Showing posts with label ossus. Show all posts
Showing posts with label ossus. Show all posts

19/07/2023

Republic Saboteur, Part 1

When Bioware first added the option to the game to sabotage your old faction after KotET, I was not ready for it. All my most progressed characters were simply way too loyal to their faction!

It took me until last year to finally get my Imperial double agent up to the point where I could start making saboteur choices on Ossus and beyond. I wrote about the experience in a series of posts here, here and here.

Of course, after that, the next step was going to be to be repeat the exercise on Republic side, which required me to get yet another character caught up to the relevant point in the story. The choice fell on my somewhat dark-sided smuggler Racelle, since I always pictured her as quite chaotic and enjoying personal power. I figured she would view it as liberating to break free from her old ties to the Republic, and to be fair, Acina and the Empire did help her during KotET...

Getting her up to Iokath was very slow though, and by the time I finally got there I was baffled when a piece of dialogue reminded me that she had romanced Theron. He must be my most-romanced companion at this point; I just can't resist flirting with him on the blaster-wielding ladies... on re-evaluation, I figured that the two of them probably weren't going to be a good match, but then, even a somewhat dark-sided, chaotic smuggler can have a soft spot, right?

Interestingly, when my bounty hunter who had also romanced Theron reached Iokath, that felt like a reason to side with the Republic there for the sake of his dad, but on my smuggler I had no such compulsion, even though she was also dark side and in a romance with Theron. Instead, she seemed to take the obvious cue that Theron didn't actually seem to like his dad very much, and saw it as just one more justification to turn her back on the Republic. Though that then led to her having to watch her beloved Theron get upset when his dad died, which was not a combo of events I had really anticipated seeing.

Up next was the traitor arc, which I'll admit was really tricky to decide on in this instance. My bounty hunter had turned her back on Theron on this occasion, but I felt that despite her chaotic nature, my smuggler wasn't quite that cold. When he asks you whether he can stay with the Alliance at the end, I actually selected "no" at first but then escaped out and changed my mind. Turns out this smuggler just had to forgive him... even I didn't see that coming.

In the Nathema Conspiracy, I was kind of disappointed by the way that this smuggler also got the dialogue with Master Sumalee at the end, just like my light-side smuggler did. Based on a quick Google search, there seems to be some disagreement on how exactly you trigger the alternate variant.

Anyway, Ossus was next and I got to start sabotaging in earnest. First you damage the water pumps in the Jedi base, then you plant an extra bomb in the cave with the Geonosians to make sure it collapses completely and no artefacts can be preserved (I think that's what the sabotage is about anyway, considering the loyalist version is to save some relics) and you steal the Jedi's farming data in a somewhat blatant way as it's handed to you directly and then when someone asks about it later you go "oh, but it was corrupted". Just a little suspicious I think...

Interestingly, unlike on Imperial side I didn't really get any vibes that the ending monologue sounded noticeably more pessimistic than for non-saboteurs. I went back to compare the loyalist and saboteur ending cinematics on YouTube just to make certain, and the overall sentiment really wasn't that different. There is some disappointment about the lost farming data and some of the escaping shuttles being snatched up by Imperials, but the overall vibe is still one of "yay, we got the Jedi back and we'll totally show the Empire".

During Hearts and Minds I confessed about the sabotage to Theron and he took it surprisingly well! I mean, he was taken aback and didn't like it, but also assured my smuggler that it didn't affect his love for her, plus he seemed to be more worried about how taxing the whole double agent business can be than anything else (based on everything that happened during Fractured Alliances).

The saboteur version of the interview with Alec Ranin was a hoot as expected - I especially loved the bit where the camera pans to your character and they just break into a big goofy grin, and how when Alec asks whether you have any last words, my smuggler said: "I really like your boots!" A true TV natural.


Onderon starts the same way for Republic characters as for Imperials, with a space battle where as a saboteur you let the enemy get away instead of shooting them down.

Interestingly, I found the first act of sabotage on Onderon much more convincing on Republic side than on Imperial, where you just mysteriously fail to press the right button at a crucial moment. After all, Republic side has you reacting to Darth Savik's attack on Iziz, and when you get to the point where you would usually stop the cannons from firing at the fleet, you just pretend that you were simply too late. Much more believable!

This means that all but a few of the Republic ships above Onderon are destroyed, and surprisingly little fanfare is made about it compared to what happens on Imperial side regardless of outcome. After that, there isn't really much sabotaging left to do, as you hunt down Darth Savik just like a loyalist would and there are no options to try to be nice to her (not that it would matter as she has a personal grudge against you).

All in all, my first impressions of the Republic saboteur path so far are that it feels surprisingly more subtle than the Imperial version, but also less impactful somehow. On Ossus, stealing the farming data for the Empire is a decent win I guess, but ultimately the Republic still wins the day no matter what you do. And on Onderon your sabotage is simultaneously much more believable, but also kind of downplayed in the story as you quickly shrug and move on to chasing down Darth Savik. I'm curious to see whether these vibes will stay the same or start to change as my sabotage continues. Read more in part 2.

