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A kobold thief exiled from her warren, Isra has wandered the world in
search of adventure (primarily for its most prominent byproduct: money).
Unfortunately, Isra also has a lecherous streak that leads her by the
nose straight into trouble. Still,
she is a skilled burglar and pickpocket, able to escape from many
different situations thanks to her manual dexterity and contortionist
flexibility.
Character Sheet (28-point build)
Name: Isra Rubyclaw
Age: 22
Race: Kobold Female
Class: Rogue - 6th
Alignment: Chaotic Neutral
Height / Weight: 2'5" / 37 lbs
Deity: Kurtulmak
HP: 20
Current HP: 20
- - Abilities - -
STR 9 (-1 Modifier)
DEX 18+2 (+5 Modifier)
CON 9 (-1 Modifier)
INT 13 (+1 Modifier)
WIS 10 (+0 Modifier)
CHA 13 (+1 Modifier)
- - Defense - -
AC= 10 Base+ 5 DEX+ 1 Natural+ 1 Size+ 5 Armor= 22
Touch AC= 10 Base+ 5 DEX+ 1 Size= 16
Flat-footed AC= 10 Base+ 1 Natural+ 1 Size+ 5 Armor= 17
Saves
Fortitude- 2-1= 1
Reflex- 5+4= 9
Willpower- 2+0= 2
- - Offense - -
Base Attack Bonus= +4
Shortsword
+10 attack
1d4+0 damage
19-20 critical range
x2 critical multiplier
- - Feats - -
Stealthy - +2 bonus on Hide and Move Silently checks
Weapon Finesse - use DEX instead of STR for light weapon attack rolls
Kobold Foe Strike - +1d6 SA dmg vs dwarf, fey, and gnomes
Limber - +2 DEX for 24 hrs after 20 mins of sex
- - Flaws - -
Shaky - -2 penalty on all ranged attack rolls
- - Equipment - -
Peasant's Outfit
Masterwork Thieves' Tools
+1 Short Sword
+2 Studded Leather Armor
Gloves of Dexterity (+2 DEX)
2,415 gp
- - Skills (rank+stat+bonus= total) - -
Disable Device 9+1+2= 12
Escape Artist 9+4+0= 13
Hide 9+4+6= 19
Move Silently 9+4+2= 15
Open Lock 9+4+2= 15
Search 9+1+2= 12
Sleight of Hand 9+4+0= 13
Spot 9+0+0= 9
Tumble 9+4+0= 13
- - Languages - -
Draconic
Common
- - Special Qualities - -
Darkvision - can see up to 60 feet in total darkness, cannot see colors without light
Light Sensitivity - dazzled in bright light or within effect of a Daylight spell
Sneak Attack - +3d6 damage to flat-footed or flanked foes, +1d6 damage to dwarves, fey, and gnomes when using a melee sneak attack
Trapfinding - able to use Search skill to find traps with a DC of at least 20, includes magical traps
Evasion - successful Reflex saves negate all damage, failed Reflex saves take full damage as normal (cannot use when helpless)
Trap Sense - +2 Reflex saves and AC vs trap effects/attacks
Uncanny Dodge - retain DEX bonus to AC when flat-footed or struck by invisible attacker (cannot use when helpless)