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GUIDE

How-to Guides

Task-oriented guides for specific goals (short, practical, copy-pasteable).

Guides answer “How do I …?” with minimal background. For deeper explanations, see Concepts & Rationale.

  • Simple Mesh Booleans One helper to run union / difference / intersection / symmetric difference on two triangle soups.
  • Transporting Per-Face Attributes Carry per-face colors through a Boolean by using tracking IDs and rebuilding an attribute array.
  • 1-Click Mesh Repair: Solid, Manifold, Watertight Turn arbitrary triangle soups into a clean, solid, manifold mesh with indexed topology (and optional half-edges).
  • Evaluating CSG Trees Two patterns: single-shot evaluation with one Operation, and an iterated/persistent version that materializes subresults.
  • Variadic Booleans Union an arbitrary list of triangle soups with a simple fold pattern.
  • Discarding Healed Triangles via Tracking Heal two non-supersolid inputs, intersect them, and discard output faces that were created solely by healing.
  • Half-edge based internal structures Using Solidean with half-edge based data structures that require manifold outputs.

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