Wednesday, April 15, 2026

Wednesday Comics: DC, July 1985 (week 3)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at comics that were published on April 18, 1985.


Batman and the Outsiders #23: The story continues from last issue: the Outsiders are trying to rescue Halo from the Aurakles. First, they travel to Japan to retrieve the ritual necessary to call forth the Aurakle whose soul is captive in Katana's sword. They compel the being to take them to its dimension. There they defeat the Aurackles in a surprise attack leading up to a threat to destroy them all via Black Lightning's power and Metamorpho turned into a conductive line. The Aurackles give in and let Halo go. Halo is conflicted over the fact that she stole Violet Harper's body, possibly even inadvertently killing the young woman, but Katana tries to assure her that Violet was a terrible person who didn't deserve life, making Violet (like Terra) one of the "utterly evil young women" of the era. Halo isn't completely convinced, though, so maybe Barr isn't either. Davis' art is perhaps not as polished as what will come from him in a few years, but it's already great.


Blue Devil #14: Mishkin/Cohn and Kupperberg/Maygar introduce Kid Devil, whose Marla's nephew, Gopher, in a devil suit he built from stuff in Dan's workshop. Smart kid! Dan is, at first, annoyed, but when the plane Gopher's parents are arriving in is hijacked, Kid Devil is helpful in saving them.


G.I. Combat #278: The first Haunted Tank story by Kanigher/Glanzman is sort of weird (which has been happening a lot lately). The Elder Craig is having nightmares and survivor's guilt about his former tank crew from WW I that were never recovered. When trying to defend a bridge at Riviere Du Diable, the crew finds a tank and bodies from the previous war, then slip into some liminal realm (time travel maybe?) where they are unable to act in their defense, but the ghosts of Craig's old crew come to their rescue.

There are 3 short World War II stories. One is brief Haunted Tank piece about the younger Craig, but the other two feature non-series characters: a G.I. in love with a French girl trying to save her village and a klutzy apiarist G.I. who uses his bee-knowledge to save the day.

Finally, there's a Mercenaries story, but it is one of the weakest some far, I think. After foiling a kidnapping attempt against some guy in San Francisco, they agree to be his bodyguards and go with him to his secret research vessel, Pandora, in Antarctic waters where he's developed a ship-based satellite-killer missile. All of this makes him seem like a super-villain, but before we can explore any of this they are attacked by a Soviet ship. The Mercenaries sink Pandora rather than let it fall into Soviet hands.


Green Lantern #190: This Predator arc takes a weird turn. As Stewart tries to get his ring to tell him his predecessor's secret ID, Green Arrow, Black Canary, and the reporter Tawny show up with video tapes that record Stewart visiting with the two heroes at Carol's house in Coast City, something that none of them remember. Suddenly, everyone is paralyzed, and Predator swoops in and pops the tape out of the player. Katma is unaffected and tries to stop him but can't. The others have no memory of these events.

Meanwhile, Hal is on a stakeout, trying to figure out who the Predator is. He follows him, but the Predator alludes him. In the abandoned theater where the Predator had apparently been holed up, Hal catches the distinct smell of Carol's new perfume. 

Also, Guy Gardner starts to come out of his coma.


Infinity, Inc. #16: The Thomases and McFarlane/DeZuniga introduce Mr. Bones, who has a design that sort of anticipates McFarlane's Spawn. Before this though, the issue has a beach volleyball match to get in some gratuitous swimsuit shots not unlike a lot of stuff we'll be seeing in X-Men in the latter eighties. Among the bikini beauties is the newly introduced Yolanda Montez, who we aren't told much about yet, but she arrives with Wildcat. Anyway, after all this, Bones catches Fury alone and kidnaps her. To be continued!


New Teen Titans #10: Having finished the previous storyline, this issue is mostly setup for things to come. Lilith is made an Olympian god, and the other Teen Titans are sent back to Earth. Everybody is happy, except for Azrael who's really broken up, and the Titans are perhaps realistically but amusingly not terribly sympathetic to him. Cyborg kind of makes fun of him, and Azrael flies off. Meanwhile, a Tamaranian ship heads toward Earth to retrieve Koriand'r now that the Citadel is defeated.

