Yolo Wagon 4 Life!
By:
IrmaBecx
So you may have heard me say the Object 263 grind was one of my favourite grinds ever; not only did I like every single tank in the branch, but it also ended with one of my favourite vehicles in the game, the inimitable Yolo Wagon.
I still remember when it first came out. The tier IX “Barracuda” and the tier VII “Baby Barracuda” were the ones I was really impressed by, the 122-54 just looked so sinister, and the 100M1 had the infamous 100 mm gun off the T-54 only two tiers lower, and it retains the 330 mm of HEAT penetration to this day, although it will work fine with the lesser guns. I didn’t drive Russian tanks on principle back then, but deep down I really wanted these tanks.
Curiously, people used to hate the 263 at first, and remember this was back in plus/minus two matchmaking. I guess we were all a bit more noobish back the day. But then they figured out how to drive it; you just put the pedal to the metal and go; drive straight on into death or glory, and they realised what a complete monster it was, and still is to this day.
Or is it? The game has changed significantly since those heady days. And between the Foch and the 113G Fake Tank, I don’t drive mine all that much.
I used to drive it on the press account all the time; that’s what finally made me grind it out. I realised the 263 was the only tank I would really miss if I had to give up being a CC, so why would I get one myself?
I’m sure you’ve heard that story before; I never get tired of telling it. How much the grind taught me. How I’m not afraid of bad gun depression anymore. How I love the “turretless Medium” or “dynamic” style of tank destroyer. And even though there are other options out there today, the 263 line is the original; the genesis of the “drive straight at them” playstyle.
So I thought I’d spend some time with it and see what the Yolo Wagon of today is all about.
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I’m sure you realise this will not be a very impartial review. It can’t be. I love the Object 263 the same way I love my E 50 M, or my Object 140, or my T-34-85 “Rudy”. A fascination that has laster for years and years and that has been with me as I’ve learned and progressed as a player. Not even the mighty Foch would stand a chance if I had to choose just one to keep; it would have to be Yolo Wagon or nothing.
I’m watching a couple of old videos from Sk8xtrm and Bushka; stuff that’s 3-4 years old. They both talk about how they play the 263 really aggressive, how you have to keep it moving or it won’t work, and I remember how impressed I was with that back then. Once I got hold of a press account I tried to do the same thing, and it just worked. It was really the perfect Tank Destroyer for a Medium tank oriented player.
It doesn’t work all the time. You really only have armour on the upper plates, but that armour is still pretty damn sturdy, and if you jam it in someones face and wiggle around, you are going to mess up their shots.
That’s the theory, anyway. The Yolo Wagon was never a finesse vehicle; there’s a reason we call it that. And any tank you play with that kind of aggression is going to be a high risk/high reward proposition, but that is also why we love it so much.
Look, it’s a drop top IS-7 with all the armour at the front and a massive, high DPM 130 mm. If you want to sit at the back you’re better off in something with a 150-plus mm weapon.
And maybe some gun depression.
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These days, it’s pretty easy to grind your way to tier X with all the free stuff you can get from missions and boxes and events. But the first step to learning how to drive a 263 is to spend some time with the preceding tanks in the branch, all the way from tier VII. Use your free XP and stuff to get the tanks fully upgraded, but take the time to get to know them properly, because this is one of the most coherent tech tree lines in the game.
That doesn’t mean if you can drive the Baby Barracuda you can drive the Yolo Wagon, but they do have a few key things in common; namely speed, firepower, and bad gun depression. And the better you get at handling those three things, the better prepared you will be for driving the Yolo monster at tier X.
The one exception is the tier IX SU-122-54, which has a little better gun depression and the best DPM in the game, but not a while lot of armour. When you get that far, you want to focus on learning the flanking, supporting, and isolating playstyle. Then when you get to tier X, you’ll have some actual frontal armour to help you execute that same playstyle better.
The 130 mm naval gun will almost punch through a Chinese tier X Fake Tank frontally with standard AP. It will go through the casemate of a Jpz E 100 either side of the gun, but not the Badger or something like an E3. That’s not to be scoffed at. I don’t think there’s much point running calibrated shells; since you’re going to be brawling a lot if you’re doing things right, you will want that shorter reload.
I just run all my equipment slots to the left except the last one so I can get that 19 second speed boost. There is a case to be made for adrenaline, but you have almost 4000 DPM already. My ammunition loadout is 23 AP, 11 APCT and 7 HE. remember this is a 130 mm, so you have a 600 average damage HE round, and your max roll is 750. Otherwise it’s double food and super fuel as usual.
That all means a 7.16 second reload; basically a Medium tank number, a 0.29 dispersion, and a 3,5 second aimtime, which is 1.72 seconds in the Blitzstars way of counting; again rivalling Medium tanks. Also 1155 horsepower, and 40 degrees of traverse with almost 20 horsepower per ton. Also the thing does 55 and weight 60 tons. I know, those are some crazy numbers.
So yeah. That’s about it for theory.
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Here’s my first game out today in the Yolo Monster:
Games like that always make me feel like quitting while I’m ahead, but of course I’m going to keep it going. As you can see, I put myself in harms way out on the flank, using my armour to draw fire and keep my more flimsy teammates alive.
