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Sessions

Below are all of the posts with the Sessions tag. A post tagged with Sessions means that it is about Sessions. If a post references Sessions but does not have the tag, then the post will not be in the list below. If a post has the Sessions tag or mentions Sessions, then it will be in the Glossary for "Sessions".

I have ordered the posts from newest to oldest:

  1. Forged From the Worst: Session 5

    In which the Knights learn of a blood feud and yet another Myth plaguing the realm.

  2. Forged from the Worst: Session 4

    In which Sir Weydlyn confronts his fear and makes a solemn promise to Beatrice.

  3. Forged from the Worst: Session 3

    In which Sir Weydlyn continues his trek towards the castle, learning of a fate perhaps worse than death.

  4. Forged from the Worst: Session 2

    In which hard-lessons are learned after witholding information.

  5. Forged from the Worst: Session 1

    In which we establish our realm and we first meet Knight-Errant Sir Weydlyn, his helmed steed Ingot, and Squire Kelwum.

  6. The Travels of Duinhir Tailwind: Session 13

    Duinhir finds a bit of rest then sets about helping those in Isengard.

  7. The Travels of Duinhir Tailwind: Session 12

    In which Duinhir, after 3 weeks on the road, arrives at Isengard with a message from Gandalf.

  8. The Fugitive’s Forge: Session 4

    In this session, Andrei gathers some information about finding Nika’s former crew. Therein he swears a few vows and wonders when his luck will run out.

  9. The Fugitive’s Forge: Session 3

    Andrei and the Luminous Sorrow engage in some bold and foolhardy subterfuge to break the blockade around Marrow. The dice are rather favorable and we close a chapter on Andrei’s vow to bring supplies to a forlorn orbital station.

  10. The Fugitive’s Forge: Session 2

    Andrei sneaks Nika out of Paradox as the Clans Authority arrives. Caught in an uncertain situation, they begin their jump to Marrow. During transit they find some allies and launch a plan to smuggle supplies into Marrow.

  11. The Fugitive's Forge: Session 1

    In which Andrei seeks help from a retired pirate who’s loyalties ensure that there’s no simple answers.

  12. Session 0 of The Fugitive’s Forge

    A quick overview of the opening of a solo campaign set in Ironsworn: Starforged.

  13. The Bespoiled Augur of the Unbound Wyrd: Session 4

    Arheash fails his birth-bound companion Monash. And learns of his family.

  14. The Bespoiled Augur of the Unbound Wyrd: Session 3

    Arheash recovers from most of his wounds, but jeopardized his birth-bound companion. And we learn that the jungle is not a place for true rest.

  15. The Bespoiled Augur of the Unbound Wyrd: Session 2

    In Which the Past Catches Up

  16. The Travels of Duinhir Tailwind: Session 11

    Once More to Isengard

  17. The Travels of Duinhir Tailwind: Session 10

    Prowling Around the Outskirts of Tharbad

  18. The Travels of Duinhir Tailwind: Session 9

    Of Gathering Herbs and Revelations

  19. The Travels of Duinhir Tailwind: Session 8

    Convincing a Group of Elderly Dwarves of Duinhir’s Qualities

  20. The Travels of Duinhir Tailwind: Session 7

    Unexpected Discoveries En Route to Tharbad

  21. The Travels of Duinhir Tailwind: Session 6

    The First Fellowship Phase for Duinhir

  22. The Travels of Duinhir Tailwind: Session 5

    A Return to Bree with Three of the Kettlebar Family

  23. The Travels of Duinhir Tailwind: Session 4

    Family News Delivered

  24. The Travels of Duinhir Tailwind: Session 3

    Initial Meeting of the Kettlebars and Wondering If There Is More to Gandalf’s Request

  25. The Travels of Duinhir Tailwind: Session 2

    The Lure of the Barrow Downs and Chance Meetings along the Causeways

  26. The Travels of Duinhir Tailwind: Session 1

    Exploring the Solo Play Rules of “The One Ring”

  27. Core Pirates of Drinax: Session 1

    A Letter of Marque from a Court Now Primed for Intrigue

  28. Burning Locusts: Session 13

    An Inspiring Escape and a Heated Exchange

  29. Burning Locusts: Session 12

    Asking Campaign Questions Around the Game Table

  30. Burning Locusts: Session 11

    Further Attempts to Track Down an Elusive Insurrectionist

  31. Burning Locusts: Session 10

    A Few Dossiers, a Street Chase, and a Warning from a Concerned Friend

  32. Burning Locusts: Session 9

    Fleshing out Scintillante One Circles Test at a Time

  33. Burning Locusts: Session 7

    Arson, Ambush, and Art Sales

  34. Burning Locusts: Session 6

    More Art Theft and a Socialite Party

  35. Burning Locusts: Session 5

    Haggling, Hoarding, and Help

  36. Burning Locusts: Session 4

    Further Exposition as We Learn of an Art Theft Scheme and Hiring Personal Mercenaries

