February 2026 retrospective

Hey everybody,
February has come and gone in its usual way, and so we’re once more looking at the monthly retrospective post! February has been a little slower than January, I think because I always over-compensate for the fact that January tends to be a bit more of a grim month. By the time February rolls in, I am pretty much spent! It has definitely been a quieter month, with a major focus still on the Lord of the Rings LCG, but with some nicer weather starting to creep in this past week, I’ve also been able to get models primed, and have been making a serious effort to paint more of my backlog. 

I’d initially hoped to be motivated by the Paint What You Got “challenge”, but I had been finding it difficult to get in the mood, if truth be told. I had made some really good progress with the Rebel troopers for Legion early on, using Contrast paints to really power through things. But while I think that first group of troopers has been done, and I’m pretty happy with the results, I haven’t rushed to continue getting the box painted up. Now that there has been some nicer weather, hopefully that motivation will return! 

This month, we had an announcement from Atomic Mass Games to say that they will be putting more resource into Legion and Marvel Crisis Protocol, but Shatterpoint is going to become a specialist game, though it’s currently unclear what that exactly means. A second article was put up, seemingly in an attempt to allay some of the fears that arose about that announcement, though in practice it doesn’t seem to have had the desired effect. The way I have read it, AMG are effectively going to slow-drip release all of the stuff they have announced, which includes the sequel trilogy stuff, but then that will be it, and moving forward they’re just going to do balance updates and organised play. The promise of “balance updates” seems a weird one, as if they aren’t releasing new content, surely only one such balance update would be required? It therefore sounds like this really will be the end, but I’m trying to hold out some hope that we’ll get a clearer picture at Adepticon. Suffice it to say, though, I am still feeling pretty down about Shatterpoint at the minute. 

However, MCP will become a focus for them, which I guess will be nice because that is a very fun game. They’ve already announced a co-op version, Alliances, which looks very similar to Warhammer Quest in terms of having the heroes going up against a baddie and his minions. The first box, Spidey vs Green Goblin, is due out this summer, and a mutants vs Sentinels version has been teased for the future. So that’ll be interesting!

I have been painting a few miniatures for Marvel Crisis Protocol though, after building up my Brotherhood models last weekend. I was able to get them primed the day after they were built, so have decided to try my best to get them painted, as I didn’t want them to just join the pile of bare plastic I have for MCP right now. So far, I’ve made pretty good progress with Magneto, and I think Toad is pretty much done, at any rate!

Lord of the Rings LCG

As I said, Lord of the Rings LCG has continued to be a focus for me throughout February, and I have now played 21 games so far this year. This means 2026 has been the fourth most-prolific year for the game since I started playing back in 2011. With a couple more games, I think it will rise to third place, which I think is crazy to think that I have returned to this game with such aplomb. It’s been tremendous to be playing the game with such frequency though, and I’ve really enjoyed getting to see a lot of cards that I’ve never played with before.

A case in point here is the Galadriel hero, who I had never considered before. I’ve got a deck with her and Elrond and their rings, but it has been a bit tricky to get going. Most games, Galadriel would just be a spirit resource generator, as she cannot attack, defend or quest, but with Nenya on her, she can exhaust to add her 4 willpower to another hero, and finally getting to play with that was really quite exciting! I’ve also been using more Hobbits in my decks in general, including the Leadership Frodo hero, and recently was also trying out Tactics Aragorn. These are all cards that came out after I had stopped playing the game with any kind of regularity, so I’m really enjoying getting to explore these things now. 

With the release of a couple of new heroes for Marvel Champions, I’ve also been playing a bit more of that game this month, and have had some really fun games. My initial game with the new Wonder Man hero is a case in point here, as I went for a really thematic line up of Hawkeye and Wonder Man vs Absorbing Man, and it was great to see how his deck works. It was also really good to see Hawkeye come together as last time I played him, I remember it was a little less than exciting, shall we say!

So that’s the games. I’ve been reading a lot of Brandon Sanderson in February, with most of the month being taken up with Words of Radiance, the second book in his Stormlight Archive series. It was amazing, and I have been reading the novella Edgedancer the last few days. It’s good, though I don’t think I would put it on a par with the big books. I should have a review for that coming up shortly. My intention is to read something else before I move on to book three of the Stormlight Archive, and I’ve been thinking about maybe going for some Tolkien… 

But that’s pretty much February, at any rate! Definitely a slower month, although there have been some fantastic games played, and the painting has well and truly taken off so far this month. Hopefully I can keep both up throughout the year, while also reading some amazing books!

The latest news out of Atomic Mass Games

Hey everybody,
This week has seen a fairly disappointing turn for one of my favourite miniatures games, as Atomic Mass Games issued a press release on Tuesday that gave some news about a restructure of both staff and their product lines. In short, they’re going to focus more on Marvel Crisis Protocol and Star Wars Legion, and Star Wars Shatterpoint is moving into what is described as “a specialist core game line”.

Now, I’m just getting started with Legion, but MCP is very firmly in there as a miniatures game that I enjoy. But man, the news about Shatterpoint is disappointing. Of course, it makes some amount of sense, especially if the internet chatter about Asmodee and the debt they inherited from Embracer Group is to be believed. However, I think the majority of my disappointment stems from the fact that the press release is so full of corporate-speak that it’s hard to tell what it really means.

To my mind, there are a couple of ways this could go. A lot of online doomsayers are heralding this as the end of Shatterpoint, due to AMG’s track record with how they handled both X-Wing and Armada. I genuinely don’t think this is the case, because AMG were basically saddled with these games by Asmodee when they split Fantasy Flight into pieces, and AMG were set up as “the miniatures studio”. They tried to do something with each game, nothing seemed to have been received well, so the game line was closed off. It’s very disappointing, but it’s hyperbole to say AMG kills games. Shatterpoint, as their own game line, stands a better chance of survival, I think.

