A Celebration, Some Closure, and Giving It All Away

2023 marks my 40th year in the games business, making games pretty much continuously since 1983. Yes, I’m old. To mark this auspicious occasion, I’m hanging up my debugger and retiring from game dev (yeah, right). Obviously I’m still gonna mess around with the odd prototype here and there (told you so), but I don’t …

Fixing Google Docs Broken Text Selection Highlight (High Contrast/Dark Themes)

Google Docs is a pretty swish web app, but unfortunately its styling follows Google’s preference for flat, low contrast design. As a visually impaired user, this renders Google Docs inaccessible for me, unless I switch my browser (Firefox) to use the high contrast Windows color scheme, or use a “dark reader” type of add-on. Using …

Honorary Doctorate from the University of Derby

Chris Shrigley Honorary Doctorate

Last year, around July time, I was given the incredible honor of “Doctor of The University”, from the University of Derby, for my years of service in the video game mines. Because I’m a bit of a dork, and hardly ever update this site, I never got around to posting about it. I stumbled on …

Well That Didn’t Last Long!

Blogs are old fashioned now. Someone told me they’re like vlogs only in black and white. Funny stuff that! Everyone who’s anyone is doing a vlog, and blogs are dead. The way people consume information in this modern era is very visual and stimulating, and I’m not sure people even read nowadays. Sadly, I’m not …

The Pickup Artist

After my lazy weekend working on the high score stuff, which I ultimately shit-canned trying to keep the game in scope, I got my head down to finish up the pick-ups and power-ups in the game. I’ve been working on in-game pick-ups the past couple of days. Pick-ups are bonus items like secondary weapons, power-ups, …

Building a High Score Web Service (Considerations)

As part of this new game, I’m planning on having a global high score system where players from anywhere can post their initials and have them displayed across all game instances, and on the game website. Technically, doing that is pretty straight forward. You have some code running on a web server that receives and …