19/05/2022

Imperial Saboteur, Part 1

Ever since Jedi Under Siege introduced the concept of loyalist vs. saboteur (the faction switch on Iokath was treated as more of a one-off before that), I've been curious to see the saboteur story options for myself - problem was, all my most advanced characters in terms of story were pretty loyal to their faction and I couldn't see any of them going down that path.

So I've slowly been chipping away at progressing more suitable saboteur characters through the story as a sort of side project... and the other week I finally reached the crucial point on my Imperial agent Corfette, the Sniper who became a double agent for the Republic during her class story - is there a more natural fit for the role of Imperial double agent?

What follows are my impressions of this path up to the end of Onderon, so consider this your spoiler warning for that content.

First off, I gotta say that it felt a bit odd to return to the Empire as a saboteur after openly siding with the Republic on Iokath. Paradoxically it actually felt better to return to being an Imperial loyalist after betraying them on Iokath on my bounty hunter, whose loyalties were always a bit questionable and for whom Iokath had been a somewhat impulsive decision based on a dislike for Acina's scheming and being in a relationship with Theron at the time.

On my agent however, who had previously been assisting the Republic undercover, Iokath was almost a sort of "coming out", and to then go back into the Imperial closet so to speak felt weird and like my old faction would obviously be suspicious of me now.

Incidentally, on Nathema I was confronted by the former Watcher Two, who did not look kindly upon my involvement with the Republic, despite of everything I'd done for her on Rishi.


Anyway, so the start of Ossus felt a bit awkward, but it seemed easy enough to slide back into the old agent patterns, what with Darth Malora expressing distaste for my character and the option to commiserate with Major Anri about the moods of Sith superiors.

I'd previously been told that Ossus wasn't that different for a saboteur vs. a loyalist and I would say that's broadly true. The bonus mission at the start is to sabotage the Imperial fighters instead of giving them a boost, and when it comes to the Jedi farming data, you tell Major Anri that it's not really your focus while secretly passing it on to the Republic. The main events stay the same however.

Interestingly, the wrap-up at the end sounds very pessimistic compared to the optimism a loyalist gets presented with, with the implied justification being that your small acts of sabotage made the whole mission way too costly. However, it doesn't really feel different, because the base still gets shot up by a Republic attack either way and the damage doesn't look any different as far as I could tell, even if it gets talked about in very different ways.

During Hearts and Minds, I told Theron about my saboteur status and he actually commented: "So it's true what Shara said on Nathema", which made me squee except that I thought it was it a bit odd that Theron would be on a first-name basis with my former Imperial colleague whom he saw exactly once.

I was also happy to choose the saboteur option for the speech at the end of the mission, which was pretty hilarious in that you're not saying anything that's obviously meant to be detrimental towards morale, you just come across as being absolutely abysmal at giving speeches. After the repeated air punching while yelling "Empire!" over and over again, you're basically quietly escorted away, and Doctor Oggurobb sends you a message in the mail later to suggest having you checked for Geonosian brain worms. (Nice reference!)

Onslaught starts with your character being involved in this little space battle, and I was pleased to see that as a saboteur, you don't end up killing the Republic fighter you're engaged with but let them get away.

The mission on Onderon initially goes exactly the same as on a loyalist, what with ingratiating yourself with King Petryph and enlisting the aid of the Untamed. But then! When you're at the point where you'd usually use the cannons in Iziz to shoot down the Republic fleet, you can pretend that they're not working. (Your character gets a very over-the-top smirk on their face as they do this - you won't survive long as a saboteur if you make faces like that every time you successfully perform some sort of sabotage! I just thought it was funny.)

Savik frets but doesn't panic quite as much as I would have expected and tells you to at least get to the throne room to help King Petryph. And here I got the opportunity to just shoot him and leave Senator Nebet be, which is exactly what I did! To be honest this is an option I've kind of wanted to have even on my loyalists sometimes, simply because it seemed like it could be useful to capture a Republic leadership figure that isn't a complete idiot.

Then I got back to base and Malgus absolutely lost it with Savik for failing, going instantly into remote Force choke mode, at which point you get the option to suggest whether you think she should be allowed to live or die. I really liked this choice as you could argue that either one can make sense for a saboteur: You can position yourself as a voice for moderation and potentially earn Savik's favour for the future, or you can simply let her be offed and be happy that there's one less Sith in the galaxy. I chose the former option here.

I gotta say the saboteur options on Imperial Onderon felt extremely satisfying and I was quite surprised that they actually allow you to blow the whole mission this time. You'd think that might make the Empire suspicious... but I guess from the point of view of the NPCs you aren't "the player character who never fails at anything" but simply another person who's fallible to some degree... plus you were just following Savik's plan, right?

I'm looking forward to what more there is to see. Continued in part 2!

28/12/2021

Day 10: Death

It seems appropriate to finish off my 10 days of SWTOR screenshots series close to the end of the year, and end with the theme of death - which sounds a lot gloomier than it is, really. In MMOs, death is rarely much more than a temporary setback, and personally at least I often find it quite comical as well, which is reflected in some of these screenshots.

