Showing posts with label Items. Show all posts
Showing posts with label Items. Show all posts

Active Shields


    While trying to tweak game mechanics in the past I've played with active shields for PCs. It was a simple houserule, when attacked shields offer a 2 in 6 chance for the character to be treated with AC equal to Plate +1. This inherently has diminishing returns, as the higher AC your armor provides passively the less often your shield with have a chance to defend the attack.

How realistic is Weapon and Armor encumbrance in B/X?

    I've been thinking about encumbrance recently and the best way to handle it at the table. Like all things D&D related, some amount of abstraction is used as to not have to provide a perfect representation of the world. Lets take a look at a few historical weapons from around the end of the 15th century and how they pair up to the rules provided in B/X. 

Three Magic Items

     In the games I run, all magic items offer some form of activated magical ability as well as passive bonuses, typically in the form of a number of gemstones set into the handle of a weapon or the face of a shield. When used the gemstones cloud and will need to spend a day under sunlight to recharge. Here are a few magic items laying in my mega dungeon just waiting for someone to find them. 

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