November 2024 retrospective

Hey everybody,
Somehow, we’re here again, at the end of another month. November seems to have passed me by in the blink of an eye, which I realise is fairly standard for these sorts of retrospective blogs recently, but it doesn’t seem like five minutes since I was writing my October retrospective. Does this mean I’m getting old? Well, possibly. I hit 40 next month, which is something to, er, look forward to!

November has been almost entirely consumed by Star Wars, which is in part I think due to the launch of my “Star Wars Sundays” late last month. My intent with these blogs is to just talk about some of the interesting aspects of the Star Wars universe that don’t otherwise fit into the categories of books I’ve read, or games I’ve played. I have shown off some of the graphic novels that I have now started to read, and in the past week I’ve been featuring reviews of the four ongoing series’ as each leads up to the War of the Bounty Hunters crossover event. That’s been pretty good, to see what all of these stories have to offer, and I think it’s interesting to see how Marvel and the Story Group are choosing to take things. Obviously this time period was previously covered by the Shadows of the Empire event, and the underworld is playing a significant role this time around, also. It’s not perfect, of course, but it’s definitely interesting.

I’ve definitely been reading more this month, thanks to the graphic novels of course, and I’ve also recently finished reading Heretics of Dune as part of a buddy read with Dave. I need to get my thoughts down for a review, but as seems to be the case often with Herbert, I don’t really know where to start! Hopefully that will be coming out soon, though.

I’ve definitely seen an uptick in gaming this month, with some classics returning to the table after a period of absence. I’ve fallen back in love with Dune Imperium, as well as getting more Star Wars LCG and Marvel Champions played. I’m actually in the middle of a three-way international game of Marvel Champions via WhatsApp, that was quite the experience! It’s kinda bonkers to me that three guys, in different countries/time zones, can be playing the same game and it all makes sense!! Amazing stuff, anyway. Lots of fun is being had!

All of this to say, though, my painting has definitely suffered as a result of everything else that has been going on recently. I feel a bit sad about this, because I had such high hopes for getting through the backlog this year! I have finally finished the ten Neophyte Hybrids that I had started back in something like August, so that was a positive, but still!

It is my intent, though, to try to get more miniatures painted for both MCP and Shatterpoint. These games have really taken off for me in 2024, but I have relatively few fully-painted models for either system. The fact that they are essentially single-character models should mean it’s much easier to get them done, but I find that I want to take my time with them and so on. I have made some inroads with Jean Grey for my X-Men team, but I was also hoping to have done more for Shatterpoint as well. Hm. 

Shatterpoint is definitely my favourite game at the minute, but I am once again feeling the pull towards 40k, especially with the announcement of the new Eldar sculpts from last weekend. I’m not about to rush out and buy them all when they’re released, but I am definitely thinking more about how to bring Warhammer back into my life. I’ve been in the wilderness for quite a while now, and I do think it’s time to start looking at some of my all-time favourites, like my Dark Eldar and my Necrons. I have noticed, this month, whenever I seem to get excited about dabbling in the grim darkness once again, I’ll inevitably start looking things up online, and it will dampen my enthusiasm. There’s probably a lesson to be learned in all that…

That is somehow it for November, anyway! I’m now firmly looking ahead to the end of the year, and am looking forward to some time off over the festive season. Hopefully it’ll be a grand old time, and a lovely end to what has been, in some ways, a funny old year…

Darth Vader: Into the Fire

So, this is a bit weird! I read the first and second volumes of the Darth Vader ongoing series back in the summer, but I only posted about the first book here on the blog. In the interests of completion, then, let’s catch up with volume two before we head into the War of the Bounty Hunters!

Into the Fire is basically the Emperor’s revenge against his apprentice for his perceived failure at Cloud City. Because Vader failed to turn Luke to the Dark Side, the Emperor believes him to be weak, and so he strips him of his cybernetics and abandons him on Mustafar once more, the idea being that Vader’s fear, anger and hate will sustain him and refocus him, or he will die and prove the Emperor’s point.