However, that’s not to say it will necessarily survive. It’s entirely possible that a second outcome from all this will be they simply release what they have already announced, such as the Qui-Gon Jinn box and the sequel-era stuff, and then we’ll have radio silence as the game fades into the sunset. 

My preferred outcome, of course, is that this promise holds true, and they do stick to a smaller release schedule of maybe two or three boxes twice a year, or something. My severe backlog for this game clearly shows that I haven’t had the time to even build a lot of stuff, let alone paint and play with it, so it’s hardly like I’m in desperate need for more content on a continual basis! This said, there are still so many characters that I am somewhat desperate to see included in the game, and it would be incredibly sad if we were to see the game go away without their inclusion. Saw Gerrera instantly springs to mind, as being one of the squad boxes that pretty much writes itself. I’ve written plenty of posts about squads I’d like to see, though, and I do hope we’ll continue to see new stuff, if only to get a few of these things.

AMG obviously needs to follow the sales, and if MCP and Legion are more lucrative than Shatterpoint, then that’s the world we live in. I hope that I can continue to play this game for a long time regardless of support, and fortunately I think James is of the same opinion that we will shatter some points for many years to come. A game is only dead if you don’t play it, of course, and as I’m seeing with Lord of the Rings LCG, some games continue on long after the product line has ended. It is probably a natural course of things that we’d primarily focus on the games that are seeing support, though, and so MCP will likely continue to win out in terms of games being played.

Adepticon is taking place in a month’s time, and AMG historically have used it as one of their main events to make announcements, so I am hopeful that we’ll get more meat on the bones of this press release at that point. Hopefully they will give us more of an indication as to what this means (quarterly releases, once a year drops, etc). I think it would be nice to have some element of reassurance for the community by revealing something else, if they have it, just so we know the game isn’t going to die once we have the sequel-era models…

Not part of the press release, but AMG have also announced a co-op version of Marvel Crisis Protocol, Alliances, which has new easy-build sculpts of iconic heroes that will be compatible with the main game. Interesting, especially as it looks like Warhammer Quest, so presumably can be played solo too, though I’m not sure if it’s something I’d want to pick up. The first box, coming in the summer, is all Spider-Folks and Green Goblin, but they’ve also teased X-Men vs Sentinels in a second box at the end of that video, so that’s interesting…

I just really hope they hold true to this promise for Shatterpoint remaining as part of the fold. I’ve been genuinely down about this since the release…

MCP: The Brotherhood rises!

I’m very excited by this! At the start of the year, I picked up the X-Men starter box for Marvel Crisis Protocol. This box is the only way to now buy Gambit and Rogue, so which is the only reason I wanted to buy it, but as it comes with all these Brotherhood characters as well. I haven’t really looked into the Brotherhood previously, though I suppose the arrival of Apocalypse before Christmas has given me reason to look at some of those guys who are also Horsemen.

At the weekend, though, I’d finally decided to build them all up – and they are really quite lovely. I’m particularly excited about Magneto, a fairly chunky model by today’s standards, but there’s something nice about that. He’s almost metallic.

The Brotherhood of Mutants has two leaders, both of whom are in this box. Magneto allows for allies to gain power when a terrain feature is destroyed, which works nicely with his innate ability to create metal constructs that count as size 2 terrain.

Mystique has an interesting leadership ability, which works alongside Extract objectives. To start with, whenever an ally interacts with an Extract, they gain one power. Additionally, allies can place a token onto a Secure objective, which is removed if that objective is contested. It’s useful, though, to allow you to secure an objective before moving away. If you have a backline objective that you can reasonably ensure you’ll keep, you can pop the token here and have the whole team available. I do like this, as I’ve had a few games where I’ve felt like I’ve wasted characters sitting on backline objectives.

I still have my Star Wars Legion project going on, of course, but I’m feeling really inspired by getting all these guys built and primed already, so I’m hoping to set about getting them painted as quickly as possible. It would be good to try and get a few more models finished for this game, after all.

Of course, now that I have the start of my Brotherhood list, I have the perfect excuse to pick up the box with Exodus and Avalanche!

Marvel Champions: Wonder Man and Hercules!

Marvel Champions

I’ve barely looked at the Civil War box for Marvel Champions, but we’ve already got the rest of this “bonus” wave out in the wild! Wonder Man and Hercules have landed in the game, and I am extremely excited for these heroes! I know they’re hardly what we’d call A-listers, especially coming out at a time when the likes of Captain America and Thor are no longer available, but I’ve covered this unto death in previous posts.

Marvel Champions

Hercules is a bit of a weird one, though perhaps not any weirder than Thor. I’m far more knowledgeable on Greek mythology though, so maybe that’s why I find it all so strange. Putting aside the fact he uses the Roman spelling, while referencing all-Greek ancestry, he does seem like a pretty powerful hero. He comes with a Labor deck of three cards, and a Gifts deck of three cards – most of his hero cards then work off the number of Gift cards that he has in play, but to get these cards, he needs to complete his Labors. These are things like defeating a minion (who is given extra hit points), defeating schemes, and so on.

He also comes with a Leadership deck that has a number of interesting cards, including reprints of Teamwork and Limitless Stamina. He was a leader of the Avengers, as I understand it, so that all checks out!

Marvel Champions

Wonder Man is the hero I was more interested in, of the two, because he has one of these mechanics that cares about resource types. In the case of Simon here, he’s all about the Energy resource, and has a number of very cool interactions there. When deckbuilding, you can include events with Energy resource icons from any aspect, which is great. He has an upgrade called Ionic Physiology that allows him to tuck events with Energy resources under it after that event has been played; you can only have three cards tucked there, but doing so lets you heal 1 damage from him. But there’s more! He also gets +1 attack for each card tucked there, so he can build up to 4 attack strength for a basic attack! The downside to this, however, is that you discard all the tucked cards after making a basic attack, but even so, that’s really fun and thematic!