Most of the issue is devoted to Joe and Kole. He helps her go looking for her father. In a sequence like something out of one of DC's bygone horror titles, her scientist Dad rants and tries to force them away. Joe possesses his body and they go into his laboratory, which they find full of monstrous human mutants created to find some form that could survive a nuclear war. freaked out, Joe and Kole flee. I'm sure that's not the last we've seen of Dr. Weathers, though.


Sgt. Rock #402: The main story by Kanigher/Redondo tells something of Wildman's background as the seemingly neurologically locked-in G.I. is about to receive a metal for bravery. Wildman manages to wake up and move to declare he doesn't deserve the award as the real act of heroism was performed by a former student of his who had just joined Easy.

In the second story, a reprint from 1974, an Indian survivor of a U.S. Cavalry attack on his village gets revenge on the soldiers by stealing their horses in a mountain trap. When a blizzard descends, the warrior pragmatically uses the horses to survive while the soldiers freeze to death.


Saga of Swamp Thing #38: Moore and Woch/Totleben get "American Gothic" underway with the Swamp Thing returning to Rosewood, Illinois, which he last visited about 3 years ago to the day in issue 3. Flooding Rosewood didn't get read of the vampires, but instead caused them to evolve into an aquatic, eusocial form, even more dangerous. Before telling Swampie anything more of the secrets he wants, Constantine wants him to deal with those vampires, so Swamp Thing wades in to do that.


Warlord #94: I reviewed this issue here.


Who's Who #4: More C's! Looking at characters particularly related to the period I've been reading here, we have Circe from Wonder Woman who re-appeared not too long ago, Computo showed up in Legion, and the Construct who just turned up last week in Red Tornado #1. Color Kid is also fresh off an appearance in the Legion of Substitute Heroes Special #1. There are also several entries for characters/organizations that had their first appearance in this period: The Creature Commandos soldiered through Weird War Tales for a period close to its ending; Colonel Future from introduced in Superman #378 and had at least 1 appearance since, and then there's Croc who got a whole arc in the Bat-titles. Two of these represent dangling mysteries: The identity of Colonel Computron was left unrevealed, though maybe it has been post-Crisis, as the character has had a few appearances. The generic, shadowy villainy of the Council from Supergirl is likewise noted here, though it never got fully exposed or dealt with. In the "Obscure Characters that Trey likes" column, we have Claw the Unconquered with art by Giffen.

Monday, April 13, 2026

Drifting Between Small Worlds


My vacant in Hawaii last week got me thinking about the subgenre of pulp adventure fiction that dealt with tales of freighter captains or sailors making having adventures in various ports of the South Pacific. The radio show Voyage of the Scarlet Queen is in this genre as are Howard's adventures of Sailor Steve Costigan. Aviators get into similar sort of adventures in the same locales as well, as seen in the 80s TV Tales of the Gold Monkey and the comic strip Terry & the Pirates.

I think the same basic setup of these stories could be transported to a science fiction setting. Imagine a group of relatively closely spaced, small worlds (to be "realistic" about it, they would likely have been placed there by an Arbitrarily Advanced Civilization). It could be a Dyson Swarm or its remnant like in Reynolds's Revenger series, or it could just something like the Vega System as presented in DC's Omega Men (which could be a kind of modular ringworld, I guess). Why small worlds? Well, I think it better reflects the island or city focus of the source material and makes it easier to place them relatively close together.

Whatever the setup, this system is on the hinterlands of "galactic civilization," a place where outlaws, adventurers, and malcontents would drift to from the more controlled, "safe" worlds. Within the source material, of course, this is the unexamined Western-centric view of South Pacific, but in a science fiction setting this could more genuinely be the case. Similarly, the elements of colonialism and exploitation of native peoples is probably something to avoid (unless one wanted to make that a central conflict of the setting), but like in Vance's Demon Prince series, a lot of unique or eccentric societies may have grown up there as generations of nonconformists fled the core. Perhaps among the ruins of an alien Precursor race, ideas about whom may be part of the eccentricity of some of the societies.

The vibe could be very retro pulp, but you could just as easily do it with inspiration from Cowboy Bebop or with an Alien/Outland aesthetic.

Wednesday, April 8, 2026

Wednesday Comics: DC, July 1985 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) through Crisis! This week, I read the comics released the week of April 11, 1985. 


