Showing posts with label Dark Ages. Show all posts
Showing posts with label Dark Ages. Show all posts

Monday, May 29, 2023

May Painting (mostly Mythical Earth)

 I have been painting this month, for the first time in a few months.  I have also been trying to clean some of the unfinished (and unstarted) projects out of my basement, so I have been doing some thinking about what I am actually most interested in working on and playing.

I have mentioned before that my start in the fantasy miniatures end of the hobby with Minifigs Mythical Earth figures, which are (arguably) the earliest fantasy range cast.  In addition to a few handfuls I have left from the early 1970s, I have been accumulating them diligently since I ran across a small batch for sale at Cold Wars in 2015.  As of today, I have about 280 painted, and another 500 unpainted, including a batch of 40 hobbits which arrived a few weeks ago from England.  Anyway, there are enough to play some games already, something I should schedule in the not-too-distant future.  As I consider what I want to do in fantasy, it’s pretty clear that I want to indulge this nostalgia project, and finally have the armies (and games) that I visualized as a kid back in 1975.  I posted some pictures of this month’s first project to the Lead Adventure Forum, and someone sent me a link to Rick Priestly’s blog Notitia Metallicum, where, coincidentally, he is also working on a Minifigs Mythical Earth project.


ME33 Ithilien Spearmen and ME34 Ithilien Archers


View from the other side

My first selection this month was Faramir’s Ithilien Rangers.  There are only six official Gondorians in the range, and the Ithilien archer is the only one armed with a bow.  As my brother will tell you, I like my wargames armies to be able to reach out and touch you (as AT&T used to say) before they get stuck into hand-to-hand combat, so it seemed like a good time to paint these.  Like the Wood Elves I did a few years ago, I did them in a semi-random assortment of browns and greens.  Having their faces hidden behind masks, they were relatively simple to paint. I still have a unit of Citadel Guards, another unit of spearmen, and a unit of Gondorian knights on foot to go, plus some extra figures not neatly divided into twelves. 

I am going to try to alternate the Free Peoples with the forces of Sauron and Saruman, so I chose to build a unit of “man orcs” next.  While these are presumably intended to represent Saruman’s troops, I have no qualms about using them as larger orcs in the service of Mordor, or as Bolg’s bodyguards and similar in the Battle of the Five Armies.  There are three poses of these figures, varying mostly (entirely?) by the weapons with which they are armed.  I picked a packet of a dozen spear-armed orcs from my painting reserve, and then added one axe-armed orc to serve as an officer.  While I have dozens of the spears and swords, I have only a handful of the axes, so I’m mixing them in as officers.  While I am pretty sure that all three poses are currently available in the Minifigs current production revival, I don’t intend to order any more orcs unless I finish all of the ones that I have and find that I still need more.

The man-orcs are not the most detailed and attractive figures out there, and I have painted a few already in this project, so I knew that like most fantasy/ancients/medieval figures, what you see is mostly the shield when you look at them on the table.  They do have large generally flat shields, so I decided that I would concentrate my painting effort on the shields.  As every Tolkien fan knows, the main iconography associated with Saruman is the white hand, and the main iconography associated with Mordor is the red eye.  While I have seven units’ worth of these figures, and will eventually do a unit with white hands and a unit with red eyes, I thought it best to avoid both of those to start with, so that these troops will comfortably fit into any of the three possible armies I might deploy.  Since I had thirteen figures pulled out and cleaned up, I painted one as a quick test of the shield design, and based him individually.




I didn’t really think that I could reproduce that design faithfully 13 times, so I decided to embrace that, and make each one of them an individual variant on the “gaping maw” theme. The spears are quite long (and will present a bending hazard in play) so added a flag to the command stand.  Don’t think too hard about the wind conditions that would cause it to display like that…

I am thinking that it is time to add some mounted troops to the mix, and I have had a dozen Rohirrim primed and ready to paint for quite a while, so, in keeping with my plan to alternate, I think that will be what I try to do next.  I have also pulled out a batch of ME28 Southron mounted swordsmen, several of whom will become lancers as they need weapons replaced.

While it’s not quite the end of the month, it looks like I am probably not getting another game played, so I’ll be at three.  The first of those was some Saga, and I needed a couple of figures to replace proxies used for a Norman warband.  In addition to the Tolkien work, I did also get these two finished up:



My sons and I are planning to meet for another games day next weekend, so I am hoping there will be a few more games in June than there were in May …





Saturday, June 2, 2018

Renaissance Reinforcements (and more)

I had some painting time yesterday, so I finished up the other three pikemen, all in unusually subdued colors for this project, loosely inspired by the Medici Black Band.  Given that the practical minimum size for a unit of pikes in our rules is probably 4 stands, I'm thinking I'll aim to do three more eventually, with the remainder of the reinforcements being back to the usual colorful style.  

