasy races in modern equipment and garb, but one race in particular was used in different pieces of art. The devil-looking Tieflings. Yet there were not gaming information for this race in Modern Necessities or the Old-School Essentials Advanced Fantasy Player’s Tomb. I’m sure it wouldn’t be that difficult to port the races over, especially after the players see the artwork showing goblin, tiefling and draconian characters in the book. After reading the Skill Throw System and the 2d6 Skill System, I wonder how these would play at the table. Overall I’m very happy backing this project because I started thinking about how I could use the information in a game. I don’t know if I could pull this off as a one-shot for SaltCON or try to put together a campaign. I guess it would have to depend upon finding players to sit at the table and when I get the last stretch goal reward of Bunker on the Borderlands which has an adventure in it. But these books made me want to write and homebrew for roleplaying games.

Do you have any questions about Modern Necessities or the two companion books? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Reviews, Role Playing Games, Science Fiction

Planet of the Apes RPG Kickstarter Reward

What I saw when I opened up my box with my POTA RPG rewards.

And in my quest to catch up on the articles that I owe all of you, here is my first look at the Planet of the Apes Roleplaying Game Kickstarter rewards. This box arrived in late August. With how busy things had been between conventions and real life baloney, this is the first time I’ve had a chance to sit down and go through it all.

Because I was a backer of the Kickstart campaign, I had received a PDF of the core rulebook early. This allowed me to use the system in the 2025 Character Creation Challenge. Thanks to the release of the Quickstart Rules, I was able to run a scenario at a past SaltCON. The players had a blast with the scenario. I talked a lot about the system in the Character Creation Challenge entry, but if you are familiar with the D6 Star Wars or Ghostbusters game, you’ll see this game as a spiritual successor and easy to pick up. The new system is called D6MV (Magnetic Variant). I had to make sure it was really a D6 system and not the disaster that came with the Cowboy Bebop Kickstarter. I’ll never make that mistake again when backing an RPG on Kickstarter.

With the level of backing that I had done in the 2024 campaign, I received the following items. A hard-bound core rulebook (See below). An 8×11 art print of the cover on really nice paper. A pad of POTA RPG character sheets. A double sided blueprint poster (the starship fan in me loved this one). A metallic Simian coin (one of the bonus rewards) and an Ape Management patch. Incoming photos below.

The character sheet pad, blue print poster (folded) and Ape Management patch.
The Ape Management patch for size comparison and Simian coin dated with the year 3955.
The front of the blueprints showing the Liberty-Class capsule with game stats.
The back of the poster showing the ANSA Project Liberty details.
The artwork showing the cover of the core rulebook with the patch.

For how much I paid at this backing level (Gama Level), I am really pleased with how much I received from the campaign. I really wish that I would have had the money to get the two other supplements covering the ANSA astronauts and an adventure guide Into the Forbidden Zone. Eventually I’ll pick these up.

As for the hardbound book itself, it was written by Andrew E.C. Gaska and E.L. Thomas. Cover art by Bill Sienkiecz with additional art by Andrew Probert, Chris Moeller, Barron Storey, Erik Gist, Dan Dussault and Colo. The book has a copyright of 2024 with an ISBN of 978-1-962413-03-9 and was released by Magnetic Press Play and West End Games. It is full color with 308 pages and also contains two ribbon bookmarks. One additional comment on the features of the book, it has rounded corners on the open side. At first I thought the book had been damaged until I noticed that all four corners of the hardbound cover were this way. I actually like it.

An interesting, but welcome, design choice.

So now that I have the actual book in my hand (and can experience that new book smell) I’m even more excited about this game. I’ve always loved the classic Planet of the Apes series and I’m very happy that they decided to focus this game on these entries into the franchise. There are several Planet of the Apes comics by Malibu Graphics that I had collected back in the 90’s and I’m starting to wonder if I could homebrew those adventures for this game?