His hero cards care about overpaying for events with Energy resources, which is an interesting mechanic, and he has the hero specific resource card Energy Siphon that lets you take damage to increase the Energy icons it generates, which is a fantastic way to generate this kind of mechanic. There’s also the Mr Hollywood upgrade that lets you generate an Energy resource specifically to overpay for cards.

Marvel Champions

Where Hercules comes with an encounter set featuring Hecate, Wonder Man gives us some more aspect cards to enjoy, which all seem like an interesting bunch. The internet seems to have gone crazy for Cameo though, a Leadership support that lets you shuffle an identity-specific ally from your collection into your deck. So no matter who you’re playing, you can bring someone else’s signature ally, which could be really powerful depending on the deck you’re running.

I’m really excited about this latest batch for Marvel Champions. I’ve been enjoying my resurgence of interest in Lord of the Rings LCG lately of course, so haven’t been playing much Marvel Champions. However, I’m definitely thinking that I should make an effort to take this pair out for some games in the near future!!

Words of Radiance

Hey everybody,
Earlier this week, I finished reading Brandon Sanderson’s Words of Radiance, the second novel in his Stormlight Archive series. Whereas the first book in the series, The Way of Kings, took me about two months to read, I breezed through this one in slightly under one month. It is an absolutely incredible book, and there aren’t the stars to rate it highly enough.

There’s spoilers here…

It takes place a few weeks after book one, with Kaladin and his bridge crew firmly in place as Dalinar Kholin’s guard. Whereas the first book principally followed Kaladin, with numerous flashback scenes to build him as a character, this book is definitely Shallan Davar’s book, as we get to delve deeply into her past. The last book ended with the king’s sister, Jasnah Kholin, taking Shallan as her ward and explaining her theories about the return of the Voidbringers and the coming Desolation. The two women are travelling to the Shattered Plains, where they believe the mythical city of Urithiru is located that will help them in their mission. However, their boat is attacked and Jasnah is killed.

The Way of Kings did an extremely good job of setting up the world of Roshar, and the various factions and power struggles. All of this is now allowed to simmer in Words of Radiance, and the world broadens out into an even richer tapestry. Through Shallan’s research, we get to learn more about the mythical past of the Voidbringers and the Knights Radiant – much like in the first novel, the book’s title is reference to another in-universe book, which gives Shallan an understanding of the ten different Orders within the Knights Radiant. Shallan is able to arrive at the Shattered Plains following Jasnah’s assassination, having met up with a mercenary named Tyn who was working for the Ghostbloods, an organization also searching for Urithiru but who had ordered the hit on Jasnah. Shallan infiltrates the organization, while also continuing her research, while also pursuing her betrothal to Dalinar’s son Adolin.

Shallan convinces Adolin to allow her to accompany a plateau assault, however Dalinar’s mechanical bridges are sabotaged by agents of the rival highprince Sadeas, and while Adolin was able to rescue his father, Shallan and Kaladin find themselves trapped in a chasm. Neither wishes to expose themselves to the other as able to use stormlight, however when they are hunted by one of the chasm-fiends, Shallan is forced to summon her shardblade and passes it to Kaladin to battle the beast. Kaladin is able to defeat it but is gravely injured in the process, and his connection to the spren, Syl, appears to have vanished.

As a result, Kaladin is forced to sit out Dalinar’s combined all-out assault on the Parshendi, which launches following the last highstorm of the season, before the period of continual rain known as the Weeping. Shallan accompanies the army, as Dalinar is now convinced that her work to find Urithiru is important and ties into his visions and the command to bring about the return of the Knights Radiant. When they find themselves in the centre of the Shattered Plains, they find a Parshendi army with glowing red eyes – the Voidbringers, returned! The Parshendi out on the plateaus are chanting to bring about the Everstorm, a massive highstorm that is blowing the wrong way, west to east.

At the climax of the novel, the mystical elements come out in full force as the Stormfather creates a highstorm to wash away the debris of this Everstorm, and the two clash over the Shattered Plains. Shallan is able to not only find the Oathgate to Urithiru but also brings as many soldiers as possible through, while Kaladin speaks the words to restore his link with Syl and becomes a full-on Radiant, taking on the king’s assassin Szeth in battle high above the clouds. As we’ve learned more about Szeth, we have discovered the reason for his exile was due to his belief that the Knights Radiant and the Voidbringers were returning; realizing that he was right all along, he essentially abandons the fight and Kaladin severs his arm holding the shardblade. With the Parshendi routed, the majority of the Alethi army has moved from the warcamps through to Urithiru, though they are acutely aware that it is only Shallan who can operate the Oathgate. However, when Kaladin travels through and his true nature as a Radiant is revealed, things begin to look up. Dalinar confronts the Stormfather over his visions, and he too becomes a Radiant, as does his second son Renarin. With Dalinar’s position secured, Adolin discovers Sadeas scouting the city as well, and realises that the highprince is still determined to undermine his father; he attacks and kills Sadeas, reclaiming his father’s shardblade.

In the epilogue, Szeth has survived his fall and he is met by another Herald, who offers him a second chance. And finally, Jasnah reappears and is ready for the fight against the Voidbringers, as news of Parshmen all across the world are being re-awakened by the Everstorm into their Voidbringer form…


There is so much that takes place in this book, that summary is just hopeless at trying to convey the epic sweep of the story. I said before that I didn’t have a rating high enough for it, and that’s so very true – I really enjoyed The Way of Kings, despite the fact that it does sometimes feel a bit plodding because it has an enormous task of setting up the world. However, Words of Radiance grabs you by the throat almost from the very start, and it drags you along through a whirlwind.