First stand of my "Black band" pikemen


May was a slow month for painting, although I did manage to game while visiting my parents one weekend, and got to Huzzah on another, so it wasn't a bad month for gaming overall.  At the start of the month, my top project was vintage fantasy, and I finally finished the basing and varnished these three Minifigs NS-range figures as part of a small batch of individually based berserkers/bandits/brigands to fill out the original D&D encounter tables for a future D&D revival game supported by all vintage figures.  

Minfigs NS figures from around 1978

I was also digging through my old notebooks recently, looking for information about the molds I've been using for the Dux Bellorum project, when I found that I had ordered a one-each set of Vikings/Saxons/Normans from Foundry in 1996 some time.  Many of these figures were finished up promptly, and have served in various Dark Ages games since, but a batch of Normans got sidetracked somewhere along the way, and have been languishing on painting sticks in primer for the better part of the past twenty years.  I had a break at lunch one day the week after Huzzah, and I have had a few of them with my portable painting kit at my desk since I was inspired to buy the Saga rules last year. With the Saxon/Viking game I'd played on my mind,  I finished up one Norman archer. I suppose I should sit down with the rules again at some point soon and figure out what I would want to paint to be able to deploy a pleasing Norman war band.

Foundry Norman archer
 Unfortunately, of course, shortly after I bought the rules, the 2nd edition was released.  The local Saga players seem to have stuck to the 1st edition for the most part, so I'm in no hurry to 'upgrade'.


Sunday, November 23, 2014

Dux Bellorum trial game


Originally posted in 2012--apparently updating the label brought it back to the top of the blog...


As I mentioned in my previous post, elder son Norman was home for the weekend.  I'd had a week to myself, and was ready for some company...After our casting marathon, we had dedicated Sunday afternoon to playing some sort of game.  I sgguested that we try Dux Bellorum, which I had picked up at Historicon.  The game uses elements of troops; basing is somewhat optional, but the usual WRG sized elements would work.  My massed Dark Ages armies on on two rank 80mm wide stands, so that's what we used.  The standard 32 point army yields about 8 stands in some mixture of companions (and the leader), nobles, lesser warriors and skirmishers.  We were playing at a remote location, so we had a limited selection of trade-outs.  Also, to keep things reasonable for a learning game, we limited strategems to one each.  I took "javelins", and Norman took "Experienced Warlord".  As it turned out, neither of them had any significant effect on the game.







Norman consults the rules


The mechanics of the game are fairly simple. Units may form groups with like units for movement. Movement is alternating. Combat involves throwing a number of dice for a target number based on the opposing unit's protection rating. My Viking Sea Raiders were mostly Warriors with a (d6) protection rating of 5 and throwing 6 dice; Norman's Saxons were Shieldwall with a protection of 6 and throwing 3 or 4 dice. A charging unit gets an extra die. Units can be pushed back if they take more hits than they give; if they are pushed up against an obstacle, they take extra hits. This did come into play in one corner of the field.




A rather rudimentary layout


Because of the remote location, and to keep the game simple, we used a very basic scenery set up.





My bravery roll for my first move


Units have to roll under their bravery to move; I got off to an inauspicious start...




Norman, as Athelstan the Overconfident, decided to advance into contact


The main mechanical peculiarity in the game is the use of Leadership Points. These LPs are allocated by the commander at the beginning of each turn, and can be used to cancel combat hits, add agression dice, or modify bravery rolls. Canceling hits felt like the most powerful use to us.





Norman impetuously pushed forward at the beginning. There didn't seem to be much ability or need to break off combats, so we stayed stuck in until combats finally resolved. He eventually took out my left and right flanks just as I finished off his center.

Looking bad on my right flank




5 cohesion points taken of 6; right down to the wire...


We probably missed a few rules; I intend to reread them now that I have an inkling of what they actually mean. Overall, though, it was fun, something like a DBA with the added LP mechanism making the clash of shieldwalls a little more interesting. We will play again...


More Dux Bellorum Saxons

These figures have been in process off and on for a couple of weeks, and yesterday I sat down at the painting desk and did something else entirely. This morning, though, I finished up the last two of these. As always, I'm playing around with the painting style to find something that doesn't emphasize the shortcomings of these homecast figures...

Monday, March 17, 2014

Cold Wars 2014 After Action Report

Cold Wars has come and gone again. At least I was able to make it this year; last year's convention was pre-empted by an unavoidable business trip.

Things were still uncertain at the time that games needed to be scheduled, though, so I was conservative in what I signed myself up to do. I booked two sessions of the same scenario, a Dark Ages Saxon/Viking skirmish. This was an extended version of the one I ran as a solo game last summer. I elected to do one session at 2:00 on Friday, thinking that would give me a shot at doing my shopping first, and probably time to do a turn through the flea market as well, even if I had to drive up on Friday morning. I set the second session for 2:00 on Satuday.

Due to procrastination, and influenced by the work/school schedules of my sons, I didn't end up booking a room. I commuted up by myself on Friday, and then drove up with both sons on Saturday. Sunday is pretty quiet at HMGS conventions, so it wasn't worth going up for one game in the morning.

