Let’s Talk About The Ho-Ri
By:
IrmaBecx
On Thursday it’s off to the test server again, and as always I am very grateful for the opportunity. I suppose you’ve heard the Japanese TDs are going to be the big news.
I can’t wait, and I’ve spent the last couple of months getting ready. I’ve got over 200.000 free XP, 24 million credits, a handful of gold for crew training, and of course a big pile of high grade boosters to throw at the grind.
It’s been like four years since anything new happened in the Japanese tech tree; it really is about time. And I have to say I’m really excited for the new tanks, because I think they will be right up my alley.
So what can you expect from the new tech tree line?
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Well, there are different types of Tank Destroyer out there, and the ones I usually go for will have both speed and a bit of armour. I am also partial to a lower caliber, higher DPM configuration, but I do enjoy a big boomstick once in a while.
The tier X Ho-Ri Type 3 has all those things. You get a 149 mm main armament with a slightly lower alpha than your average 152 mm and some of the highest penetration values in the game, you also get pretty sturdy although mostly flat frontal armour, and it does 50 km/h.
It’s basically an uparmoured Chi-Ri with a rear casemate and a looong gun sticking out of it. Six degrees of gun depression is fairly standard, and the gun doesn’t articulate so well, but the tank has good traverse numbers, so it should be fairly agile in spite of the mediocre power to weight ratio.
It feels a little like a cross between the Object 263 and the WZ-113G FT, or maybe like a tier X Jagdpanther 2, although I suppose it looks more like a Ferdinand with the flat casemate front. That’s 250 mm, which will bounce a tier X Medium tank, but without severe angling, a bigger gun will punch straight through.
Being Japanese, you get two kinds of AP shell, trading a bit of damage for higher penetration. This is a good thing, because AP shells normalise better than APCR. Stock dispersion is just a tad over 0.30, and with under 2 seconds aimtime, you shouldn’t have any problems placing your shots.
Note these are test server stats, and it’s possible they might be adjusted before final release.
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So there are several things to like about the Ho-Ri already. Highest standard penetration in the game. Good mobility. Good gun handling. A few bits of armour. The trade off is simply you don’t have a turret, gun articulation isn’t great, and the engine is not super powerful.
With six degrees of gun depression you’re not going to be a hull down beast. You’ll be better off poking around corners. But with three to four hundred millimetres of penetration on tap, you won’t have a lot of problems penetrating even the most heavily armoured opponents.
So yeah; I’m excited to drive it. Looking forward to it. But there is of course the elephant in the room; the new Light tanks are going to be the nemesis of the Japanese TD line, and I’m not exactly looking forward to that. A while back, everyone seems to be driving the 183 on the test server. Now, it’s going to be all Sheridans.
Driving tanks on the test server is never a hundred percent representative, but I believe this time it’ll be even less so. It’s highly doubtful there is very much to be learned about the new Ho-Ri from getting blasted by hordes of overpowered Light tanks.
But really, that’s my only worry. The tank itself I think is sound. From what I can tell, the stats look promising. And I think once you get used to it, the Ho-Ri is going to be a really great drive.
Thus far my expectations on the tier X tank. But we are getting an entire new tech tree branch, and I don’t really know a lot about the tier VII through IX. As I am starting this, there’s no information out there except a few official “spy pics” from Wargaming.
But they are basically variants on the same theme, and a casemate Tank Destroyer is not exactly a very complicated construction. It’s just a box with a gun sticking out, and all you really want to know about it is how sturdy it is, how much firepower it has, and how fast it goes.
I guess tomorrow I’ll find out.
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It is now Thursday, and I’ve spent a while on the test server marvelling at the new tanks.
The line branches off from the tier VI Chi-To and the first tank is called the Chi-To SPG. Getting into a tier VII game on the test server is next to impossible, but I drive it around a little in a training room, and it’s certainly frisky.
Stock gun is a regular 88, and then you get a 10,5 mm, also fairly standard. It’s basically straight off a tier VIII Heavy tank; 310 alpha and 215 mm penetration on a 6.4 second reload with a rammer. That means almost 3000 DPM.
The Chi-To SPG does 45 km/h flat out with around 40 degrees of traverse, and the stats say 150 mm front and 50 mm side armour, which should be enough. I’m not sure about the armour layout though; probably it’s just the casemate front that’s 150 mm.
But all in all, it seems like a fun little tank.