Within the pages of the book I really enjoyed the use of different quotes to add flavor. Some came from the movies themselves, while others appear to be original work (or from other sources I may not be familiar with). While looking at the common situational skill modifiers on page 36, I noticed that the error I had noted in the PDF version of the book (and reported to the publisher) was corrected. I don’t know if they caught it themselves or if I wasn’t the only person who reported it. One of the original aspects of the D6 Star Wars game that thrilled me was the character’s personal quote. It set the tone for the character. I found it interesting that the mute tribal humans also had quotes, in the forms of actions. There are a lot of good charts in this game for creating characters. I may have to steal some of these for NPC traits and quirks creation.

There is a solo adventure in the front of the book. I’ll have to try this out later. There is an introduction adventure in the back of the book, but it’s the same one that was contained in the Quickstart set. I was a little disappointed in this as I run these intro adventures at SaltCON and I was hoping that there would be a new adventure for me to run.

So overall, I’m really happy backing this Kickstarter campaign. I picked up these books because I could see myself playing or even running a campaign. Thanks to the people who put this together. Now has anyone seen my missing astro-nauts?

Do you have any questions about the Planet of the Apes RPG or this Kickstarter campaign? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Humor, Reviews, Role Playing Games

The Monty Python RPG (no it isn’t!) Kickstarter Reward

The contents of my Kickstart reward package.

All right, I’m sorry to my regular readers. I know that I owe you guys a LOT of catch up articles. Let’s just say that 2025 has been very sucky on a lot of different fronts. So I’m trying to catch up with this and other articles. I’m also going to attempt to participate in the 2025 #RPGaDAY challenge coming up in August. So the first of my catch up articles will be a look at the Monty Python’s Role-Playing Game Cocurricular Mediaeval Reenactment Programme published by Exalted Funeral.

I had received this package back in January during the middle of the Character Creation Challenge, so I didn’t open it up then. Since those blog entries take up the bulk of my blog time, I elected to wait until later to do a review. Yea, that was a bad idea.

What I saw when I first opened up the shipping box.

This Kickstarter campaign actually started back in October of 2022. Those who had pledged for the physical items also received PDFs of the rules. This is how I was able to make a character for this game in the 2024 Character Creation Challenge. I discussed some of the items from the game in the challenge entry, so I’ll try to concentrate on the physical items that I received as part of the reward. I wasn’t able to get any of the big-ticket items, but I picked up the book, the special dice for the game. Since several stretch goals were met, the physical backers also received coconut dice rollers.

Yes, they make hoof noises when clapped together. I tested them.

You probably can’t see it very well in the photo above, but the game logo is on the inside of the coconut halves. I’ll have a chance to play this game at the upcoming SaltCON End-of-Summer, so I’ll bring both the dice and the dice rollers to use at the table. And speaking of dice… err… Certified Polyhedral Random Number Generators.

The top of the dice box for the game.
The text at the bottom of the box.
The contents inside the box.
The only item that seemed to have a printing error.
No, it’s a female aardvark.
The types of dice used in the game.

Yes, I had to get the dice for the game. No, I don’t have enough dice. While I’m not up to full dice goblin mode, I’m getting closer. I can’t wait to see how these are used in the game.

As for the hardback book itself, it’s beautiful. Brian Saliba and Craig Schaffer are the names posted on the front of the book. The cover art is by Keith Lowe. The ISBN is 979-8-88756-079-3 with a suggested price of $50.00. There are 450 pages with content on both inside covers. There are nine chapters and several appendices and an index. The hardbound book also contains a bookmark ribbon.

The first chapter is “An introduction to cocurricular reenacting” followed by “A brief historical remediation for those who didn’t apply themselves at school.” The third chapter provides the information on how the system works with the “How the programme programmes” and character creation is in the fourth chapter under “Participant Primer.” For the game masters, chapter five gives us “Head of Light Entertainment Handbook” with the “Heads of Light Entertainment Directory” following right after. A whos-who of characters from some different Monty Python films are included in chapter seven’s “Notable Historical Figures” with chapter eight providing “A field guide to creatures, historical, mythical and mundane.” The last chapter contains various “Quests” that the HoLE (aka GM) can use in a campaign. Since I’m going to be playing this RPG soon, I did not read any of these adventures. A character sheet is included (also available for download on the Exalted Funeral website. While I was looking at the book I noticed that they had provided different colored pages for the different chapters. This was also reflected on the edge of the pages for quick searches.

