Showing posts with label HAWKs. Show all posts
Showing posts with label HAWKs. Show all posts

Monday, June 24, 2024

The Perfect is the Enemy of the Good, or Two Recent NQSYW Battles

 This year continues to be a slow year for getting much done with the wargaming hobby.  I have not been painting much, and, at almost halfway through the year, I have a mere 11 games in the logbook.  That said, the two most recent games were both Not Quite Seven Years War Charge! games.  I have been delaying on getting them written up as proper fictionalized battle reports, and have decided this morning that something written would be better than the perfect report never set down.

The Bridge at Gehoelzkirche

The HAWKs hosted a game day on the 8th of June, and I volunteered to run a Not Quite Seven Years War game since I hadn’t seen the troops on the table in w while. Additionally, Ross Macfarlane  had sent me a contingent of troops from Rosmark during one of his bouts of downsizing, over a year ago, and they hadn’t yet been out.  I had a video chat with Ross to make sure I knew who was who, and arranged with Chris Palmer to borrow the North Polenburgers. I decided that the scenario would be “The Vital Bridgehead”  from C.S. Grant and Stuart Asquith’s Scenarios for All Ages.   This is a slight adaptation of “Sittangbad”, the example scenario from Charge!. I was a little startled to find that I had enough troops on hand to deploy the scenario using full regiments (~60 foot or 30 horse).  I set it up on a 6x12 table, and didn’t quite work out the movement rates vis-a-vis table size correctly.


Here in the foreground can be seen the small town of Gehoelzkirche.  As the scenario fell out, it was defended by a mixed force of the Northern Alliance (Rosmark and North Polenburg) who were falling back in the face of a superior force after a failed raid into Schoeffen-Buschhagen.  As they reach the town, they discover it is choekd with vital supplies which need to be evacuated across the bridge before the brdige can be destroyed.  In the farther distance, another small village is available to serve as a defensive strongpoint, and was garrisoned by a battalion of Rosish Pandours (light infantry for this game).  Two regiments of infantry and some supporting elements are in the open area between the two towns, and one regiment of infantry protected Gehoelkirche and the bridge.



The attackers, the Pragmatic Coalition, with four infantry regiments, three cavalry regiments, and various supporting troops needed to capture the bridge and trap the Alliance force on the wrong (west) side of the river if possible.  



Now, as referee I made a mistake in not allowing the attackers enough time to potentially get infantry across the table to interfere with the evacuation of the town and subsequent withdrawal of the troops.  It’s possible that the cavalry, if boldly handled and indifferent to the casualties, could have forced their way through the defenders between the towns, but this wasn’t put to the test.  The attackers spent a great deal of time attempting to force the Pandours out of the smaller town before finally compelling the Pandours to surrender.  As a delaying tactic, it worked brilliantly.  


With time to evacuate the supplies, the Alliance forces began to cross the bridge (led here by two squadrons of Rosish carabiniers) back into the safety of West Rosmark.  Overall, I wasn’t pleased with my lapse in scenario adaptation, but, other than that it was a fun and visually spectacular game.  I later calculated that we had about 630 home cast 40mm semi-flat figures on the table, which did contribute to some traffic james along the way. Perhaps I should paint up some Schoeffen-Buschhage provosts to direct traffic…

Encounter at Gaithersburg

Just a week later, on the 16th of June, I took the troops on the road to visit my elder son’s house.  For Father’s Day, we set up another Charge! game, this time using scenario #2, “Threat to the Flank” from Scenarios for All Ages.  Knowing that we would be using a 5x6 foot table, and having the recent time and traffic troubles in my mind, I decided that we would scale this down, and deploy Charge! companies and squadrons for the units, rather than regiments.

After the failure to trap the raiders at Gehoelzkirche, the Pragmatic Coalition was attempting to gain some advantage by continuing to pursue the retreating Alliance forces.  The Alliance chose to make a stand at Gaithersburg.



I took the part of the Northern Alliance, defending some high ground behind a shallow river.  The Pragmatic Coalition forces (mostly provided by Norman’s Wachovians and William’s Wiegenburgers) had sent a flanking force to their right to use a bridge further up the river to outflank the defenders.

