Your devotion finally finds its footing in your heart, as you become aware of how far your thoughts have drifted. You catch yourself as the first thoughts of arousal for the she-beast begin to form.
"This is wrong. What are you doing to me?!"
Shaking your mind free of her solicitations, that have been ferreting through your head like woodland animals, you come to realize you have not been standing in a trader's tent, but are instead inside a small cave, some dank opening in a hillside, full of tree roots. Covered in moss and mushrooms, it was at one time, likely, the home of a bear. Now it has become your hazing ground. But not for long!
Quickly, you come to your senses, throwing the gypsy off your sword hand. She withdraws with a faint growl, flinching from the force with which you swing your metal-covered arm away, nearly cut by your blade.
"Oh? You still don't want to change your ways? You intend to kill me too?" she jeers. "Very well. I'd not wanted to use force. Perhaps a little humility toward the earth is in order, though, to beat the blindness of Heaven's empty promises from your head."
She gestures, and the various roots of your surroundings quake through the ground, barring you escape from the cavern. No matter. You must finish this fight, to find closure, and to avert the twisting changes that are claiming you!
The Gypsy goes first. She begins concentrating on you, as her pupils narrow to slits. You shake off whatever mental domination she is trying to instill, however!
You survey your surroundings. There are various pools that may well trip you up in your heavy armor, as well as any number of roots that she could manipulate to directly thwart your strikes. Being tripped up in this dark, dank cave, against a much more agile opponent, would spell your doom. You mind your footing.
The Gypsy scoffs. "You really mean to fight me in that heavy metal suit, as if your only threat here were my claws and fangs? I can cook you alive, you know. But let's make this more fun. I need the sensible part of you separated out of that tin can."
The Gypsy leaps in swiftly on all fours! Her dress is subsumed, and in moments, a small pink bandana remains on the neck of a fast-moving, four-legged animal. You anticipate her lunging for a bite at your sword arm, but she is able to weave and pounce, pressing a paw against your breastplate! The gesture barely unsettles your stance, thanks to her light-weight body.
You try to counter by elbowing her in the side, but she is much too fast!
You try to raise your blade, and charge her, but something warm sticks to your chest, and distracts you. You lower your eyes, and find, in disgust, that your armor is corroding--what's even more appalling, is that the metal is not merely 'dissolving', it's transforming into animal feces! Even as you try to scrape the stuff out of the small gap that forms in your chest-piece, more is forming around the edges, and falling out into perfect round clumps, as if squeezed out by a small dog--or a fox.
The Gypsy reforms, swirls of black and pink reassigning her clothes and body, so that she is again wearing pink sashes and an off-white dress, while her eight black tails twiddle about behind her. She has an expression of cruel amusement on her face now, as she settles herself onto a rock and watches you.
You grasp for your blade, but feel an unpleasant squish. In disgust, you draw back your right gauntlet, but it crumbles into tiny clumps of animal scat! Worse still, your fingers are smeared in the stuff, and begin thickening, your fingertips deforming into tough pink pads! With a sickly squirming, your nails grow out into black claws. The transformation continues, until your hand is barely useful for holding a sword. You watch in dismay as your thumb dwindles in size, before shrinking up your wrist. Finally, your hand becomes a small feculent, fox paw. You writhe your new front toes in disgust. There will be no more striking with your main hand.
Instead, you pick up your weapon in your off hand, eager to end the fight!
The Gypsy smirks. "One down, one to go. When your other hand goes, you'll just be an awkwardly hand-less brawler, in a suit of cumbersome steel--one that is fast turning into a fox's last few meals."
The Gypsy focuses her attention on the floor, and binds your legs with a tangle of roots. You step over several, having prepared for this in former rounds! One root manages to still snag your left leg, however, and is soon assisting its brethren in claiming your right.
You slice up the roots with your sword blade! It's tricky with your off hand, but you manage enough strength to free your legs completely. The Gypsy winces somewhat, traumatized by the severed connection. She clearly shares some pain with any living environment she is attempting to control.
"We'll see." She mutters. Now she is concentrating again, manipulating earthy things, somewhere... Nothing seems to happen?
You move to strike, but feel something hot touch your stomach, and a bad smell, of animal dung from a carnivorous predator, assaults your nose. You don't have to look down to feel your breastplate get warm, hot, heavy, and fall off entirely as a pile of canine poop. Worse yet, the change spreads, your chest growing a mix of black and white hairs, and you feel the fecal warmth move into the waist-portion of your leggings, and more disconcertingly, over your crotch.
Slogging through the stinking mess, you step into a pile of poop. Yuck. The changes begin to strike at the shoe portion of your armor, and soon, likely, your own feet, as well. Nonetheless, you charge forward, swinging your sword at the Gypsy!
She is struck--albeit barely! You cleave through her garments, and draw a nasty gash on her left arm, with the tip of your blade!
The Gypsy looks more incensed than afraid. "That hurt." she says sternly, looking at you furiously through her smooth black bangs. "Go slice up something ugly--like your burnt-skinned minister friends. Or, if you're still feeling inclined to maim me, I can violate you as well."