Hopefully the different colored pages show up in this photograph.
The text on the back of the book.

While I covered the character creation steps in the 2024 Character Creation Challenge entry, I didn’t really go into detail on the system. Each class… err… situation that the participant (aka character) is a part of has a series of traits. The player describes to the HoLE what their participant is doing and a trait is selected to roll against. Which of the many die is selected depends upon if the participant is being serious or silly. There are also accouterments that may give the participant bonuses to their roll. The HoLE will roll for the opposing NPC or situation. However if the player describes the action well (or silly) enough, then the HoLE may just declare “Intercourse the Dice” and award an automatic success. I’m not certain if I’m describing the basics very well. Perhaps I’ll be able to explain it better after SaltCON. But the feel that I’m getting is that this is has a lot of narrative feel, but keeps the soul of randomness going with the different types of dice.

The traits in the game are Animal Husbandry (aka Animal Handling), Argumentation (aka Debating, but I wanted an argument), Authority (aka Leadership), Bardistry (aka Performance), Chasity (avoiding temptation), Decorum (are you trained to be high class or are you just a peasant), Druidry (healing through nature), Glibness (the ability to use quick wits or not), Heartiness (aka Charisma), Lorefulness (aka Intelligence and Wisdom), Luck (self explanatory), Nimbleness (aka Dexterity), Purpose (aka Force of Will or Faith), Sorcery (There are some that call me… Tim), Strategy (aka Tactical knowledge), Subtlety (aka skills a thief would have), Valour (aka battle skills and bravery), and Wisdom in the Ways of Science (aka Thinking outside the box). Not all situations will have all traits. If the player attempts to use a trait that they don’t have, then they roll the lowest die (d4), but they can still try.

Going through the book there is a ton of in-jokes from the various Monty Python episodes and movies. Primarily it is geared towards The Life of Brian and Monty Python and the Holy Grail. But fans will notice other entries as well.

I am glad that I backed this Kickstarter campaign. I can’t wait to actually try it out at the table. It will probably be one of the first Kickstarter games that I’ve picked up that I’ll be able to play. So I will hopefully have more to say after SaltCON EoS is over.

Do you have any questions about Monty Python’s Cocurricular Mediaeval Reenactment Programme? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Reviews, Role Playing Games

Castles and Crusades Reforged a Kickstarter reward

The cover to the Castles and Crusades Reforged Players Handbook

Another Kickstarter reward came in just before the deadline to participate in the upcoming 2025 Character Creation Challenge. The Reforged Castles and Crusades books. While “reforged” doesn’t appear on the title, it was used on the Kickstarter page. The rewards included a physical copy of the Castle and Crusades Players Handbook (photo above) and PDFs of the Monsters and Treasure, the Castle Keepers Guide, a Castle Keepers Screen and some character sheets.

The stock numbers of the 7th and 10th printings of the Castles and Crusades PHB.

The physical copy of the Players Handbook has the same cover as the 8th and 9th printings. The quickest way you can discover which printing it you have is by looking at the stock numbers on the book spine (see photo above). The last one or two digits should match the printing information on the credits page. In a way, I wish that Troll Lord Games had given us a different cover with this Kickstarter. A tenth printing and the removal of all OGL material is a major milestone for the book and it would have been a nice way to mark the change. The RPG rules are still the same (more on that below) and I understand that the cover is a tribute to the 1st edition AD&D Players Handbook, but I think this might have been a missed opportunity.

