Devil’s Mirror

I backed the RKDN Studios Kickstarter for The Reliquary at the Druid level. I have already submitted my PC/NPC for use in the other PDFs associated with the Kickstarter. I have been mulling over idea after idea as to what to submit. I have decided against a weapon as I imagine many will be submitted. I have had some trouble working out mechanics on my item but I am working through it. Here is what I have so far.

The Devil’s Mirror

Lore: The Devil’s Mirror finds its way to a soul who longs for more than their lot life has dealt them. It is rumored to have graced the chambers of some who have gone onto become the most desirable women in history, the tents of the greatest generals while they marched across the globe in conquest. While it appears to serve its earthly possessor it has one true master the ancient devil Lord who crafted this twisted artifact.

Physical Description: This full length mirror is finely polished, and four golden snakes wrapped around the exterior and interlock to form the frame. The snakes are set in a profile view with a faintly glowing ruby for an eye. The mirror’s size adjusts to fit it’s current master.

Powers:The Devil’s Mirror starts by offering its possessor increases to the attributes that are most beneficial to achieving their goal ( raise one attribute by X, raise a second attribute half X ????). Next the mirror will show its possessor the path that must be taken to achieve their lofty goal. The mirror will then display those who stand in the path of its possessor. After the possessor’s goal has been achieved the mirror will continue to guide her to maintaining this power.

Costs: The first gift of the mirror costs its possessor an hour of time starring into it. Also their conscience begins to fade, and they slowly disregard companions needs. This is the first piece of their soul that the mirror takes. Next the mirror requires all but a sliver of the possessor’s soul so that the possessor can learn what must be done to achieve their goal. Next the mirror will require the souls of those who stand in the way of the possessor even the innocents’ souls are not safe from both the mirror’s and the possessor’s hunger. At this point the possessor has trouble not being in the same room with the mirror. They will constantly look over to it and when not in view of it they will try to ensure that their actions will bring it the souls it requires. Maintaining ones power requires feeding the mirror more souls and more importantly innocent or righteous souls. Eventually when the possessor has out lived its usefulness the Devil’s Mirror will take the last sliver of the possessor’s soul and move on to the next needy host. The former possessor of the mirror will try to keep the power they gained but ultimately it will be lost much like their soul.

This is my rough draft of the concept I will continue to kick it around. It has been some time since I last developed an artifact. I mean they all can’t be as simple as a +5 sword of genocide.

Posted in Kickstarters, Magic Items | Tagged , , , , , , , | 2 Comments

House rule on movement

I know the I had said I was going to write more about the the events of the battle but I have something else that has been occupying my thoughts.  We had an issue about movement during a charge attack.

I have read and re-read the rule for Charging (You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent). In particular it is the interpretation of “directly towards the designated opponent” that has caused a problem in my game last night. If you look at the picture of the battle mat you will see the combat in question. The PC wanted to charge the HC (Hobgoblin Chief) and move to CP1 (charge position 1) in order to cut off the HC from being able to advance on the party’s NPC spellcaster. I interpreted directly to mean he would have to charge to CP2.

This is a battle mat diagram of the charge attack in question.

This is a battle mat diagram of the charge attack in question.

A discussion of the rules followed involving line of sight, and there aren’t hexes in real world (i.e. why can’t I clip the corners and move through parts of squares to get to where I want to go). I understand where he is coming from, when we play Warmachine it is all line of sight and no grid lines but when we tabletop we use the mat for easy movement tracking, etc, etc.

I have discussed this exact issue on the google+ Pathfinder community and it got me thinking that I am going to modify the movement system.  I am thinking that I am still going to use the battle mat to map out dungeons, encounters, and all the things that it is useful for.  I am thinking that I am going to use a tape measure system and the grids on the mat will be irrelevant.  One inch will equal five feet of movement, which is what the mat made it easy to measure.  It will simplify the diagonal movement counting method, and allow movement along line of sight and across the grid line pattern of the mat.  You would still be prohibited from moving through the area occupied by an enemy.  I think I am going to try a play test with it next session and see how it goes.