They had a quick conference and decided to reject the scenario’s pre-set outflanking plan in favor of a frontal attack across the river and up the hill.  As it happended, the Wachovian regiment in the lead was shot up pretty throughly by the defenders, but the Wiegenburgers behind them were mostly screened, and successfully took the hill on the second assault.


What then amounted to a diversionary cavalry action at the bridge had no significant effect on the outcome of the battle.  



Overall, it was a fun (albeit short) game.  We probably spent more time deploying and packing away all of the indivisually based figures than we spent actually playing.  However, we had reservations for an early dinner, so everyone accepted the schedule constraints. 

The Future

At this point I had already submitted a notice to the organizers of Barrage (27-28 September) that I would like to put on a big Charge game, so we’ll be looking to fill a 6x20 foot table.  Various HAWKs are dusting off or expanding contingents that haven’t seen battle in years.  Perhaps we’ll see you there …



Sunday, June 20, 2021

Recent Activities

  Norman wrote up a report on the “bracket campaign” for the DBA forums after our visit over the Memorial Day weekend, now three weeks ago.  My intention to blog about this sooner was completely overwhelmed by quotidian reality.

It was nice to see all of his painstaking pandemic painting placed in play.



While bad for blogging, I made the decision at the time to be “present in the moment”, and therefore did not take notes, nor too many pictures.

The following Friday (June 4th) the HAWKs met for the first face-to-face club game since this all started. Since our regular meeting location was not yet open to the public, we met at a member’s house, and we played a D-Day American paratroop scenario in honor of the date (or nearly so).

Irene and I then took a road trip to Michigan to visit my parents and my son in grad school.  It was good to see them, and we had a nice dinner out as a combined celebration of all the events that we missed over the past year. I got in a shopping trip to the Michigan Toy Soldier company and picked up a few things for Norman as well as a box of 1/72 scale Ultima Ratio medieval Italian civic militia, who may eventually appear in my solo fantasy campaign.  While I did take a hobby kit with me, the only thing I actually managed to finish was another settlement map for later use in my D&D game:


It was a (successful, I feel) experiment in using watercolor pencils to put some basic color on the pen and ink drawing quickly.  While I intend to do the next trial map with regular watercolors, the ease of putting down fairly precise colors with the pencils makes me think that will be the technique of choice for this work going forward.

There was another HAWKs meeting on the 18th (the day before yesterday…seems longer already), and I took my 54mm medieval skirmish game.  I had it out for ScrumCon last year, so it hasn’t been too neglected.  



Since it seemed to be a good week for gaming, my brother and I finally resolved a pending skirmish (using Dragon Rampant) in my solo campaign.  I had pulled out the troops and sent him the war band sheets months ago, but the game just never got played.  I decided that I had better keep the set up simple, so that it actually got done.


The situation developed as the result of an orc incursion near Wardenskeep, in eastern Darmis.


In accordance with my usual methods, I had determined that a skirmish was occurring, randomized an order of battle for the two sides, and then randomized a scenario.  Because I have not yet painted enough 1/72 scale orcs, and my son’s orcs (used for a previous encounter) had been returned to him, I ran this battle with 25mm lead figures, which are not in short supply here.

We ended up playing an ambush scerario.  The Darmish forces (consisting of a unit of axemen, 4 units of archers, and a unit of scouts) ended up as the ambushees.  Looking at the table above, their objective was to make their way down the road and exit at the end with the town, while the orcs entered from the sides, by the hills, and attempted to cut them off.  



The orcs sent their light wolf riders (with javelins) out to skirmish with the lead humans, but the archers out shot them.  The battle was fought cautiously by both sides…we frequently passed the play on a failed activation roll, but the (dis)honors were pretty evenly distributed, so it didn’t feel like either of us was particularly disadvantaged.  Eventually the Darmish commander’s guard (the axemen) stood off the wild charges of two bands of goblin berserkers before retiring from the field and leaving the fight to the archers.  The archers were equal to the task; eventually shooting drove off all the orc/goblin units.  Casualties among the humans were also heavy, though, and the game was pronounced a draw.

Again, I neglected to take enough pictures for a proper battle report.  At any rate, though, I’m glad to have that behind me, and will return to map maneuvers this week, as the first campaign season in the Northlands winds to an indecisive close.

I’ll leave this as a teaser: