STEAM GROUP
Sentinels of the Store StoreSents
STEAM GROUP
Sentinels of the Store StoreSents
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Founded
17 January, 2017
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English
ABOUT Sentinels of the Store

It's Time for Real Change

The Sentinels of the Store is a group founded on the core values of transparency, fairness, and consumer protection. Our journey began when we saw the urgent need to address the growing concerns within the Steam ecosystem. Together, we formed the Sentinels of the Store to champion the rights of both consumers and developers, ensuring that everyone in our community is treated with the respect and fairness they deserve.

What We Stand For

We are unwavering in our mission to protect consumers from malpractice and deceit. Our commitment to transparency ensures that you can trust the games you purchase and the developers you support.

We believe in fostering a healthy environment where developers can thrive without fear of exploitation or unfair treatment. By advocating for fair enforcement of policies, we ensure that all developers, big or small, have an equal opportunity to succeed.

We take a firm stance against those who seek to undermine the integrity of the Steam platform. We actively work to identify and expose bad actors, ensuring that they face the consequences of their actions.

Consistency and fairness are at the heart of our approach. We strive to assist Valve in the enforcement of Steam's policies, making sure that rules are applied equally to all, without favoritism or bias.

Our Vision

We envision a Steam community where:

  • Consumers are protected and informed.
  • Developers are respected and supported.
  • Policies are clear, fair, and consistently enforced.
  • Transparency and accountability are the norms, not the exceptions.

We believe that real change is possible, but it requires the collective effort and support of each member of our community.

Together, we can build a better Steam community for all. Stand with us, and let’s make real change happen.

Disclaimer: Sentinels of the Store is represented solely by its listed administrators and moderators. The views and actions of individual members do not reflect the group unless explicitly stated.

Part of the Sentinel Network

The Sentinel Network is a collective of Steam curators and advocacy groups dedicated to consumer transparency, ethical reviews & fair gaming practices.

If you value honest curation, ethical gaming, and protecting players from misinformation, please do join the groups that are part of the Sentinel Network.

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Join our Discord server[discord.gg]

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E-mail: [email protected]

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POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
SteamWatch - EUIPO Respond to Hidden Cats Trademark
  • It lacks distinctive character.
  • It's descriptive of the goods and services being applied for.

In plain English, the examiner's position is currently that consumers would understand "Hidden Cats" simply as describing games where players search for hidden cats, rather than as a brand identifying a single company.

The EUIPO specifically notes that a player encountering the term would immediately understand what type of game it is, and would view it as information about the game's nature or purpose rather than an indicator of commercial origin.

This is not a final decision. NukeArts now has two months to respond to the examiner's findings. After that, the EUIPO will decide whether the trademark should proceed or be refused.

We now need to wait and watch over the next couple of months to see how NukeArts responds.

For those of us who have followed this story from the beginning, this is an extremely encouraging development. The concerns raised by the third-party observation were significant enough that the EUIPO reopened its assessment of the application and concluded that the trademark should be refused registration on the basis that it is descriptive and lacks distinctive character.

That's not a final victory. NukeArts still has the opportunity to respond, and the EUIPO will make its final determination after considering those arguments. But for the first time since this dispute began, an official trademark authority has formally questioned whether "Hidden Cats" can function as a trademark at all.

For the developers who were forced to rename games, for the players who spoke out, and for everyone who believed this phrase belonged to a wider genre rather than a single company, this is a significant moment. We can only hope it marks the beginning of a broader reassessment of the trademark and the enforcement actions that followed from it.

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Special thanks to our Patrons Stefan, Caff, old_Navy_twidget, Luke, Nin-Nin, emigrant and Pocket.

Check out our Linktree for our various pages![linktr.ee]
Join our Discord server.[discord.gg]
E-mail Mellow: [email protected]

Be sure to check out the other groups in the Sentinel Network:
Summit Reviews
Charity Games
Review Bomb Tracking
Games With Paid Reviews
Dr Chopper's Neuro Clinic

Steam's Store Tags
Intro
Hey folks, SirViolentDeath here with a short article while our fearless leader, Mellow, is busy reorganizing his tea collection. This week I wanted to talk about Valve’s Steam Store tags, since they did a blog post last week about the changes they made to them, which include: adding new ones, removing redundant ones, and also removing IP-specific ones. This got me thinking about the tag system: How useful are Store tags? What could be done to improve them? But before we get to the questions its important to understand how tags work.