First off for example, we have this shot of a master mode Tyrans wipe in progress. Being dead on the floor always provides interesting opportunities for taking screenshots from a different perspective, but this was an unusual angle even for that situation. Plus I caught my co-healer stepping on me, which was an amusing bonus.

A different kind of death humour is illustrated by this shot of my Imperial agent dead on Ossus. I've long had a soft spot for humour derived from deadly verticality (one of the very first posts on this blog was about that subject), and elevators that go faster than should be physically possible are a classic that never gets old for me. So I was very pleased to find that the Imperial base on Ossus is also fitted with one of these, meaning that if you step on the lift at the top just as it starts its descent, you'll be taking one looong step down, which inevitably ends in having to call for a med probe.

This is an older shot from the PTS but pictures something that can happen on the live servers as well - a Sage or Sorcerer dying in their "immunity bubble" pose - because you did hit that button and should have been immune to damage, but the game decided that you should die anyway. Damn it!


Speaking of things looking not quite right, in this screenshot I found it striking how after Titan 6's death, the targeting circle for his body was quite some distance away from his targeting circle on the ground where we picked up the loot.

Seguing into dead bodies and loot, I'm perpetually baffled by Bioware's relationship with loot crates these days. Back in the day you always looted the boss's dead body itself, or you got a mysterious box if the body was inaccessible for some reason - which did make sense with some boss fights, such as Revan mysteriously disappearing at the end of the Foundry, or Darth Malgus in False Emperor needing to be pushed off a ledge in the fight's original iteration. But at some point... things got confusing.

As pictured above, you've been able to off Malgus the regular way for some time now, but you still don't loot him directly. That could be brushed off as a remnant of how the fight used to work, but it happens in newer flashpoints as well. I think it's the second boss in Spirit of Vengeance where you end up with a dead body (even though you technically don't kill the guy lore-wise), a copy of him that's still alive, and a box falling from the sky at the end of the fight. It's very strange.


Circling back to strange views of death, here's the view from the floor during Revan's core phase in Temple of Sacrifice... I get why the bodies are put off to the side like that, but I don't know why all those people died seemingly mid-air in strange jumping poses...

To, uh, another year of lots of virtual death?!

14/12/2021

Day 8: Memorable Moments

IntPiPoMo may be over for this year, but my 10 days of SWTOR screenshots aren't finished, and I'm still planning to do that. The theme for day eight was "memorable moments".

First off we have a shot of guildies grouping up to kill the R8-X8 world boss on Ossus. I chose this one not because that particular kill was memorable, but to represent that whole era of Ossus being endgame. I loved it so much and I repeated all the related activities a stupid amount of times... I've often joked that had there been an achievement for killing each world boss a hundred times, I'd probably have gotten it.

I do miss those days somewhat. I really did like the importance of the world bosses, and that they were epic fights for maximum-size ops groups, but unfortunately they haven't aged well for that same reason, because now that the player base's focus is elsewhere, you can't easily go back and knock them out with just a few friends.

This shot was from Jedi Under Siege launch night. It may not be particularly immersive, but I do always enjoy seeing the masses pour in to enjoy the new story.

I wrote a whole post about it at the time, but I thought it was worth calling out again that spending my 37th birthday turning into a robotic deity and rampaging across Iokath with my guildies was an incredibly unique and fun experience.

This is a screenshot of me getting the achievement for completing the Trial and Error uprising on master mode in February 2020. I don't actually remember that evening in specific being that memorable, but basically that uprising seemed to be incredibly overtuned on its release and we spent a lot of time wiping in there the first couple of years. When we finally gave it another try during Onslaught and were able to beat it at last, it felt like quite an achievement. I think they definitely changed the tuning as well though, because it wasn't nearly the same level of crazy anymore.

This shot is from one of our datacron hunts from earlier in the year and was memorable to me in two ways: First off, I finally got to see how the Rishi datacron is done "properly", because back in the day I'd just been summoned to it after the whole process had already been completed and therefore I stayed completely oblivious to what was actually involved in unlocking it. (This is the reason I no longer accept well-intended summons to new datacrons, by the way. I want to actually see and understand how they work.) The second reason it was memorable to me was that someone else had pre-farmed the required materials so that we could quickly get it done on the night... but we rolled for who'd be the one to actually activate it, and since I won I got to do it and got an extra achievement to boot. That was nice.

23/11/2021

Day 6: Environments #IntPiPoMo

I'm taking part in IntPiPoMo, and this is the sixth of ten screenshot posts I'm making this month, each one themed around a certain topic. Today's topic is environments, which is honestly always the easiest one to find images for (though it can be hard to choose my favourites) as pretty environments are something I love taking screenshots of!


First off some more views from the original set of planets... I've said before that I don't tend to think of Taris as pretty, but look at it in the right light and from the right angle and it absolutely can be!


My Mercenary speeding across the dunes on Tatooine looking snazzy.


Another shot of a speeder ride, though this one is my Marauder on Ossus. Being one of the newer planets, it's perhaps somewhat less iconic, but I do like the increased graphical detail.

Alderaan is one of those classically beautiful places, but I hadn't really taken many screenshots of just the scenery until recently, when Swtorista asked for some submissions for a screenshot contest, which is when I took this (though it wasn't my submission).