This 10th printing is a hardbound book with 288 pages (this includes additional art and the character sheets) and is published by Troll Lord Games. It has an ISBN number of 978-1-952379-70-3 and a 2024 copyright. It was written by Davis Chenault and Mac Golden with Stephen Chenault, Mark Sandy, Todd Gray, Jason Vey and James M. Ward. The cover art was done by Jason Walton and the interior color art was provided by Peter Bradley, Zoe DeVos, Joel Chaim Holtzman, Michelle Smallwood, Meliora Henning and Vladimiro Rikowski. There are eight chapters and an index (thank you). These chapters include: The RPG, Classes, Races, Character, Magic, Spells, Siege Engine (a GMs section) and a Spell Chart. A good point on the physical version, they printed little color tabs flush with the pages for quick searches.

An example of the quick colored tabs printed on the edge of the pages.

I owned a physical copy of the 7th printing so I took some comparison photos. The 7th printing has a copyright of 2017, so yes there is a big jump between the two publications. I noticed that there is a lot more detail in the 10th printing, but the basic nuts and bolts of the game are the same. I compared the points needed to go up between levels on a few classes, and they were the same. Yes there was some text alteration with the OGL removal (such as the Rogue’s ability to Sneak Attack has been renamed to Back Attack), but it appears to be the same game. Much like the removal of the OGL for Basic Fantasy 3rd Edition to 4th Edition.

10th printing on the left and 7th printing on the right.
A look at the spines for the 288 page 10th printing vs the 192 page 7th printing.
The 10th printing had a blue background tint with a brown background for the 7th printing.

So now that I have the Kickstarter reward in hand (and on PDF), how do I feel? Well, I’m very happy that I backed this project. At the time of the campaign I had been invited to an online C&C game, which unfortunately fell through. The Siege Engine mechanics for resolving skill checks sounds like something that I would like to try. I even offered to run a game for some of the 5e players who I’ve GMed for in the past. The rewards came pretty quick and I could see the quality in the work. Also I did get a little bit of a high from the “new book smell” as I was flipping through it. Now if I could just get into a game. While running a one-shot at SaltCON is very likely, I really want to see how this game runs over the course of a campaign.

Do you have any questions about Castles and Crusades Reforged? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Reviews, Role Playing Games

Sword of Cepheus 2nd Edition a KickStarter reward

The cover of Sword of Cerephus 2nd Edition.

Earlier this year I had the opportunity to back another KickStarter campaign. The Sword of Cepheus 2nd Edition by Stellagama Publishing. I had used some of Stellagama’s products in past Character Creation Challenges with Cepheus Deluxe (boy I have to be careful when I’m typing out that name) so I was a little familiar with their work. I think the biggest reasons that I backed this campaign was 1- I’ve been wanting to try one of the Traveller style 2d6 games for quite some time now. I keep hearing about how classic this system is, but I’ve never had a chance to play. 2- I’ve got a blog project coming up that uses different Fantasy RPG systems and I could use this game for that. 3- I can create a character for the upcoming challenge to see how the character creation system compares to the Cepheus Deluxe publication. And finally 4- They had a very reasonable price to back the KickStarter. A physical book and PDF for $12 (plus shipping)? Yea, I can spare a few clams to back that. Too many times I see an interesting KickStarter only to discover the prices are well out of my comfort zone for a publisher I don’t know very well.

The physical paperback book is printed in a digest size (I think this is called A5). I’ve commented on the print on demand quality from DriveThruRPG in the past and this looks to be just as good. As you can see from the above photo, there is a color cover by Maximilian Schmuecker with black and white art on the inside provided by a number of artists. It was written by Omer Golan-Joel, Richard Hazlewood and Josh Peters. It appears that the ISBN 2-370021-773978 and it has a copyright of 2024.

A look at the back cover.

