This is, mercifully, the last post recording my playtest of using letter-tile prompts. I carried it through the fourth oracle question in order to show just how malleable the emerging story can be.
Speaking of emerging story, I’ll forgo the complete recap and attempt a two sentence summary. “An aged Nazi attempts to arm his warlike Hollow-Earth patrons with a Wonder Weapon from WWII Japan, the weapon itself adapted from Hollow-Earth technology. Only our heroes can stop him”.
OK, so learning about Roswell-in-the-Pacific from the oracle dice, I now fill my hand back to ten tiles and get on with laying down more words. Hitting two orange squares gives me two hand refreshes and I complete four words before triggering the next oracle question: IDENTITY, GUSHER, MOTOR, and GUARD.
I'm not sure what to do with IDENTITY and GUARD, but since one is oriented horizontally and the other vertically, I'll say they're a word-pair. So, the IDENTITY of a GUARD at the fringes of the aforementioned royal wedding might be in question? Or, even better, perhaps it’s the phrase GUARD IDENTITY, with someone trying to hide their true nature. I like this a bit better, and since IDENTITY is actually built off the previous word NAZI, I think we know who this refers to.
The new word MOTOR plays nicely into threads already forming, especially since it's indicated as Goal-related.
The word GUSHER gives me some initial ideas about introducing an NPC from the surface world. I researched oil and gas exploration in the Indian Ocean and read that Japan was a key player in the late 20th century, in roughly the timeframe of my game. Synchronicity! Hmmm, maybe I'll change the narrative from last post that the "moon-rocket" is actually a super-science nuclear powered-borer? Or possibly that there are two vehicles, somehow related? I’m leaning toward the first option, but this is about letting the universe push us into unexpected directions, so let's ask the Oracle.
4th Question: Did a second vehicle from the surface world recently wreck in the Inner World kingdom?
Result: 5 "Yes, and…"
I can work with this! Yes, a second vehicle from the surface world recently wrecked in the kingdom, and it has a close connection to the WWII spacecraft!
As the picture shows, I still have 37 tiles remaining in the bag and I could keep going. In fact, I did continue on to a fifth oracle question, but I think I’ve demonstrated the process.
Does it produce a Hugo-award winning narrative? No. Does it produce any narrative at all? That’s debatable, but since there’s no structure, the answer seems no. I’d say the letter tile process is an idea generator, and a slow one at that.
Still, I find it a fun mini-game and the tile/dice oracle combination does inject unexpected inspiration. Personally, I would have never introduced World War II elements into my subterranean fantasy world, but now I have an adventure arc featuring just those things. I’ve got NPCs, their potential motivations, technology that could offer the PCs a way to escape back to the earth’s surface… lots of angles to explore and interpret after only four questions.
The playtest documented here was essentially adventure creation, like a GM getting ideas to build an entire session or two worth of material for a group of players. The next time I use this technique, I’ll integrate it real-time with a true solo RPG adventure to see how that works.
Steps for solo RPG integration:
- Start with generalities defined: the PC(s), setting, premise, etc.
- Run the board set-up as in the intro post and play the tile process through the first oracle question; the intent is to set the solo RPG opening scene and, in Mythic GME terms, define some open threads.
- Refresh the tile hand and lay down additional words, continuing until the next oracle question is triggered.
- Leave that question unanswered and return to the solo RPG proper, using the newly generated words either to interpret an altered/interrupted scene, or as additional threads/NPC details; play the solo RPG scene as normal.
- Between scenes, use the events of the actual play, amplified by the existing tile words, and answer the still outstanding Oracle question.
- Repeat steps 3 to 5 above.
I used 76 tiles over five questions during my playtest, so that suggests about 15 tiles per question. A bag of 100 tiles would therefore yield six, maybe seven questions with the first one occurring prior to play. The tile-based word prompts therefore only last for the first five or so scenes but honestly, that feels about right. After five or six scenes, there should be plenty of threads to explore.

