class InputAmountReactor( mainDispatcher: CoroutineDispatcher, ) : AbstractReactor<Reactor.LoadState<State>, Action, Mutation, Event>( mainDispatcher = mainDispatcher, initialState = Reactor.LoadState.Loading(), ) { override fun mutate(action: Action): Flow<Mutation> = flow {...} override fun reduce( state: Reactor.LoadState<State>, mutation: Mutation, ): Reactor.LoadState<State> = when (mutation) {...} data class State(...) : Reactor.State sealed class Action : Reactor.Action sealed class Mutation : AbstractReactor.Mutation sealed class Event : Reactor.Event }