The book is Shallan’s, insofar as we have her backstory here that leads up to when we first met her on that boat, seeking to become Jasnah’s ward. Maybe that’s why I enjoyed this one so much, because she was by far my favourite character from the previous book. Here, she undergoes so much character development that it’s a real joy to behold, and there were many times where I was pretty much cheering to see how things were turning out for her. That’s not to say that she has it easy, but the storyline feels very natural and evolving, and aside from maybe the ease with which she is accepted into the warcamp of highprince Sebarial when she arrives at the Shattered Plains, I think everything she does, she earns.

Indeed, I have very few complaints about this book. Maybe it was a bit convenient how Sebarial seemed to just take her in, going along with her story a bit, but as part of the continual political games of the highprinces, and attempts to one-up each other, maybe it’s not entirely farfetched. My only other complaint is how the characters talk about the mythical past, with references to the Heralds, the Recreance, the Desolation and all the rest of it, and I find it all a bit confusing at times. These references are made sort of in-universe, so characters talking about them don’t launch into exposition for the audience, but it all feels like natural conversations. However, I found myself wanting some kind of timeline to work out what they’re talking about, but I haven’t wanted to google anything for fear of spoilers! (I’d already come across a reference to Jasnah seeming to survive her assassination, so didn’t want to know any more!)

I don’t know if Sanderson is some kind of feminist, but I really appreciate the way in which he writes women, particularly in this book. There are several moments where, if this were written by another writer, we’d surely have instances of sexual violence against her. However, Roshar seems to be beyond this, and women are not seen in the same, negative light as we paint them in our own world. As we’ve established in book one, women are the ones who can read and write, and men who can do so are looked down upon, however this naturally leads to the fact that women are engineers, among other things, and fulfil an absolutely critical role in the war effort by the fact that they’re creating new weapons for the army to gain an advantage. There are a couple of moments with Shallan, following her shipwreck, where it seems like she is likely to be attacked, but it’s actually refreshing to take a step back and realise that this is not how Roshar has evolved. She meets with the same slaver who initially held Kaladin in the first book, and while it seems to cross his mind to try to capture her as a slave, this is more because she is a living person who he can make a profit from, and not because she’s a woman and therefore more vulnerable. I’m probably not explaining this all that well, but suffice it to say that Shallan, and even a slightly lesser character like the king’s mother Navani, are depicted as real people with agency, and not simply pawns of the men who surround them.

I’ve missed out a great deal in my attempt to summarise the plot, but there are some real stand-out moments such as Adolin’s four-on-one duel, the plot against the King, and the assassin’s return and the crazy antics of Kaladin, Adolin and in particular, Dalinar, to stop him. We also learn the truth about Shallan’s family, which was particularly poignant. Along the way, we continue to have these interludes, though this time they seem less random – some of the running themes here are the decline of the Parshendi race, and their attempts to fight back through the Everstorm, and also more with Szeth and his remorse. There’s an interesting one with the new character Lift, who is the subject of the novella Edgedancer, which will be up next. We also have one interlude with Taravangian, the king from the first book who was killing people to record their dying words in an attempt to gain knowledge of the coming storm. Taravangian seems like he’s going to be a key player in the future, as he has somehow foreseen the Everstorm and the coming Desolation, and I wonder how that is going to factor into the Knights Radiant and so on.

This post is getting really long here, so I probably need to stop, but suffice it to say that I was so very impressed with this book, I could barely put it down. I think this is attested by the fact that it’s about a hundred pages longer than the first book, yet I read it in less than half the time. There is just so much going on but, as with the previous book, I think that the pacing is really good overall – it never feels rushed, yet so much happens. I really hope that this quality continues, as I’ve already bought the third and fourth books in the series! There will apparently be ten books in the series when it is done, though Sanderson is currently only halfway through, and is currently working on more Mistborn stuff. I think we can’t expect more Stormlight before 2031, which is quite upsetting! Hopefully book five doesn’t end with some kind of cliffhanger! Maybe I’ll just have to start again from book one…

Lord of the deck-building (part two)

Hey everybody,
Last week, I wrote about one of the decks that I’ve been enjoying recently with Lord of the Rings LCG, headed up with Celeborn and Legolas. It’s an elf/hobbit hybrid kind of thing, but while it can somewhat take care of itself, it definitely needs the support of another deck to handle everything that I can expect to have thrown at me from a scenario! As I said in that post, though, I’ve been enjoying playing this game with two decks working together, and have fallen into a split of Leadership/Tactics, and Spirit/Lore. Today, then, we’re looking at the Spirit/Lore side of the house, headed up by Beravor, Idraen and Glorfindel.

Lord of the Rings LCG

I say these three are heading up the deck, but in reality this is a Glorfindel deck that is aiming to support the Leadership/Tactics deck, and along the way there are some Dúnedain cards to help along the subtheme of Beravor and Idraen. But we’ll get to that later. 

Lord of the Rings LCG

Glorfindel is a spirit hero who blew me away when he first came out in the Dwarrowdelf cycle, as he has 3 willpower, 3 attack, 1 defence, and 5 hit points, for the starting threat of just 5! His previous incarnation, a Lore version from the core set, had a starting threat of 12. However, the biggest drawback to his card here is that you have to raise your threat by 1 when he exhausts to commit to the quest. Well, whaddaya know, Light of Valinor came out in the very same pack, and attaches to a Noldor or Silvan hero, and has the ability that the attached hero does not exhaust to quest. Perfect! Should be stapled to him.

Asfaloth is Glorfindel’s special horse, and lets you exhaust him to add 1 progress token to any location (2 tokens if he is attached to Glorfindel). So the idea is basically to send Glorfindel on the quest, he doesn’t exhaust, but if any locations come up, Asfaloth can exhaust to place 2 progress on there, and Glorfindel is still ready for the fight. It pairs well with Legolas’ horse, Arod, who lets you place progress on locations if Legolas has destroyed an enemy this turn. There are some additional cards that are fun to play on him, such as The Favour of the Lady for +1 willpower, or Silver Circlet for +2 willpower, though I prefer to attach that to Idraen as Light of Valinor can of course be discarded from play by many different effects.

