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Well... First things first, I play a lot of D&D and other tabletop RPG's. I'm also something of a mythology buff, mostly Greek and Norse. Of course, there's video games, as well. Hobbies include cardio, weight lifting, and researching whatever topic happens to be lodged in my skull at the time. If you can't guess, I'm incredibly fond of Orcs. Hell, truth be told, I tend to make characters who are either quite small, or quite large. So, let's begin with the characters.
Name: Murk (Primary P.C.)
Race: Orc
Gender: Male
Alignment: Neutral Good
Class (Gestalt): Witch (Scarred Witchdoctor)/Alchemist
Height: 6'6
Weight: 250 lbs
Eyes: Brown, ringed with green
Hair: Black, tribal-looking mohawk
Attire: Murk never wears actual armor, preferring his almost primitive tatters of cloth that don't really pose much of an obstacle to a blade (or a spellcaster.) He favors earthy tones and the color black. In battle, he always dons his gnarled and charred fetish mask. It's worth noting that while the mask is on, his eyes become solid black.
Appearance: As an Orc, Murk is (naturally) green. His skin tone is a deep, olive-tinged emerald. Like any Scarred Witchdoctor, his body is covered in pale, mint-coloured scars. Each scar is a mark of his extensive, magical training. His nails have grown into green, nearly black talons. Another homage to his heritage, Murk's body bears a few piercings. Fangs of a direwolf punch through his ears in rows of three, while silver bars pierce his nipples. Even his navel has a silver chain dangling from it.
Expertise: Murk's mundane skills make him a competent healer, and he is knowledgeable in the ways of magic and nature. His magic further expands upon his healing abilities and support casting. While he hasn't quite trained for head-to-head combat, the brute strength and ferocity of an Orc mean he can at least hold his own in a standard fight. The true terror of making him an enemy rests in the curses he can inflict upon others; Murk, at his worst, does not strike a foe dead in a single blow. His prey withers, subject to hunger and thirst which will never be satisfied. Wounds do not heal, and even a common illness is made deadly. Hypothermia and heat injury destroy the body, while delirium works at the mind. Beasts and even other people feel an unknown hatred for them. The greatest spell in his repertoire is known as "Mortal Coil." With this, his one and only (current) Epic Spell, all damage received by his target is doubled. All resistances are stripped away, and even the great dragons will burn. However, it takes a toll on the caster, in the form of backlash damage. He has cast this spell twice, and both uses nearly killed him. In truth, he now works to create a spell that will call his allies back from the afterlife.