There are 377 pages in this publication. There are fifteen chapters, two appendixes and an index of spells. The chapters include: Introduction, Basic Game Mechanics (bless you for putting this at the front of the book), Skills, Character Generation (see you soon), Character Advancement, Adventuring, Environmental Hazards, Personal Combat, Chases and Vehicle Combat, Equipment, Sorcery, Bestiary, Treasure, Encounters and Adventure Seeds. Superscience and Inspirational Media make up the two appendixes. I noticed a LOT of references to other roleplaying games in the OGL credits. I’d never really looked at this before since it mostly goes over my head. I didn’t see a character sheet in the physical book, but if you purchase the PDF from DriveThruRPG, it comes with three different sheets. A standard one, a form fillable one and a character sheet with extra art.

With the holidays and prepping for the upcoming Character Creation Challenge I haven’t had a chance to do a deep dive into the rules, but from what little I’ve read, I want to read more. The text is pretty clear and uncluttered. Just the way the basics are explained in the front of the book made me want to play. Also reading about the differences between the three main themes to the game: Gritty Heroism (the characters are skilled), Dark Sorcery (magic can be unreliable and corrupting) and Open World (the world does not scale to the characters). This game could be used for Sword and Sorcery, Sword and Planet (think John Carter of Mars) and Sword and Sandal (think the legends of the Greece-Roman myths and legends).

Overall I’m very pleased with the reward for backing this KickStarter. This book will get used over the next year (at a minimum, making a character, but who knows perhaps I’ll be inspired to run a game at a future SaltCON).

Do you have any questions about Sword of Cepheus 2nd Edition? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Dungeons and Dragons, Reviews

Red Dragon Dice Keeper Review

The front of the box.

December 4th is National Dice Day. I’ve already posted most of my dice in previous blog posts. So instead of showing some more dice, I thought I’d break open the seal on a dice holder I obtained several years ago.

This is the Dungeons and Dragons Red Dragon Die Keeper that was sent out in a Loot Crate back in 2018 (at least, that is what the copy-write says on the box). I don’t recall how I obtained this. I didn’t get a Loot Crate, it was part of some trade or a gift where I obtained some other geeky items at the same time. Since it wasn’t the primary thing I wanted in the trade, it went on the shelf for this fateful day. I walked past it just as I was thinking “what should I blog about for National Dice Day?” I’ll take the inspiration where I can.

Here is the text from the back of the box.

The box is a little over three inches wide and just under three inches tall. Red is a very prominent color for the packaging. While I was looking this over, I was curious of how much this collectable would have set me back. I couldn’t find it on Amazon, but on Ebay it appeared to be between $15 to $30 US.

AAAHHHH!!!! You took it out of the box?!?!?

Just before I opened up the package, I noted that the text stated that it included one figure and one D20. That’s kewl. The last dice keeper/jail that I reviewed didn’t have any dice with it. There is a protective plastic sleeve that comes apart (after a little bit of effort) to reveal the figure and die.

Foolish mortal. You have freed me from my containment.

As you can probably see, there is some detail on the scales on this figure. Not a lot of color. It’s a dark red with yellow eyes. On the bottom of the base it confirms that this was made in China for Loot Crate, but it was designed in Los Angeles. So this is a Southern California Dragon. DUDE!!!!

Dis is mine… all mine.

I wanted to see how it would work as a dice keeper. There is a horn/growth sticking out from the bottom of the dragon’s chin. It took a bit of work to get the D20 situated in the keeper. Don’t expect a quick in or out if you are using this at the table. It’s a light plastic figure, but I was worried that I was going to snap off the front part that holds the die in place.

Um… that’s too big for me. But I love the color.

I noticed how light the D20 felt. It was then that I realized the D20 was also smaller than what I was use to. So I pulled out a D20 from my standard Chessex dice set and compared them side by side. The black D20 rolled OK, but not being part of another set, I don’t know if I’d get a lot of use out of it. I’ll keep it with the figurine to keep the two parts together instead of adding it to my dice bag.

Conclusion: The figure looks kewl. I could see myself placing this down on a battle mat before my unsuspecting players. The die is nothing special. It’s just there as part of the set. As a dice holder itself, well it will hold a die, but like any dragon, it won’t give it up easily. So display or figure, not really a quick grab from the holder device. I don’t think I would have paid more than $15 for this. But I am happy that I have it in my collection.

