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A kobold thief exiled from her warren, Isra has wandered the world in
search of adventure (primarily for its most prominent byproduct: money).
Unfortunately, Isra also has a lecherous streak that leads her by the
nose straight into trouble.  Still,
she is a skilled burglar and pickpocket, able to escape from many
different situations thanks to her manual dexterity and contortionist
flexibility.

Character Sheet (28-point build)

Name: Isra Rubyclaw
Age: 22
Race: Kobold Female
Class: Rogue - 6th
Alignment: Chaotic Neutral
Height / Weight: 2'5" / 37 lbs
Deity: Kurtulmak

HP: 20
Current HP: 20

- - Abilities - -

STR    9       (-1 Modifier)
DEX  18+2   (+5 Modifier)
CON   9        (-1 Modifier)
INT    13        (+1 Modifier)
WIS   10       (+0 Modifier)
CHA   13       (+1 Modifier)

- - Defense - -

AC= 10 Base+ 5 DEX+ 1 Natural+ 1 Size+ 5 Armor= 22

Touch AC= 10 Base+ 5 DEX+ 1 Size= 16

Flat-footed AC= 10 Base+ 1 Natural+ 1 Size+ 5 Armor= 17

Saves
Fortitude- 2-1= 1
Reflex-  5+4= 9
Willpower- 2+0= 2

- - Offense - -

Base Attack Bonus= +4

Shortsword
+10 attack
1d4+0 damage
19-20 critical range
x2 critical multiplier

- - Feats - -

Stealthy - +2 bonus on Hide and Move Silently checks

Weapon Finesse - use DEX instead of STR for light weapon attack rolls

Kobold Foe Strike - +1d6 SA dmg vs dwarf, fey, and gnomes

Limber - +2 DEX for 24 hrs after 20 mins of sex

- - Flaws - -

Shaky - -2 penalty on all ranged attack rolls

- - Equipment - -

Peasant's Outfit
Masterwork Thieves' Tools
+1 Short Sword
+2 Studded Leather Armor
Gloves of Dexterity  (+2 DEX)

2,415 gp

- - Skills (rank+stat+bonus= total) - -

Disable Device    9+1+2= 12
Escape Artist       9+4+0= 13
Hide                      9+4+6= 19
Move Silently        9+4+2= 15
Open Lock           9+4+2= 15
Search                 9+1+2= 12
Sleight of Hand    9+4+0= 13
Spot                     9+0+0= 9
Tumble                 9+4+0= 13

- - Languages - -

Draconic
Common

- - Special Qualities - -

Darkvision - can see up to 60 feet in total darkness, cannot see colors without light

Light Sensitivity - dazzled in bright light or within effect of a Daylight spell

Sneak Attack - +3d6 damage to flat-footed or flanked foes, +1d6 damage to dwarves, fey, and gnomes when using a melee sneak attack

Trapfinding - able to use Search skill to find traps with a DC of at least 20, includes magical traps

Evasion - successful Reflex saves negate all damage, failed Reflex saves take full damage as normal (cannot use when helpless)

Trap Sense - +2 Reflex saves and AC vs trap effects/attacks

Uncanny Dodge - retain DEX bonus to AC when flat-footed or struck by invisible attacker (cannot use when helpless)