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Sci-Fi

Below are all of the posts with the Sci-Fi tag. A post tagged with Sci-Fi means that it is about Sci-Fi. If a post references Sci-Fi but does not have the tag, then the post will not be in the list below. If a post has the Sci-Fi tag or mentions Sci-Fi, then it will be in the Glossary for "Sci-Fi".

I have ordered the posts from newest to oldest:

  1. The Fugitive’s Forge: Session 4

    In this session, Andrei gathers some information about finding Nika’s former crew. Therein he swears a few vows and wonders when his luck will run out.

  2. The Fugitive’s Forge: Session 3

    Andrei and the Luminous Sorrow engage in some bold and foolhardy subterfuge to break the blockade around Marrow. The dice are rather favorable and we close a chapter on Andrei’s vow to bring supplies to a forlorn orbital station.

  3. The Fugitive’s Forge: Session 2

    Andrei sneaks Nika out of Paradox as the Clans Authority arrives. Caught in an uncertain situation, they begin their jump to Marrow. During transit they find some allies and launch a plan to smuggle supplies into Marrow.

  4. The Fugitive's Forge: Session 1

    In which Andrei seeks help from a retired pirate who’s loyalties ensure that there’s no simple answers.

  5. Session 0 of The Fugitive’s Forge

    A quick overview of the opening of a solo campaign set in Ironsworn: Starforged.

