Operation::Intersection

Computes the intersection of two mesh operands

Returns "meshA intersect meshB", i.e. a mesh that represents all points that belong to both A and B, i.e. their overlap.

Signature

class Operation:
    // Computes the intersection of two mesh operands
    fun intersection(
        meshA: MeshOperand,
        meshB: MeshOperand,
    ) -> MeshOperand