Happy National Dice Day everyone. Now I need to write up a scenario where the party encounters a dragon. Hmmm…

Do you have any questions about the Red Dragon Dice Keeper? Feel free to ask me about them. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Reviews, Role Playing Games

A look at the Time Magazine D&D Special

The cover to the Time Magazine Dungeons and Dragons special edition

So walking through a local drugstore I finally saw my first copy of the Time Magazine Special Edition on Dungeons and Dragons. The history of this roleplaying game was interesting enough for me to pick this up as a curiosity buy. I’m going to take a look through this magazine and see if it was worth the $14.99 cover price.

This special edition will be displayed on stands until December 6, 2024. The editor-in-chief is Sam Jacobs. The magazine itself has 96 pages. I couldn’t find an edition number but the bardcode on the front of my issue was 0 70989 10230 9 (ISBN number?) As with all Time Magazines, it has the red border on the cover. There are no advertisements in this magazine.

There is an introduction, four sections and a last page about the dragon. The introduction (titled “Storied Roots”) talks about the literary influences that helped Dungeons and Dragons. It also talked about the days of wargaming in the 1960’s that influenced Gary Gygax and Dave Arneson and the early development of Chainmail.

The first chapter is titled Origins. Some of the information is similar to the Storied Roots listed above, with a little bit more detail. It was interesting to read some of the history contained in this section. I wasn’t aware that Gary Gygax’s four-year old daughter came up with the name “Dungeons and Dragons”. There was more information on the “satanic panic” that happened in the 80’s, the departure of Gygax and the development of 2nd and 3rd editions. I’m not surprised that in this history, they didn’t even mention fourth edition. A timeline is provided in this chapter, which was interesting.

The second chapter talks about D&D on the screen. The first section is about Critical Role, which I’ll admit, I’ve never seen. While I’ve watched a few “how to play” videos on YouTube when trying to learn a new system, just watching someone else play is kind of depressing. Because I want to play myself. So I kind of skipped this section for now, but I intend to go back and read it in detail so that I can understand. Then there was an article about Stranger Things (a show I’ve only seen a hand full of episodes of) and one about Vecna. Finally there was an article about the recent Dungeons and Dragons movie that just came out. Now this one I’ve seen. I was a little surprised that there wasn’t anything more on the inspirational Dungeons and Dragons animated show from the 80’s in this section. I watched the heck out of that series.

I’ve reached the third chapter titled “Modern Ventures”. This discusses the reach of D&D into other business realms. This includes dice, video games like Baldur’s Gate 3 and other partnerships in the merchandising that I wasn’t aware of. It was an interesting read.

The last chapter, Healing Words, talks about how playing rolepaying games can be therapeutic. This is something that I’ve told other people for years. I’ve had one DM that would use D&D to help teach math to younger players. There were two articles in this chapter.

Alright, now that I’ve had a chance to go through the magazine, I can see where there will be some sections that I’ll get a chance to learn something. I enjoyed reading the history sections (and I would like to read more). I can see where some sections could have been expanded (more on B/X or BECMI, the animated series, etc.) but I also understand that there is a limit in the printed medium. So, I am happy that I picked up this issue as I’ll be giving it a deep read soon.

Do you have any questions about the Time Magazine special? Feel free to ask me about them. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Reviews, Role Playing Games

Mystery Dice Goblin sent me three mystery packs to review

So we are starting off this blog post with a disclaimer. I was contacted on September 4th by Lee Smart, the owner of Mystery Dice Goblin. He inquired if I was interested in reviewing their Mystery Dice Bags that they sell on their family business website. I asked if I was allowed to review the products as I saw fit (i.e. not giving a good review just because I received a free product) and he responded with an enthusiastic “yes of course”. So, I gave him my address and moved onto other balls that I had in the air.

England? I wasn’t expecting that.