How Tags Work
After reading through the Steamworks documentation page about tags and Valve’s page about tags , here is how the tag process seems to work on Steam. When a developer is setting up their store page, they can select some tags that they feel apply to their game. Once the game has been published to Steam (and the store page is public), users can start applying tags they feel apply to the game, including tags that already exist and tags that don't. The tags that don't exist won't show up unless there are enough people applying that tag, and that tag has been approved by Steam. If a developer feels that any tags on their game are inaccurate, they can remove those tags or add new ones from Steam’s approved list. New tags can be generated from Steam users as long as there is no profanity and enough users have applied the same tag. For example, enough users are applying the word “Cat” to the game Stray.


The Ups and Downs of Tags
There are some tags that I think are useful because they are both descriptive enough and niche enough for someone to find what they are looking for. Take, for example, “souls-like”; if a player is looking for games similar to, say, “Dark Souls”, then “souls-like” is perfect for their needs when searching by that tag. Stardew Valley has the Farming Sim tag, which is a great fit for it, and developers looking to market their game to Stardew Valley fans would want to use that tag in order to attract potential players. So far, so good; however, there are also some problems with other tags, mainly that they are too broad. For example, if a developer makes something similar to Stardew Valley but didn't use the “farm-sim” tag and instead used only simulation, open world, and agriculture. Those tags could apply to games like the Farming Simulator series. Sure, those tags are relevant, but are (in my opinion) too broad, and the developer could miss out on potential players. One last thing about how some tags are used is to protest developers who anger their players, usually by applying the “psychological horror” tag. This happened when some people protested against Hogwarts Legacy because of J.K. Rowling's remarks on Trans people [archive.ph].

Ways to Improve the Tag System
While the tag system is decent, I think there are a couple of things Valve could do to improve it. First, I would add a definitions page or tooltip for all current tags on Steam, no matter how silly it might seem to explain a tag like “cats”. The second idea would be to perhaps have a page strictly dedicated to new user-generated tag suggestions. Rather than have new tags come up from players applying them to games all over Steam with no concentrated effort, have a separate page where players can submit new tags that include a clear definition of what they mean and a few examples of games on Steam that those tags would apply too It would have a definition and what game would apply to it. I would also have a section or list of retired or blacklisted user-generated tags so that users can see what was already attempted before and not repeat those. I lied, one last request would be to be able to erase a user’s previously generated user tags so I don’t have to be reminded of how cringey [imgur.com] I was back in 2017!


Final Thoughts
As trivial as it seems, I do think that tags on Steam can have a big impact on both developer and player experience. It's how I found some of the games I played. I would never have discovered some of the RTS games that I played and loved, like Rusted Warfare (not a paid promotion, just want to give the game some love). It can help a player find new games and a developer find their player base. While Steam’s current tag system works, there is room for improvement. So, to you, dear reader, I ask what your thoughts are on Steam’s store tags? How would you improve them?

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Special thanks to our Patrons Stefan, Caff, old_Navy_twidget, Luke, Nin-Nin, emigrant and Pocket.

Check out our Linktree for our various pages![linktr.ee]
Join our Discord server.[discord.gg]
E-mail Mellow: [email protected]

Be sure to check out the other groups in the Sentinel Network:
Summit Reviews
Charity Games
Review Bomb Tracking
Games With Paid Reviews
Dr Chopper's Neuro Clinic

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STEAM CURATOR
Sentinels of the Store reviews
"Games by developers that have received coverage on our group, as well as identified asset flips and titles tied to anti-consumer/deceptive practices."
Here are a few recent reviews by Sentinels of the Store
1,727 Comments
2 Jun @ 11:08am 
@かぐや Removed it - thanks!
2 Jun @ 12:24am 
The "Frontier Legends" game uses the Western Desert Town asset pack (https://www.fab.com/listings/4ce7b01f-98bf-4f65-a2ab-b5628a9d6dc1) created by KK Design. You can see the buildings are the same, especially the Saloon.

From the looks of it the assets were dumped lazily onto a survival/crafting Unreal blueprint. You can call this an Unreal kitbash or asset flip if you like, it sure looks like one.
8 May @ 1:54pm 
Man, I don't want to be 'that person', but when I read this "We're...", I instantly thought it’s as if you want to give yourself more importance here than you actually have. And not that you think of some game threads somewhere else.
8 May @ 3:36am 
"We" had a discussion about it over on the Atomic Games threads about his banning etc.
8 May @ 3:35am 
I belive the money is what rule here again. If something shaddy, but dont pull a big scandal then Valve let it run because it made them profit. They "look away".
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