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Smoldering Wizard

~ Old-School Role Playing

Smoldering Wizard

Monthly Archives: February 2015

New Swords & Wizardry Whitebox Supplements

23 Monday Feb 2015

Posted by Doug in New Classes, New Magic Items

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Tags

barrel rider games, magic item supplement, od&d, original d&d, rules supplement, swords & wizardry, whitebox

wb-companion-magic

It’s good to see S&W White Box get some commercial attention, it’s been a few years since we’ve seen any movement on that front. Barrel Rider Games has a couple of new supplements out on RPGNow.  White Box Treasures and The White Box Companion. Both are short at about 15 pages but with some great, original content. I particularly like the unified d6 skill mechanics and suggested house rules noted in the Companion for Druids, Thieves and Rangers. They fit well with the simplicity and open nature of the Whitebox rules. The new treasures include swords, staves, wands, weapons, armor, scrolls, potions and artifacts, over 100 new items in total. Of course, any of this can be used with OD&D and its various clones quite easily. The only thing missing from these is interior art, which would help fire the imagination, but that

certainly does not impact their usability. And at $2 each, I can’t complain. Take a look if you want some new material for your 0e games.

wb-companion-classes

[Updating to add – in the few weeks since I’ve posted this, James Spahn of Barrel Rider Games has published four more White Box supplements – a bestiary, an adventure trilogy, and an omnibus with all six products combined. From the looks of the rpgnow front page, all are selling quite well. This is excellent news for S&W White Box fans, and I think shows that there is an untapped, latent interest in the game that never went away when active development of it ceased in 2011].

Labyrinth Lord OEC Character Generator

20 Friday Feb 2015

Posted by Doug in DM Resources, Player Resources

≈ 4 Comments

Tags

character generator, labyrinth lord, od&d, oec, random generators, retro-clone, retroclone, whitebox

Continuing with my character generators for 0e clones, I’ve made a random character generator for Labyrinth Lord OEC. As with the S&W Whitebox character generator, the output is text-only, and will give you a new, random level one character each time you reload the page. It will handle the attribute bonuses, as well as the XP bonus, armor class, and weapon damage. I reviewed Labyrinth Lord OEC a while ago.

Labyrinth Lord OEC CharLet me know if you see any errors or have an idea that would make it more useful. Thanks again to Untimately for the equipment lists and Zenopus Archives for the Holmesian random names.

~

Swords & Wizardry Whitebox Character Generator

17 Tuesday Feb 2015

Posted by Doug in DM Resources, Player Resources

≈ 10 Comments

Tags

character generator, od&d, random generators, retro-clone, retroclone, swords & wizardry, whitebox

I’ve made a random character generator for S&W Whitebox, one of my favorite retro-clones. The output is text-only for now, and will give you a new, random level one character each time you reload the page. It will handle the Whitebox universal attribute bonus, as well as the XP bonus, armor class (both ascending and descending), and weapon damage.

S&W Whitebox Character GeneratorLet me know if you see any errors or have an idea that would make it more useful. Thanks to Untimately for the equipment lists and Zenopus Archives for the Holmesian random names.

S&W Whitebox Character Generator

~

Wizardawn is Back!

14 Saturday Feb 2015

Posted by Doug in DM Resources

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Tags

& magazine, and-magazine, wizardawn

Woot! Courtesy of the &mag team, the entire Wizardawn site is back and hosted with them. This is really good news, the tools on that site are incredibly useful. I made good use of them in my Mutant Future sessions.

wizardawnAlso, I’ve updated my list of character generators to reflect the new links.

A New OD&D Forum

13 Friday Feb 2015

Posted by Doug in OSR

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Tags

campaigns, forum, house rules, od&d, original d&d

I learned recently that a new OD&D forum has sprung up – Campaigns and House Rules Discussion for OD&D.  Who doesn’t like talking about house rules and campaigns? Swing by if you have an interest. There are boards for simulacra and classic D&D as well, so conversation is not just limited to OD&D.

Mutant Future Play Report – The Final Battle

08 Sunday Feb 2015

Posted by Doug in Play Reports

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Tags

hamlet of blixter, mutant future, pigmen

When we last left our merry band of mutants, Berrus, Jax, Nyseld and her three deputies were headed north in the pickup truck, in search of Rotk the dragonfly bartender and his family. Nyseld had enlisted the aid of Ayperos, a normal human, Tadn, a mutant plant, and S’thusa, a mutant weasel [ML note: Nyseld and the three deputies are NPCs]. Here are the first four play reports:

  • Impromptu Mutant Future
  • More Mutant Future – the Corn Stalk Nightmare
  • The Mant Caves
  • Return to the Mant Caves

The posse drove a short distance north on the dirt road, stopping before they got to a weed-choked parking lot, just visible in a clearing a few hundred yards up on the right. Berrus took to the air for some reconnaissance, hovering just above the treeline. To the north he spotted the parking lot, and a flat one-story building with a sign above the front entrance ‘AMILY BOW’.

Amily BowThe parking lot was being used as a camp by several pigmen. Unfortunately, he was also spotted by two pigmen stationed on the roof. A large, round black projectile came flying his way with a loud ‘boom’ – clearly the roof pigmen had some sort of cannon. It missed Berrus, but discovered, the posse abandoned all hope of stealth and Jax drove the pickup into the parking lot, attempting to run overJax's Pickup the three pigmen who were seated around a fire, but were now scattering and diving out of the pickup’s path. One pigman was clipped by the pickup’s grill, and the battle was on as Nyseld and her three deputies hopped out of the pickup bed. Jax stayed in the pickup, attempting to run down pigmen as the opportunity presented itself.

 

Berrus sat and entered his damage-turning meditative state, but the pigmen had their hands full with Nyseld and avoiding the truck, and did not attack Berrus. After an initial bout of melee, the front doors to the ‘AMILY BOW’ burst open. A huge, tusked mutant boar holding two red-banded ‘clubs’ joined the fray with a roar. The pigmen chanting ‘Brunswick, Brunswick, Brunswick…’. To make maShock Glovetters worse, the roof-cannon continued to fire down on the group from above. Tadn the mutant plant was the first to fall from a stray cannonball, followed by S’thasa the weasel, struck down by Brunswick’s deadly acid spittle. Nyseld made it up to the roof with Berrus’ help, engaging the pigmen there with her revolver and shock-glove.

Nyseld eventually won out over the two pigmen on the roof, but was gravely wounded. Her last deputy, Ayperos, died after being blasted by a pigman heat ray. Berrus gave up trying to be struck while in his damage-turning state, and joined the battle proper. The last three pigmen fell, leaving only Brunswick. Berrus’ rush back into melee proved to be his undoing. however, as he was struck down by Brunswick’s fury. Jax finally ended the battle for good, killing Brunswick with a well-placed strike by his pickup truck grill.

Only Jax and Nyseld remained alive. They quickly scouted and searched the building, coming up with some synthahol and gold bars, but no more pigmen. Walking around the outside of the building, they came upon a locked, chain-link cage against the outer north wall. They had found Rotk and his family, who were immensely grateful to have been saved. Jax and Nyseld gathered the bodies of their companions and returned to Blixter, welcomed as heroes, but at what cost?

~

This was our last Mutant Future session. Kevin, who had been running Berrus, decided to take over playing the NPC constable Nyseld for future sessions. It was great fun and I look forward to more MF down the road.  Thanks again to Tim Snider and Wizardawn (whose site is sadly no longer on the ‘net) for some great MF resources.

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