  6. Using Ruby to Merge Traveller and Stars without Number System Generators

    Or How to Use Your Hobby to Keep your Professional Skills Sharp

  7. Pitches for an Upcoming RPG Campaign

    A Preponderance of Options

  8. The Circles Subsystem of “Burning Wheel Gold”

    A Higher Order Reaction Roll

  9. Amplifying the Blogosphere (v2021-06-27)

    Not Much But Figured I’d Write Something

  10. Hiatus: New Vistas in the Thel Sector
  11. Session 16: New Vistas in the Thel Sector

    A Short Session with some Information Gathering

  12. Let's Read “Worlds without Number: Tales of the Latter Earth”

    Framing Expectations of Genre and System

  13. Let's Read “Worlds without Number”

    An Old School Inspired Fantasy RPG

  14. Session 15: New Vistas in the Thel Sector

    Prosthetics and Petty Thievery

  15. Recontextualizing my Relationship with Burning Wheel

    Community Requires Governance and Accountability

  16. Session 14: New Vistas in the Thel Sector

    Digital Forensics and Oracular Skulls

  17. Preamble to Session 14: New Vistas in the Thel Sector

    Exposition

  18. Session 13: New Vistas in the Thel Sector

    Charting a Course through the Intersection of Future and Past

  19. Sending some Interstitial Love Letters to the New Vistas Crew

    Dear Player Characters, Tell Me More

  20. Session 12: New Vistas in the Thel Sector

    Skullduggery and Explosions

  21. A Situation and Adventure Design Process

    An Approach that Works for Me

  22. A Refinement to the Ubiquitous Initiative Procedure

    Increasing the Unpredictability of Combat

  23. Session 11: New Vistas in the Thel Sector

    Fleeting Thoughts and a Gunfight in a Library

  24. Probability of Stabilizing the Dying in “Stars without Number”

    Another Foray into Probability and Computations

  25. Thinking Through Group Rolls for Stars and Worlds without Number

    Avoiding the Pitfalls of Everyone Rolls

  26. Session 10: New Vistas in the Thel Sector

    Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard

  27. The Geemit - A Worlds without Number Demihuman

    A Sentient Species of Amoeboid Storytellers

  28. Using the Organization Generator from “Soft Horizon” with a “Worlds without Number” Campaign

    Drawing Inspiration from the Collision of Varied Randomization

  29. Session 9: New Vistas in the Thel Sector

    Shots Fired, Lab Entered, and Talking with a Rock

  30. The Kvarzflett - A “Stars without Number” Sophont

    A Rock and Lichen-Based Psychic Creature

  31. Tweaks in “Worlds without Number” to the “Stars without Number” Engine

    Refinements to the Sine Nomine engine

  32. Session 8: New Vistas in the Thel Sector

    Bringing Chekov’s Gun to a Recon Party

  33. Creating a Post-Human Ethnicity for a “Worlds without Number” Campaign

    The Konuk, One of the Governing Ethnicities of the Latter Earth

  34. Session 7: New Vistas in the Thel Sector

    Detectors, Escapees, and Beauracratic Moles

  35. Let’s Read “Stars without Number” - Example Character Creation

    Rolling up a quick and random character

  36. Session 6: New Vistas in the Thel Sector

    A Quick Meeting at a Public Tavern

  37. Using Emacs While Running Online Games

    These Are The Tools I Use for Table Top Gaming

  38. Session 5: New Vistas in the Thel Sector

    Back from Haitus with Subterfuge and Reconaissance

  39. Let's Read “Traveller: Core Rulebook - Piecing Things Together”

    A Few Random Tables to Launch a Campaign

  40. Let's Read “Traveller: Core Rulebook - The Sindal Sector”

    A Quick Overview of a Third Imperium Sub-Sector

  41. Let's Read “Traveller: Core Rulebook - World and Universe Creation”

    Procedures Make the World Go Round

  42. Let's Read “Traveller: Core Rulebook - Trade”

    Worldbuilding Through Random Commerce Tables

  43. Let's Read “Traveller: Core Rulebook - Psionics”

    Even Mind Powers Abide by Conservation of Matter

  44. Let's Read “Traveller: Core Rulebook - Common Spacecraft”

    Quirky Ships and Isomorphic Maps

  45. Let's Read “Traveller: Core Rulebook - Space Combat”

    For Sci-Fi RPGs, I Envision Spaceship Combat

  46. Let's Read “Traveller: Core Rulebook - Space Operations”

    Space Ships Ain’t Cheap and There’s a Lot to Them

  47. Let's Read “Traveller: Core Rulebook - Vehicles”

    Plains, Trains, and Automobiles

  48. Let's Read “Traveller: Core Rulebook - A Fourth and Final Example of Character Creation”

    Having Loads of Fun Rolling Up Characters

  49. Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation”

    Because Rolling Lots of Dice is Fun

  50. Let's Read “Traveller: Core Rulebook - Equipment”

    Gadgets, Augmentations, Weapons, and Armor

  51. Let's Read “Traveller: Core Rulebook - Encounters and Dangers”

    In Space, Dangers are More Varied

  52. Let's Read “Traveller: Core Rulebook - Combat”

    Quick and Dangerous with Some Nice Skill Additions

  53. Let's Read “Traveller: Core Rulebook - Skills and Tasks”

    Mechanics for Characters to Take Action

  54. Let's Read “Traveller: Core Rulebook - A Second Example of Character Creation”

    More of the Traveller Character Creation Mini-Game

  55. Let's Read “Traveller: Core Rulebook - An Example of Character Creation”

    Playing Through the Traveller Character Creation Mini-Game

  56. Let's Read “Traveller: Core Rulebook - Character Creation”

    A (Deathless) Mini-Game to Create Your Character

  57. Let's Read “Traveller: Core Rulebook”

    A New Look for an Old School Game

  58. Session 4: New Vistas in the Thel Sector

    Many an Interview Leads to a Reveal

  59. The Player Characters (and new Alien) of New Vistas

    Not a Warrior Amongst Them

  60. Session 3: New Vistas in the Thel Sector

    Archaic Laws and Arms Sales Gone Wrong

  61. Thel Sector System Overview

    A Systems Overview from New Vistas

  62. Session 2: New Vistas in the Thel Sector

    Making an Arms Deal and a Contact

  63. Session 1: New Vistas in the Thel Sector

    Into the Utopic and Pastoral Past

  64. Once More, a “Stars without Number” Campaign

    Getting Started with a Campaign and Repurposing Past Work

  65. Playstorming a “Stars without Number” Space Combat - Take 2
  66. Playstorming a “Stars without Number” Space Combat
  67. A New Fighter Class Starship for “Stars without Number”

    Stripped of a spike-drive, the Owl-class Sentinel remains a versatile system ship or a compliment to a Carrier. With extended stores, its crew can spend longer in space. Combining its extended stores and emission dampers, the Owl can observe a hardened system entry-point without tipping its hand. If it chooses to break cover, its Fractal Impact Charge brings a dangerous punch.

  68. Session 2 exploring the Thel-Sector of “Stars without Number”

    This week, for the second session of our Thel Sector campaign, the PCs snapped into action. They met up with a contact who was part of the rebellion and enlisted an Ózu to travel to Ilios (on the pretense of participating in a game show).
    With an Ózu on the team, they cased an administrator’s house. Launched a daring plan. And murdered the administrator of the Compass Sodality, obtaining a Pretech artifact.
    When a capital fleet entered the system, they hid in Fog of Alcazar. With the help of a half-dozen Ózu, they broke into a Pretech compound, fought a warbot (and lost). They woke up a few days later, but something changed.

