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Smoldering Wizard

~ Old-School Role Playing

Smoldering Wizard

Monthly Archives: August 2021

The Chronicles of Nolenor Play Report #28 – The Harvest Fair

16 Monday Aug 2021

Posted by Doug in Play Reports

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Tags

chronicles of nolenor, nolenor, original d&d, play reports

Real dates: 11/10/19 In-game dates: November 23rd, EY632

PCs:

Ambrose (Swashbuckler – Fighter L5)

Roger (Woodsman – Warden L4)

Hirelings:

Retainers

Figgish (Thief L1 – Squire to Ambrose)

Link to prior sessions

Link to Discussion

Ambrose and Roger stayed in town for a few days after they returned from their wilderness trek, and heard some troubling rumors. First, they heard that Addrazias the wizard had disappeared. His tower was dark and he had not been seen in a week. No one knew where he had gone. Second, Ayla – who is the Warden for the Greendale region – visited town and warned Sir Wil of increased Giant and Bugbear activity south and east of town.

Ambrose unloaded himself of some of his coin, first by donating to the local orphanage, under construction since the Balrog incident, then by hiring and equipping a squire named Figgish, a former-but-now-hopefully-reformed thief.

Meanwhile Roger saw a posting for the annual Harvest Fair tournament, and decided to compete. Ambrose joined him, competing in the jousting tournament, while Roger chose archery.

Roger handily won the archery tournament, however Ambrose ended up in fourth place, having been beat by Sir Griffon, a knight in the Earl’s employ, Sir Boris, visiting from the city-state of Bryn, and Sir Hasturt, a traveling knight.

A bit of drama ensued after the tournament, when it was discovered that Sir Hastur did not cap his lance (one knight was wounded as a result), and tried to flee the town on his horse. Ambrose chased him down on his own horse, and was able to subdue and capture Sir Hastur, presenting him to Sir Wil for whatever justice the Earl deemed appropriate. In the end, although Ambrose did not win the tournament, he distinguished himself by capturing and bringing to justice the cheating knight.

Referee notes:

The tournament was a fun change from the usual adventures. For the archery I simply had Roger making attack rolls against a target at medium range, with points accrued for rolling closer to 20 (20 being a bullseye). He had to beat out several other competitors and did so.

For the jousting, we used the WB FMAG jousting rules which worked well, in a basic elimination-style ladder. I added the wrinkle in about the knight who cheated by uncapping his lance, which resulted in some excitement with the chase on horseback and the man-to-man combat.

Return to the Known Lands – Sessions #15-#16 Bandit Mania

14 Saturday Aug 2021

Posted by Doug in Play Reports

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Tags

known lands, labyrinth lord, oec, play reports

Dates: 12/26/20 and 12/27/20

PCs:

  • Louis (FM 1)
  • Osan (Elf F/MU 2/1)
  • Omes (Half FM 2)
  • Habru (Cleric 2)

NPCs:

Habru’s war dog, named Dog

Link to Discussion

Links to Previous Sessions

LL Notes:

The Larm setting includes the outline of a conflict between two merchants in town, Guido and Manticor. I fleshed this out a bit and had Guido working with some local bandits to harm his competition.

Session notes:

The PCs had a decent rest in Larm after their excursion to the fortress of the Mountain King. Several days after returning, they were in the Borderland Tavern when Osan spotted an unusual sight – a woman stumbling down the main street, with blood visible on her arm and dress. Osan and the others went outside to investigate, and learned that the woman was the wife of Manticor, a merchant in town known to them. She told the PCs her wagon had been waylaid by bandits a short distance from town, and that her husband’s apprentice, Gorn, had been taken along with the wagon of goods. The party escorted her to the temple, where they could attend to her wounds, and paid a visit to Manticor’s shop.

Manticor told the PCs he had a load of goods bound for Dolmvay and had never had problems with bandits before. He offered the party 100gp if they would help him find Gorn and his load of goods, before rushing off to the temple.

While the party geared up, Osan visited Commander McMillan of the town militia, and informed him of the bandit attack. He did not have any men to spare, but offered to loan the party a few horses to make their hunt for the bandits a bit easier.

The party rode out of town within the hour, easily finding the spot of the wagon attack a few miles south of Larm on the road to Dolmvay. They could see signs of a fight, and some wagon and horse tracks heading southwest into the forest. The tracks were still fresh and not hard to follow – they led the party to a large clearing and encampment. From a distance they could see several tents and horses, and two men who were clearly on guard duty.

