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Learning WebRTC

Learning WebRTC

By : Daniel M. Ristic
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Learning WebRTC

Learning WebRTC

4 (5)
By: Daniel M. Ristic

Overview of this book

If you are a web developer who wants to create well designed WebRTC applications for your users, this is the book for you. Even if you are early in your web development career, this book aims to provide a complete understanding of the WebRTC API. It is assumed that you have previous exposure to web development using HTML5 and JavaScript technologies.
Table of Contents (11 chapters)
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10
Index

Getting access to media devices


There has been a long history behind trying to get media devices to the browser screen. Many have struggled with various Flash-based or other plugin-based solutions that required you to download and install something in your browser to be able to capture the user's camera. This is why the W3C decided to finally create a group to bring this functionality into the browser. The latest browsers now give the JavaScript access to the getUserMedia API, also known as the MediaStream API.

This API has a few key points of functionality:

  • It provides a stream object that represents a real-time media stream, either in the form of audio or video

  • It handles the selection of input devices when there are multiple cameras or microphones connected to the computer

  • It provides security through user preferences and permissions that ask the user before a web page can start fetching a stream from a computer's device

Before we move any further, we should set a few standards about our coding...

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Learning WebRTC
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