The Gypsy sprouts fur along her hands and arms! Claws grow from her fingernails, and her clothes begin dropping from her body like leaves. Soon, she is naked. Still more black claws begin to emerge from her toenails, snapping bloodily out from the pink nail beds underneath! Before long, the Gypsy is coated in downy black hairs on her legs and back, looking as much animal as woman, standing on bright pink animal soles and stretched, webbed toes that are a mutation between feet and fox paws. She retains her human face, but thick whiskers begin to press from either side of her nose. The entire transformation leaves her stinking of dog flesh, and each of her tails arcs and prickles with erect fur. The process leaves her better prepared to intercept your strikes, but reminds you of your cause--you must destroy this abomination!
You strike! Stepping in, you backhand her with the pommel of your blade! She is quick to catch your blow, however, and pulls into a grapple with you!
"I am not your enemy!" She growls, wrestling for your left arm--your current blade hand. The entire affair is filled with the mixed smell of dog, sweat, oiled steel, and animal scat, as she clambers for your arm with an enchanted touch. At some point, her left foot kicks through the filth of your corrupted leggings, exposing the bare skin of your groin to cool, damp air, and hot fecal steam.
You struggle with the Gypsy! For a moment, you think you can hold her by her elbow, keep the changing touch away from your remaining healthy armlet--but she snaps backwards, in a way you couldn't anticipate, and places a nigh-scalding-hot touch to your glove! You feel the changes accelerate almost immediately, as your iron fingers drop off in clumps of droppings beneath you--and soon, you are holding nothing but fox's scat in your hand. Your fingers sting as they tighten and web, and you have to roll your head to the side to avoid being stabbed by your sword blade, as it crumbles out of a hilt made of sharp-smelling excrement. Some of the filth rolls against your bare side, and you can feel the dark fur thickening up and down your waistline.
"THIS is your enemy!" she snarls, as she clenches the severed blade, and transforms it into a long, gnarled branch, which she promptly burns to cinders with green flames, conjured from her hand.
Defenseless, you feel the joints in your other hand snap into the shape of a second, perfect paw, as the creature begins to have her way with you.
But yeah, she bewitches his ass senseless. Half of my game design would be a scenario in which you go around as a human in town, investigating the whereabouts of hidden monster cults and stuff, and then go out into the wild where you're more often than not, plainly outmatched.
Your character is super intimidating and pretty at first, but a relatively straight-forward clumsy brute--then gets turned into some kind of animal-monster, and then the actual game starts. Versus CoC, where you basically just eat things to dress up as a monster, but are relatively the same character, gameplay-wise. Even CoC hands you maybe one move, that's actually as a result of transformations--the hellfire from taking on enough canine characteristics via the canine pepper.
In this game, the 'human' self would be kind of a blank template, for what kind of animal 'class' you become. And ideally, you'd be able to go back, wake up as a human and think "wait, did I lose that encounter?" and then fuck up a different way, and get turned into a different creature with its own abilities. Possibly even switch between a couple forms you really like, eventually.
Sadly, I cannot code. I've been trying to fix that, but by god is it boring stuff to learn.
Except CoC, anyway. Fenoxo seems to have trouble grasping that if we win, all we get is items, not sweet, delicious sex. And since you transform by winning items, but have sex by losing (mostly), those transformation fetish elements stay on the opposite ends of a wrought iron fence, from the sex. Nor do they become a part of the combat, ever, since you transform by using consumable items outside of combat. To Fen's credit, this likely makes coding the combat system infinitely simpler, but hey--why code combat at all then? Sexy fantasy and hitting things with magic missiles aren't mutually inclusive.
It would give players a chance to reward or punish others for a change, your always the victim turned fetish warrior but never the monster you always encounter. Can you imagine the game play value if you could play from the monsters perspective, i mean the interactive rpg fetish games are always the same, oh no you've become a blank wolfman character with no real reason to be feared by outsiders or anyone because its the every day norm that a human transforms into one. I think there should be more options in these games that actually build a character and its surroundings.
Example, Your choose to start as innocent human male who hates non heterosexual couples and the supernatural. This character is given two separate roads that will either lead to a positive change in their outlook on their current lifestyle decisions or a negative one further down the road.
The young male character you control finds himself lost in the woods and armed with a gun that has been loaded with single silver bullet, a rouge werewolf appears before you only to be defeated by a second one. Its obviously a gay male as its arroused, the thought sickens you and you decided against letting the peaceful creature live and protect others for another day only to realize it lead you down a path of ruin and self redemption. The werewolf only growls at you and utters a warring asits fur fell away. "You'd choose to kill an innocent man in harmony with nature before realizing that every living creature isn't supposed to be bound to over populate the word with unnecessary amounts of offspring. I think you need to see the world from an animal's eyes before you realize sexual orientation is mother natures fail safe.
You have three choices now, good evil and neutral. The character choses the evil path to teach the gay wolfman not to be playing god. Your character now werewolf punishes him for making you into a raging werewolf homosexual as a life lesson only for you to become less of a sentient animal human hybrid and more of a mindless monster bent on making others like that first werewolf that tried to harm you. From here your attack menu has darker actions and had you chose the good path less evil attacks and actions during battle would be available.