Red Tornado #1: Busiek and Infantino/McLaughlin give Red Tornado his first solo series. It feels like this was maybe greenlit before the new Justice League as the old League shows up in it (though the story specifically says they aren't the League but the "world's major heroes.) Anyway, everyone's done on poor Tornado: Lana Lang says in a news report he can't be trusted. Kathy worries her relationship with his alter ego John Smith won't work because he's passive and unambitious. Even the League shows up to demand he cease operating as a hero. Obviously, a super-villain is beyond it. The Construct is trying to drive a wedge between Red Tornado and humanity by manipulating human thought processes with a signal. I've never been a big fan of "poor misery on the hero" stories, but ultimately it depends on where its going.


Superman #409: The first story is more Silver Age throwback goofiness from Boldman and Swan/Williamson. Ferlin Nyxly, a villain who has apparently appeared before, is up to his old tricks of stealing alien technology and using it to oppose Superman. He does so here, and due to circumstances not worth discussing, Jimmy and then Lois have to "pilot" Superman in his fight with the bad guy.

The second story by Stradley and Schaffenberger/Hunt has Superman fretting his double life, feeling he doesn't give adequate time to either. Maybe he should just be Superman and not Clark Kent? A talk with a tech at GBS convinces him Clark Kent matters too.


Amethyst #7: While traveling, Prince Garnet reveals to Amethyst both where he's been and what it has to do with Fire Jade. We learn that she is the former Lady Emerald who in her youth had been sucked into limbo with Prince Garnet, though she escaped much sooner, she had been tied to the malign creature that ruled there, and when she died of poison, her soul went there and the creature offered her the chance to rule beside him as Fire Jade rather than pass on into the realm of death.


Arak Son of Thunder #46: This was an issue I bought off the spinner rack. The Thomases/Lofficiers and DeZuniga present a story that the series was perhaps begging for: Arak Son of Thunder meets Thor (or Thunor, here) God of Thunder! Arak tells his traveling companions a tale of his time with the Norsemen. Seriously injured in a battle over a beached whale, he's taken by a Valkyrie to Valhalla. Initially, his claim of being the son of a thunder god leads to a brief fight with Thunor, but once he proves able to wield the god's hammer, he as accepted as a brother. After all that, he's returned to Earth.


Batman #385: Moench and Hoberg/Patton bring the Calendar Man case to an end with Batman and Robin apprehending him at the Gotham Zoo, and Robin playing a pivotal role. Batman and Robin reach and agreement regarding their partnership in this issue, with Jason being the voice of reason here. This and him referring to Bruce as a father and him as a son makes it all the more unfortunate that this version of the character got wiped from the comics history in exchange for the more difficult Jason Todd who will get killed by a call-in gimmick and later be resurrected as an anti-hero.


Batman Annual #9: Barr and a group of artists do a series of shorter stories meant to show different aspects of Batman. The first with art by O'Neill/Ordway is the best, with Batman tracking down the killer of the parents of a boy in Jason's class, to keep the boy from being consuming by a desire for revenge as Bruce Wayne was when his parents were killed. The second has art by Nino and has a more bloodthirsty Batman manipulating a group of bankrobbers and a violent terrorist cell into wiping out each other through use of a well-timed cracker (or the Christmas cracker variety). Jurgens/Giordano illustrated Batman solving the murder of a former tennis pro, embittered after being paralyzed in an accident. It's one of those stories that pauses in the middle to give the reader a chance to solve it. The final story with art by Smith is Rashomon-like in that a young child, a teacher, an arsonist, and Batman himself, tell different versions of just how events went done when Batman saved the child from a burning building and took a bullet form the arsonist.


Flash #347: Both sides present their closing arguments in the Flash's trial. Meanwhile, the Reverse-Flash, or someone masquerading as him is taking out the Rogues one by one. Frye decides to return to vigilantism to track the Reverse-Flash down and rashly increases the power on his never-before-mentioned nuclear pacemaker installed by his scientist brother. He manages to get film of the Reverse-Flash, though.

In another strange development, jurist Nathan Newbury appears to have powers of mind control/suggestion. I'm sure he's not going to use those to get the Flash convicted!


Jemm, Son of Saturn #11: This penultimate issue has a some really nice, dynamic work for Colan in places. The White and the Red Saturnians go to war and Jemm and friends try to get back to Earth. On Earth, the gang trying to take out Tull storms his base. Tull has outplayed everyone, though. He stops the war with the power he absorbed by draining the life of the Koolar warrior, then starts draining more White Saturnians. Jemm uses his power to stop him, but it isn't enough until Bouncer, having discovered Tull's lab, his comatose body and the machinery, throws a big piece of it to crush Tull.

