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Evandill the Planeswalker
Title can't be empty.
Title can't be empty.
And this is the card i made using magic set editor, revamped from it's early early version to be more powerful and better looking
Edit: Changed a whole bunch of stuff about the card, now it fits me better :3
Edit2: Edited the abilities, the top was from the abilities of two cards in my deck and i put them together the second i got form here on sofurry the third i got from a suggestion on FA
Art template © Zhivago
Coloring © me
Card creation © Magic Set Editor
Edit: Changed a whole bunch of stuff about the card, now it fits me better :3
Edit2: Edited the abilities, the top was from the abilities of two cards in my deck and i put them together the second i got form here on sofurry the third i got from a suggestion on FA
Art template © Zhivago
Coloring © me
Card creation © Magic Set Editor
13 years ago
862 Views
2 Likes
Hate to be a stickler, but your wording is off.
+2: All creatures your opponents control get -1/-1 until end of turn.
-6: Counter target spell, and then search your library for a card of the same type and put it into your hand. Then shuffle your library.
-8: Target creature you control fights target creature you don't control. If your creature is still alive afterwards, all creatures your opponents control cannot block until end of turn and all creature you control get +3/+3 until end of turn.
As well, a 6 mana planeswalker should probably have more than two loyalty counters to start. So, either decrease the mana cost or increase the initial loyalty counters.
*nerdiness over*
+2: Evandill the Evoker deals 2 damage to target creature and you gain 2 life. (this helps represent both the red and white aspects of this planeswalker)
-2: Search your library for two land cards and put them into play tapped. (this helps strongly represent green and grants you flexibilty)
-5: Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. (this helps represent the three colours, and allows you to buff your creatures)
These abilities are just suggestions, but they seem to better represent the colours of your planeswalker, and hopefully stay with the theme of things you wanted with him.
So, there's my input. You've got a pretty good design on it. I should make my own of these.
link here: http://magicseteditor.sourceforge.net/
your -2 and -X are super broken, don't get me wrong, i love it. I just cant help but point it out... lets grab 2 Valakut, or maybe 2 pieces of Urza's land... this walker is just what Naya needs to stick it to Jund. lets combo out turn 5, or maybe just -4 on turn 5,swing out with 7/7 wild nacatl's with trample and lifelink