The Emperor enlists Ochi of Bestoon to hunt Vader, but the dark lord is able to reconstruct his body through spare parts, whereupon he enters a cave ‘to learn the Emperor’s secrets’, and meets with a weird spider thing that gives him a Sith wayfinder to Exegol. Vader and Ochi travel to the Emperor’s secret planet, and find a crazy tentacled-beast in orbit. Vader thinks he can use the beast to crush the Emperor, but no matter how many times Vader thinks he has the upper hand, Palpatine is always able to put him down again. Vader almost reluctantly accepts his position as the apprentice, once more.


This is a truly wild ride. Six issues of bonkers chaos, which feels to some extent like filler after the good stuff we got with the Amidalans in the last book. There are important bits of lore that tie this book firmly into the sequel trilogy though, which I think is possibly one of the reasons why this series hasn’t been as popular, from what I can tell.

If we put aside the craziness that is the sequel trilogy, particularly its crowning film, I thought it was interesting to see how the Emperor has been planning all that stuff thirty odd years before it all came to pass. It’s suggestive of his precognitive ability, I suppose, though you can’t really get away from the question, if the Emperor knew he was going to die at Endor, why didn’t he try to actively stop that? Why settle for a period of exile before making his return in the way we see in episode IX? It does drag the story down, because of the need to take time and effort to set up something that is just ridiculous. Maybe it’s because of how ridiculous that whole thing is, but we end up here with talking spiders and Beholders-in-space. Vader actually rides atop that tentacle-thing when he confronts Palpatine. It’s nuts.

But anyway. This book really only serves to give some insight into the brutal lives of Vader and his master, and the constant power struggle between master and apprentice. Interesting if you like that kinda thing, but in all honesty, it is just a filler arc before we get back to the War of the Bounty Hunters storyline…

Bounty Hunters: Target Valance

Following on from the first volume, this was a little better in that it told a far more straightforward story. The flashbacks are still there, during which time we get to have some background on Valance in a similar way to how we got some background on Zahra in the second volume of the ongoing series. 

The main storyline, though, involves Valance and his charge, Cadeliah, as the bounty hunter tracks down his old flame Yura on the planet Lowik. Since Valance left to join the Empire, Yura has become a part of the Rebel Alliance, and Lowik has a secret base there. When Valance is attacked by Zuckuss and 4-LOM, he and Cadeliah head to Lowik in an effort to keep her safe. The bounty hunter duo track him there, however, so Valance is forced to strike a deal to keep them off his trail. Valance then surfaces in a number of faraway ports in an attempt to shake the trail from Yura, however he is called in to help by the Rebels when one of their ships goes missing. Knowing they can’t communicate due to the Empire having cracked their code, they engage Valance on a rescue mission, however the whole situation is a setup. The Rebel commander of the ship, Hill Purpura, had struck a deal with Dengar, an old swoop racing partner from back in the day, to sell information in exchange for getting him away from the Alliance. 

Dengar, who had been captured by the Ohnaka gang after he had been caught cheating at sabacc, double crosses the Weequays but Purpura’s Rebel colleagues fight back, forcing Valance and Dengar to flee. When Dengar tells Valance about Boba Fett having captured Han Solo, Valance feels a surge of conscience and teams up with Dengar to steal the carbonite slab, as he feels he owes Solo for having saved his life years ago in the Imperial Academy.


I thought this book was a step up from the first volume, though it continues the story so they’re kinda necessary to read in tandem. We get the obligatory backstory on Valance, though I’m not entirely sure why he feels like he owes Han so much – up to this point, I had thought that Valance was The Baddest of Men, but here we see a very different side. The inclusion of the Rebel Alliance thread was interesting in how it fit in with his background, and I wonder if the intention here is to draw comparison to the kind of life that Han could have had, if he hadn’t felt that call to the light?