Swtorista's contest was inspired by the official Best View in SWTOR screenshot contest, whose winners were announced today. Some amazing shots there! I did not win anything myself, but I did go around taking some pictures to submit at the time that made me appreciate the landscape in whole new ways, like the above two shots of Mek-Sha, a planet of which I don't traditionally think as good-looking. Loved those bizzare container building towers and the reflections on the tepid pool!

On the subject of strangely mesmerising environments, here we have the lair of the Mountain Queen on Ossus, a place not many people visit with any regularity or have seen at all I reckon, and yet the artists worked hard on nailing that alien feel of a giant insect hive.

Another indoor location, a simple Ilum crystal cave... but what's ever simple if you've got crystals that are glowing like lightbulbs spicing up the scenery?

IntPiPoMo count: 45

14/11/2021

Day 4: Missions & Conversations #IntPiPoMo

I'm taking part in IntPiPoMo, and this is the fourth of ten screenshot posts I'm making this month, each one themed around a certain topic. Today's topic is... missions and conversations, which means everything surrounding story content and the sorts of cut scenes we get to experience while playing through it.

I think I've said it before, but the Makeb storyline is one of those pieces of content that I've come to appreciate more and more over time. When it came out it seemed like a downgrade from the unique class stories, but from where we are now I see it as a good example of a planetary story that is unique for both factions, with both halves coming together to form something greater.

One thing I like about the Imperial storyline in particular is that the Imps are effectively doing good for selfish reasons, like in this scene where they end up rescuing some civilian scientists from evil mercenaries... because they need them for their own ends of course.


Another thing I've mentioned before is that thanks to the quick travel between planets I don't see the "planetary ship approach" cut scenes very often anymore, so when I do come across a shot like this one of the Jedi knight ship landing on Voss it honestly takes my breath away.


Beautiful scenery and framing are another thing I loved about the Ossus storyline, such as this series of shots of Darth Malgus and the player character coming out of the Jedi library.

Speaking of framing, I like this shot of my group coming up to Lord Tagriss to claim the last Dread Seed. I've done this infamous group quest more than a dozen times, but I hadn't really taken in the sights of the corrupted Jedi temple properly until this time.

Another thing I enjoy taking screenshots of: good action scenes! Above we first have a Sith warrior facing off against Nomen Karr during their chapter one finale, and below we have Senator Nebet fighting Beast Lord Akoru on Onderon.

Of Akoru I also have this fun shot of my bounty hunter whispering to him... I think it's to blackmail him? But the gestures and expressions make it look more like she's making a pass at him or something, hehe.

IntPiPoMo count: 30

09/11/2021

Day 3: Companions & Pets #IntPiPoMo

I'm taking part in IntPiPoMo, and this is the third of ten screenshot posts I'm making this month, each one themed around a certain topic. Today's topic is... companions and pets!

This first shot is of me doing the hidden achievement to get the nerf calf pets... I recall that I didn't do this when it first came out and the spawns were quite contested but rather much later when I could go through the whole process in relative in peace and quiet. I also seem to remember that at the time I thought about writing a blog post about the whole experience, but as these things go, I got distracted writing about other things and then forgot about it. All that remains is a brief reference to it in this post.


When I came across this screenshot from the Jedi knight class story, I went: Oh yeah, remember when Doc also had character traits like being a kind guy who took his oath seriously and was happy to take care of wounded Imperials? Somehow all anyone ever thinks about when he's brought up is his boundless horniness...

I really liked the way Bioware handled companion returns on Ossus and beyond. Here my Marauder is shown getting rid of dark side Jaesa, a moment I rather enjoyed.

The reunion with Khem Val was pretty cool too. Though I had to quickly abort the mission on my first Sith inquisitor to reach Ossus, as she had sided with Zash and thus the Khem return showing was a bug... I did later go through without encountering Khem once it was fixed, and my boosted Assassin was the one who got to see the return dialogue instead, as siding with Khem is assumed to be the default choice for boosted characters.

While it was a bit disappointing that we didn't get to see Holiday again when Tharan returned, I did find the idea that he got... this guy as his new assistant quite amusing. Plus if he really does love Holiday, it does make sense that he'd get someone else to run his more basic errands after a while.

I really appreciated that Bioware added these little pieces of dialogue on Odessen that troopers get with Elara and agents with Vector respectively, just because someone thought it would be nice/make sense to have them.

IntPiPoMo count: 23

23/06/2021

Shintar's Galactic Seasons Diary, Week 8

Day 1:

Got GSF and flashpoints as my weeklies and re-rolled flashpoints into ops. My dailies were generic killing in Hutt Space, and killing 75 insectoids on Voss. I re-rolled the latter, naturally, but it just transformed into insectoids on Ossus instead. I mean: yes, that's better, but still not great. At least the two dailies went well together. I went to Ossus on my Guardian and picked up five daily missions in bug-infested areas, did those, and then ran around killing some extra Geonosians since the quests only got the counter to about halfway. Both objectives completed at the same time.