Final victory isn't one though, as a Koolar with a grudge against Jemm has kidnapped Luther and taken him to Earth, demanding Jemm face her.


Legion of Super-Heroes #12: In the opening, Levitz and Lightle/Machlan have the Legionnaries taking on group of space pirates using Bgtzll phasing, but most of the issue is about the Legion election and other big changes. Everyone from the new President of Earth to the Science Police is speculating on what the outcome might be. The three founders move to a rotating advisory status and become reservists, and Element Lad again becomes leader. Despite its low-stakes premise, this is a well-done issue that interestingly showcases the importance of the Legion to their world.


Omega Men #28: Klein and McManus continued the weird tale of Wombworld. The six Omega Men scale a furry (at least it looks like it) tower complex of Psions and seem likely to be killed, until Ryand'r seems to convince another alien in the Psion's employ to help them. However, it's revealed the alien almost intended to help them and is working with the entity that runs the station to confound the Psions.

In a "Tales of Vega" short by Steve Parkhouse, two bumbling hunters encounter a crashed starship on a jungle world. The spaceship is active enough that it repeals takes actions to repel the invaders, scaring them away but starting a fire for them to cook their food with.


Star Trek #16: Barr and Sutton/Villagran have Excelsior return to their own universe, but they are hardly greeted as heroes, as Styles in the Christopher Pike backed up by a group of other ships, takes them into custody. Kirk makes a sly play to get what he wants from Starfleet. He leaks his logs to an Andorian reporter assigned to Starfleet, Lyndra Dean. She writes a story revealing the most recent Mirror Universe incursion and Kirk's role in defeating it. Kirk is again a hero, and there are protests outside of Starfleet command in his favor. Starfleet tries to pressure Dean to reveal her source but she doesn't budge.

The Admiralty agrees to give Kirk a ship again--the Excelsior, but they assign Spock to captain a science vessel, Surak. Dean is surprised when flowers are beamed into her apartment with a thank you card from Kirk.

This was a fun issue. one of the best of the week.

Friday, April 3, 2026

The Wandering Shepherds


My earlier post on the new setting I'm working on drew some questions related to the uninvolved gods and how the cleric class would work. I thought it was worth a post of its own. 

When the gods withdrew from the world it was no particular impediment to organized religion. To the contrary, priests could now make whatever pronouncements or demands they wanted without fear of divine contradiction or rebuke. The populace, worried at what the loss of the gods' favor might portend for the future, were eager for any message than offered hope or a path to the gods' return. In this period, the power of the temples increased, but so did conflict between them and various self-proclaimed prophets and spiritual teachers. 

This situation didn't last, thanks to the devastation of the Demon Wars and the invasion by the demons' monstrous allies. Human civilization was devastated, and cities became isolated. The society that had sustained and supported the temples and the priesthoods faltered, and once again faith in the gods was shown to be no protection against calamity. 

The priests and temples remain, though, particularly in the major city-states. The gods are real, after all, and no one expects them to return to a world that doesn't honor them or keep their ritual observances. Certain rituals, too, perform an important civic function and rulers rely on their observance to perpetuate their legitimacy.

In the smaller villages and hinterlands, though, the temples and shrines were mostly abandoned, the priests fleeing to the cities or killed in the conflict along with much of the rest of the population. As time passed, and these regions became (somewhat) safer, the common folk returned, but the priests often didn't.

Into this void strode another form of clergy. Those who, without official blessing or ordination, were able to wield a portion of divine power. They roam from village to village performing spiritual important services. They officiate marriages and civic ceremonies and conduct community rituals at festivals. They mediate between villagers and the spirits or the dead and perform exorcisms when necessary. Joining with other adventuring sorts, they also kill monsters threatening the people. These individuals are often called "Shepherds." They are the most common representatives of the absent gods encountered outside of the city-states.

Shepherd is the name used by the Nimble rpg for its "mostly cleric, but some druid concepts" class. It seemed a good as name as any to use here. 

Wednesday, April 1, 2026

Wednesday Comics: DC, July 1985 (week 1)

My mission: to read DC Comics' output from January 1980 (cover date) to the end of Crisis. This week, I'm looking at the comics that were on stands in the week of April 4, 1985. 