The Alliance plot thread is also interesting for showing how different the rebels could be. When faced with the setbacks they had after Hoth, there are still idealists (zealots?) and then there are the pragmatists, falling back on any connections they can to get out of a difficult situation.

The inclusion of the Ohnaka gang here is interesting, though Hondo himself clearly is no longer in charge. I really appreciate seeing more of Dengar though – indeed, so far we’ve got to spend time with most of the bounty hunters that answer Vader’s call, just waiting on IG-88 to make an appearance now. Throughout, though, it’s been fascinating to see how much of the EU/Legends backstory for these guys has been preserved. Dengar was still a swoop racer; Zuckuss still refers to himself in the third person, and still possesses his intuition. Even 4-LOM still loves shiny jewels.

Towards the end, there’s a bit of a filler story featuring Bossk on a hunt on Malastare, nothing too exciting, but he still worships the Scorekeeper too. Interesting to see, anyway!

Bounty Hunters: Galaxy’s Deadliest

The first volume in the new ongoing Bounty Hunters series is… a bit of a mess, if I’m being honest. It features Beilert Valance, a character who was originally created back in 1978 by Archie Goodwin for the very first Marvel ongoing comics series. This time around, Valance was an Imperial stormtrooper who was in training at the same time as Han Solo, though he suffered grievous injuries on Mimban and is almost more cybernetic than human, though covered with synthflesh. He later fell in with Nakano Lash, a Nautolan bounty hunter, and her team, and went about upgrading his Imperial cybernetics. 

During a job on Corellia, Lash killed the son of a powerful crime boss that her team, which included Valance and Boba Fett, had been tasked to escort. With everything going wrong, Lash disappeared, but rumours of her reappearance have led to several bounty hunters seeking her out. Valance is able to track Lash to the graveyard world of Galmerah, though he is himself followed there by Bossk, who had received a tip-off from Doctor Aphra. Valance is able to incapacitate Bossk and continue the pursuit to Ruusan, where Lash is hiding out in the orbital wreckage from the Clone Wars. Valance has been followed by Boba Fett, and the two fight before Fett stabs her and leaves.

It turns out that Lash disappeared as she had been protecting the child of the crime boss’ son from all those years ago, Cadeliah, in the hope that when the girl came of age, she could unite two warring crime families. Valance takes charge of Cadeliah as the wreckage they had been hiding in begins to disintegrate. 


This book was a bit of a mess. It took me a while, plus the Wookieepedia article, to work out that synopsis. The panels are extremely busy, and there is no effort made to differentiate the flashbacks from the present, besides a text box at the start. I feel like if they had been coloured differently, or something, I’d stand a better chance! It must have been at least two issues before I even realised what the story was actually about, because as far as I could tell, it was just a whole load of senseless violence and unknown characters brawling. I might try to read it again, as sometimes it’s easier to follow these things once you know what’s going on, but I’m in no massive rush for that!

Valance has been a fairly substantial part of the Star Wars lore since Marvel took back the reins of comic book publishing, having featured in several different titles, and from what I can tell, the Bounty Hunters series is pretty much his book. Of course, Boba Fett makes an appearance, because what kind of Bounty Hunters comic would it be if we didn’t have him along for the ride? It’s difficult to tell exactly where this story takes place, as I don’t think Fett has Han Solo at the time all this stuff is going on. 

It’s a very odd duck, though, and I think it’s a bit of a let-down, if I’m honest, because I’ve been enjoying the Vader and the main series so far in this period. Hopefully the book picks up in volume two, before we get to the War of the Bounty Hunters crossover thing…

Star Wars: Operation Starlight

Picking up from the last volume, we first have a couple of issues that deal with essentially the backstory of Commander Zehra, as she was hand-picked by Tarkin as his protégé, before failing to carry out his orders to the letter when she was sent to eliminate a crime boss. She had barely left the Death Star to make things right when Luke blew the station, and so was deprived the chance of redemption. Holding Leia responsible, she has now pursued the Princess to a rendezvous point, where she almost jeopardises their mission – which was given to her personally by Vader – to hunt and destroy the Rebels, in favour of going after Leia on her own.

