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Tag Archives: download

Swords & Wizardry Rules in PDF and Editable Formats – All Versions, All Variants

11 Sunday Sep 2016

Posted by Doug in DM Resources, Player Resources

≈ 9 Comments

Tags

complete, core, download, editable, forum, forums, pdf, swords & wizardry, whitebox

Just a quick post to share some resources that might be useful to Swords & Wizardry players and referees. When I started the new Swords & Wizardry forums earlier this year, I spent some time getting all of the versions (old and new) I could in one place, in either PDF format or editable for house-ruling. I finally have all of the PDFs available for all of the Swords & Wizardry versions that have ever been published for the three variants – White Box, Core and Complete. I don’t yet have all of the editable versions for all of those rules (and if you know where to find any I’m missing, let me know), but this is a good start.

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Swords & Wizardry Complete is Now Free in PDF

05 Tuesday Nov 2013

Posted by Doug in Player Resources

≈ Leave a comment

Tags

complete, core, download, pdf, swords & wizardry, whitebox

The Swords & Wizardry complete rulebook (with art) is now free in PDF format. This is great news – it means the three versions of Swords & Wizardry (White Box, Core, Complete) are now freely available.

Holmes Basic D&D and a New Character Sheet

02 Saturday Nov 2013

Posted by Doug in Player Resources

≈ 5 Comments

Tags

character sheet, download, Holmes Basic, holmes basic d&d

Update: You can see play reports of some Holmes Basic D&D sessions I ran here.

holmes_basic_box

Like many kids in the late 70s, I started playing D&D with the Holmes Basic “Blue Box”. While the original copy I had is sadly no more, I was able to pick up a fairly cheap copy on EBay of the 3rd edition set, which includes  The rulebook (with chits instead of dice), the monochrome cover B1 module, and the Monster & Treasure Assortment. After reading through the rulebook, I was inspired to modify the character sheets I’ve previously posted just for Holmes Basic.  They have some changes to reflect the rules particular to this version of D&D, including the simplified encumbrance (which I really like, and may incorporate into my other games – tracking the exact weight of equipment and treasure is a fun-sucking exercise). As in OD&D, all weapons in Holmes do 1d6 damage, so their isn’t a need for a spot to list weapons and the damage they do, merely having them in the equipment list on the character sheet is enough.

There were some surprises with this set that I never noticed years ago. The rule allowing two attacks per round for light weapons (i.e. daggers) seemed out-of-place, given no variable weapon damage rules are presented.  I don’t ever recall playing with that rule, and I guess I’m not alone, a quick search revealed a consensus that this was probably an editorial error. The wording in places was rather confusing for what was supposed to be an introduction to D&D, examples would be the “Adjusting Ability Scores” section on page 6, and the detailed rules for throwing oil flasks. The example of play on page 40 doesn’t seem very useful – it glosses over surprise and combat, although in fairness it was probably just designed to show how the DM interacted with the party caller. Perhaps it was more useful in the 70s when these games were new and the use of a caller was more prevalent.Still, reading this version of Basic D&D will spark your imagination, it has a decidedly unique feel.

I would be remiss at this point if I did not mention the BLUEHOLME Prentice Rules, which present the Holmes Basic rules in a much more organized way. I have not read through these rules thoroughly yet, but for example the “Adjusting Ability Scores” section is more coherent in the BLUEHOLME rules, having been codified into a single table. BLUEHOLME is definitely worth a look if you want to play Holmes Basic again and want something a bit more accessible (and the PDF is pay-what-you-want). Here is the Holmes basic D&D character sheet, in PDF format:

holmes_basic_charsheet

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Delving Deeper Character Sheet

06 Sunday Oct 2013

Posted by Doug in Player Resources

≈ 1 Comment

Tags

character sheet, delving deeper, download

I’ve been watching the development of the Delving Deeper OD&D clone (DD) with interest since it was announced. I even have a copy of Brave Halfling’s boxed set, which is not being offered anymore, but the reference rule PDFs are free in any case (UPDATE: the latest “stable” version of the Delving Deeper rules (v4) is available at the Immersive Ink forums.

I’ve recently joined a Delving Deeper play-by-post game and although not needed for the game itself, it made me think of a printable character sheet. There are a few referenced in the OD&D forums, but some of those are missing some essential bits of data (like alignment), and I wanted something digest-sized I could print double-sided. So I created one based on my Swords & Wizardry Whitebox character sheet. Here is the link to the resulting Delving Deeper character sheet.

