Tag: WW2

  • A quick post about some of the books I’ve recently picked up (and why).

    The three yellow books are some of the CHECO reports on Vietnam that I found cheap on ebay. If anyone has any idea if they can be found on the internet as pdfs, please let me know.

    The two Osprey Campaign series books were inspired by recent games I’ve been playing of OP14 with the Sheffield crew. The rule set handles 1914 Western and pretty much all the war on the Eastern Front really well. I was thinking, given that, it should be good to work for the Russo-Japanese War too. Also, a land campaign would tie in nicely to my naval collection.

    The Partisan Warfare book is to get a quick grasp on the situation there before I dive into a Tim Jones book that I have, he is the leading historian, academic rather than pop history*, on the formation and deployment of the SAS. It was in one of his books that I first learnt that after the end of WW” the SAS went discreetly to Greece to fight in the civil war there rather than fully disbanding before reforming for the Malayan Emergency.

    Boots on the Ground is a recent book by Leigh Neville- a great author on modern technology and modern war. I know you can get all the statistics and specifications from the internet, but Leigh has a way of putting it all into context that if find valuable.

    The red book is from 1936 and details a (then) fictional German Invasion of Russia. I’ve always enjoyed ‘future war’ fiction, so when I heard about this book, I was pleased to be able to track down a volume at a reasonable price. It could inspire some interesting ‘what if?’ games going forward.

    Cheers,

    Pete.

    * Not having a go at pop history books- I read a lot myself- but it is a different discipline.

  • German bunkers.

    There has been a themed group build on a forum I fregquent. It got me inspired enough to get some terrain building done.

    I have made up some German WW2 bunkers. I got the stl files for the bunkers from digital taxidermy- they printed out really nicely on my 3d printer.

    The insides are nicely detailed too.

    I also remembered to take a couple of work in progress puics too. They were mounted on CD or MDF bases as appropriate then built up with spare foam board and tin foil. Then they were skimmed in that powdery papier- machie you can get.

    Just need to write up some sort of Commando raid scenario for them now.

    The other two bits on CD bases were rocky outcrops made from plaster cast molds. They turned out nicely too.

    Cheers,

    Pete.

  • The date and location for my next megagame design has been announced.

    I’ll be posting work- in- progress updates here as a design log in due course.

    It will be an interesting scenario and I’m really looking forward to developing the game.

    Cheers,

    Pete.

  • A couple of weekends ago I went to the Other Partizan show in Newark with Bill of Under Fire. It is probably one of the best shows in the North of England in terms of the variety of games and traders in attendance. The only probable is it is held in what amounts to a large farmer’s shed so it got very loud and clatter-y when it was busy.

    Rather than do a general show report I want to write about the three games I played. Firstly, I played in the Wargames Developments game of the Great War in three turns. In each turn (1916, 1917, 1918) you get a full division and have to pick a tactic to use as you try to break through the three lines of trenches to end the war by Christmas. Each strategy that you pick from affects the chance of success, but you aren’t privy to the odds when you decide. A running total of casualties from each attack is kept. In 1916 and 1917 I managed to get to the second line of the trenches but was unable to get any further. In 1918 with the help of the tanks I managed to get to the final, third row and break the Hindenburg line. After each attack you roll for medals and recognition depending on your successes. I was fairly modest in terms of medals received, in the papers quite often and ultimately knighted for my efforts. Across all three attacks I lost at total of 20000 men, which sounds horrendous but is less than the average of 25000 men that a typical British division on the Western Front lost in that time.

    As for my second game I was very pleased to see my friend Rupe had made the trip down from Northumbria to put on a game. To go with his range of 1848-49 Hungarian Uprising figures that he releases as Keelman Miniatures he has done a great little skirmish board with a bespoke set of rules. The board is set up to refight a nighttime raid to take out a cannon covering a river crossing. There are raised walkways as well as significant swampy sections. The board itself is painted to look like it is at night so is mostly desaturated shades of brown.

    It looked great and was very atmospheric. The rules revolved around the concept of ‘will’. This psychological factor governed movement, reactions and firing. It could go up and down as the game progressed. The dice and card activation system gave a nice bit of command friction into the game, and the rules fit on to one side of A4 too.

    Hopefully they’ll be made available on the website soon as they are a great system for any black powder era skirmish game. I took on Rupe as the Hungarians against a mixed bag of defenders. I got to try out all of the systems in the game, shooting was not that effective at range as can be expected but melee was nice and decisive. Leaders felt important in the game too. I managed to get enough troops to cover the causeway to stop the defenders reaching the cannon in the end. A great game and I look forward to being able to play it again.