Legion of Substitute Heroes Special #1: My brother and I had this issue back in '85, but I would have guessed we had at least another issue of Ambush Bug under our belts before this came out since I recall us already being familiar with the Giffen art style and humorous approach. It's possible with the vagaries of the newsstand, we didn't pick it up until a little bit later, I suppose.

Anyway, from the cover's faux editorial note on this issue makes it clear this is a humorous one-off to forewarn more traditional Legion fans. But in addition to the Subs, it features Matter Eater Lad heavily, and Pulsar Stargrave, perhaps suggesting that Legion lore isn't really as serious as some fans might think. The government of Bismoll has just purchased a new computer system, and Senator Tenzil Kem (the former Matter Eater Lad) has concerns. These fears seem warranted since the computers look like a whole herd of the Legion foe, Computo, and they are confirmed when the computers attract and embody Pulsar Stargrave. Luckily (maybe) Kem had already called in the Subs!

Mostly, they wander around lost while Kem solves the problem, though Polar Boy helps in Stargrave's defeat by freezing him to make him brittle, and then the unconscious Stone Boy delivers the decisive blow--when Kem drops him onto Stargrave from a height.

It's a silly issue, but an entertaining one.


Crisis on Infinite Earths #4: The uh, crisis deepens this issue. Batgirl and Supergirl share a moment in Gotham where Supergirl is able to help her friend out of a paralyzing despondency. In Japan, the Monitor oversees the origin of a new Dr. Light, who (I guess) is meant to be a lot more powerful than the original, because he certainly pins a lot of hope on her. Earth-6 is destroyed by the antimatter wave, but Pariah manages to save Lady Quark. 

Despite the new allies for the Monitor, his foe is also on the move. The shadow demons coalesce into larger shadow beings in the vicinity of the various towers/tuning forks. And though w're told that this is all part of the Monitor's plan, Harbinger strikes at the command of the enemy, apparently killing her mentor. Pariah assumes they are doomed. At that moment, the heroes of both Earths 1 and 2 can only watch in horror as their worlds, consumed by anti-matter and all is nothingness.


Atari Force #19: Baron and Bareto/Villagran bring our heroes home to New Earth but hardly get a warm welcome. They are forced to make a landing in an area where a new robotic weapon system is being tested. They survive that but then are taken into custody, there to await their trial. 

In the Taz backup by Hannigan and Wray we learn why Taz was carrying the red alien adversary when we first encountered her. It highlights Taz's singleminded pursuit of vengeance.


DC Comics Presents #83: Barr and Norvick/Hunt serve up some deep cut villains for this Superman/Batman and the Outsiders team-up. An accident turns Alfred Pennyworth into the villainous Outsider once again (last seen in 1977), and Superman joins forces with Batman and the Outsiders to defeat him and his ally I.Q. (last seen in 1982).


Fury of Firestorm #37: Nino's art is interesting here, but Cavalieri's story is confusing filler. We have a frame sequence where Martin and Ronnie are eating sushi and trying to figure out what recently went wrong with their powers (a plot point I don't recall) and flashback to an event earlier in their career where they lost control of their powers due to feedback but Ronnie figured out a solution to the problem due to a dream he had, after he attended an astrologist's lecture who told him to pay attention to dreams. Or perhaps that was part of the dream? I don't know, but it didn't hold my interest.


Justice League of America #240: This is another fill-in, this time by Busiek and Sekowsky/Mandrake. A frame sequence establishing two S.T.A.R. Labs research discovers a person in the time streaming and tracing their timeline to find out who they are. It turns out to be Phineas Quayle, a genius physicist from the 1930s whose altruism led him to travel time to seek out a solution to the Great Depression. Appalled by the future he saw, Quayle came to see superheroes as emblematic of the societal decay and rampant individualism he perceived, so he becomes the super-villain the Anomaly to defeat the Justice League and save everyone by "fixing" the future. He was defeated but made his escape into the timestream where he was trapped until the researchers freed him. He goes off to plot again, and the researchers just sort of shrug and assume the JLA will deal with him again.

The story very much feels like a Silver Age throwback, which was the intention. They even brought in classic JLA artist Sekowsky to pencil it.


