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Learning WebRTC
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There has been a long history behind trying to get media devices to the browser screen. Many have struggled with various Flash-based or other plugin-based solutions that required you to download and install something in your browser to be able to capture the user's camera. This is why the W3C decided to finally create a group to bring this functionality into the browser. The latest browsers now give the JavaScript access to the getUserMedia API, also known as the MediaStream API.
This API has a few key points of functionality:
It provides a stream object that represents a real-time media stream, either in the form of audio or video
It handles the selection of input devices when there are multiple cameras or microphones connected to the computer
It provides security through user preferences and permissions that ask the user before a web page can start fetching a stream from a computer's device
Before we move any further, we should set a few standards about our coding...
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