Despite Zahra’s efforts, Leia and the gang are able to get away, though the encounter with Zahra evidently haunts Leia for a while. At any rate, the Rebels launch their Operation Starlight in an attempt to strike back at the Empire after the grievous beating they suffered at Hoth, but it isn’t clear how to get around the problem of the Empire having broken their codes. C-3PO comes up with the idea of using an ancient language to base the cipher off, the only problem being the language is considered dead, and is not in any modern protocol droid’s lexicon. There is a translation droid in a museum on Coruscant which knows it, though, so Kes Dameron and his Pathfinders head to the galactic capital, with Lando and Lobot in tow, to recover the relic.

Once back at the fleet, the droid is initially hostile but Lobot is able to pacify its mind for long enough to allow the Rebels to enact their plan. However, the droid soon learns that he can affect Lobot through the connection in the same way Lobot can affect him. Meanwhile, Starlight Squadron is formed, led by Dameron’s partner Shara Bey, to head to each of the established fallback points for the Rebels and find any surviving cells to give them the new encryption. Unfortunately, the Imperials had got there first, and the squadron is attacked by buzz droids. 

Keeping the droid steady takes its toll on Lobot, and Lando is thrown into the brig for attempting to protect his friend. Meanwhile, Starlight Squadron is ambushed by Zahra’s task force, and the Imperials attempt to tractor them in for interrogation. Thanks to Wedge, the group is able to destroy the tractor beam emplacements and escape with some Imperial droids, though Shara is believed to have fallen in the battle. Threepio is able to simulate enough of the language and the code derived from it to render the older droid unnecessary, but Lando is now certain the Rebels have no interest in him or Lobot, and so they decide to give the droid to Bib Fortuna to keep Jabba happy.


The second volume felt a bit… all over the place, if I’m honest. I did like the backstory to Commander Zahra, even if it does follow similar beats to Daala’s backstory – I suppose I quite enjoy seeing how characters from Legends have been used to create new ones in Canon. There are some very interesting ties back to the Tarkin novel in this one, and further ties to the High Republic series with the criminal Zahra is tasked with bringing down. All in all, that part was good.

The main meat of the volume, though, is a little odd. We start off with the hare-brained scheme to break into a museum on Coruscant to recover an ancient droid who is the only known surviving model that can speak a dead language, which the Rebels hope to use as the basis for a new code. Getting that code to their other cells seems to be hand-waved away somewhat at first, and we end up with the Pathfinders on a mission that manages to incorporate real-world arguments against museums and cultural appropriation.

Next, with the code synthesised, a new squadron is formed under Shara Bey (not Wedge, who I think is the more experienced pilot at this point) to try to find their comrades and hand out the new code. The Empire has somehow got there first, and everyone says “it’s a trap!” But how? The Rebels went off in the hope they might find cells at their pre-established fallback points, that’s not a trap! Bah. I’m also a bit irritated because we know Shara makes it out alive, as she is in the post-Jedi Shattered Empire comic. 

The one interesting part of the second half of this volume is how Lando and Lobot are treated by the Rebels, and I think it’s interesting to see the Rebellion from the point of view of Lando, an outsider. The rest of them are all willing to give up their lives for the cause, and they don’t think anything of reducing Lobot to a brain-dead mush, if it means that Shara’s squadron is able to complete their mission. It’s really quite an interesting point, and I’m pleased to see that the thread from the last volume hasn’t been abandoned here. Almost overnight with book two, Lando has become the more interesting character in this entire time period, because I’m really interested in how he is going to go from his current point, where he is definitely not a fan of how he and Lobot have been treated, to taking on the mantle of General and leading the assault on the second Death Star.