    Finally, I caught up with Chris of Not Quite Mechanised fame. I had missed his session on the NQM rules at this year’s COW, so he very kindly ran through a couple of turn with me. The game has been developed over many years so it has become a finely polished and fast moving set of grand- tactical/ operational rules. Fast play, simple mechanics and plenty of interesting player decisions so it ticks all the boxes for me for that level of game. I can see myself getting the rules printed out and trying it at home with my Crossfire based figures.

    So that was a great day out at Newark showground. Nice to chat with everyone and hopefully I’ll get to go back next year.

    Cheers,

    Pete.

  • One of the more popular WW2 skirmish rule sets is TFL’s Chain of Command, at least in terms of visibility on wargaming social media. However, I’m not really a fan of the set, I often get asked why so I thought I’d do a review here to refer people back to as necessary.

    There are a few spurious reason I don’t like CoC (and Lardies’ stuff in general), firstly the humour grates after a while.* Secondly, the cult- like behaviour of the fans based on interactions I’ve had with them amuses me. As I type this (Sept, 23) there is talk on social media of the very issue that I’ve joked about with friends for a while.**

    There are a few things about the rules that I think work very well, sometimes too well, and other bits that I don’t like, and some its I’m not keen on. Sadly, the overall effect is a ruleset that doesn’t work for me on several levels. Before anyone thinks I’ve not given the game a fair chance I have tried to get on board with it, between my own house and the wargames club I’ve probably played it ten of so times now.

    Firstly, I’ll look at the patrol phase. This is a great idea to represent the patrolling build up to a platoon level attack, the scouting forward to gain an advantage for your troops is very well represented. However, it brings with it two problems… It is entirely possible to lose the game in this phase, if your opponent is better at this segment of the game than you, you can end up so out manoeuvred that there is no point in giving battle or indeed playing the game. Secondly, whilst it does mean that when you get your figures on the table there are closer to the action it does mean that a significant part of the table rarely gets used, physically waste of time setting it up and gets in the way as you reach into the middle to where the action is. Which leads on to my next point of winning the firefight.

    With the bucket of dice mechanics, something I have no problem with, and the accumulation of shock, a great mechanism, the game always seems to boil down to whoever gets the most fire, mainly the MGs in the best position and cover wins the game as they just blast the opposition away or suppress them into complete ineffectiveness. Both this and the patrol phase I think are quite realistic, they make complete narrative sense to me, but they don’t make for a fun game on an evening. Too much effort to go into to just to have the game end in minutes.

    The same is true with mortars, they are very well represented in the game, far more effective than in most rulesets I’ve seen and rightly so.*** Again the problem is the game can be over in a highly realistic manner that succeeds as a simulacra of a platoon level action- the mortar fire suppresses the defenders so much that the attackers overrun them with little difficulty- but fails to provide a satisfying degree of entertainment for game night. Speaking of the defence. As the defender has to deploy onto the table it means that due to the vagaries of the activation system and its not fixed turn structure a good run of luck means that the attacking platoon can easily defeat a defending platoon as it never gets the chance to fully deploy on to the table. Whereas a more realistic prepared defence would have a dug in and camouflaged platoon with lines of fire prepared being able to fend of pretty much a full company of attackers. **** I know that there may be a situation in reality where a defensive position has been taken by surprise as the defenders weren’t at their posts’, but I again refer back to it being an unsatisfying game.

    I know that the TFL fanbois at this point will be bellowing “FRICTION” at the screen and I fully agree that that is a major factor in warfare and dealing with it, overcoming it, should be the point of the commander but the rules have so much randomness, chance being lumpy after all, added in that the game just doesn’t work for me. At least it is better than the earlier TFL game Troops Weapons and Tactics, that has so much friction put in it that the game engine didn’t turn over at all. The one thing that both rule sets have going for them however is the fantastic depth of historical data baked into them.

    Minor niggles with the system are the random movement, I know that movement isn’t constant but the massive 6 factors it can vary by seems far too wide for me. The platoon organisation builder is a points system with all of the negatives that come with it. Also, that every platoon in the game is at full strength is highly unrealistic, any veteran’s account will disabuse you of that notion. The Chain of Command die is an interesting concept, and a very powerful one in the game, but I don’t get what it is meant to represent and why it randomly accumulates the way it does.