Fair and Perilous is another great card to use for attacks, as you can add a Noldor or Silvan character’s willpower to its attack. Glorfindel is the perfect target for this as he’d be attacking for 6, though Celeborn can also benefit from this, getting an attack strength of 5. Something I usually try to do is give Glorfindel a Rivendell Bow from the other deck, to give him Ranged; Legolas is great and all, but the way I’ve set up this Spirit/Lore deck, it’s not great for defending, and I think there are better chump blockers in the other deck, so having the option to shoot over with Glorfindel, especially if Fair and Perilous has given him +3 attack, is great.

Lord of the Rings LCG

Glorfindel isn’t the only Noldor character in the deck, however. I have all three of Elrond’s children in here, as well as Gildor Inglorion, an expensive ally at 5 lore resources (especially in a deck with only 1 lore hero) but his stats are fantastic. My preferred play here has been to play Valiant Determination on him, so that he doesn’t exhaust to quest, and because Fair and Perilous targets a Noldor character, I can use it on him to quest for 3 and then still attack for 5 in the next step. However, having all of these guys does mean there are five different, unique Noldor characters, so Elrond’s Counsel is an auto-include to have in the deck and keep down threat. I recently played Return to Mirkwood and was able to keep Gollum under Glorfindel because Elrond’s Counsel was counteracting the threat gain from having him. 

Lord of the Rings LCG

It’s not just Noldor, though, as there are also plenty of Silvan characters in here to benefit from Celeborn’s hero ability to give Silvan allies +1 to all stats. Cards like Haldir of Lorien and Mirkwood Runner are always nice to have in the deck, Haldir is a really solid body, while Mirkwood Runner, having the ability to ignore an enemy’s defence when attacking alone, can be really useful against smaller enemies that might be a waste to send Legolas to hunt down.

Mirkwood Long-knife is an interesting card, and unfortunately has never come up in my games with these decks so far. However, the plan for it is to attach it to Celeborn, who is also my prime target for Unexpected Courage in this deck-pairing. Celeborn can then quest for 4, ready with Unexpected Courage, then attack for 3 later on.

I know that might seem strange, because having Beravor in this line-up might lead you to think I have placed it on her as a start, to aid with card draw. However, I’ve never been the biggest fan of this playstyle because it feels very much like you’re interrupting the actual game to just draw cards. Which is all well and good, of course, it is a card game after all, but I would rather be taking actions that are directly affecting the game state, rather than just drawing cards that I’ll likely not be able to play due to resources, etc! 

Lord of the Rings LCG

I have some cards like Fast Hitch and Hobbit Pony in this deck simply to support Sam Gamgee, as well, which perhaps feels a bit odd but given these decks are designed to be played together, I quite like having cards in like this, because it does make both decks feel like one big fellowship. I also have the standard sort of support suite of cards like Galadhrim’s Greeting, Lore of Imladris etc. In the games that I’ve had with these decks, it’s interesting to see how this deck is usually the one doing the work of the quest, while the Leadership/Tactics side of things is handling enemies. Of course, there are still cards in that side that will work on this side as well, Rivendell Bow being a case in point, so it’s nice to see that sort of cross-pollination between the decks. 

Lord of the Rings LCG

This is definitely a different style of deck build though, as it is pretty much all support. Glorfindel could almost be a fourth hero on the other side, and Beravor and Idraen exist merely to facilitate the deck as a whole. I could put Silver Circlet and Unexpected Courage on them, but that’s not really the point of the deck. However, I’ve still kept some Dúnedain cards in like Northern Tracker, Súlien, and even Eldahir on the Leadership side, just to keep a little flavour.

All in all, it’s a pretty enjoyable deck pairing that I’ve had some good games with, especially as I’ve been tackling the Voice of Isengard quests. It’s not overpowered, but rather does the job well, and I think makes for a pretty enjoyable experience!

Mid-February check-in

Hey everybody,
We’ve had a couple of really pleasant days here in my little corner of the UK this past week, where it hasn’t exactly been spring-like, but it has certainly not been cold, dark and/or grey. As such, I’ve found myself looking forward to the year ahead perhaps more so than I usually do at the start of January, and I thought I’d ramble on some more today in terms of what I’m hoping to achieve over the next ten-and-a-half months. 

When it comes to my hobby projects, right now I am all about Star Wars Legion. Since making a start last week, I think I’ve really made some great progress, and I want to try to keep the momentum going here. It’s really quite exciting, I think, getting to understand the Contrast paints better than ever. I wouldn’t say that I was unimpressed with them in the past, but I think I’ve always just been happy to stay with what I know. Getting squads painted up quickly, without compromising on quality, has always been the goal for Legion, and now I’m seeing it happen before my eyes and it’s great! I’m expecting to get priming up my second squad of Rebel Troopers soon, much earlier than I thought I would!

The goal, such as it is, is to get playing Legion at some point around the end of March. It’s not a hard deadline, but James and I have both said we want to play Legion only when our models are fully painted, so there is some sense of urgency here, because I do want to get playing and see what it’s all about! 

So far in 2026, I’ve kinda surprised myself insofar as my literary horizons have not really included Star Wars. I did finish off the great Marvel Comics 2020 series read, of course, and at some point I’m intending to start reading the “From a Certain Point of View” books, but that’s about it, really. Instead, I’ve been really enjoying my discovery of Brandon Sanderson’s The Stormlight Archive, after reading the first book over about two months last autumn. All these books are chunky, and while I was a little nervous about taking up months and months once again, book two has been a tremendous read, and I’m about three-quarters of the way through it in less than a month. Amazing stuff.

After a weekend away at the end of January, where I picked up a couple more for the SanderShelf, I am now all set for a good while in terms of my reading!

