Publications by Dan Nathan-Roberts
Mobile Phones and Blood Glucose Meters are widely used personal digital input/output devices of g... more Mobile Phones and Blood Glucose Meters are widely used personal digital input/output devices of great aesthetic and functional importance to their users. Interactive Genetic Algorithms (IGAs) are used to test for aesthetic preference links between these two devices. IGAs mimic natural selection by repeatedly having a human tester select designs they find the most aesthetically pleasing to serve as the parents of the next generation. The web-based IGA was used by 22 participants; varying button spacing, screen size, and radius of phones and glucose meters over 8 trials. Several links were found between the devices, specifically the screen-area to keypad-area ratio, and screen height to screen width ratio. IGAs show promise as a tool for designers to use a similar product to reduce the risk in a new product's design by building on user's current aesthetic experience.

This study uses an Interactive Genetic Algorithm (IGA), a design space searching method, to deter... more This study uses an Interactive Genetic Algorithm (IGA), a design space searching method, to determine the degree to which a user’s current mobile phone impacts their design preference, and how features in a product can change preference. IGAs mimic evolution by iteratively converging towards a design while exploring a design space through random mutations. 20 participants, 10 current Apple iPhone owners, and 10 non-iPhone owners were asked to use a web-based IGA tool to design touchscreen and non-touchscreen phones for dialing use only. Similar to other IGA mobile phone work (Nathan-Roberts & Liu 2010), the IGA varied screen size, button spacing, and phone radius independently. Results showed iPhone users, and non-iPhone users did have different design preferences, but that there was a bigger difference between touchscreen phone owners (iPhone and non-iPhone touchscreen phones), and non-touchscreen phone owners. Overall participants had significantly different preferences for touchscreen and non-touchscreen designs for all variables except for the vertical button spacing, and phone radius. This work is part of a larger research study of aesthetic ergonomics of mobile phones, specifically looking at usability, and the capacity of users to combine multiple goals in design. Future research needs are discussed, including further testing the effect of non-iPhone touchscreen phone ownership.
Proceedings of 17th …, Jan 1, 2009
Human Factors and …, Jan 1, 2008
The Ergonomics Open …, Jan 1, 2009
Human Factors and Ergonomics …, Jan 1, 2010
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Publications by Dan Nathan-Roberts