So, not the best one so far, but I think there are some interesting story points here that have grabbed my attention, for sure.

Volume three is part of the War of the Bounty Hunters crossover series, so that will be along in due course…

Star Wars: the deckbuilding game

It didn’t take me long, huh?

In 2023, Fantasy Flight Games brought out this deckbuilding game, a two player game that just didn’t really seem to grab me too much. I have been seeing a lot of positive reviews though, and with the release of the Clone Wars edition of this game recently, I finally started to look into just what on earth it’s all about. It’s actually really interesting, and I’ve been really impressed by the fact that it actually has grabbed my attention now!

Star Wars deckbuilding game

As with any deckbuilding game, there is a central row of cards that you can buy, using your starting deck of cards. The first interesting point here is that players take either the Empire or the Rebellion, and there are thirty of each of these (and thirty neutral cards) in the main deck. But the Empire player can only buy Empire (or neutral) cards, and the Rebels player can only buy Rebels (or neutral) cards. To demonstrate this, the cards are oriented towards their respective owners.

Star Wars deckbuilding game

However, the second interesting point is that these cards have some stats upside down across the bottom of them. This is because your opponent has the chance to destroy them in the centre row, denying you the chance to buy them. I don’t think I’ve really seen this before, as most deckbuilding games aren’t really pitting the players against each other quite like this. It’s really different to other games that I’ve played (and I’ve played a lot of deckbuilders).

Star Wars deckbuilding game

However, there’s got to be a point to all of this. You’ve each got a deck of bases, and you’re trying to destroy them before your opponent. It’s really quite similar to Star Wars Unlimited, in that you’re trying to destroy your opponent’s base, although victory here will come after 3-4 bases are destroyed, depending on the variant you’re playing. Your characters can’t really help here, but you can also buy and play capital ships that can help in the defence of your base, as these must be attacked before you get a clear shot at the base.

So you’re playing cards that generate resources (to buy more cards) and have a fight value (to deal damage). There’s also a Force tracker that moves up and down, depending on how much Force your characters generate. Having the Force with you can allow for other effects to trigger, but inherently it only grants you an additional resource at the start of your turn.

Star Wars deckbuilding game

That’s pretty much it, anyway. You play back and forth, and that’s pretty much it. The box says it plays in about 30 minutes, which is always great, and while it is a two-player game, there is a very popular solo variant, the Leaders variant, where the similarities to Star Wars Unlimited are even more pronounced.

However, unlike the stylised art in the CCG, the art on these cards is gorgeous.

I sat down for my first game just over a week ago, and played both sides in an effort to learn the rules before, hopefully, introducing the game to my wife. She isn’t exactly a Star Wars fan, but she does like deck builders, so there is that. Anyway. I went through everything carefully, and it took just under an hour, because I was trying to make sure I was playing everything correctly. Now, this isn’t to say that there’s no substance to the game, but it plays really fast. Once you know what you’re doing, it’s almost brutal, back and forth, and that really surprised me.

Star Wars deckbuilding game

The game features original trilogy characters, plus Rogue One. However, there are some notable omissions. The Emperor isn’t in the Empire deck, while Obi-Wan isn’t there for the Rebels. I could go on, but you probably get the picture. It surprised me, because whenever I have a game like this, invariably I think about expansions, and I do wonder if there could possibly be a small card pack at some future time? The Clone Wars era game obviously is out there now, so I wonder if era-based expansion could lead to seeing Mando and such, in a third box? All interesting stuff, anyway.

At this point, though, I’m rambling. The game is pretty great, and it’s one that I think I’m going to be playing for a long time to come!

Marvel Champions: Hela

Hey everybody,
I had a great game of Marvel Champions yesterday, going up against the Queen of Hel herself, Hela. This is a scenario that I have avoided for what feels like ever – Mad Titan’s Shadow was a box that I picked up quite early on, but is something that I’ve noticed I rarely go to when I want to play a game. One of the reasons for this, I think, is how I have almost followed the community when it comes to opinions on the villains, specifically Hela here. It seems that all I’ve heard about her is how difficult she is, but after finally conquering my fears and playing a game, I have to say, I’m not seeing it.

