Game of Drones by Joe “BigMac” McDonald and Thomas Van Hare 2024. Initial thoughts after first read through. Pete Sizer. 2024.
In Game of Drones the player takes the role the commander of a four person Ukrainian drone team and has to lead them through a series of rotatsiyta (rotations) making up a tour of duty. In essence the game uses solo roleplay style mechanics to play against the game, as expressed by a succession of tables, to try and complete daily tactical missions with your drone team. Whilst the game mechanics are similar to the roll-and-write genre of games use is made of various maps and counters to handle the tactical elements of the game: movement and combat. The game designers strongly encourage the player to keep a narrative diary of the events that the game generates, it is clear that the mechanisms would make this very easy and would add a lot of verisimilitude.
One of the game designers is currently an active drone operator in the Ukrainian Marine Corps, this personal experience, combined with the unclassified data that has gone into the game give it a very authoritative feel. The concentration of information in the book is very dense, collating information that I was aware of but hadn’t seen in one place before. Whilst some design notes with explicit references would be nice it is fully understandable, given that it is a game covering an ongoing conflict, why they haven’t been included.
The game book starts with the rules going through them step by step. As a personal note I prefer to see the tables that the rules refer to being included on the same page that they are introduced rather that in a separate section. Admittedly this would push the page count higher due to duplication and concomitantly the price. In a manner familiar to all RPG gamers the individual characteristics of the team are generated by dice rolls and extra points calculated that can be used during game play to provide bonuses, rerolls, etc. I think an alternative way of creating a team by allocating skills to each team member by spending points from a central pool would be a good addition here. It would give the player more agency in creating their team and possibly even favouring a distinct playstyle. At the time of writing, it is not clear which method would be more indicative of actual practice. After the team is created, points are spent buying equipment for the first deployment. A vehicle is a necessity as are a selection of drones, the difficult decision comes on what additional equipment to purchase, on the first playthrough the relative value of each is harder to ascertain. The additional equipment provides bonuses to different parts of the game mechanics, visual camo, electronic warfare (EW) kit, better food etc. A key component of the game is the team’s morale, this can go up and down over the course of the game, it also acts as a hard limit mechanically to certain attributes in the game.
The game starts with the team being allocated to a section of the front. After parking the vehicle the team must make the journey to the frontline bunker where they will spend the next 4-7 game days. During the different steps of this journey, hazards must be diced for using the Mistakes were made table (this table being the one used for most hazard checks). After reaching the bunker targets and missions are generated and must be attempted. The drones can be used to conduct a series of different missions: reconnaissance, bombing, FPV strikes and calling in artillery. Ensuring you have the right mix of drones purchased prior to the game is essential as different generated targets, from tanks and afvs to logistics and command nodes will need to be attacked in different ways with different drones. The drone missions are conducted by flying the drone to the targets, avoiding Russian EW (an opposed dice roll) and then carrying out the mission. Whilst a D20 roll on a table is used to determine the success of a strike it is the careful use of available assets, both equipment and character bonuses that will decide whether its is successful or not, especially against high value protected targets such as tanks and enemy HQs. Successful persecution of targets gains the player support points, these may be spent between rotatsyia, however the total numbers of unspent point s that the player has accrued is used to determine victory. A number of missions may be executed during a game day. If things go wrong, such as team member injuries, a rotatsyia may come to a premature end, otherwise the team stays out for a variable number of days. After some downtime, where certain ability pools and the teams morale are reset, the player’s team will return to the frontline for another rotation, this game play repeats until the end of a two month tour of duty, at which point the level of victory is ascertained. The game takes place in June and July 2024 around the area of Krasnhorivka.
The rulebook concludes with an informative essay detailing drone operations, contrasting their initial active combat use in the Global War on Terror (GWOT) to their current usage in the positional/ attrition stage of the current conflict in Ukraine covering both tactical employment and the lived experience of the drone teams. Compared to the drone pilots of the GWOT era who were geographically remote to their drones and area of operations the Ukrainian operators are right on the frontline of the war.
Game of Drones reads well. As much as one can recommend a game without playing it this game is definitely recommended. A playable version will be constructed as soon as practical. Whilst not a true game in the sense of the player fighting against an active opponent it looks like it will provide a very educational, vicarious experience of running a drone team in the Ukrainian War. Even without playing the game I feel that my knowledge of drone operations is much improved, provide the behind the scenes context to the drone attack videos that have proliferated on social media.
For my regular readerds: I’ve put the above here for uni related reasons. I’ll do a post after Christams itself on the future of this long neglected blog.
I’d like to take this oppertunity to wish everyonme a Merry Christmas.
Cheers,
Pete.