Then it’s on to the tier VIII Ho-Ri T.I, which has the top gun off the Chi-To SPG for a stock gun, and then you get a 12 cm cannon, trading a bit of DPM for better penetration and higher alpha.
Almost 250 mm on your standard AP and almost 300 on your premium AP; I should mention all these tanks have AP for premium rounds on their top guns. You’ll get 400 alpha, and your reload should be well under nine seconds with a few upgrades.
Again the tank feels pretty mobile, and with almost 200 mm of frontal armour, it should be able to bounce a few shells as well.

Strangely, I didn’t manage to get into a tier IX game either, but I can tell you the Ho-Ri T.II is a lot more sluggish than the two previous tanks in the line. It only manages 35 km/h and has a slower hull traverse; I’m hoping it’s because it has better armour, and that that’s why it weight almost 35 tons more than the tier VIII T.I. Even with almost a thousand horsepower, specific power is about the same.
Stock gun is not the same 12 cm, this is a 12,7, and then you get a shorter version of the 149 mm Ho-Ri Type 3 gun.
I’ve never seen a 12,7 cm gun before, but it’s similar to a 130 mm; same damage, and comparable penetration values. Moving up to the snub nosed 14,9 cm, you’ll have the same kind of alpha as a de tuned 152 mm, 560/545/640, with 290/340/85 stock penetration. It definitely looks powerful, but the gun handling is decidedly average.

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At tier X, it feels like everything comes together. The Ho-Ri Type 3 is fast and mobile; I even managed to brawl a couple of those pesky sidewinders, although I wouldn’t recommend it.
Getting into a tier X game is no problem, but there are of course missiles flying everywhere, plus the general chaos and 99% of the chat is in cyrillic letters. So although it’s hard to make any sort of predictions about actual live server performance, I’m feeling pretty hopeful about this one. If nothing else it’s a great drive, and with 3-400 mm of penetration, it goes through most anything like butter, provided you actually hit it.
The gun articulation isn’t superb, and driving a casemate tank is in itself a little awkward, but as I mentioned, I’m a big fan of mobile Tank Destroyers with a bit of frontal armour, and this one just ticks all the boxes. For me, the tier X tank alone will be worth the grind, but I am hoping one or more of the others will turn out to be great also.
Facing other Ho-Ris out there, the armour looks pretty sturdy, and I actually got a few more bounces than I expected. From the side however, it’s a different story, you will want to make sure you don’t get flanked.
But if you like tanks like the Jagdpanther 2, the Foch (155), or the Object 268/263, then I dare say the new Ho-Ri could be something for you. Personally, I can’t wait to get started on the grind, Sidewinders and other vermin notwithstanding.

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There are two other bits of news. First off, there’s a new joystick, which is a combination of the two extant types. They call it “Hybrid”, but since I’m not comfortable using the dynamic joystick, I’ve not tried it out yet.
The other thing is we are getting some massive hitpoint buffs for tier X Heavy tanks. “Super Heavys” like the Maus or VK 72 especially will become even harder to wear down, allowing them to tank even more damage and be more effective.
It remains to be seen how this will impact Medium tanks and TDs.
But the Japanese Tank Destroyer line I’m even more excited about after having driven them around a little. Overall they seem pretty mobile, reasonably sturdy, and they all have excellent firepower. Do note I am driving these tanks fully upgraded with a full combat loadout, and as the tanks are unlocked already on my test account, I have no information about how much XP the actual modules will cost you.
I’m sure the grind will be fairly awful. It always seems to be. But in the end, you’ll end up with at least one wonderful tank in your garage, and hopefully more than one.
See you out there!