Marvel Champions: Hela

Hela is a double-sided villain that has a Standard and an Expert version. Each side is essentially a healthy and a wounded side, and she starts out with 8 hit points per player, with 1SCH and 1ATK, with +1 to those stats (and +2 hit points per player) for each side scheme in the victory display. She doesn’t seem too monstrous, no? On her wounded side, she’s 0s for SCH and ATK, with “infinite” hit points, so she can never be defeated that way. But when you defeat a side scheme, she flips back to her healthy side, and so the pain continues. 

Marvel Champions: Hela

The design of this scenario is actually brilliant, I think. She has one scheme card, which has 18 threat points per player, and during setup you attach Odin to the scheme, as a captured card. If you defeat Hela and Odin is not captured at the scheme, you win. But how do you rescue Odin? Well, she effectively has a three-stage scheme in that there are three side schemes you need to defeat, starting with Gnipahellir. Each of these side schemes has an icon that makes the game difficult, such as extra boost or extra cards, and they are each linked to a specific minion, starting with Garm. You can’t thwart the side scheme while its associated minion is in play, however, so you need to work it so that you can defeat the minion, thwart the scheme, then move on to the next side scheme in the series, and so on. 

Of course, it’s not that easy because you’ll be revealing all manner of other stuff each turn, which includes cards that add threat to the main scheme, or on each side scheme, and a lot of her kit is amplified by the number of side schemes in the victory display. There are only the main three schemes that go into the victory display of course, though if you play with some of the player side schemes, or alternate modular sets, this can escalate further!

Marvel Champions: Hela

Her suggested modular sets are the Frost Giants and Legions of Hel, both of which work really well as roadblocks to the heroes’ progress. They’re quite tricky as a result though, which I think could be one of the reasons for Hela’s notoriety in this respect. 

Marvel Champions: Hela

I’m a really big fan of this scenario though, as it’s the kind of thing that is fiendishly difficult but works out really beautifully when you realise how it is all designed to work together. I think my choice of heroes for the first run-through may have helped me here, though, as well: Scarlet Witch was a real powerhouse of thwarting, and Thor is an absolute beast for destroying minions, so I was able to stage my own play so that Thor was pretty much one-shotting the minion to allow Wanda to clear the side scheme. There is a definite pattern of play that I think you need to consider with her, but once you get into it, I think she’s one that I’m going to come back to time and again.

Star Wars: The Destiny Path

The first volume of the Star Wars ongoing series kicks off shortly after Leia has rescued Luke from the weather vane underneath Cloud City, as they are escaping from the pursuing TIE fighters and heading to their rendezvous point. The story gives us a bit of a side adventure as the team arrives in the Mid Rim only to find the Rebels under attack by the Tarkin’s Will star destroyer, led by Commander Zahra. She is a new Imperial commander here, though there is evidently some history that she has, both seemingly with Tarkin himself, and also with the Rebels. The Falcon is able to cause enough damage for some of the Rebels to escape, but we soon learn that Zahra has developed some kind of tracing device that allows her to track Rebel comms, and zero-in on their location using their encryption. The Rebels also realise this, and the feeling is that their individual cells are now isolated in the wake of Hoth.