Day 2:

I did a bit of a double take when I saw that my dailies were generic mob killing in Hutt Space and to do three GSI dailies on Makeb. Looking back at my Seasons diary, I've only had the latter objective once before, back in week three, which was also focused on Hutt Space. I don't know why they don't have these as options during other weeks; after all, GSI dailies exist on a number of planets. Or maybe the objectives also exist and I've just not seen them outside this one week? I assume they only have a chance to show up if your first daily login is on a character that actually has a seeker droid and macrobinculars, hmm...

Anyway, I quite appreciated this change of pace and took my Vanguard tank to Makeb to do some GSI dailies there, expecting the associated mob killing to come naturally. I tried to pick the "opposing set" to the missions I took last time to keep things varied. It was a chill enough time, though I have to say the macrobinocular quests pretty much always work out to be the better deal. The seeker droid ones always sound really appealing on paper, technically requiring zero combat and all, but then the things to dig up are so hard to find that you have to do three rounds of the map and things end up taking forever anyway.

Day 3:

Insectoids on Ossus and Voss for both my dailies, are you freaking kidding me? Naturally I re-rolled the Voss one and got GSF instead. In the match I played, a guildie of mine on the enemy team killed me over and over and we lost. I feel like I'm just losing these all the time, but I don't know if that's just in my head. I'll have to do a tally at the end of the Season to figure out the actual numbers.

For Ossus I did another round of five dailies on my Guardian. Since I knew from day one that I'd have to kill extras, I tried to do so, but probably because it was earlier in the evening it was actually quite busy, I struggled to find any mobs at all in places. So I then did another round of five dailies on my Sage, and both together did get me my mob tally quite comfortably.

Day 4:

Generic mob killing and Voss insectoids again. I re-rolled the latter and it turned into Ossus insectoids instead, so it was off to Ossus for another combo deal of doing five dailies each on two characters. For the second round I chose an Imp this time. It's a good thing I love Ossus as much as I do or I probably would've got a bit annoyed by all this repetition.

Day 5:

For the third day in a row, the game tried to send me to Voss to kill insectoids, and for the third day in a row I re-rolled it, this time into Ossus dailies. This was nice as I could just do the second half of the weekly on my Marauder without worrying about mob kills.

My other daily was Galactic Starfighter, which ended up being a domination match that was a decisive win for my team. Looking at the scoreboard at the end, it appeared to have been really unbalanced in our favour, with a lot of proper aces on my side.

Day 6:

This time my dailies were GSF and Ossus insectoids. The latter made me think hard since I didn't really want to go to Ossus for the fourth day in a row, but re-rolling could potentially result in Voss insectoids instead... in the end I decided to risk it and fortunately the die landed on "play a warzone" instead.

The GSF match was another disastrous loss during which I suffered my first death before my team had scored even a single point, but it was still decent fun. I played the regular PvP match on my Shadow in the levelling bracket and got into an Ancient Hypergates, which ended up being a very close loss. It was a good game though - we seemed to be hopelessly outmatched in the actual fights but me and another Shadow did the brunt of the point scoring for our team - sadly it just wasn't quite enough.

Day 7:

My last two dailies for the week were GSF and the killing of generic mobs in Hutt Space, both of which I was fine with. The GSF match also completed the associated weekly - just in time. It was another match where I got shot down by a guildie and we lost horribly. More annoyingly though, I had really bad lag again. There was one point where I hit the speed boost on my way to a satellite, then let go because I wanted to stop, but the ship just kept going on and on and on, shooting right past the satellite and into space because I couldn't make it stop. I just about managed to turn around but got killed right afterwards anyway (unsurprisingly).

This was also the day when I got my second weekly done, by running Scum and Villainy story mode with my guild. I don't think I've ever left both weekly objectives until so late in the week. Finally I completed the mob killing daily by doing a couple of quests on Quesh on my evil Juggernaut.

Week 8 thoughts:

I don't think I've explicitly said it before, but I don't actually care that much about any of the rewards from Seasons, I just enjoy filling the bars. I won't say no to another free companion, but truth be told I have more than enough of them already. Likewise, all the old rewards now available on the vendor are irrelevant to me since I was already playing when they were given out the first time. About the most interesting thing I thought were the two new fleet apartments - while I have more empty strongholds than decorated ones, they at least have some novelty value.

I realised this week that I had earned my eighth token, meaning that I had enough to buy one of the two strongholds. (The way it's designed you can only buy one per Season.) I meant to buy the Republic one but was tired when I talked to the vendor and so ended up buying the Imperial one by accident instead. D'oh! Oh well, I guess I was planning to eventually get them both anyway. Now it's just the Republic one that will have to wait until the next Season.

25/08/2020

The Best Classes to Take into Onslaught

With the recent Steam launch having brought many new and returning players (back) to SWTOR, there's been a resurgence of curiosity about many basic aspects of the game. One question that returning players with a stable of multiple characters might have is which class they should pick up first to get the most out of the new story additions since they last played.

My post about the best classes to take into the "Knights of..." expansions is one of the most popular posts on this blog, but we've had a fair amount of new story since then, with the arc about Valkorion and his family more or less wrapped up and abandoned. I think it's fair to wonder whether the storylines that have come after are better suited for a different set of classes, or if there is one class that's just best for everything, meaning KotFE/KotET and everything that comes after. My answer to the latter is "yes, and it's the Sith inquisitor", but I'd really like to go into a bit more detail than that. So get ready for some minor content spoilers and mention of companion returns post-KotET, but I'm not giving away any major plot points or anything.