Posted in Rules, The Campaign | Tagged , , , , | Leave a comment

The city has fallen

The city has fallen, the PCs have managed to capture the city from the Hobgoblin occupying force.
In an epic battle that featured mass unit combat run using the rules in Warpath. They executed mass combat tactics and strategies very well. They eventually got sucked into house to house fighting after entering the city which move the fighting back into normal style encounter based combat. It was a great session that they and I enjoyed greatly. We even had a party member die and near TPK when they scouted the entrance to the undead catacombs before their army arrived.

Posted in The Campaign | Tagged , , | 1 Comment

Orodtaur, the town that started it all

As I mentioned earlier I had just started randomly drawing dungeons and towns for my upcoming campaign.  Well this is the town that launched the idea.  Before Orodtaur, was over run, and the population was wiped out it was a growing center of commerce and business for the region.  At the time of the last census conducted my Lord Arthon Rivalton, the population was 4,358, and growing rapidly.

Orodtaur had a growing mining and logging industry owned by the Rivalton’s that employed nearly sixty percent of the town’s population.  The remaining forty percent worked in rolls that serviced the population and supported the existing industry.

The current state of the town though is far from thriving, the enchanted farms leading to the towns have gone untended for over a century.  The goblin village that exists on the farm tend to the fields to provide food for themselves and the population of hobgoblins that live in the town proper.  The hobgoblins have enslaved the goblins through fear and believe they are the top of the food chain.  When a goblin goes missing they assume the hobgoblins did it, when a hobgoblin goes missing they assume it was the goblins and crack down on them.  What both sides don’t know is that the undead that fester in the catacombs below the cemetery occasionally need to replenish the ranks.

Orodtaur

Orodtaur: (Orod-taur) means mountain forrest

 

The area surrounding Orodtaur

The area surrounding Orodtaur

 

Posted in The Campaign | Tagged , , , , , , , | Leave a comment

Building my Greyhawk

image taken from WoTC product image site

For a long time I have known that when I sat down to run a campaign again, I wanted to build an epic world for it to take place in.  I wanted legendary characters that the PC’s looked up, and had spells named after them.  I wanted to build my Greyhawk, or Forgotten Realms.  I never have been able to though, I guess I have always put the cart before the horse.  I must admit this campaign planning process was starting to go that way,  as I struggled for my idea.

This time however I think I am on the right track.  I am starting small, after all Rome and Greyhawk weren’t built in a day.  The concept of the campaign came out of a rough sketch of a town that was among twenty or so randomly built and compiled ideas, of dungeons, maps, notes of gods and pantheons, etc.  I was so excited to run something again, and nervous with trying to develop an idea I overlooked the diamond in the rough.  The map of the village was the perfect place to start and run campaign.  I was already thinking that the group would be hired by an NPC for some kind of task.   What is better than having some small town to work out of for adventuring purposes, no town is better.

That is my small twist, the town has been abandoned for 120 years, the NPC has hired them to help her scout it out.  It is her ancestral domain that her late father was lord of until it was overrun by an ambiguously described force/bad guy.  The scouting and reclaiming of the town by the PCs and NPC will provide levels upon levels of advancement.  As they clear the town of monsters and other ne’er-do-wells it will allow the town to be reoccupied, business to grow, commerce to be restored.   Eventually, when the PCs have vanquished all the foes, grown fat, and rich they can retire to positions of importance within the town.   New characters can be made to explore the surrounds lands, and force me to draw more map and scheme even grander.  Hopefully by that point the rust will be broken free from brain and ideas will be flying out.

Click and make a donation, since he helped make so many memories for us.

Posted in Getting started again, Uncategorized | Tagged , , , , , | Leave a comment

The game has begun!!!

This past Saturday, I started my Pathfinder campaign.  We ventured up to the home of one of the players and set about doing some character creation and finalization.  We started a little later than planned but things went smoothly after that.

Managed to set the adventure hook, and pull them into the campaign concept.  Ran a few encounters and also got the role playing switches flipped in the players.  We were all knocking the dust off.

I know this isn’t much of an updated but I have some more posts coming this week that will delve into the meat and potatoes of the campaign and the world it is in.  Also I have decided that I need to start posting on a reuglar schedule.  I am thinking Monday and Thursday at a minimum.