After Luke has had his new hand, the team attempts to come up with a rescue plan for Han, and Lando suggests meeting up with some of his contacts on Tatooine to find out if Boba Fett has delivered his bounty yet. He narrowly avoids being thrown to Jabba’s rancor, only saving himself by offering to provide intel on the Rebellion. Next, Lando persuades Luke to suggest a mission to Cloud City to retrieve his lightsaber, while Lando clearly has his own reasons for returning there. As it turns out, they all go, and while Luke is unsuccessful, he has a vision through the Force of a hooded woman giving him a new lightsaber. Meanwhile, Leia attempts to learn more about the carbon freezing process so that she will be able to defrost Han when the time comes, but is captured by the Imperials and frozen herself. Lando finds his aide Lobot, who has been directly hooked up to the central computer, and after ordering Lobot to start releasing the waste gases from the tibanna refineries, effectively poisoning the product, the two make their escape. Luke is able to release all of the undesirables the Empire had carbon frozen, and they all make their escape, Leia having scored a few more recruits to the Rebellion.

Luke heads off on his mission to find the woman in his vision, arriving on Serelia but being trapped there by her. She introduces herself as Verla, once a Jedi trainee who managed to escape Order 66 and has been in hiding ever since. She provides Luke with some background to things like the Inquisitorius, and senses he is the son of Anakin Skywalker. She nearly drowns him, but Artoo is able to come to the rescue. In exchange for being left alone, she tells him of an old temple on the world of Tempes. Luke heads off, and finds a new lightsaber but is forced to fight the ghost of the Grand Inquisitor in order to claim it. Vader, sensing the trap he had set a long time ago has been sprung, arrives too late to find Luke. 


There’s a lot going on in this book, and it is action-packed pretty much from the off. I really liked the artwork, I have to say, and it was interesting to see a number of callbacks to earlier media, particularly the ghost of the Grand Inquisitor. It’s something I had been aware of, but wasn’t entirely aware that it was in this book. Seems like the sort of thing Vader would do, anyway! Vader seems to drift in and out of the picture in this book, anyway, I think it is somewhat entwined with the first volume of Greg Pak’s series that I read over the summer.

I wasn’t a huge fan of Verla giving Luke the info-dump about Order 66, principally because I had always thought the identity of Darth Vader as Anakin Skywalker was supposed to have been a mystery. The idea, as I understood it, was that Vader was meant to have been some hugely powerful enforcer who had just appeared from nowhere, and was able to hunt down and slaughter Jedi with ease. Maybe the fact that Verla is able to sense Luke’s parentage means she was able to sense Vader’s identity? It somehow robbed the mystique, I thought, so I wasn’t a big fan of that.

The other big callback to the past is one that I hadn’t seen coming, as the Rebels make reference to Starlight Beacon from the High Republic series. It makes sense, because Light of the Jedi (also by Soule) takes place something like 230 years before the events of A New Hope, so it would be like people now referencing the French Revolution, for example. It’s a known piece of history.

Lando has a lot to do in this book, and I quite like the fact that he’s clearly running with his own agenda. I think a lot of things from the old EU make it seem like he immediately throws in his lot with the Rebellion out of remorse for selling Han out, but I think this portrayal definitely seems more in-keeping with the more self-serving Lando that we first meet in Empire. I do wonder what he and Lobot will be up to in the next book, and how the whole thing with Jabba is going to work itself out. 

Overall, this was  really enjoyable start to the new ongoing series. I hope we don’t have any of the silly elements that were part of the first ongoing series, set after A New Hope, but I get the impression that this time around, we’re going to see perhaps a bit more seriousness. We’ve got an interesting villain in Commander Zahra, who seems to be potentially a new canon version of Admiral Daala. It’s all shaping up to be quite an interesting series so far, anyway!

Star Wars: Lor San Tekka

I recently watched The Force Awakens again, and while I could probably talk for days about what I didn’t really like about it, instead I thought today would be the time to talk about something a bit more interesting. Lor San Tekka, played by Max von Sydow, appears for about five minutes at the start of episode VII, and after a handful of lines is gunned down. What a waste.

In the movie, he appears as someone who is clearly familiar with the upper echelons of the old Rebellion, speaking fondly of Leia while having the missing link in the map to Ach-To and the first Jedi temple – and, by extension, Luke. Who is he, though? Some kind of leader for the small village on Jakku?