  37. Burning Locusts: Session 3

    Social Engagements and Contracts

  38. Burning Locusts: Session 2

    Laying the Foundation for Future Sessions

  39. Burning Locusts: Session 1

    Disruptions at Villa di Mari

  40. Session 2: The Mistimed Scroll an Eberron Campaign

    Crossing Paths on the Way to New Cyre

  41. Burning Locusts: Character Creation

    A Campaign Building and Character Burning Session

  42. Session 1: The Mistimed Scroll and Eberron Campaign

    Humble Beginnings

  43. Working through the Fallout of a Moldbreaker Artha Award

    Something Must Change, Let’s Do Some Digging

  44. Crafting an In-Game Letter with Player Commentary for a Burning Wheel Game

    Letter from Viscount Nentres Rhydulf to Count Rhydulf

  45. A Wonderful Cascade of Tests in Burning Wheel

    The Dice Helped Tap Some Amazing Narrative Beats

  46. Burning Warhammer: The Captain and the Witch (Session 7)

    Shaky Plans, Shared Meals, and Desperate Bargains

  47. Burning Warhammer: The Captain and the Witch (Session 6)

    Joining a Grand Scheme

  48. Burning Warhammer: The Captain and the Witch (Session 5)

    Leaning on Circles and Wises to World Build

  49. Session 16: New Vistas in the Thel Sector

    A Short Session with some Information Gathering

  50. Burning Warhammer: The Captain and the Witch (Session 4)

    When Law-wise is the Workhorse Skill

  51. Burning Warhammer: The Captain and the Witch (Session 3)

    Forgery, Failure, and Feeding Horses

  52. Session 15: New Vistas in the Thel Sector

    Prosthetics and Petty Thievery

  53. Burning Warhammer: The Captain and the Witch (Session 2)

    Prognostication, Scavenging, and Coveting the Written Word

  54. Session 14: New Vistas in the Thel Sector

    Digital Forensics and Oracular Skulls

  55. Session 13: New Vistas in the Thel Sector

    Charting a Course through the Intersection of Future and Past

  56. Session 12: New Vistas in the Thel Sector

    Skullduggery and Explosions

  57. Burning Warhammer: The Captain and the Witch (Session 1)

    Of Mutton, Brandy, Shark Teeth, and Love Letters

  58. Session 11: New Vistas in the Thel Sector

    Fleeting Thoughts and a Gunfight in a Library

  59. Session 1: A Grain of Truth in the World of Ardu

    Investigating Descrepencies in Provincial Reports

  60. Session 10: New Vistas in the Thel Sector

    Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard

  61. Session 9: New Vistas in the Thel Sector

    Shots Fired, Lab Entered, and Talking with a Rock

  62. Session 8: New Vistas in the Thel Sector

    Bringing Chekov’s Gun to a Recon Party

  63. Session 7: New Vistas in the Thel Sector

    Detectors, Escapees, and Beauracratic Moles

  64. Session 6: New Vistas in the Thel Sector

    A Quick Meeting at a Public Tavern

  65. Session 5: New Vistas in the Thel Sector

    Back from Haitus with Subterfuge and Reconaissance

  66. Session 4: New Vistas in the Thel Sector

    Many an Interview Leads to a Reveal

  67. The Player Characters (and new Alien) of New Vistas

    Not a Warrior Amongst Them

  68. Session 3: New Vistas in the Thel Sector

    Archaic Laws and Arms Sales Gone Wrong

  69. Thel Sector System Overview

    A Systems Overview from New Vistas

  70. Session 2: New Vistas in the Thel Sector

    Making an Arms Deal and a Contact

  71. Session 1: New Vistas in the Thel Sector

    Into the Utopic and Pastoral Past

  72. Online Playtest of Lavender Hack by Phil Lewis

    Playtesting and Gaming via Google Docs and Zoom

  73. Playstorming a “Stars without Number” Space Combat - Take 2
  74. Playstorming a “Stars without Number” Space Combat
  75. Session 2 exploring the Thel-Sector of “Stars without Number”

    This week, for the second session of our Thel Sector campaign, the PCs snapped into action. They met up with a contact who was part of the rebellion and enlisted an Ózu to travel to Ilios (on the pretense of participating in a game show).
    With an Ózu on the team, they cased an administrator’s house. Launched a daring plan. And murdered the administrator of the Compass Sodality, obtaining a Pretech artifact.
    When a capital fleet entered the system, they hid in Fog of Alcazar. With the help of a half-dozen Ózu, they broke into a Pretech compound, fought a warbot (and lost). They woke up a few days later, but something changed.

