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Tag Archives: ezine

A Quick Look at The Wizard’s Scroll II

26 Thursday Dec 2024

Posted by Doug in OSR

≈ 2 Comments

Tags

ezine, swords & wizardry, whitebox, whitebox: fmag, wizards scroll, zine

October of this year saw the release of The Wizard’s Scroll II, the second issue of a White Box Fantastic Medieval Adventure Game (FMAG) zine whose first and, until now, only issue was released by Charlie Mason, the creator of FMAG, back in 2016.

The Wizard's Scroll II

This issue was edited by Timothy Fox, with content from himself and a host of authors and artists who are active in the FMAG Facebook group. It’s nicely laid out, and has about 100 pages of gaming content, supplemented with real, honest-to-goodness human-drawn art.

There is a ton of useful content here – several new classes and adventure settings, two adventures, maps, a bestiary, lots of house rules, some poetry, a recipe, and even a Druidic song, complete with sheet music and a link to a beautiful solo harp performance. One of the adventures comes with some oracle tables that can be used in solo or GM-less games.

The appendix has a collection of tables useful for quick generation of NPC or PC names, traits, stats and backgrounds. It’s all wonderfully creative, and it’s so nice to see more content in this style written for existing games. The Wizard’s Scroll II is available as a PWYW PDF on DriveThru, and there are six reasonably priced versions available on Lulu.

The Wizard’s Scroll Swords & Wizardry ‘Zine is Available in PDF

12 Monday Dec 2016

Posted by Doug in OSR

≈ 4 Comments

Tags

ezine, swords & wizardry, whitebox, whitebox: fmag, wizards scroll, zine

Charlie Mason, the creator of White Box FMAG (PDF), has put together a Swords & Wizardry ‘zine, and the first issue is now available in PDF.

wizards-scroll

Here is a list of the content (taken from the DTRPG page):

  • 2 Races: The Testudo (tortoise men) and Ratfolk
  • A Spell: Binding Familiars
  • An NPC for Carcosa
  • 4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman
  • 7 Magic Items: Including Zum Kali’s Ancient Sword of Bone and the Claws Carcajou
  • 2 Adventures: The Demon-Shattered Tower (levels 2-3) and The Bandit Caves of
  • Cyrus Blacknail (low level)
  • A Fantastic Location: The Wizard’s Tower
  • Optional Rules: Critical Hits and Basic Skills
  • A Recipe: How to Cook a Halfling

The adventure “The Bandit Caves of Cyrus Blacknail” is my creation, although Steven Cook reworked my hand-drawn maps to make them look good.

~

New Issue of & Magazine Available

22 Saturday Feb 2014

Posted by Doug in DM Resources, Player Resources

≈ 1 Comment

Tags

& magazine, ad&d, ezine, magazines, old school gaming, osr, osric

The latest issue of & Magazine (issue #8) is available for free download and is over 90 pages of AD&D goodness. (I reviewed issue #7 here). This issue’s main topic is ‘Urban Adventures’ and although I have not read all of it yet, what I have read is easily on-par with the quality of previous releases. I highly recommend you  grab it and the previous issues, even if you don’t play AD&D/OSRIC, it is full of ideas and inspiration for players and DMs of any edition.

And Mag Issue #8

Here is the table of contents:

Map 1: Justice Hall and Prison Tower, by Fingolwyn
Featured Artist
& Musings, by Bryan Fazekas
D&D: The Next Generation, by Dan Rasaiah
Life Swarms with Innocent Monsters, by Michael Corronet
The Business of Adventuring, by Nicole Massey
The Druid in Dungeons and Towns, by Lenard Lakofka
Sleight of Hand with Dice and Cards, by Ian Slater
The Great Eastern Woods: A Campaign Setting, by John Fredericks
Make a Mini Castle on the Cheap, by John Fredericks
The Dancer PC Class, by Nicole Massey
Creature Feature I: Ecology Of the Slange-Yaotl, by Dan Rasaiah
Creature Feature II: Ecology of the Spore Spitter, by Bryan Fazekas
Friend or Foe I: Mattias’ Company, by Vince Lethal
Friend or Foe II: Nikolias Morghul, by Milo
Friend or Foe III: Sin-ShumuTizqar, Derro Savant, by Dan Rasaiah
The Toybox: New Weapons V – Whips and Arrow, by Nicole Massey
Spellcaster’s Paradise I: Frost Giant Shamans, by Andrew Hamilton
Spellcaster’s Paradise II: Cleric/Druid Spells, by Lenard Lakofka
Spellcaster’s Paradise III: Fonreaver’s Falcon, by Ian Slater
Tactical Magic: Fireball!, by Ian Slater
Emporia & Domiciles: Brandywine House, by Nicole Massey
One Page Dungeon: Dungeon of Doom, by Michael Woodhead
Hex Crawls, by Andrew Hamilton
For Further Reading, by Ron Redmond
& Magazine on the Net
Tread Softly, by Nicole Massey
Map 2: Temple, Tomb, and Tower, by Fingolwyn

 

& Magazine – A Review

02 Thursday Jan 2014

Posted by Doug in Review

≈ 8 Comments

Tags

& magazine, ad&d, ezine, old school gaming, osr, osric

& Magazine is a quarterly magazine  published in electronic format that (from the magazine’s website) concentrates on “ideas, perspectives, entertainment, thought-provoking articles and game aids for both the player and the dungeon master”, primarily for AD&D. Each issue is centered around a common theme.

and_mag_7_cover

How it Looks

I looked at the latest issue #7 of & Magazine (PDF download), which has a theme of ‘Inner Planes’ and weighs in at about 90 pages.  The table of contents is there as expected, and is hyperlinked, a nice touch (I noticed it was not in previous issues, so that is a change for the better). The layout is standard two-column, with plenty of original, quality art and excellent editing.