Delving Deeper Character Sheet

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Swords & Wizardry Whitebox Reference Sheets

26 Thursday Sep 2013

Posted by Doug in DM Resources

≈ 1 Comment

Tags

download, reference sheets, refsheets, swords & wizardry, whitebox

I use a version of these Swords & Wizardry Whitebox Reference Sheets at the gaming table (mine have some house rules on them, I’ll save those for another post). They have just the basics from the latest 3rd edition of the Whitebox rules – two pages with character advancement, attack tables, weapons, equipment, movement, turn undead and morale checks. I like to write one-page dungeons with monster stats and the key written on the map, so these sheets are just enough for me not to have to refer to the rules (much) during play.

Whitebox Refsheets

The Warden – A New Class for Swords & Wizardry Whitebox

25 Wednesday Sep 2013

Posted by Doug in New Classes

≈ 1 Comment

Tags

character class, download, original d&d, swords & wizardry, warden, whitebox

I’ve always liked the ranger class, as presented in OD&D and later AD&D 1st edition. But certain aspects of the class, most notably the spell abilities at later levels, didn’t appeal to me. I was looking for a more down-to-earth, plain version of the outdoor survivalist, huntsman and woodland protector. Below is my take on the ranger class, what I call the warden, for Swords & Wizardry Whitebox. The healing poultice skill means they make a fine replacement for the cleric, at least as party healer, for campaigns or parties without clerics.
The existing d6 hit dice and bonuses map well to OD&D, but they can be adapted to The S&W Core and Complete editions, as well as Labyrinth Lord – just change hit dice from d6 to d8, and the healing poultice ranges to the next higher die – from 1d4+1 to 1d6+1, for example. You can also bump up the bonuses a bit, e.g. changing +1 with bows to +2 or even +3. 
 
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The warden is a woodland protector and all-around expert in all things out-of-doors. They have the base skills of the fighter class (including the same saving throw and base hit bonus progressions), along with a few specialty skills that lend themselves to outdoor-themed campaigns, or even just as NPCs. In the latter case, they will typically patrol a large area of woodland that encompasses several small villages or towns, providing healing, protection from the more fearsome wooded creatures and even dispatching the occasional group of bandits. In return, the towns will give their warden access to any food, water, horses or other supplies they may need.
Warden Advancement
Level
Exp. Points
Hit Dice (d6)
Healing Poultice
1
0
1+4
1d4
2
2,250
2+3
1d4+1
3
4,500
3+2
1d6+1
4
9,000
4+1
1d6+3
5
18,000
5
1d8+3*
6
36,000
6
1d8+5
7
72,000
7
1d10+5
8
144,000
8
1d10+7
9
288,000
9
1d12+7
10
576,000
10
1d12+9
Wardens are quite hardy and have bonuses to their hit dice at levels 1-4. Thereafter they match fighters. This is in addition to any constitution bonuses. They get +2 to any saves vs. magic, death or poison. Humans and Elves can be Wardens, the latter are limited to 7th level.

Wardens get a 5% XP bonus if they have strength and constitution scores of 15 or above.

They are experts with the short or long bow, and get +1 to-hit with either, in addition to any other dexterity or racial bonuses they might have.

Wardens are experts in medicinal herbs. They can prepare healing poultices that will heal an increasing number of hit points based on the warden’s level (see table, above). These healing poultices can be used once per day, per PC. At the referee’s option, this can be in addition to any binding of wounds that may be allowed. At fifth level and above, the warden’s healing poultices act as a cleric’s cure disease spell.  The healing is relatively slow, however, taking 1d4 hours to cure disease or restore hit points. They can carry enough herbs and materials to make four such poultices, before having to forage for more raw materials.

Wardens are capable of living off the land, and in a suitable environment (access to water, plant life, small game) can live indefinitely. They are not fond of groups, however, and cannot provide for more than one or two others in such a fashion.

Wardens are not easily surprised. In their native outdoor environment, they will surprise foes generally on a 1-3/1d6, yet they themselves are surprised only on a 1/1d6.

Wardens are accomplished trackers. There are no specific rules to cover this, as success or failure will vary based on the terrain, weather, age of tracks and time of day. It is left up to the referees’ discretion, however in an ideal environment (non-rocky terrain, daylight, good weather, recent tracks), the track should always succeed.

Wardens are distrustful of certain forms of magic, and will not use potions or scrolls. They will, however, make use of any magical armor or weapons they come across.

~

Whitebox Character Sheet

23 Monday Sep 2013

Posted by Doug in Player Resources

≈ 2 Comments

Tags

character sheet, download, swords & wizardry, whitebox

I’ve used Kilgore’s Whitebox Character Sheets for a while. They have a great look and have all the necessary info. If you print them double-sided, you get a nice, digest-sized sheet.

Here is a whitebox character sheet that I made – after a simpler, old-style character sheet, but in the double-sided, digest format. What I do with a single-sided printer is print some copies, flip the printed pages and re-insert them into the feeder, then print again. I can then cut the letter-sized pages vertically down the middle, and the digest-sized pages will be appropriately double-sided.

snw-wb-charsheet
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