I want to make clear I’m not moving back towards our spawn in order to help the camping 183 out. I’m simply using it as bait so I can chew up the enemy Heavy tanks, because of course they’re going to go for the soft target and not the wily beast with some actual frontal armour charging towards them.
I do take a few hits, but that’s fine. juking and wiggling gets me the bounces I need to comfortably stay in the game, and the 263 is fast enough to make sure they don’t cap us out. I could probably have gotten one more shot in on that 268, but I wanted to play it safe.
So that’s a quick lesson in how to drive the Yolo Wagon. Drive forwards, make sure you have some backup, wiggle the armour, and put the gun to work. As you can see, that simple recipe can be ruthlessly effective.
But yes; it can also be a recipe for disaster, and I’m fully expecting that to happen too sooner or later.
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The thing about driving the Object 263 is that there really isn’t a lot to it, but it’s difficult to get things just right. The elusive balance between caution and aggression that makes the playstyle work; I’m sure you’ve seen me use the term “cautiously aggressive” before, and I know it’s easy to say but it’s not so easy to explain.
I’ve been having mixed results driving the 263 these last couple of days, no surprises there. As I mentioned this is par for the course. But I’ve also had some quite good games, both being the tip of the spear and playing the close support role.
I also took down a Sheridan in a one on one brawl, the whole time quite convinced I was a goner. But that’s the thing about the 263; you really only need a handful of hitpoints to keep you in the game and you can still do some extraordinary things. Sadly it was too late to actually win the game, but turning the tables on such a dangerous opponent still made things feel worthwhile.
The Yolo Wagon likes to run with the Mediums. As long as you can keep your enemies in front of you, you’ll simply burn them down. The nemesis of turretless tanks is crossfire, and the way you deal with that is either by not being alone, or isolating targets putting them in a one versus one situation.
But it also likes to go head to head with Heavy tanks and dug in TDs. Watch them panic as you close the distance, going straight for the throat. With a sub 0.3 dispersion you’d be forgiven for thinking it likes to sit at the back and pump out damage; certainly this can be done in any tank, but it negates one of the most powerful advantages of the 263, which is speed and agility.
You want to be aggressive, but not reckless. If you drive straight into a herd of enemies, they will take you down. Although your DPM is impressive, you can’t deal with enemies from several angles at once. Just like the Foch line, sometimes it’s better to just drive past your enemy if they’re big and slow; the 263 turns faster than a Foch (155).
In spite of the game having changed around it, the old Yolo Wagon feels much like it always did. It’s still the same monster it used to be, it still gets bounces off the frontal armour, and the gun is just as ruthlessly effective. There’s not a tank in the game that scares me when I’m in the 263, although I will say that sometimes perhaps they should, at least a little more than they do.
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I still don’t have especially warm feelings for the IS-7, although I do respect it, and I think the idea it has somehow become obsolete is simply laughable. But all they had to do was lift off the turret and make it a convertible to make me think it’s the greatest thing since sliced bread.
Does that mean you should go out and grind it immediately?
Well, yes and no. I don’t think the 263 line is for everyone, but I do think it has a lot of things to teach you, no matter what kind of player you are. Even though this is a patently uncomplicated vehicle, making it work can sometimes be a bit of a chore, and you need to have a bit of experience before you try. But you can certainly hang around at tiers VII and VIII to get it.
It’s easy to say these tanks are “bad” because they don’t have gun depression, and if that bothers you, then there are plenty of other tanks in the game that can actually point the gun downwards. But l I disagree there is anything wrong with these vehicles; they are simply different, and they need to be driven in a different way. Just keeping to the low ground will solve a lot of issues.
After a few days of hanging out with the 263, I don’t feel like it suffers any more than it used to from the game around it. It still has the same strengths and weaknesses it always had, and it’s no more difficult to drive than it was before.
It’s also no less fun than it ever was.
If you do decide to take the plunge and spend some time grinding one out, make sure you know what you are getting yourself into. The Yolo Wagon is a ferocious beast; an outright monster of a tank that can plow through enemy teams and put a huge dent in their lineup. But it also has limited gun articulation, weak sides, and an open top that people love to lob High Explosive shells into.
Coherent as the branch is, there’s nothing else quite like the actual 263. The preceding tanks will teach you elements of the playstyle, but none of them have the same sturdy frontal armour. Do yourself a favour and run the 100 mm on the SU-100 when you are grinding out the SU-100M1; you want to get comfortable with the low alpha/high DPM playstyle. And if you feel you just can’t get your head around it, the SU-101 won’t be any better, so maybe you are on the wrong track.
The Object 263 remains one of my favourite vehicles in the game, in spite of there being other options out there now, like the Foch and the Ho-Ri III. It also remains a powerful tank; a force of nature that needs to be harnessed in order to be successful. But it also needs a long leash; it wants to run wild, and what you need to do it simply give it some direction.
IrmaBecx says Yolo Wagon Forever!
See you out there. And if I see you first, I’m coming straight at you.