On Monday, September 16th, the following package arrived from England. Had I know this was a husband and wife company in the UK, I might have (jokingly) asked for a bribe with Doctor Who, Monty Python, Top Gear or Red Dwarf. I’ve always been a fan of British TV, humor, culture and even some of the food. Having a local restaurant run by British immigrants is something that I’m very grateful for.

There were three mystery packs inside.

Inside the box were three mystery packs. These are factory sealed bags with an easy tear-off top. Just inside the tear-off top is a zip-lock style closure. So, if you wanted to continue to use the bags for your dice, you could do so without worrying about them escaping and rolling initiative.

All three bags had the same information on the back.

So after taking these photos, lightning just struck me brain (or as Jeremy Clarkson would have said: “Sometimes, if you listen very carefully, you can hear my genius.”) Instead of just opening up the bags and putting the dice through the same review as I had with past dice products, I ran upstairs and gathered my geek wife and two geek kids. I had each one of them open up the packages one at a time and we checked them out together. My wife went first and opened up the package that contained these red dice with Chinese dragons on them.

I love the color red.

We all thought these were really kewl looking. Everyone took a turn rolling them and seeing how they felt in our hands. They have a good weight and the rolling seemed to come up random. (Sorry, I don’t have the patience to do a complete roll them a 100 times and write everything down test) We then opened up the next package.

Blue and white swirly dice.

The youngest opened the next set. I don’t know what the official name for this set is, but we called it the aquamarine set. The blue and white swirls reminded us of the ocean. This set was slightly smaller than the red Chinese dragon dice that we opened first. Because of this size difference, there is a slightly less weight to them. Rolling them did feel natural and random. My oldest then opened up the next package.

My wife loves this color.

The oldest proclaimed that mother would love this set as she loves the color purple. The numbers were using a different font than the previous two sets and there was a sparkle to these dice. I had seen this gothic type font on the Dice Legends sets that I reviewed prior. They had the same size and weight as the aquamarine set. They also rolled the same as well. Just as random and they felt good.

All three sets lined up together.

When we had opened up the sealed bags, I wondered if I could smell something? But further inspection didn’t reveal anything olfactory wise. I wonder if the muscle memory in my head thought: “A sealed bag has been opened, what food does it contain?”

This should be enough D20s for a Star Trek Adventures game.

In the picture above I lined up the D20s from the new dice sets with some previous dice I had reviewed in the past. The Mystery Goblin Dice are along the top. On the bottom row from left to right are the North-to-South Designs Gaming D20, the Dice Legends D20, the D20 from the Dollar Tree set and the D20 from my Chessex set that I’ve had for quite some time. Apparently I haven’t reviewed this last set yet. Comparing the weights they were pretty similar. At the last SaltCON, my wife and I were talking to a local dice manufacturer who had some sets with similar size and fonts. The colors could vary widely depending upon what material was used in the manufacture. While they had kits to make your own dice, we quickly passed, not needing yet another hobby to divide our limited time. So, we are grateful to those who have been bitten by the dice manufacturing bug. I wonder if these kits include the molds with the fonts and styles?

According to the Mystery Dice Goblin website, the price for these three mystery sets would have been $25 plus shipping. Had I paid that price, I would have been very satisfied with the purchase. I don’t know how much the shipping would have cost, but if you live in the UK they offer free shipping for any orders over 15 British pounds. I was told that the package was shipped on the 6th and it only took ten days to arrive at my house in the states. Coming from England, that is a quick delivery.

Oh and as a thank you to my family for helping me review these dice, I’m going to give them the packs that they would like. I know that they will enjoy them.

Having gone through this experience, I think I’m going to add a new item to my Frequently Asked Questions. I am more than willing to review and item sent to me as long as I have the freedom to review the product as I see fit. If I like something, I’m more than willing to tell others about it. If there are things that could be improved, I don’t mind saying these things as well.

Do you have any questions about the Mystery Dice Goblin packs? Feel free to ask me about them. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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