Posted in Getting started again | Tagged , , , | Leave a comment

The Reliquary and my PC/NPC submission

Copied from RKDN’s Kickstarter page for The Reliquary

I recently backed the kickstarter by RKDN Studios for their project The Reliquary.   I have recently gotten addicted to kickstarter (KS) since  Repear Mini’s Bones project.  Now back to The Reliquary, it started out as just a book for items, weapons, and armor with power and twists.  The KS has grown, as they all do, to include a lot of extras.  I got in at the Master Artificer level but ended up moving up to Druid, with an add on of a PDF of a previous RKDN KS project of the Bestiary (really for $15 what GM can pass up more monsters to slaughter PCs with).

I am excited to delve into extras that come with this KS, and I eagerly await my copy of the Reliquary to see all the twisted and dark submissions and designs.  I am going to reach out to an artist friend of mine to see if he would help me with a sketch of Vladic that I can submit.

I currently working on stating out my item for submission but I through together my fluff and background for my PC/NPC.  I toiled as to which loved and cherished PC to have missed into one of projects, my first PC “Raven” Dharen Silverarrow elven ranger, or the short lived Raskin Telladar apprentice to Elminster, or Willie the drunken master monk (molded after Grounds Keeper Willie from the Simpsons) and his war wagon, or one of my favorite dwarves.  I ended up choosing Vladic Thunderclap, and his mighty sword Orcblight.

So without further ado here is his story:

Vladic Thunderclap the Orc Slayer
Lord of the High Counsel of the North
Dwarven Fighter male LN

Vladic came into this world as most dwarves, kicking, screaming, and a little drunk (really what dwarven mother doesn’t keep drinking through pregnancy).  His childhood was that of any other dwarf of his tribe, spent toiling in the mines and at the forges.  The Orcs and the Dwarves feuded for generations as they always do.  Vladic was no different, he quickly proved himself in combat against the smelly green pig-folk.  His lust for their screams and blood grew with each battle almost as much for his thirst for a good dwarven ale.  He cared not for trying to unify the dwarven tribes against the orcish threat.

One night while stumbling through the outskirts of his village in a drunken stupor he heard the alarm horns bellowing in the distance.  He stumbled towards the town ready for battle but not for the steel hoe on the ground.  It was a fateful misstep and the last he would make.  For as the handle of the hoe rocketed up from the ground towards his face it would change two things forever, first the alignment of his nose, and the fate of the dwarven tribes of the north. He tumbled down the side of the mountain, slowing only slightly when he smashed through the planks of the abandoned mine shift long since forgotten.

He came to sore, hungover, and at the bottom of the old mine shaft.  As his vision went from blurry to normal he could see what lay before him the most pure vein of Mithral he had ever seen.  Now was not the time for the ore his village was under attack, after climbing for what seemed like hours he reached the top.  When he crested the rise of the mountain he saw his village laying in ash, and his tribe mates slaughtered.  He had spent days in the bottom of the shaft, angry with himself and what he now saw before him he vowed to change his chaotic and drunken ways.  He spent a day gathering their bodies and placing them in the great forge.  He stoked the fires of the great forge and the funeral fire in the forge burned for days.  While the bodies burned, and his shock from sobering up for the first time in thirty years he went back the mine shaft.  He harvested the small vein of Mithral and he spent days forging the tool of his revenge.

When he was done he had crafted the finest Dwarven Greatsword the world had ever seen.  It it had a feint eerie green glow.  He gathered his armor, his new sword Orc-Blight, some supplies and set out for the nearest dwarven village.  Village after village rebuffed he request for unification and war with the orc. After a year of refusals he set out on his own for war, and he would find it.  He encountered a small dwarven patrol on the outskirts of an orc village, they refused to ride down with him into battle so he went alone.  The patrol sat and watched as he rode down and went to war alone.  They watched for an hour as he fought and killed them all but a weak old female and the children.  He sent her off in a cart with children and told her to spread the word that he is coming for them all.  This same story played out village after village and his legend grew among both the orcs and the dwarves.

He returned to a dwarven village for resupply, and found turmoil.  The village was spilt in support of him and it lord.  The lord refused to let the militia go with him despite their urgings.  Vladic knew what must be done, he gave the Lord on chance to swear fealty to him, when he refused Vladic slew him and took control for himself.  This would play out in dwarven village after village some would accept his terms and others would die by Orcblight’s blade.  His war would rage for more than a decade till the orcs of the north were no more and he had unified the tribes.