The more good or evil you do to survive as this newly transformed beast affects the final outcome of your character's development but instead of it ending there a new character born of your own actions during the first play through is playable. Say your werewolf character becomes self aware to the evils he comited and repents to become a bisexual werewolf instead of horny mindless muscle monster bent on gay werewolf dominantion for example, his endgame reward for achieving the perfect ballance in game ending condition unlocks a family tree to chose a second play through character that has similar family traits to the first character you created.
You could have a evil werewolf son who resents his parents for protecting humans who've misstreated him his entire life growing up and so on.
As for fetishes thats something i leave up to an actual player to choose from.
Evil ability/attacks
Corrupt with lust, false hope, lies and verbal attacks on your opponents concepts for their own meaning of life.
Prey upon, fears,dreams, lusts ect.
Dominate. This is the finishing blow to the opponents be they friend or foe, once you have them busy questioning everything and anything about themselves
Good ability/attacks
Convert the exact opposite of corrupt, it opens your opponents minds to greater knowledge.
Protect the opposite effects of what Prey upon does.
Liberate. The finishing blow to a evil opponent.
Neutral has both skill sets and can liberate or corrupt others, neutral characters are a anti hero who don't pick a side.
Battles consist of good and evil opponents doing a three way battle between the player and the opponent, battles will no longer serve as killing mindless mosters but rather saving people or creating mosters to do your bidding.
If your writing was a video game i'd definitely say this is the adaptation i see and it gives you more options to build a character .
People carry out great aspirations in terrible ways. Take for instance Hitler, who wanted to create an Aryan master race, to save Germany from its problems after World War I, but ended up sponsoring and committing mass genocide and just general neglect to one's fellow man. All on the basis that maybe there's this race divide where the Jews are secretly evil in a dominant position, and must be kept subservient for the good of them and the Aryans alike.
My point is, we all have theories of what is going to work for the betterment of the things we care about. We pursue them, and often find out that our ideas have oversights that hurt those different to us. Even the 'green' folks end up causing harm to someone--they just excuse their impositions, as being worthwhile sacrifices for the sake of 'nature', whatever exactly that's supposed to be. For instance, maybe I have a lighting fixture, with incandescent lightbulbs--and it just isn't as beautiful with CFL's, but I'm forced to use CFL's in my part of the country, because someone mandated that it was better for the world, or society, or 'nature'. It's a tiny example, but it's very much the same case with big ones, too.
While I'm not exempt from having my own biases in stories, I tend to try and reveal that humans and animals are just as disgusting, savage, beautiful, or powerful, as one another.
My main regret is I still feel I have to use magic to keep things interesting, and magic tends to turn into a cheap plot-device. But then, I suppose it 'is' a fantasy story.
My idea is that these creatures have, like humans, discovered magic, and tire of humans being seen as exclusively 'special'--so they begin to assimilate human qualities into their own tribes, by converting and interbreeding with changed humans. Meanwhile, humans are trying to use magic to come closer to 'God', or a state of being 'godlike', through an organized religion, that has placed you as one of its champions.
My one problem with this design is I have to come up with some pretty interesting human enemies, too, since it's almost inevitable, you're going to be siding with some monsters. One thing I potentially imagined, was being able to molest villagers, to convert them into whatever species' tribe you had become a part of. Maybe there's a trader, or a baker, or innkeeper, or barkeep, you particularly like, and you want them as part of your harem, or circle of packmates, or what have you, so you grab them in an encounter and transform them, or something.
Another idea I had, was that some of the species are either in prey/predator relationships with one another, attacking each other in lethal-combat to feed--or that some animal-folk 'convert' other animal-folk. Though I have no intention of seeing something modular, where you grow a hand from this, and a tail from that, like, say, Flexible Survival, there's still the possibility you might become one of a predetermined number of species combinations, with a strange mixture of species traits. Maybe you're a fox-folk, but you get assaulted by like, a seal cult, and become transformed near water, to grow flippers and blubber, or have your ears roll up into flaps for swimming. That tribe basically adopts former-humans, not just pure ones. When necessary, you might be able to assume a 'pure' form of either species.
And not every combat has to involve a transformation or a kink, either. I think the sex would probably be a little more believable if I tried to build a world around it, that involves its fair share of non-sexual dangers, too. Ghosts, the living dead, mechanical monstrosities, bandits, and even your own hostile religious sect. Mind you, this means that the mechanics aren't exclusively revolving around transforming things, which makes it a bit more complex--but it's probably worth it to write something that's not 'just' silliness for the sake of sex scenes with someone's favorite commissioned character.
It took me days to think of what my reply should be and i apologize for not getting back sooner.
We're not as different as you'd think, just because I'm an Aspie who uses big words. If I'm losing you, just ask whatever questions you want to ask. =)
Its not big words lol, its the overload of information that gets me. If i cannot remember all the information i read it affects my entire comment making process and throws me into a total comment limbo.
I have steps to avoid that but in this case you have me out foxed no matter what i try :3
Hmm, if i had any questions it would probably be in private and somewhat off topic altogether.