AMX 13 75 and 13 90
By:
IrmaBecx
So I decided I was finally going to get that BatChat 25t I’ve been wanting after I get done with the Vickers grind, and I started a little early on the tier VII.
I’ve been throwing leftover free XP at the grind for quite a while, and the AMX 13 75 is the first one that I was really interested in actually driving.
So here I am, running around in my 95% crew autoloader Light tank, and in many ways it’s exactly what I imagined.
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The autoloader is really the main reason I’ve been putting off this grind for so long; that and the fact the BatChats used to be horrendously expensive to run.
Also, 75 mm isn’t fantastic for an autoloader vehicle coming up against hordes of IS spam. I mean, it’s no AMX 50 B, that’s for sure.
But it can be really effective. You miss a shot, and you have two more lined up. You catch someone on a reload, and you can pump out a quick 4-500 damage. They think they’re going to take a 160 hit, and get taxed for over 300. The AMX has low penetration for a tier VII vehicle, but it also has excellent dispersion, quick aimtime, a two second interclip reload, and it’s fairly stable on the move.
What it doesn’t have is gun elevation. I can deal fine with six degrees of gun depression, but six degrees of gun elevation often catches me off guard. Oh, and it has virtually no armour, of course. The turret front and upper plate are both 40 mm, that’s enough to autobounce anything below 121 mm, meaning you can bounce a US 120 mm but not a Russian or Chinese 122 mm. Just don’t count on it.
Speed and specific power are both excellent. The traverse numbers are fine, although some other Light and Mediums will turn faster. The AMX does feel a little awkward with the rear mounted turret, but I think it’s mostly a question of getting used to the way it moves.
It takes me 28 games to get the crew to 100% with purple boosters.
I mean, it’s a fun tank.
It’s basically just an autoloader on tracks; a real “all or nothing” vehicle. You get too greedy or poke the wrong spot, and you’ll take a massive hit and be out of commission. Or you’ll use the mobility to pop up in unexpected places all through the game and rack up the damage.
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So yeah, the AMX 13 75 is not a baby 50 B, but it is a baby BatChat. The playstyle is very similar, and I’m expecting that to be true all the way up to the actual BatChat at tier X.
And even though I think 75 mm is a little small for an autoloader to come into its own, I have to say it’s been more fun than I expected.
It’s a difficult playstyle, and although nine seconds is a short clip reload, it does get you caught out. But difficult also means it’s more rewarding when you get it right.
Driving a few dozen games in the 13 75 really just feels like dipping my toes in; I’m not going to say I’ve fully wrapped my head around the playstyle. But I will say I feel I made the right decision starting up the BatChat line, because it’s such exciting gameplay.
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With all the birthday stuff going on, I fairly quickly found myself the owner of the AMX 13 90 also, which is basically the exact same tank a tier higher with a slightly larger caliber gun.
There are a few tradeoffs involved. Most notably the more powerful gun takes much longer to reload, and the interclip is also half a second longer. Penetration values are low for a tier VIII vehicle, but as you’re not really fighting enemies frontally if you can help it, it’s not that noticeable.
Dispersion is worse, as is the DPM, but you now get some actual gun elevation; more than twice as much. Engine power is higher meaning better specific power, and the 13 90 has a few more hitpoints, but all in all it’s still much the same tank.
The longer reload accentuates the “run and gun” playstyle of the vehicle; you can’t just sit there and wait for the shells to reload, you need to run away or get into cover. You dump the clip, then you break off and just go someplace else; this is why these tanks can be hard to play against when driven well. Their playstyle is inherently unpredictable.
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What gets me taken out early the most is running off on my own and landing myself in more trouble than I can handle right away.
Don’t do that.
You want to get some initial spots, sure; but then you will want to try to play around the rest of your team; support them in what they are doing, and use your burst damage potential to take out low health opponents or put out supporting fire.
Remember people will go out of their way to get shots at a weakly armoured target like the AMX; you can use their greed against them and get them turned around or draw them out in front of the guns of your allies.
Driving an autoloader Light tank is just about mobility and firepower; there’s no armour to speak of anyway. You either hide or you run away. It’s as easy, and as complicated as that. Easy, because it’s not at all hard to figure out how to play, but hard because actually making it work in game is challenging.
That is the charm of these tanks. They make you think about what you are doing, make decisions on the fly, and show you the game from a different perspective. They are a bit awkward to drive, and you can’t be too aggressive with them, but they can also be very effective in the right situation.
All you have to do is find those situations and put yourself in them.
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I actually manage an early Ace before my 13 90 crew is fully trained; there’s still 5% to go. Driving an autoloader Light tanks isn’t all that complicated, I don’t know what I was worried about.
But it does take some doing, and I wasn’t quite prepared for the grind being so, well, taxing I guess. I’m playing shorter sessions in these tanks. Another few games and my 13 90 is fully upgraded, so I guess this is where the fun starts?
No. It’s been fun all along.
Once you’ve kind of accepted the fact you are running around in a warp speed tin can with only that autoloader to defend yourself with, and that it’s not going to be easy, you can start to relax, enjoy the ride, and try to learn a few things.
Other than the standard Light tank tactics of resetting camo, running away from bad engagements, and trading distance for damage, there are a few things to keep in mind. First of all, you really don’t want to be shooting at the front of anyone who has the least bit of armour. Ideally, all the shots you take should be at the sides and rear.
The alpha on your APCR is 190. That means somewhere between ten and fourteen shots to take down a tier VIII or IX Heavy tank frontally, compared to eight to eleven with your standard AP. That’s between three and five full clips. Firing on the reload, that’s still going to take you one or two minutes; the best thing to do is to help your teammates get shots at them by spotting and harassing, so you don’t have to do all the heavy lifting yourself.
Just like a flimsy Tank Destroyer with a long reload, a flimsy Light tank with an autoloader is team dependent to a certain degree. It’s easy to lose track of what’s going on around you, but constantly relocating will give you time to get an overview of the situation. And you need time. You can put out a short burst of damage, but ideally you will want to do that more than once, and so you have to plan ahead a little.
Where will you go when the clip needs reloading?
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That’s about as far as I’ve gotten with the AMX:s. I have the tier VIII fully upgraded, and now there is something like 300.000 XP left until I get the tier X BatChat.
It’s going to be great. I’ve been waiting so long.
French Light tanks have a playstyle all their own, and I think you have to make a decision about whether or not they really are what you want. Once you have, you basically start practicing at tier VI, and by the time you reach tier X you should have a pretty good idea about how to drive them.
I enjoy a coherent tech tree line. I also enjoy Light tanks, and I enjoy something a little different. So far the BatChat line has delivered on all counts.
It can be a struggle sometimes, sure. That’s reasonable; driving Light tanks is supposed be the most difficult job in the game, and an autoloader will add another layer of difficulty. But it also adds potential, and that’s what’s exciting about them.
Stay safe out there.