The Content

This issue started with a note on the artists and artwork, a few pages from the publisher, and a list of the new magic items that can be found in the current issue. The list of magic items is something I might find useful if I were searching back issues looking for something I had seen but couldn’t quite remember where, so this is a thoughtful addition. Then a quick two pages on the various Internet resources relating to the magazine, and onto the content!

In & Magazine, there are regular columns, bonus articles, and features. The latter are focused on the issue’s theme. In this issue, there are two feature articles, one on adventuring in the elemental planes, and one that details elementals, re-envisioned as more powerful entities with full command of their given element.

The first feature, titled “You want to do WHAT??? Adventuring on the Elemental Planes” is by Bryan Fazekas and is chock-full of great ideas for how to handle adventures in the strange planar environs. This seven or so pages touches on everything a player or DM might need to play in or setup an adventure on any of the elemental planes. The author mentions TSR’s “Manual of the Planes” as also being a detailed resource, but as not being well-liked as far as the direction it took the game in. I can’t comment on that, as it’s the one AD&D book I never bought, but maybe that in itself confirms the author’s statements. In any case, this is a nice, concise resource.

The next feature. “Elemental Expansion and True Elementals” was written by  Andrew Hamilton and as I noted above, provides a more realistic set of options for earth, air, fire and water elementals.  As the author rightly points out, the elementals detailed in the AD&D Monster Manual don’t really describe creatures in total control of their named elements. As he says, “I wanted an earth elemental that shakes the ground as it moves, reshapes earth & stone, makes stone walls or columns erupt out of the ground and makes stone flow like water.” Sounds like a great concept to me, one that would make for an interesting encounter as a player. The article delivers on that score.

There are a few bonus articles in this issue. There is an article by Len Lakofka detailing the Archer/Archer-Ranger PC classes, an intriguing article by Nicole Massey on how to incorporate elements from the original Doom video game into your AD&D campaign, true to this issue’s theme by enviisoning it as a separate plane of existence (my next PC absolutely must have a BFG9000…). There is an article by John Fredericks on saving throw rationale and mechanics, and an interview with Vince Florio, one of the hosts on the Roll For Initiative podcast. All are well-written and interesting.

There are quite a few recurring columns in & Magazine – “Creature Features” (new monsters), “Spell Caster’s Paradise” (new spells), “The Toybox” (new weapons or magic items), “Domiciles & Emporia” (new shops and shopkeepers), and of course one-page dungeons and longer adventures, complete with maps. New magic items are sprinkled throughout. I really enjoyed reading the Creature Feature articles, these are new monsters, but several of these are presented as short stories that introduce the creature and its capabilities, a nice change from the dry description-followed-by-stat-block format you typically see. As a reader, I’d love to see more presented in this way (the description and stat blocks are still there, of course, the creatures are just more interesting to read about in story form). The art here is excellent, this is one of the new creatures, a Sindh drawn by Del Teigeler:

Sindh

A “For Further Reading” section rounds out the list of regular columns, this gives a helpful list of online and printed resources on each issue’s main theme.

There is much more to like in & Magazine – even if you don’t particularly care about an issue’s central topic, there is enough variety in each issue to keep a reader interested. I’m eagerly going through the back issues now, looking for tidbits I can use in my own games. I should say that even though I’m not currently playing AD&D, it won’t be too much trouble to adapt this material to Swords & Wizardry, Labyrinth Lord, or any of the old-school fantasy systems or retro-clones. There isn’t really anything I didn’t like about & Magazine, I found it to be well-produced, carefully edited, useful and visually appealing. The fact that this is all free is icing on the cake – I would gladly pay for this content, and I’m sure I’m not alone. Having these available as POD would be nice, but I understand why this is kept free and in electronic format. The publisher, Nicole Massey, actually addresses this in her column and says “So, when is & going to start charging for our issues?
We’re not planning on it….We do this for the love of the game, giving back, and functioning in a highly creative environment where ideas just drop out of the foliage on a constant basis”.  Keep up the good work, &. I’ll keep reading.

More Holiday Reading: Three New OSR Zines

22 Sunday Dec 2013

Posted by Doug in DM Resources, OSR, Player Resources

≈ Leave a comment

Tags

basic d&d, brave the labyrinth, dysons dodecahedron, ezine, labyrinth lord, manor, osr, swords & wizardry, zine

They just keep coming – some new OSR zines have come out in the last week – I just picked up these three in PDF:

  • Dyson’s Dodecahedron #8
  • Brave the Labyrinth #3
  • The Manor #5

Lots of ideas and adventures ostensibly  for Labyrinth Lord and Swords & Wizardry – but really this stuff is adaptable any old-school fantasy game, that is one of the best  things about the OSR (I know others do this – I play and/or DM a few different retroclones – Labyrinth Lord, Swords & Wizardy and Delving Deeper, so this adaptability is great).

~

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