  69. Session 1 of a “Stars without Number” Campaign
  70. Preparing a Short-Term “Stars without Number” Campaign
  71. Adding a “Stars without Number” Dataset for gm-notepad
  72. Let's Read “Codex of the Black Sun” - Seeds of Stranger Fruit
  73. Let's Read “Codex of the Black Sun” - Black Stars Uncounted

    Codex of the Black Sun’s first chapter, Black Stars Uncounted, discusses mixing sorcery into sci-fi. The opening paragraph frames the entire conversation of the book: What are the considerations for adding sorcery to your Stars without Number’s campaign?
    Codex of the Black Sun positions itself as a suite of optional components to add to your game. Kevin Crawford discusses creating a new campaign or adding to an existing campaign.

  74. Let's Read “Codex of the Black Sun”
  75. Let's Read “Stars without Number” - Game Master Resources

    Stars without Number: Revised Edition ’s Game Master Resources chapter discusses common complications, interstellar trade, converting prior from edition, house rules, name generators, and one-roll generators.
    First a discussion about ensuring the game is played and prepared for your table.

  76. Let's Read “Stars without Number” - Factions
  77. Let's Read “Stars without Number” - Xenobestiary

    Stars without Number: Revised Edition ’s Xenobestiary chapter sets the tone by reinforcing a sandbox-style play. The following paragraph opens the discussions about encounters; Give players notice about looming hellbeasts; Street thugs won’t likely fight until the bitter end; And most importantly, reiterating that combat is dangerous!
    From here, Stars without Number: Revised Edition dives into the Reaction Roll: its usage and importance—“they help a GM adjudicate a situation in a potentially surprising or interesting way.”

  78. Let’s Read “Stars without Number” - Adventure Creation
  79. Let’s Read “Stars without Number” - Sector Creation

    For this section we’ll dive into Sector Creation: the wheelhouse of all Sine Nomine products.
    Where there are starships, there are sectors and star systems.
    Stars without Number: Revised Edition provides a procedure for populating an 8×10 hex map. You’ll place 20 + 1d10 systems on random spots on this 8×10 map (roll a d8 and a d10 to determine location).

  80. Let’s Read “Stars without Number” - The History of Space

    For this section we’ll dive into The History of Space. Unlike prior chapters, the History of Space is very much a “fluff” chapter.

    The default setting of Stars without Number: Revised Edition is a far future age in which the sprawling, glorious domain of human space has been reduced to a scattering of squabbling powers and long-lost worlds. The ancient domain of humanity has shrunken with the collapse of the psi-powered Jump Gates that once stitched the remote regions of the frontier into the teeming worlds of the human core.
    Now, almost six hundred years after the catastrophe that ended the Golden Age of Man, new hope rises from the wreckage of a fallen empire.

  81. Let’s Read “Stars without Number” - Starships
  82. Ten Influential RPGs (for me)

    My list of the top 10 influencing RPGs as well as why.

  83. Let's Read “Stars without Number” - Equipment and Vehicles
  84. Let’s Read “Stars without Number” - “Systems - Hacking, Advancement, and Hazards”
  85. Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks
  86. Let's Read “Stars without Number” - Combat and Healing
  87. Let's Read “Stars without Number” - Psionics
  88. Let's Read “Stars Without Number” - Character Creation
  89. Let's Read “Stars without Number” - Into the Waiting Light
  90. Let's read “Stars without Number”
  91. Gaming Violence and Children
  92. Just Arrived – Skyward Steel and Darkness Visible
  93. RPG Bucket List Or Gaming Resolution for 2012
  94. Interesting, Albeit Pointless Stats for My Blog
  95. Contemplating Scene Economy with Seven Players
  96. Burning Wheel and Bloodstone
  97. GenCon Games on Demand - Bulldogs!
  98. Character Creation Session for Family Bulldogs Adventure
  99. Using Hollowpoint to flesh out our Diaspora campaign
  100. Diaspora: The Precious Few, Session #5
  101. Converting Star Frontier's Vrusk into Bulldogs!
  102. Bulldogs! Pre-Release Review
  103. Good News Everyone…Bulldogs! RPG is Here!
  104. Planning Diaspora: The Precious Few, Session #5
  105. Diaspora Spacecraft Rules Addendum #1
  106. Z is for Zebullon's Guide to Frontier Space
  107. Diaspora: The Precious Few, Session #4
  108. Planning Diaspora: The Precious Few, Session #4
  109. Diaspora: The Precious Few, Session #3
  110. B is for Burning Empires
  111. A is for Alpha Dawn
  112. Diaspora: The Precious Few, Session #2
  113. Diaspora military campaign
  114. Planning Diaspora: The Precious Few, Session #2
  115. T1 System Ships of the Exxon Theocracy
  116. A Couple of T2 Intended to Traverse Hostile Regions
  117. Two T1 Diaspora Spaceships
  118. A Handful of T2 Diaspora Spaceships
  119. Diaspora: The Precious Few, Session #1
  120. Cluster Creation Diaspora