Osan dug a scroll of invisibility out of his pack, casting it on Omes. Omes sneaked off to investigate the camp up close, while the others took up positions with bow, crossbow and sling at the ready. He made a complete circuit of the camp, counting eight bandits, a leader type, four tents, horses, some wagons and a dead body laid out next to some shovels – presumably that of Gorn the apprentice. Omes decided a distraction was in order, so he lit fire to three of the tents and backed out of camp, firing his bow as he did so. Now visible, the others took their cue and began firing at any bandits in range. Osan with his bow, Louis with a crossbow, and Habru with a sling.

The bandits took cover as best they could with several of their tents engulfed in flame, six of them forming a wedge and charging Omes and Habru. As melee was engaged, a robed figure emerged from the one remaining tent. Osan hopped on his horse and rode towards the figure, while Louis stayed back, taking pot-shots with his crossbow. As Osan bore down on the robed man – he could now see him casting a spell in the direction of the melee – Omes and Habru, with his war dog, bravely fought the bandits. Osan struck down the Magic-User with his axe, just as Habru came under the influence of a charm spell, and just as quickly was freed from it.

Meanwhile Habru and Omes were having a rough time of it, they had killed several bandits, but had been wounded themselves. Habru very nearly died, his shield taking the brunt of what surely would have been a fatal blow (LL note: shields shall be splintered house rule), and Omes lay unconscious (LL note: Omes would have been killed but for a successful death save), just as Osan and Louis arrived to finish off all but one of the remaining bandits, who surrendered.

The party tended to their wounds, and after questioning the lone bandit, they learned that the merchant Guido had engaged the services of the bandit leader Silas to undermine Manticor’s business. The bandit’s loot included the Magic-User’s study scroll, a staff of continual light (LL note: not truly continual, a 3 week duration), and two potions as well as a strongbox full of gold and silver coins. Habru and Louis returned to Larm with a plan to trap Guido, while the rest of the party stayed in camp, gathering the treasure and Maniticor’s wagon, as well as Gorn’s body.

Once in town, Habru and Louis updated Commander McMillan on what had transpired, and their plan to get Guido to admit his guilt. The Commander agreed to their plan, and sent Sir Harald, his closest lieutenant along as a witness and to offer what help he could. They arranged for a note to be delivered to Guido, asking for an urgent meeting just outside of town at dusk.

Their plan in motion, that evening Louis and Sir Harald hid off of the main road into town, while Habru waited for Guido in the road. Guido did show – but with two of his brothers in tow. Habru told Guido his plan had been foiled, and got Guido to admit his guilt as planned, but Guido, thinking the lone Cleric an easy target, cast a charm spell. Poor Habru was charmed for the second time that day!

Louis and Sir Harald rushed to confront Guido and his brothers, but were met with swords and a magic missile spell. Habru tried to protect his new best friend, but in the end Louis and Sir Harald had killed Guido and his two brothers, and the charm was broken.

Forgotten Gems of the OSR – Oubliette Magazine

08 Sunday Aug 2021

Posted by Doug in Review

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Tags

forgotten gems, labyrinth lord, osr, oubliettte

Oubliette was a zine edited and published by Peter Regan from 2010- 2012 (with a stray issue published in 2015). Nine issues were published in total, all available in print or PDF from DTRPG or the editor’s blog (as of this writing, a discounted PDF bundle of the first eight issues of Oubliette is available). Oubliette is dedicated to Labyrinth Lord, but of course will be useful to any B/X-type games. There were two compendiums published, each with four issues – my own hard copies are the compendiums.

oubliette-zine-covers

It had a huge array of content, from adventures and new monsters to fiction and reviews. The art by The Marg is unique and has a great amateur feel. As a whole, it is wonderfully creative. Just skimming the issues will give the game master lots of ideas they can use in their games, for example the Newland campaign setting in issue 6, or the wandering monster tables in issues 6-8.

oubliette-zine-newland-map

There are quite a few articles on house rules, including firearms, variations on the vampire, new classes and Magic-User familiar rules. At $2 a copy, you could do worse than to spend $18 on the lot of nine issues.

oubliette-zine-tomb-snake-king

I’d say that time period from 2009 until about 2013 was the height of the OSR forum/blog and there were many ideas and homebrew projects being published and discussed. It’s not a stretch to say that Oubliette fed off of that creative energy of the time. In the editorial to issue #8, Regan says he has planned four more issues – I guess only one crystallized, but I’d love to see more. In that same editorial, he says:

Most importantly, I want to continue publishing a magazine that, when I pick it up and look at it in 20 years, gives me the same rush of nostalgia that I get now from my old gaming books and magazines from the 1980’s.

Maybe it’s only 10 years, but I’d say he succeeded.

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