Shadow War of Hawkman #3: We get a bit clearer idea this issue of what the Thanagarians are after. Apparently, all the upheaval on their homeworld has caused them to lose some of their technical know-how and the Hawks on Earth are the only ones that still have this tech they see as essential for conquest. They still seem advanced enough to cross interstellar space to come to Earth and steal stuff, which seems to be enough for most conquerors, but hey, can't be Thanagarians without antigravity belts, I guess. We also learn Shayera is still alive as she rescues Katar from Fell Andar and his crew. It turns out it was poor Mavis that died. 

The Thanagarians hook up one of their number's brain to the absorbacon and start surveilling everyone on Earth to see who else might know the location of the Hawks' tech. Katar and Shayera realize this will happen, so they destroy their devices hidden at the museum then sneak into JLA headquarters (getting in a fight with Aquaman and Elongated Man) to wipe info from the computers. Unfortunately, the Thanagarians have found and commandeered their spacecraft parked in orbit before they accomplish this.


Tales of the Teen Titans #54: Randall is on art here as Slade spends a short time in jail on the gun charge, and Gar pushes his friends away as he plots to kill his enemy. In the end, Slade is tired of being the Terminator, and Gar finds he can't kill him, so instead the two talk, and Gar gains some understanding. I think overall the issue is well done. I don't mind giving villains depth or nuance, nor do I mind this sort of "bad guy imparts wisdom" story, but absolving Slade by putting all the blame on Terra for her "being evil," and adding additional details to make it an easier sale (like revealing she had killed the king who helped raise Gar in Africa) is a bit much. I think Wolfman could have told a similar story without rehabilitating Slade to such a degree. Or even better, He could have never portrayed Terra and her relationship with Slade that way he did in the first place!


Vigilante #19: Wolfman is back as writer with Denys Cown on pencils and Maygar on inks. Vigilante gets involved in a family tragedy played out as a deadly confrontation between a young gang member in Chinatown and his father who is a gunrunner for the Tongs. The issue is one long fight sequence we begin in media res, interspersed with flashbacks to both events in Chase's life and that of the gang member leading up to this moment. Chase gets ready to assume his role as a judge and does what all superheroes seem to do when they quit: throw their costume in a round, domestic-style trashcan on the street corner.

Monday, March 30, 2026

Parsulan Character Ancestries

 I pitched the idea that I have been kicking around to my players after the last session, and they were into it. So into it they have already began thinking about characters, despite the fact we were going to play a module for a month or so while I got prepared! Still though, I'm glad to have the enthusiasm. Everybody seems interested enough in Nimble, too, which is the system we plan to use over 5e.

Anyway, there interest made me go ahead this weekend and get down in writing things I had been kicking around regarding races/ancestries in the game.

Darklings: These will be the Tiefling stand-ins. They are mutants essentially, born to human parents exposed to the tainted mana emanating from the demons' side of the Terminator or from Shadow cysts.

Dwarves: Spontaneously generated from the spilled ichor of a fallen titan. Like your usual Dwarf but given this is a setting with ancient Magitech, they have a inclination for that. In fact, there's a rumor a cabal of dwarves is trying to create a machine god to run the cosmos more efficiently that either the titans or gods did.

Elves: Like your typical elves really, though I think longer lived that the D&D standard. Dark elves (the name has nothing to do with coloration) are likely holdout titan-partisans.

Halflings: Svelter than the D&D standard, mostly like the half-foots (feet?) in Dungeon Meshi in appearance. Like in the 4e "lore," they will be a nomadic people, either in big wagons or barges.

Meks: Mechanicals. They were created as servants and soldiers by the now-fallen Magitech Empire of Alphanion, but have developed more independence over the centuries. They reproduce via Mothernodes, ancient pieces of Magitech sometimes found in Alphanion ruins. They take the place of the Warforged, but broader in conception. The Steam Men of Hunt's Jaekelian novels, Mattie from Sedia's The Alchemy of Stone, and the droids in Star Wars are also influences.

Myrclawr: Cat people of the anime/manga variety. They are also a created species from the Age of the Wizard-Kings.

Friday, March 27, 2026

Weird Revisited: The Collected Planes

Reposting this from 2024 is my reminder to myself to get around to finishing this series one of these days. I also think I may revise a couple of the ones I have already written.

 

One of these days, I'm going to completely finish (and maybe publish) this series on the Great Wheel, but until then, here's everything I've done.
The Layers of Heaven (part 1) (part 2) (part 3) (part 4)