    Fundamentally I agree with a lot of what the designers believe happen in warfare, but I disagree with how they have gone about modelling it. I do also acknowledge that I seem to be a in a minority with my criticism for Chain of Command… so I await your comments.

    Cheers,

    Pete.

    * I know my sense of humour can be truly terrible, but my jokes are ephemeral once I’ve said them they are gone rather than being written down for ever.

    ** I refer to Richard Clarke of Too Gat Lardies as the ‘Jim Jones’ of wargaming. It is not meant as a dig at him in the slightest, I’ve never met him and everything I’ve seen of him online makes him look like a thoroughly decent gent. Rather, it is his fanbase with their mantra of #spreadthelard and bellowing friction at you as they think it refutes every criticism of their rules….

    *** Look at Rowland’s Stress of Battle Operational Research found mortars three times more effective than LMGs which are themselves nine times more effective than a rifle.

    **** I know that the 3:1 ratio needed for a successful attack has come in for a degree of re-examination recently as it is mainly concerned with fighting potential rather than a simple head count of both sets of protagonists but for the purposes of the debate and all other factors being even it makes my point.

  • I’ve done a few more bits for my Winter War game project which I thought I’d share.

    First up a Finnish 20mm zAnti Tank Rifle. A big powerful gun- there was only a single example in use during the Winter War.

    Some prone Soviets, armed with a mix of rifles and light machine guns.

    A Soviet sniper pair.

    Finally a couple of Maxim medium machine gun teams (although technically speaking they wear the later M1940 helmet- I didn’t have any of the early ones spare to do head swaps on them.).

    Cheers,

    Pete.

  • I’ve just finished some quick hedges for my 20mm scenery collection. They were very quick to do, a mixture of metal fence sections of unknown provenenance as well as some K&M Trees hedge sections and plenty of sponge clumps. They were mounted on toungue depressors/ craft sticks.

    I couldn’t help but add a surprise in one section though: a flame fougasse. Basically it is an oil drum filled with fuel which is blasted across the road as a huge one shot flame thrower. Britain ‘seeded’ many roads with them in the summer of 1940 in anticipation of a German invasion. More details can be found here. For reference the oil drum was an Under Fire Minatures casting.

    Watch for its apperance in and up coming scenario ;).

    Cheers,

    Pete.

  • One of my favourite war films is the 1970s classic, if rather violent and cynical, Cross of Iron. Directed by Sam Peckinpah and based on an earlier novel it features the escapades of the vertran Stiener and his platoon. Worth watching if you haven’t seen it.

    Figures Armour and Artillery offer a pack of five figures in 20mm size based on characters from the platoon and I’m pleased I’m finally able to add them to my collection.

    Just need to write up some skirmish scenarios for them now. Films have often inspired my skirmish games, as I’m sure it has for many of you. What has been the favourite you’ve done?

    Cheers,

    Pete.

  • My home town of Huddersfield has a fairly big gaming scene. It recently got bigger with the arrival of Powder Monkey Gaming located just outside the town centre it is within a short walk of mine. There are loads of great tables set up for Sci Fi, fantasy, and historical gaming as well as a growing selection of games, figures and paint.

    I’ve been for a few games there already, it is a pleasure to play on their terrain.

    A quick game of Kill Team.
    Nicola and I tried out the Ravenfeast Viking Skirmish rules. I lost.

    We also had a WW3 game of Fistful of Lead… which I also lost.

    It is great to see a game shop so close and with the increasingly popular tornaments and events there I only hope that they grow from strength to strength.

    Cheers,

    Pete.

  • As my last post intimated my uni work has been taken priority so hobby time has been limited. Plus both Nicola and I have been unwell (both are on the mend now though). Still I’vve managed to get a few bits done.

    I’ve got some more Winter War Finns painted. I’ve made a list of everything I need from the scenario book I’m working to and I’m trying to get it all done before I start gaming. They are a mix of Euerka metal figures and Strelets plastics from the infantry and heavy weapons set. The wheeled gun is a Madsen 20mm cannon that was used in very limited numbers.

    I also got some cheap Christmas decoration trees smarted up to add to the winter scenery collection.

    Given the history of the Winter War between Finland and the Soviet Union various commentators have drawn comparison between that war and the ongoing situation in the Ukraine. Whilst I can see some similarities I think that the analogy is stretched a bit too much. Besides, there are already enough wars to study we don’t need any more, I hope that there is peace in Ukraine soon.

    Right, it is getting late- time for whisky and a DVD….

    Cheers,

    Pete.

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