First off I think that on the whole, the post-KotET content has been much more neutral in terms of which classes it's suitable for. Your character is now the commander of the Eternal Alliance (whatever you may think of how they ended up there) and they are back to dealing with the two big factions, which is easily justifiable in my opinion, whether you originally started out as a Sith or a Republic trooper.

When Bioware first eased their way back into this style of writing they seemed to struggle a bit, and the Iokath storyline that followed KotET was pretty bland and awkward as a result. This was followed by what has been dubbed the "traitor arc" since then, which again started poorly but got better as it went along. It's also probably the single most class-neutral storyline we've had since KotET, simply because it focuses very much on your personal relationship with the traitor, which depends more on how you feel about that particular character than your class choice. That said, the last flashpoint in the series, The Nathema Conspiracy, features a nice callback to your class story with a lot of different permutations based on your choices there.

From there it's off to Jedi Under Siege, which takes place on the planet Ossus, and where the current ongoing storyline kicks off. While this is still fairly class-neutral content as a whole, Bioware started to include a lot more references to the original class stories from this point onwards, which is what I will use to justify most of my rankings. Also noteworthy is that from Iokath onwards you're given the option to start sabotaging your old faction, which is something that might be greatly suited for characters that were played as never having been that attached to their original faction to begin with.

With all that out of the way, I would recommend prioritising the classes as follows if you're uncertain:

1. Sith Inquisitor

The Sith inquisitor is in the lucky position that they were a great fit for KotET/KotFE but the new content fits them like a glove as well. They basically enjoy ruling their own little faction, and whether you decide to go back and help the old Sith Empire or would rather scheme against them because it's the Sithy thing to do, opportunities for intrigue abound.

Jedi Under Siege starts with a call from your old friend Moff Pyron (who remembers you of course), and if you sided with Khem Val over Darth Zash at the end of his companion arc in the base game, you'll get to reunite with Khem on Ossus. Even better, you get to romance him too if you're into that kind of thing!

In Onslaught you're also given the opportunity to reclaim your old seat on the Dark Council if you wish (and in an appropriately Sithy manner as well).

Oh, and Andronikos and Ashara also come back in post-KotET Alliance alerts but that's really just the icing on the cake.

2. Jedi Knight

The Jedi Knight is another character that gets along well with the KotFE/KotET storyline and manages to continue into the new content quite seamlessly. You'll get recognised both as an important Jedi and a military commander, and no fewer than three of the original knight companions make their return as part of the storyline from Ossus onwards: Doc, Kira and Scourge. The latter two haven't had that much to do yet (that'll be in the content drop we're anticipating towards the end of the year), but all three are fully integrated into the storyline and reuniting with them is quite interesting. Kira can now also be romanced by female knights and Scourge is open to either gender. I haven't been able to find confirmation whether Doc swings both ways as well now...

3. Imperial Agent

The reason I rank the Imperial agent highly is mostly because of the saboteur option. You don't have to take it if you don't want to, but of all classes the agent was the one for whom it could (potentially) make the most sense to want to betray the Empire by the end of their class story. This was the sort of story thread that I think most of us didn't expect to ever get picked up again once Bioware said that there weren't going to be any more class stories, but the saboteur option has effectively revived it and even made it more "mainstream" so to speak.

Vector returns in a post-KotET Alliance alert, which is nice enough if you like him or even romanced him, and agents also get an exclusive little chat with him after the Task at Hand interlude that serves to remind you that he's still there and involved in the agent's life and decisions.

4. Jedi Consular

Similar to the knight, the consular is recognised for previous achievements on Ossus, and there are opportunities to both fight and be diplomatic.

In terms of companion returns, the consular was a bit of a black sheep during the KotFE/KotET era as no consular companions were involved in the main storyline and Qyzen was the only one that could be re-acquired via an Alliance alert. Post-KotET however, Lieutenant Iresso returns in an alert, you reunite with Nadia as part of the Ossus storyline, and Tharan comes back during Onslaught. Good times!

5. Sith Warrior

I ranked the Sith warrior as fairly high in terms of its suitability for KotFE/KotET, but to be honest I never pictured the warrior as someone who wants to sit on a throne and rule - better to leave that to someone with an interest in politics while they go out and smash faces. Ossus and Onslaught offer some nice opportunities here as you get back onto the front lines of the war and get the option to leave all that pesky planning to other people if that's more up your alley.

Quinn returns on Iokath and you get the option to finally get closure in regards to "that thing" he did during your class story. Jaesa returns in an Alliance alert after Ossus too, both her light and dark side versions. The former can now also be romanced, and the latter can also be killed if, like me, you always found her pretty annoying.

6. Bounty Hunter

You finally get Mako back in post-KotET Alliance alert, but it's a bit lacklustre to be honest. There is an interesting moment in Onslaught where bounty hunters get a slightly different reaction from an NPC than other classes, but other than that it doesn't offer anything particularly exciting for the class. The main reason I still rank it above trooper and smuggler is that bounty hunter is another class for whom the option of wanting to change sides in the war makes more sense than for most others.