I find it interesting how books and games have formed something of a cycle for me on this one, though. I’ve been enjoying Brandon Sanderson again, so bought the Mistborn deckbuilding game last month – and my first couple of games with it have so far been really positive! Coming from it the other way, I’ve been really enjoying Lord of the Rings LCG again these past few weeks, and so I’m now thinking about launching into a re-read of Tolkien!

I’ve only read The Lord of the Rings once, back in 2002 when I was on a high from The Fellowship of the Ring releasing the previous December. Of course, back then I was a teenager, with far more time on my hands then than I do now, but it still took about six months as I really struggled to get into it. Having now had so much more Middle Earth experience through the card game, I think it might be more interesting to try and read it again.

Finally, when it comes to books-and-games, we have Dune Imperium. This is such a great game, and one that I find I don’t play anywhere near as much as I’d like. I’ve recently had a couple of games where I’ve been playing with the Immortality expansion (a review will be coming, don’t worry!) and it’s really made me want to dive back into that universe, too. I started reading the Dune series back in 2023, and was absolutely bowled over by it, but only finished the whole thing around a year ago. It was a great experience, reading along with Dave for the most part, and I have found myself really wanting to read them again. At the very least, I think I would like to read the first book again, because I feel like I might get more out of it now.

Three great book series, with three great games to support them. I’m thinking these games and these books are going to be a big part of the year, no matter how far I get into rereading Dune or Tolkien. Lord of the Rings LCG is so far my most-played game of 2026, and I’ve been casting around to see if there are any other games out there set in Middle Earth that I might enjoy. Journeys in Middle Earth is disappointingly 100% dependent on an app to function, otherwise that looks like a decent bet (and has a lot of art crossover with the LCG), but you never know, there might be something else out there…

And finally…

Ashes Reborn

I’ve been quietly amassing a pretty hefty collection of Ashes Reborn over the last six months, after getting interested in the game last summer. Playing the Red Rains solo mode has been some great fun, but I’ve kinda felt like I’m holding myself back, not really sure why. With the new Ascendancy stuff coming over the horizon, I’m not entirely sure how long some of this older Reborn stuff will be around. At Christmas, I got the kickstarter stuff that included the Sympathy, Divine and Time dice, and having picked up all the Chimera expansions I could get, I was pretty set, however it’s been sitting pretty much untouched.

I’ve recently been thinking about setting aside a weekend to really deep-dive this stuff, crack open some new decks and see how it all plays out. I have The End of Argaia on order, that will be the seventh and final Chimera expansion for the Red Rains, and also I picked up two Phoenixborn that I’ve had my eye on for some time, but have required me to search overseas for their decks. When these two arrive, I’ll have all but about ten of the Reborn decks, which I think is a pretty great collection! But what use is a collection unless it’s being played, right?! So hopefully I can get on that, and see what I’ve been holding myself back on…

Lord of the deck-building (part one)

Hey everybody,
Almost four years ago now, I wrote a post about building decks for Lord of the Rings LCG, but it was mainly focused on a pair of tri-sphere decks that I had made for the game, back when I was still pretty new to the idea of playing the game with two decks. Of course, Lord of the Rings LCG has seen a massive resurgence for me so far in 2026, and I have played about fifteen games since New Year, which is more than I have played in the previous two years combined. While it might not be about to topple Marvel Champions as my all-time favourite card game, it is currently having so much time in the sun that I’m really quite surprised!

As a result of all these games, though, I have been trying to really embrace the fact that you need to build decks almost constantly for this game, so in the last few weeks I’ve built six different decks, three pairs, and pretty much before each game I have tinkered a little with those decks to ensure they stand a chance. My current decks are a mixed pair that lean heavily into Elves, although there is a decent smattering of Hobbits and some Dúnedain in there, as well. It was really enjoyable to put these decks together, as while I enjoy building an all-dwarf deck for the internal synergies, it feels really good to have a good mix of Hobbits, Elves and Men as a sort of “fellowship” or whatever. I’m not some kind of expert deck-builder – for example, I insist on only including one copy of Gandalf in a deck because it should feel like a real event when he shows up – but I thought it’d be fun to break down the decks I’m currently playing.

Lord of the Rings LCG

Now, there are four spheres in the game, and I think the best way to play is two-player (or in my case, two-handed solo) with dual-sphere decks. There are many ways to break this down of course, but the rhythm I have fallen into for the time being seems to be Leadership/Tactics, and Spirit/Lore, with two heroes/one hero being the ratio. Today, I’ll be looking at the Leadership/Tactics deck, which is headed up by Celeborn, Sam Gamgee, and Legolas. I have 24 Leadership cards, 23 Tactics cards, and 3 neutral cards. The Tactics ratio is quite high, considering I only have one Tactics hero (and one copy of Song of Battle to attempt to resource-accelerate). However, many of my favourite Tactics cards cost 1 resource, with only 5 cards costing 2 resources or more. This is therefore somewhat acceptable, as I don’t need to worry too much about affording cards – the only issue arises where I have too many Tactics cards in hand!

Lord of the Rings LCG

The main goal of this deck is to power Legolas up. As a hero, Legolas is one of the best; he has Ranged, so can shoot enemies engaged with other players for 3 attack strength at a minimum, and he has a response that allows him to place 2 progress tokens on the current quest when he takes part in an attack that destroys an enemy. That’s fantastic, so let’s make him better. Either Rivendell Bow or Bow of the Galadhrim is great – the former gives Legolas +1 attack because he already has Ranged, whereas the latter gives him +1 attack anyway, or +2 attack if he’s attacking an enemy not engaged with him. The Galadhrim bow, however, is Restricted, and characters cannot have more than 2 Restricted cards. This becomes important depending on whether he is also wielding his blades. Rivendell Blade is an amazing card – it gives an enemy -2 defence when you attack, and it can attach to Noldor or Silvan characters, so you can stick these blades on allies as well as heroes! The Blade of Gondolin is particularly useful for Legolas because it allows him to place an additional progress token on the quest when he destroys an enemy, and gives him +1 attack when going against an Orc enemy. So it’s not always going to be great for the attack buff, but will certainly come in useful for adding progress. 

