Archive for the ‘Mass Effect’ Category

Mass Effect Starships for the Cypher System
Important Stuff first!
Firstly the Cypher System is property of Monte Cook Games.
The Mass Effect Trilogy is property of Bioware.
Go check out the Mass Effect Wikia!
Spoilers for the Mass Effect Trilogy follow.

SSV Normandy SR-1                 Level 4(12)me_normandy1

A prototype vessel which was conceived as a cooperative venture between the Earth Alliance and Turien Hierarchy, the Normandy was designed as a deep scout ship, utilising a unique drive core and stealth technology to gather information on enemy assets.  

Type: Systems Alliance Space Vehicle Stealth Reconnaissance Frigate-1, Normandy Class.

Bridge Crew: 1 Pilot Station, 1 Co-pilot station.

Weapon Systems: 3 (Two Offensive, One Hybrid Defence/Offence)
Javelin Disruptor Torpedoes. Forward 180 degree arc.
These torpedoes create a powerful resonating mass effect field that is capable of ripping its target into shreds.
Spinal Magnetic Accelerator Cannon. Forward 45 degree arc.
Utilises electromagnetic energy and mass effect fields to fire a ferrous slug at relativistic speeds.
GARDIAN Laser Network. 360 degree sphere, short range.
General ARea Defense Integration Anti-spacecraft Network. An array of point defence laser turrets primarily designed for projectile and fighter acquisition. Provides a one Step Asset to Ranged Attacks versus fighter craft. At close range the GARDIAN system can be used against other warships.
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Mass Effect Firearms in the Cypher System

Important Stuff first!
Firstly the Cypher System is property of Monte Cook Games.
The Mass Effect Trilogy is property of Bioware.
Go check out the Mass Effect Wikia!

Mass-Effect-ME1-Folding-Guns-h1

“I’m here to put hyper-velocity rounds through the heads of bad guys.”
-Commander Shepard in conversation with Ashley Williams.

To avoid confusion…
The Cypher System classifies weapons in three categories. Light, Medium and Heavy. Pistols fall into the Light weapon category due to their size and ease of use, despite being named Heavy in the Mass Effect universe.

Future Firearms.
Mass Effect firearms utilise a dense internal block of metal as their ammunition, shaving off pellets or shards and firing them using a mass accelerator field. This produces a lot of excess heat which is compensated by Thermal Clips. Each clip enables a weapon to be fired a number of times before it is ejected, red hot, to be replaced by a fresh one. A weapon without a Thermal Clip cannot function.

LIGHT WEAPONS

Pistols
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M-3 Predator Heavy Pistol
Light Weapon. Thermal Clip Capacity: 12. Range: Long.
The M-3 is a rugged no frills sidearm field tested in countless battlefield scenarios.

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Geth in the Cypher System.

Important Stuff first!
Firstly the Cypher System is property of Monte Cook Games.
The Mass Effect Trilogy is property of Bioware.
Go check out the Mass Effect Wikia!

The following material will contain Spoilers for the Mass Effect Trilogy.
This is a fan created exploration of one of my favourite RPG systems with one of my favourite Sci-fi franchises.
Further information on most of the rules used here can be found in the Cypher System Rulebook.

A Cold Universe.
The are many obstacles and dangers in the Mass Effect universe however none appear to be more numerous and persistent than the Geth. Initially created by the Quarians as a servitor race, they were eventually granted the ability to network together in order to be a more efficient workforce. This proved to be the Quarians downfall as each Geth added to the network increased each individuals processing power and cognitive abilities, leading to the rise of true Artificial Intelligence. The Geth threw off the shackles of their masters in a bloody rebellion that burns across the stars even today.

Geth are a race of synthetic creatures who utilise cybernetic technology. While wholly artificial in nature, their synthetic muscle tissue and tech has been successfully bonded to organic lifeforms in the past, leading to terrifying hybrid creatures. I present to you the lowly Husk, the dependable Geth Trooper and the nightmarish Geth Hopper, for use in the Cypher System.

Husk: Level 2 (6)
“Oh God. They’re still alive!”
-Kaiden Alenko, witnessing Husks for the first time on Eden Prime in Mass Effect.Cornucopia_-_huskathon

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Mass Effect in the Cypher System

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Important Stuff first!
Firstly the Cypher System is property of Monte Cook Games.
The Mass Effect Trilogy is property of Bioware.

This is a fan created exploration of one of my favourite RPG systems with one of my favourite Sci-fi franchises.

First the crunch, then the fluff! This represents my vision of Commander Shepard of the Mass Effect Trilogy as the Vanguard class, as rendered in the Cypher System. Further information on most of the rules used here can be found in the Cypher System Rulebook.

Commander Shepard, a Brash Explorer (Magic Flavour) who Never Says Die 

Name: Shepard

Background: You served in the military with honour.

Career: Vanguard

Might Pool: 13         Edge: 1

Speed Pool: 13         Edge: 0

Intellect Pool: 10    Edge: 0

Tier: 1

Effort: 1

Recovery: 1d6+1

Cypher Use: 2

Abilities:
Bold, Practised with Light and Medium Weapons, Practised in Armour, Endurance, Biotic Charge (1 Intellect)*, Surging Confidence (1 Might), Rapid Recovery, Push on Through (2 Might).

Skills:
Initiative (Trained)

Equipment:
N7 Armour (Medium Armour), Katana I Shotgun (medium ranged weapon), M3 Predator Pistol (light ranged weapon). Weapon and Armour Mods**.

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