7. Smuggler

Corso, Risha and Akaavi come back in two post-KotET Alliance alerts but they are short and not that great in my opinion. And while part of Onslaught takes place on a planetoid where a smuggler could feel right at home, nothing much is made of how this might make for a different experience for this class.

8. Trooper

Elara Dorne makes her comeback during Iokath but it's not very exciting. In the aftermath of Onslaught you get another little scene with her though (like the agent does with Vector), which is nice. Other than that there isn't anything going on that feels particularly tailored towards troopers.

Looking back at the final ranking, I'm kind of surprised by how similar it is to my KotFE/KotET ranking, with knight and inquisitor coming out on top once again, and smuggler trailing behind yet again. That said, I think it's important to repeat that overall, the newer content doesn't feel nearly as badly suited for some classes as KotFE/KotET did, and that there's much less of a difference between how much you'll enjoy playing through it as an inquisitor vs. a smuggler.

Got a different take on how different classes experience the current expansion and the content leading up to it? Feel free to leave it in the comments!

18/04/2020

Character Boost

I've never been a fan of level boosts in MMORPGs. I don't have any "moral" objections to them, along the lines of "back in the day we had to go up in levels barefoot and uphill in the snow, so you must too or it won't be authentic", but to me they just feel like they're promising an experience that probably doesn't actually come true for a lot of people, namely that of skipping the supposedly "boring" part and jumping right in where the fun begins.

Obviously I'm biased because I generally enjoy levelling, but my point is more that even if you don't, time to level isn't the only thing standing between you and that mythical fun at endgame: there's also knowing how to play your class, feeling invested in your character and the game, and more, and none of those things are included with the price of that level-up token.

Plus there's also the issue of players who don't even have the slightest idea what their buttons do jumping straight into endgame group content and making life difficult for others, but I'll admit that I haven't experienced this being as much of a problem as I initially expected when WoW first made character boosts mainstream in the run-up to the Warlords of Draenor expansion. Maybe people generally have the sense to not queue for a random dungeon straight away when they can't even tell what they're supposed to do with all those abilities on their bars; I don't know.

Anyway, SWTOR introduced character boosts with Knights of the Fallen Empire and has given out at least two of them for free to subscribers since then, but I never used them because I simply didn't see the appeal.

However, this morning I found myself at the character creation screen to roll up a new Assassin to tank master mode flashpoints for our alt guild on Imperial side, and when I noticed those free tokens still waiting for me I actually paused to think. I didn't really have any particular urge to start on the inquisitor story yet again as I still have two characters that have it in progress, and I wanted this character to be ready for endgame as soon as possible. That... actually seemed like the perfect occasion to use a boost. So off I went.


I felt a bit confused when my newborn Assassin was spat out on Odessen, actually wearing the exact gear set that had been displayed on the character creation screen - that never happens - but I quickly found myself back in my usual new character routine of emptying my mailbox of several dozen promotional items such as titles, speeders, pets etc. - if Bioware ever decides to just auto-grant all these things to any new character I'll be one happy woman.

I also noticed that my new Togruta was dark sided and Deception spec by default - which made sense as it's probably the easiest to play of the three Assassin specialisations, but it meant that I had to be off to the fleet to retrain. I thought it was interesting that the game only plopped a relatively small number of abilities on my bar - I guess someone at Bioware decided that starting someone off with literally all of a level 70's abilities on their bars would be a bit overwhelming and I don't think they are wrong. It does require the player to take an interest into what else is hiding in their ability list though if they want to do more than just bumble their way through the main solo storyline.

Having retrained on the fleet, I wanted to fly back to Odessen and was chagrined to discovered that I had zero credits and therefore couldn't actually afford to do so! (Though I also noticed that I had been given three crew skills that were all trained up to 600, with Synthweaving, Archaeology and Underworld Trading apparently being the defaults for inquisitors.) Fortunately the button to launch the Jedi Under Siege intro took me back to Odessen for free.

I was actually pleasantly surprised by how well Jedi Under Siege works as introduction for a brand new character. Both Lana and Major Anri (on Empire side) spend a fair amount of time expositioning, which I think can feel a bit belaboured if you're playing through the entire proceeding and following story in one go and already know what's going on, but as a starting point for a new character it's not bad. It reminds you of just where you are, and it throws several talking points at you that invite you to think about how your character feels about certain things, such as the big factions, loyalty, slavery, Sith politics etc.

It did feel a bit weird to basically be given the option to go saboteur mere minutes after having created the character to be a specific faction, and I took it out of curiosity more than anything else, but I have to admit that it didn't really feel earned. I don't know if I'll continue down this path on this character or just stick to tanking group content.