Finally, we’ve got Legolas’ specific horse, Arod, who also plays into the theme of Legolas destroying enemies, as once you do so, Arod can exhaust to place a progress token on any location. Very handy, though I think this type of Legolas-on-horseback-dual-wielding is used in more Tactics-heavy decks, as it can make him fairly decent at placing progress anyway.

There are a couple of events that I like to use with him, mainly Hands Upon the Bow. It allows you to exhaust him (or any other character with Ranged) and declare an attack against an enemy in the staging area with +1 attack. So it basically gets to bypass engagements, and gives Legolas up to 7 attack and ignoring 2 of the enemy’s defence, before the enemy gets to make an engagement check. It works similar to Quick Strike, which would be for 6 attack. Swift and Strong is another event that lets you ready up a character after they have attacked and destroyed an enemy, and exhaust a weapon to get +2 attack on the next attack. So that could see Legolas attack with Hands Upon the Bow for 7 attack, destroy an enemy, then exhaust any of his weapons to ready him and get 8 attack from Swift and Strong. All the while, he’ll be placing progress tokens from all his many tricks for destroying enemies.

That’s pretty much the main suite of support for Legolas, though I do also have Marksman of Lórien ally who costs 3 resources, so she’s on the more expensive side, but has 3 attack and when she enters play, an enemy in play gets -2 defence until the end of the round. This works into the Rivendell Blade strategy, and either helps out if I haven’t drawn the Blade yet, or else helps to really reduce that defence if need be.

Lord of the Rings LCG

The Marksman does bring me on to the Leadership portion of the deck, though, which is a classic Silvan deck idea headed up by Celeborn. When I say “the classic Silvan deck idea”, this is mainly around Silvan allies entering play and maximising the ways they can be bounced back to hand to take advantage of powerful “when this card enters play” effects. Celeborn himself gives a Silvan ally +1 to all its attributes when it enters play, and crucially this is under any player’s control. With the O Lórien! attachment, you can exhaust it to lower the cost of those allies by 1, so rather than costing 2 or 3 resources, instead they’ll be costing 1 or 2.

Lord of the Rings LCG

In addition to the Marksman in Tactics, I have three Leadership allies who all do great things when they enter play. Orophin lets you return a Silvan ally from the discard pile to your hand; Naith Guide lets you choose a hero who doesn’t exhaust to quest when she enters play, and Greenwood Archer lets you ready a hero when he comes in. Admittedly, the Greenwood Archer is more of a corner case, as not many heroes would be exhausted when Greenwood Archer is played in the planning phase, however it’s a cheap ally with Ranged who can help out in a pinch. 

There are several events that let you return a Silvan ally to your hand to gain a benefit, starting with The Elvenking, which functions a little like Unexpected Courage and readies up a hero. Elf Guide lets you return an ally to your hand to add 1 resource to a hero’s resource pool. Feigned Voices is a very important card, and lets you return a Silvan ally to hand to prevent an enemy attacking a player. This one came in really useful in a recent game, where I’d almost lost a hero on the other team before playing it. Finally, Host of Galadhrim is a 4-cost neutral card that lets you return all Silvan allies to hand, and play them again at no cost, but only as a planning action.

There are a couple of Noldor allies that I also have in the deck, mainly for flavour I guess. Galadriel of course, as Celeborn’s wife, is always nice to have as she lets you search the top 5 cards of your deck for an attachment that costs 3 or less and put it into play. She’s discarded at the end of the round like Gandalf, but she does bring 3 willpower, which is great for an ally. Having a lot of utility attachments in the Leadership portion, and weapons in the Tactics portion means she can be really useful! 

There are some useful cards in the other spheres as well, particularly Lore, but I’ll be discussing those next time…

Lord of the Rings LCG

Legolas and Celeborn are definitely a favourite combination for me, and I’ve built a few decks over the years now that include this pairing. In the current deck, they’re fighting alongside Sam Gamgee, who brings a few Hobbit-related shenanigans to the table as well. This is mainly around engaging enemies with an engagement cost higher than my threat, but also some tricks from the likes of Rosie Cotton and Halfling Determination that allow me to buff Sam’s attributes. There’s a particular combo I’d like to achieve that involves Red Book of Westmarch (each Hobbit gets +1 willpower), Merry (when he enters play, each unique ally gets +1 willpower) and Rosie Cotton (choose a hero and add Rosie’s willpower, attack or defence to that hero’s attribute). It may have been ruled otherwise, but if the Book gives Rosie +1 willpower, and Merry gives her +1, then you add her now-4 willpower to Sam’s 4 willpower (3 plus the Book), he can quest for 8 willpower alone!

At any rate, this post is already getting much longer than I’d expected, so probably time to shut up! Next time, I’ll be looking at the Spirit/Lore “support” deck that I built to play alongside this one, and seeing how that works to complement the Silvan strategy…

Star Wars Legion: the first update!

Hey everybody,
It’s been a bit of a slow start so far, when it comes to Star Wars Legion. After getting the Rebel Alliance starter box for Christmas, I built all 30-odd miniatures over the course of about a week, but have been a bit nervous of doing anything with it since. I really want these models to look great when it comes to the tabletop, but I don’t want to agonise over them because I know that will mean progress will be too slow. There’s a lot to get through, after all!

I’ve determined to use this as an opportunity, though, to try to crack the use of Contrast paints. I had made some effort with these paints back when they came out, but despite using them for my Ossiarch Bonereapers army during the pandemic, I’m still not really happy with using them, and have fallen back time and again on using the techniques I’m used to. The definition in these new Rebel minis, though, is such that I think Contrasts will be really useful. And it probably doesn’t hurt that it’ll speed things up a lot! 