  76. Session 1 of a “Stars without Number” Campaign
  77. Procedures for the Liberation of Sir Uravulon Calcidius

    At the start of each session after leaving the Tower of the Stargazer, have the player with the unluckiest character pick a number between 1 and 16. Then have them roll a 1d16. If they roll their number, something or someone has freed Sir Uravulon Calcidius.

  78. Kibitzing Burning Beards, Or Thinking Up Consequences for Failure
  79. King of Feathers Brings the Chomp
  80. That One Session of Dwimmermount
  81. Rethinking the Failed Climb Check
  82. Steelhart
  83. Plan for Complications - Tomb of Annihilation
  84. Tomb of Annihilation - a quick update
  85. Random Encounter Table for Bitterweed Barrow Region

    Random encounter tables for traveling through the Bitterweed Barrow region.

  86. Barrow Wife - A DCC Monster
  87. Chip - Plague Ensorcelled Corpse - A DCC Monster
  88. Ruins of the Dwarven Delve [Session #9]
  89. Raiding the Ziggurat of Dis Pater
  90. A Slow Path to Dungeon Crawl Classics
  91. Making Their Way to Steelhart
  92. The Campaign Timeline Thusfar

    The campaign began in the 172nd year of the common calendar.
    Sessions that I ran are not in real world chronological order. They instead reflect my efforts to incorporate players with funnel survivors into the over-arching campaign.
    In reviewing the calendar, I’m noticing that there are not enough farmers now in the fields, because people are seeking wealth and riches.

  93. The Portal Under the Stars at International Tabletop Game Day
  94. Heeding Gygax's Admonition
  95. Closing out the Tower of the Stargazer [Session 6]
  96. My Procedure for Facilitating Open Table Gaming
  97. They're Coming to the Barrow
  98. Trauma and Forced Retirement in DCC
  99. Guess Who’s Coming to Bitterweed Barrow?
  100. Preparation for Session 2 of DCC Better World Gaming
  101. Dungeon Crawl Classics - Tower of the Stargazer [Session 5]
  102. Random Tables to Help Preparation for the Unexpected
  103. Concluding the Doom of the Savage Kings [Session #4]
  104. Exploring Ruins of Ramat for Game Day
  105. Dungeon Crawl Classics - A Deal is Made [Session #3]
  106. Dungeon Crawl Classics - Going Beyond the Funnel
  107. Dungeon Crawl Classics Agenda and Advice
  108. Play Through of Nebin Pendlebrook's Perilous Pantry
  109. Running DCC at my Friendly Local Book and Game Store
  110. Burning Sanctuary - Session 1
  111. Burning Sanctuary - Session 0
  112. Gearing up for a Dungeon Crawl Classic
  113. World of Steve - Session 2
  114. Apocalypse World: Dark Ages Session Report
  115. Apocalypse World: Dark Ages Playtest and Observations
  116. Dragonknights - Session #1
  117. Torchbearer with the kids
  118. Dungeon World at Michiana Board Gamers
  119. Fade into Fey – Session 2
  120. Torchbearer: An Inaugural Run
  121. Fade into Fey - Session 1
  122. Forgotten Years - Dungeon World Campaign Session 1
  123. Inverse World - A Dungeon World Sourcebook
  124. World of Steve - Session 1
  125. Dungeon World - Google Hangouts Session 3
  126. Dungeon World, Google Hangouts, and Tabletop Forge
  127. Dual Duel of Wits and Dangerous Stakes
  128. Liberating the Village only to Stumble into the Dungeon
  129. …And Finally, Bloodstone
  130. Border Crossing and Culinary Explorations
  131. A New Year's Eve Tradition - The One Shot
  132. Bloodstone Session #4
  133. Never Split the Party - Worst Duel of Wits Compromise Ever
  134. Inn Witch They Pig Out
  135. Bloodstone Session #3 Recap - It's Always More Interesting When a Cuddling Instinct Comes Into Play
  136. In Which They Find Their Tub
  137. A Wedding and a Wyrding
  138. The Butcher, the Baker, and the Candlestick Maker
  139. Using Hollowpoint to flesh out our Diaspora campaign
  140. Diaspora: The Precious Few, Session #5
  141. Planning Diaspora: The Precious Few, Session #5
  142. Diaspora: The Precious Few, Session #4
  143. Planning Diaspora: The Precious Few, Session #4
  144. Diaspora: The Precious Few, Session #3
  145. Diaspora: The Precious Few, Session #2
  146. Planning Diaspora: The Precious Few, Session #2
  147. Diaspora: The Precious Few, Session #1