Showing posts with label defying danger. Show all posts
Showing posts with label defying danger. Show all posts

Saturday, December 26, 2020

Преодолеть опасность: Defying Danger, the RPG... in Russian!

Defying Danger the RPG now has the dubious distinction of having been translated more times than I've actually played it!

Alexey Dikevich recently translated the game into Russian. I don't speak Russian or read Cyrillic, so can't speak to the quality of the translation, but the layout seems solid and he's even included an translated example of play (taken from the comments on the original Defying Danger blog post). 

Check it out here:


If you have comments on the translation, or want to send him your thanks, you can reach Alexey at "adikevich" at Gmail.  

You can find the previous translations for Defying Danger here:

If you're interested in doing your own translation, and want the original .PPTX files to work from (yes, yes, I made this in frickin' PowerPoint, don't judge), then let me know in the comments or by emailing me at "jack" underscore "blackfoot" at Yahoo. 

Likewise, if you make your own translation and want me to post it here, let me know!  

Thursday, May 7, 2020

Desafiando o Perigo

The coolness continues!

Frederico Fiori (a.k.a. /u/pidin on Reddit) translated Defying Danger into Brazilian Portuguese. As I speak no Portuguese, I can hardly comment on the quality of the translation, but the layout is slick!

I'm rather shocked that both this translation and Francesco's Italian one managed to make everything fit in basically the same space. I tend to fill my projects' layout to bursting, with lots of thought given to cutting words and making each line "fit." That's hard enough to do in English (o scavenger of words! o lexicographic bone-picker!), which often has a dozen ways to phrase any thought, many punchy and short. The romance languages always struck me as having longer, more flowing words and phrasing, so it impresses me to see translations of this game squeezed into the limited space.

Anyhow, here's the goods:

click for PDF

Frederico actually sent me this almost a month ago, so I feel bad for just now posting it. I'd like to blame the pandemic, but, really, I'm just sometimes a bit of flake.

Anyhow, I'm sure Frederico would love to hear about it if you use his translation. You can contact him on Reddit or via email at "hayako" at protonmail dot com.

Friday, March 27, 2020

Sfidando il Pericolo


Well this is all sorts of cool.

I got an email out of the blue from Francesco "Checco" Catenacci, who stumbled on my game Defying Danger and translated it into Italian.

Click to see it!

Francesco also pointed out a few typos and whatnot in my original draft, prompting me to update it. Nothing major, but the current version is now just a little better. Grazie Francesco!

If you use Francesco's work, I'm sure he'd love to hear about it. You can contact him at checco at tutanota dot com.

Divertitevi!

Thursday, February 13, 2020

Defying Danger, the RPG

Here's a thing I made, as a bit of a distraction from working on Stonetop. It's a light-weight RPG, in the vein of World of Dungeons.

click for current version

 The highlights:

  • There's only one "basic" move, Defying Danger. The usual 10+, 7-9, 6- framework. 
  • No stats (like, no STR, DEX, CON, INT, WIS, CHA).  Instead, you choose 2-3 ways of Defying Danger where you roll 3d6 and keep the best 2 dice. Any other time, you roll straight 2d6.  
  • Each class has an additional move, that indicates a thing they're generally better at.
    • warrior gets Hack & Slash
    • rogue gets Manipulate
    • The wizard can Get Answers 
  • Each class has a spendable resource (Mettle, Cunning, or Power) that lets them boost rolls or do cool stuff. Wizards, in particular, use this to cast spells. 
  • PCs don't have HP, per se. Harm is closer to Apocalypse World, but the players have a little more control over how, exactly, they get messed up.  
  • Gear is very similar to the system in Homebrew World, but even more simplified. 
As of this posting, Defying Danger is a completely un-playtested game. I don't know if any of this actually works!  It's basically an idea that spawned from a conversation on the DW Discord--an idea that got lodged in my brain and now, a week later, here's a game. Enjoy!

If you play this, please let me know how it goes. In the comments below, over in the DW Discord, or at jack underscore blackfoot at yahoo.

EDIT to add