The visual dictionary first gave us the backstory that he is a follower of the Church of the Force, a religious group who venerated the Force and the Jedi, but who were not themselves Force-sensitive. This idea apparently originated with George Lucas himself, who had come up with it when developing ideas for a Star Wars TV series in the years post-Revenge of the Sith. We’ve seen other such religions crop up in other media since, including Rogue One and the Alphabet Squadron books.

Lor San Tekka himself appears in the novel Shadow of the Sith, which is one of the better new canon books, one that I plan to read again in the new year. Here, he accompanied Luke as the Jedi Master searched the galaxy for lost Jedi artefacts, which befits someone of his leanings, I guess. He’s described as something of an adventurer, which just makes me more curious about the character.

I’ve recently discovered that he featured in many issues of the Poe Dameron comic series, which I have a bunch of somewhere, but have never read. I know I already have a slew of comics from between episodes IV and V to read, but maybe I should dig out my older collections as well, to see just what I have there…

Hopefully we’ll get to find out more about this guy…

Star Wars: Tatooine

If there’s a bright centre of the universe, you’re on the planet that it’s farthest from.

Tatooine has been in an alarming number of Star Wars movies, considering the scathing description that Luke gives it way back in A New Hope. I’ve often thought about this topic though, and specifically this line, and how the original movies, the expanded universe, and the new canon have all pretty much gone against that initial summary. In the old EU, Tatooine is at once considered to be a galactic backwater of no importance, and is also renowned enough to be a synonym for such backwaters. It’s where people go to hide, but is notorious enough that it would be the first place anyone would look for you, if you tried to disappear.

I think this is a symptom of most of the EU having taken at face value every single line in the original scripts, and wrung them out for all they’re worth.

The planet is something of the centre of the Hutt cartel’s empire, at least in terms of keeping the criminal enterprise off Nal Hutta. That alone should mean it’s hardly the dead-end planet where dreams go to die. There was once a prosperous mining industry across the planet, which was admittedly abandoned as inefficient, but at least explains what the Jawas are doing, roaming the dunes and scavenging scrap.

It’s unfortunate, I think, that just because Luke didn’t see his future staying there as a moisture farmer, a whole background was brought up to give Tatooine this paradoxical existence as the lynchpin planet that nobody is interested in.

I think it’s more accurate to think of Tatooine as the literal Wild West of Star Wars. In The Phantom Menace, we learn that “the Republic doesn’t exist out here”, and you’d be hard pressed to find anyone who will take Republic currency. Slavery is common because it’s a lawless land, with the Hutts firmly in control of all manner of crime. Of course, Lucas’s movies are sanitised for family viewing, but you have to think of Tatooine as dangerous and violent, where some criminals can indeed lie low for a time, taking advantage of that lack of Republic jurisdiction.

Through this lens, I think the planet is far more fascinating, and it definitely deserves its place as a central location within the universe of the films. It’s a shame that The Book of Boba Fett didn’t lean more into this side of things. Sure, we have drug runners and gang warfare, but it could have done wonders for the planet by showing us a ‘grown up’ version of the dust ball that has only ever been hinted at previously.

The Mandalorian

We keep going back there, of course, as it’s a useful shorthand for the Outer Rim more generally. Hopefully in time we’ll get to see more planets that exist out on the galactic frontier, of course, as has already kinda been shown through The Mandalorian. But I don’t necessarily think that Tatooine deserves the ignominy it seems to have. In addition to all that I’ve already mentioned, it’s also the (presumed?) birthplace of Anakin Skywalker, and it’s where his son Luke was hidden for many years. Those two facts alone make it a big deal to the lore, after all!

I find myself hoping that we can get to explore more of the planet in the context of the Rim, though. I’d love to get more Hutts, and I think there’s an opportunity for some stories to be spun from the Boba Fett series that link the various criminal entities in the area, possibly reaching back to Solo and similar.

I guess we’ll see.