None of this is to suggest that I just want to rush these out with a basic paint job, however. I think one of the good things about using Contrasts is they really demand good brush control. I normally slap on my base coats without too much care, but because these paints are acting more akin to shades or tints, you need to keep the light primer there to allow for the different parts to stand out. I’m really taking it slow, and trying my utmost to be careful, with the intention that I’ll be able to improve my brush control in general, not just when using these paints.

Star Wars Legion

On Thursday, anyway, James and I had a hobby evening and got together for about six hours of miniatures painting. He’s doing the Empire side of things, and over the course of the evening, he managed to get started with about ten of the Scout Troopers, as well as Darth Vader himself. For my part, I have done some work on the first squad of Rebel Troopers, using a mix of Basilicanum Grey, Snakebite Leather, Skeleton Horde and Militarum Green on the fatigues, trying to get a nice mix to ensure they don’t all look uniform, while still keeping some vague feeling of belonging together as a unit.

I’m actually pretty pleased with the results so far, as well! Some paints cover nicer than others, and Skeleton Horde in particular looks like it might need multiple coats to achieve the look I want. However, I’m particularly impressed with how the detail on these guys has allowed them to look really good with minimal effort. I’ve gone for some blue tones with some of the trousers here, so Space Wolves Grey has been used on the squad leader for instance, and I think that should be really useful for things like denim on MCP minis, as well. 

I think I’ve been most impressed, however, with how Guilliman Flesh looks for the faces. One coat looks really good as a fairly pale face, while 2-3 can help to make a pretty convincing Caucasian look. For the Twi’leks, I have used the usual acrylics to help with a wider colour palette, simply because I don’t have as many colours available as Contrasts at the minute. However, I think I’m definitely going to get some more soon, as this really seems to be a way forward.

I had initially thought that I would like to get this one squad finished by the end of February, but with how they’re looking after just one painting session (which, admittedly, we spent a lot of time waffling as well as painting!) I think I could possibly get another unit done, as well! 

At any rate, I’m really pleased with how these guys are coming along so far!

The recent reveals from GW

Hey everybody,
It’s been a while since I’ve talked about 40k here on the blog, but despite the fact that I’m not really playing, painting, building or buying Warhammer stuff these days, I do still think about it a lot. I suppose it’s not entirely untrue to say that I do actually miss it, as for many years it was a big part of my gaming life! 

Recently, we’ve had two somewhat significant waves of model reveals from Games Workshop, and I’ve been pretty impressed with both of them. It’s going to be difficult to resist!

First up, we have the new Eldar Corsairs coming out. These are basically updated from the Forge World sculpts of yore, notably the Skyreavers. These are the things that look a bit like Swooping Hawks (and seem to have a similar battlefield role), though they always struck me as being a little bit goofy in the resin. They are joined by the Starfang, a bit like a Venom from the dark kin, and a new kit for the Vyper, which is a bit like the Craftworld version of a Venom. There are additionally two new characters coming out, Kharseth (using a classic bug-eyed helm) and none other than Prince Yriel himself! All of this is being packaged up in a launch box (alongside the existing Corsair kit), which looks like a fantastic way to get started.

Am I going to get started? Having now sold off my Eldar, I don’t think so. But I absolutely love the look of these models, and am sorely tempted by them!

The second batch of stuff is Chaos Space Marines, and kicked off with the return of Huron Blackheart and the Red Corsairs! These models have been drip-fed to us over the last few weeks now, with the new Mutilators seeing a reveal earlier on in the week. 

A lot of this seems to be tied to the current narrative event that is going on, The Maelstrom. For many years now, we’ve had a narrative thing like this at the end of an edition, so it’s pretty safe to say that we’ll be seeing 11th Edition coming out this summer. The last batch of rumours that I’d seen point to a launch box that includes Space Marines vs Orks, and somewhere along the way there will apparently be a Dark Eldar range refresh. I hope that isn’t as extensive as it sounds, because I have a lot of these models and I love them very much. I guess we’ll see, though!

Something that struck me the other day, though, was how I was thinking about the possibility of Grey Knights being scaled up – there’s always been talk of this, I think, since the original Primaris Marines came out. However, the recent reveals also showed new Custodes models, which seem to be slightly taller than the current batch. So it does make me wonder if Grey Knights might actually get that sort of treatment. And if they do? Well, that could be an interesting time…

The Mortal Realms have also seen model reveals, with large numbers of Tzeentch models and Ossiarch Bonereapers being shown off. Yes, the Bonereaper Archers are finally here, along with chariots, new characters, and all sorts of goodies. Typically, this comes out a few months after I sold off my army! I do love the Bonereapers, they were “my lockdown army” and I think I’ll always enjoy seeing them because of that. However, AoS just doesn’t seem to be very well-played around here, so despite the fact that I love the look of it, and the rules seem really interesting, I don’t think I will ever get to play it. Sad faces all round.

All in all, it looks like there continues to be an amazing number of models being produced by Nottingham, and they look stunning. I don’t know if I will ever see the same level of interest as I had during 8th Edition, but I remain cautiously optimistic that the new edition coming this year could lead to some local interest and maybe some more games, even if they’re just small scale. I think the last couple of years have shown that I still have an interest in all of this, but I don’t have the capacity that I used to, so I need to try to tone it down if I want to keep any kind of engagement with the hobby. Of course, this is really hard to do with the way GW almost aggressively try to keep you in their orbit, with all the rules changes and whatnot. A few times when I’ve tried to casually return, I find it almost too impenetrable. Of course, there’s combat patrol, but I’m not interested in playing someone else’s idea of what a list should be, you know?

Hopefully I can find some way to make use of my toys, anyway!