Master Astra
BIO: The vigilante known as Master Astra prowled the dark alleys of a major metropolis before joining Sara Washington's Cabinet. Slight-bodied with a voice-distorting helmet, Master Astra jealously guards every detail of their identity, especially the source of their myriad of specialized throwing stars.
SUPER MISSION FORCE PROFILE:
-Archetype: Street Level
-Basic Stats
--Move: 6"
--Body Damage Boxes: 5
--Psyche Damage Boxes: 5
-Minor Powers: Gadgets, X-Factor
-Background: Blue Collar, Criminal
MINIATURE: Servant of Sutekh from Black Tree Design's Doctor Who range. Another beautiful sculpt but it's difficult to see the details with this color scheme. As mentioned in a previous post, I painted all of these Doctor Who miniatures true to their on-screen appearance. Unfortunately that meant all black for this figure, as depicted in the Pyramids of Mars episode . I did mix in some dark green in the base coat, and added grey highlights, just to try to pick out those great sculpted features like the hands and cloak folds.
NOTES: It's not apparent from the figure but Master Astra is an expert with the throwing star. Not shuriken as they were actually employed but more like the Hollywood version. Each throwing star is customized with internal gadgetry, such as grappling line stars, explosive stars, magnetic tracking stars, smoke screen stars, etc. I was originally going to use the Archer Archetype to model the hero's complement of trick stars but I wanted to try out a lower powered Street Level character. Combining X-Factor and Gadgets I should be able to model almost any effect, which is exactly how I envision Master Astra, who always has the right throwing star for the occasion.
I realize the name is kind of dumb: it sounds like "Master Ashtray". It's better than "Starmaster" though, which sounds too close to "Stairmaster" to me.
The Free Radical Squad
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| Bases are US pennies for scale reference |
SUPER MISSION FORCE PROFILE:
-Archetype: Wildcard
-Basic Stats
--Move: 3" (Slow)
--Body Damage Boxes: 6
--Psyche Damage Boxes: 6
-Minor Powers: Duplication, Multiple Limbs, Shrinking (Mighty Mite option), Stun
-Background: Espionage, Military
MINIATURE: A group of 11 Argentinian Infantrymen from Pendraken's 10mm Falklands War collection. I bought these in 2019 to represent late 1950s US forces since they're wearing the correct helmets and their rifles can pass for M-14s at this scale. After painting these guys up, I'm really fighting the urge to ditch all my other projects in favor of 10mm post-war/historical. 10mm is an absolute joy to paint when the sculpts are this good. Just prime white (with brown ink mixed in), then airbrush olive drab, then hit the rest of the base colors with about two brushstrokes each. A little flesh mix for the hands and face, Beastly Brown for the guns, Black and Gunmetal mix for the barrels, magazines, and machine-guns. A quick wash all over with a floor polish, water, and (yellow and brown) ink mix brings out a lot of detail, and then two drybrush passes with lighted olive drab and then Bone White makes them pop. The bases look inconsistent because I was experimenting with different media and application techniques.
NOTES: So obviously there is more than one figure here. I plan to treat the five stands of troops (one not shown above) as a single entity, with the SMF Wildcard Archetype modeling the capabilities of an organized group of trained, miniaturized humans.
The collection of five stands will remain in base contact at all times, treated as a single base. Although there are 11 troopers grouped together, their ability to quickly disperse still gives the collective the (permanent) effects of the Shrinking power. Multiple Limbs represents one or two men running forward to attack. Stun represents their pint-sized infantry weapons: not big enough to kill but enough to disrupt an opponent's action. Duplication represents splitting off a significant section of the squad; the stand with Sgt Sharla, the squad-leader, represents "the original" while one or two of the other stands become the duplicate. Finally, I gave the squad the "Slow" drawback, due to their tiny little legs. They do get a +1 reroll benefit from this which I think will go to melee attack.
Oh yeah, I mentioned a tank or two above in their bio... where are those? Well, if I roll up the Guest-Star Ally special event during the campaign, guess who's showing up? Tiny Tank!
That's it, all the forces for my upcoming SMF campaign are present and accounted for. Grad school is kicking my ass but I hope to get a little terrain-building in today and over the next few weeks in order to meet my goal of one game by the Equinox.