Speaking of that, gameplay-wise Jedi Under Siege also makes for a much better tutorial than KotFE or KotET ever did in my opinion, as there is relatively little combat but the mobs are on the slightly tougher side, giving you a chance to practice rotations and cooldown use. The final mission in the library could even be considered a very basic tutorial for group content, because while Malgus is utterly OP compared to a random pug, dealing with a large number of silver and gold mobs that have annoying abilities such as stuns and stealth detection gives you a feel for the sorts of things you're likely to encounter in flashpoints later on. Of course in my particular case it helped that I already know how to play a Shadow tank (for a given value of "know" - I'm not exactly very good at it), so I only had to figure out which Assassin ability mapped to which Shadow one.

All in all, it was a much more pleasant experience than I had expected as someone who's always frowned on character boosts. I guess I managed to find that rare sweet spot where it really does work (experienced player who wants another max-level alt for a very specific purpose).

30/06/2019

Finishing Up Ossus

Despite of how many posts I've written singing its praises, I don't think I've sufficiently conveyed just how much I freaking love Ossus. It's now been six months since its release and I'm still doing those dailies and killing those world bosses. Part of me is a little disappointed that the achievement for killing Kil'Cik and R8-X8 repeatedly only goes up to 25, because at this point I'm pretty sure that I must have killed both of them about a hundred times.

The fact that both Masterwork Crystals and the gear earned from them will become redundant in a few months hasn't really been a deterrent to me either. One person's grind is another one's fun gameplay, and I've just been enjoying slowly chipping away at my goal of getting all my characters on Ossus into full 258 gear (sans weapons on Imp side, because there's no way I'm pugging the queen on hardmode). Three out of the six recently reached that goal, and the other three shouldn't have much further left to go.

Last night I also finally sat down and tackled those "miscellaneous" bits of content that I initially put off at launch, such as the datacrons and achievements. I'd had multiple offers from guildies to summon me to some of the datacrons previously, but I wanted to see for myself what they were all about.


I started with tracking down the Ossus Cipher, which was only added with the Dantooine patch last month. I actually really liked the way this particular "find the clickies" achievement worked, because while I used a guide to find all the locations, the items weren't always in the exact same spot. For example the guide would show a screenshot of volume four lying on top of a crate inside a tent, but for me there was nothing there. So I roamed around the camp a little, and eventually discovered that for me it was lying behind a whole stack of crates on a raised platform off to the left. I like that this meant that consulting a guide didn't completely rob me of the fun of finding things for myself; it just made it a lot easier to know the general area each volume was going to be placed in.

Next up I visited Don the Exiled Knight and collected his journals. (By the way, I was so chuffed when I found out that this meme actually originated with fellow blogger Intisar of all people.) These I liked a bit less, mostly because the items weren't glowy the way lore objects and other interactables usually are, which made it very hard to tell them apart from the environment at times, even with a guide. That said, I actually enjoyed reading the short journal entries and finding out how Don's journey mirrored the player character's in parts.

Finally, the datacrons. Again, I went straight for a guide, considering that in six months of doing dailies I hadn't come across an obvious route to reach any of them.

The presence datacron with the grappling hook was decent fun, but it bothered me a bit how the point on which to use the grappling hook just appeared in thin air once you had found the tool. If they had made it part of the landscape / more obvious, it would have given players at least a hint in terms of what to look for.

The mastery one was the only one I could picture a player finding naturally if they are the type to investigate every nook and cranny, as it involved you climbing up a narrow shaft from inside a cave, and the point of exit is close enough to the datacron that you can hear it "twinkle" once you make it to the top. That said, I'd never noticed that crevice myself, or even the cave it resides in... in fact, this whole exercise with the achievements and datacrons caused me to find about five or six new caves that I hadn't even known existed - clearly I didn't get adventurous enough in my own exploration of the planet.


Finally, there was the endurance datacron, the most involved one of the lot, about which I had heard much complaining. In fact, I vividly remember one evening when I was busy doing my own thing (probably doing PvP or something) while a guildie was trying to get this datacron, and basically all that came out of him for hours was some swearing every ten to fifteen minutes. He really struggled with some of those jumps.

With that said, I was pleasantly surprised by how easy I personally found the whole thing. It sure is complicated and unintuitive in so far as it's hard to imagine anyone ever coming across it "naturally", but none of the jumps themselves were actually very challenging. The most challenging part was a section in the latter half which has you doing a jumping puzzle in a dark cave that's only illuminated by a small portable lamp you get and some glowing mushrooms that light the way for you. The limited visibility could be extremely disorienting sometimes, but as I said the jumps themselves were super easy as long as you could actually figure out where you were supposed to be going. I think I only fell down once early on during this entire section.


I also liked how the whole thing felt a bit like a story told without words. You actually go back to the same area where the big boss fight of the planetary storyline takes place, which seems strangely magical now that it's devoid of mobs, and after you've puzzled through all of that, you get to enter a personal instance to unlock the datacron's power where you meet a Jedi tree (no, really) called Ood Bnar. It's a Legends thing. ¯\_(ツ)_/¯

What's really nice though is that completion also grants you a unique weapon tuning that doesn't bind, and this is repeatable once per character. So if you don't care for using the tunings yourself, you could make some decent money re-doing the datacron run on several characters and selling the rewards for several million credits each.

I'll say it again: The all-around awesomeness of Ossus really makes me extra hopeful and excited for Onslaught. Hopefully the dev team can stay on track.