He brought order, peace, and prosperity to the dwarves of the north for decades.  As he could feel the fire of his life forge starting to burn colder he oversaw the appointment of a new Lord of the high counsel gathered his armor, Orcblight, and some personal belongings.  He quietly slipped away from his kingdom to embark on his last ride.  As any great dwarven warrior he wishes to die in battle, fighting the enemy he long ago destroyed.  Occasionally stories will surface of an old grizzled dwarf with a crooked nose riding to some small villages aid, though it never mentions the greatsowrd that glows green.

 

Posted in Kickstarters | Tagged , , , , , , , | Leave a comment

New Campaign=New Geek Bag

I have been playing RPGs for over two decades now and I have gone through two different game bags.  Both have been backpacks that were my old school bags.  One was an old black bag that I literally used like a Bag of Holding, until I over stuffed it and tore open the dimensional rift.  I still used that bag after it tore open for a year or so.  The next bag was my old college bag and it is still in use today.

I decided that I wanted to get a new bag to use for my geek endeavors.  It will have to be capable of carrying a tablet or laptop. Hold my binders full of adventure info, books, dice and pens etc.  I have searched the internet up and down.  Tactical messenger bags are in vogue right now, and while that does appeal to me (I am also an avid target shooter) I want this bag to just live in my geek world.  I eventually settled on the Rothco Vintage Canvas Explorer Shoulder Bag.   So with out further a due here it is.

I purchased it in brown, time to get my India Jones on. Ok well my India Jones on a budget. Photo Credit: Rothco

 

 

Posted in Accessories | Tagged , , | Leave a comment

Election Day

Not all of us live in a feudal mid evil setting so get out and vote.  Just want to throw this out there for those undecided voters.

 

Why vote for the lesser evil? Offering mind melting insanity and unending servitude since the dawn of time.

 

Posted in silly | Tagged , , , | Leave a comment

Advise from Michael Curtis, and a afternoon of play testing.

Play testing a DCC adventure

Well my FLGS, All Things Fun, host a meet and greet with author and designer Michael Curtis.  He wrote The Dungeon Alphabet, and adventures for Dungeon Crawl Classics RPG.  It was a rather low key event, with a very friendly feel.  I meet Michael and we had a chance to talk about adventure design.  I am at this point still struggling with where and how to start my new campaign so I figured it was a good time to ask some questions.

I asked Michael how do you get started, how do you develop your plan of attack?  He answered me by telling me his process for campaign building is an organic process.  We talked for about ten minutes on the subject, discussing different ways to get going with the campaign.  I would try to include more detail but it would be a lot of paraphrasing on my part as I didn’t take notes or record the interview (My girlfriend the former reporter would scold me if she read this).   At the end of our conversation, I was no closer to having my plan for the adventure hook I am longing for but Michael reminded me not to get bogged down in the details and mechanics during the creative process.   For that I owe you, Michael a deep and deserved thank you.

Now onto the fun and moment of geek bliss, the play test.  I started out playing Advanced Dungeons and Dragons 2nd Edition so I never got that basic D&D experience.   Well today I did, with DCC RPG.  It was a lot of fun, it was paired down with lots of flavor and easy to learn system.  I had no experience with it before today, but I managed to pick it up easily.

My girlfriend has had a blog about make up and nail polish for years. I have forgotten more about nail polish over the years than any man should know, but now I understand her joy of going to a conference and getting to see a new yet unlaunched polish or finding Unicorn Pee(a rare and coveted polish).  Now onto the geek bliss, I got to take part in a play test for a yet unpublished adventure that Michael is working on.  It was a lot of fun and the experience of getting to play something before it hit the market and offer feed back was enjoyable.  I won’t go into any details about the adventure other than to say it was a good throw back style dungeon crawl.

It was a wonder full afternoon playing a new to me RPG, and getting to meet some new gamers and a game designer.

The copy of The Dungeon Alphabet, Michael signed for me.

Posted in Getting started again | Tagged , , , | 3 Comments