Anyway, I had my three scenery boxes and three figure boxes (two humans, one farm animals) stacked and ready to go, so I was able to be on my way at a reasonable time in the morning. After dealing with an issue about my badge and membership status, I set my game up.





I'm not quite finished in that shot, still needed to put out the two main farm buildings. After completing the setup, I hit the dealer's room for some serious shopping. I was a little disappointed to find that only one of the three or four possible dealers in 1/72 plastic attended, as my main objective was to fill out all the Greeks and Persians I want for my next project. I gave it my best shot, though, and came home with all but a few boxes, as well as several boxes of assorted 1/72 fantasy figures for the current small project. I placed an order after the convention to finish things off, and was a little distressed to find that HaT Persians are apparently not currently in production.

My first game of Athelric's farm went well. I had five players rather than the eight I had room for. Possibly this was due to the timing; 2:00 turned out to be the opening time for the flea market, always a large crowd draw. After much ferocious fighting, the Viking players eventually carried off the livestock, though at the cost of two of the three Viking leaders. Given that I had to drive home, I didn't really want to play an evening game. My Saturday game was the next game on the same table, so I packed the troops and left the scenery set up and headed home to meet the kids.

I remarked to them on the light crowd, wondering if I was started to exhibit the grumpy old man syndrome of thinking that things had always been better in the past. I will take this opportunity to say that I don't think that I am. Saturday was as crowded as one might wish, and we had a hard time finding a parking space at 9:30. I was glad that my scenery was already in place. I dropped off a box of flea market goodies which one of the other HAWKs agreed to set out on his table, and took my soldiers back down to the HAWKs room to set up.

Norman also had a 2:00 Saturday game, one of his award-winning Bronze Age chariot scuffles, as described in his blog. When we had things squared away, we took a look at the flea market. My best find was not miniatures related, but a nice crisp copy of 1st edition Gamma World. I have been having some fun with 1970s RPGs lately, and my copy had gone astray some time ago. Of the 1970s games I used to have, Gamma World has the dubious distinction of being the only one not legally available in a .pdf edition, so I was glad to scratch that itch at a reasonable price.

I didn't take very many pictures this convention, so I've only got one shot of my Saturday game worth posting:





Here the Saxons, aided by a few continental mercenaries hired by the local lord (generally to the right) defend their shaggy cattle against the Vikings. This game went better for the Saxons, who managed to kill the Viking leader and evacuate most of the livestock. I filled this game, and turned one walk-up player away, so the player/game ratio seemed a lot tighter on Saturday. I also found that I had somehow been listed in the program as a "kid friendly" game. I was using Knights and Magick, an old rules set that my group started playing when I was a teenager, so they aren't especially kid-unfriendly, but "kid" here means middle-schooler, or surpervised late elementary schooler, not pre-numerate five-year-old. After some discussion, I was also compelled to suggest that the game would not work for the aforementioned five-year-old and his father. I will need to look into this in the future and see what the algorithm for making this determination might be. I used to be on the other side of that conversation, so I would prefer that correct information is out there. But the kids do grow up eventually...





Overall, it was a good convention, and we all came home energized for our projects...


Friday, February 7, 2014

Dark Ages Skirmish Day

My friend Chris Palmer and I have been playing a series of games using the popular Song of Blades and Heroes rules. This has mostly been to give us some impetus to paint the vast pile of Reaper Bones figures we got from the first Bones Kickstarter.

Buck Surdu, also a member of our club, the HAWKs, heard about this and suggested that we arrange for a day of Dark Ages skirmish gaming. He proposed that we run three sets of rules in parallel: Saga, Howard Whitehouse's Battle Troll, and Song of Blades and Heroes.

I was tasked with designing a scenario. I sent out this sketch map to the other designated rules leaders, based on a solo scenario I fought out last summer.



Buck did a write up of the overall event, so I'll just add a few things about the SBH games. I had hoped to try the other rules, but the illness of the other SBH "expert" left me working all three SBH games. In fact, we were short enough that I played the first two, so I am hoping my grasp of the game's tactics has improved...

For SBH, the Saxon side consisted of a leader, 2 slingers, 6 warriors, and 4 hapless farmers. The Vikings had a leader, 2 archers, 2 heavy foot, and 4 warriors, all drawn from the basic humans list in the SBH rules. "Leader" and "shooter" were the only special abilities in play on either side. This highlighted the activation rules and basic combat tactics (such as outnumbering the enemy and knocking him down are good ideas).

I played the Saxons in the first game. The activation rules came in for some early scrutiny when my opponent failed a key early check, turning play over to me while his figures were still fording the stream.




By the time he was ready to cross, my warriors were waiting to meet him, and the slippery rocks of the stream bed were apparently no fit place for a fight.



The Vikings never got out of the water, and the survivors eventually went looking for an easier target somewhere else.




In the second game, I also needed to play to make up the numbers. I gave my opponent a quick synopsis of game #1, and he chose to take the Saxons.

I got off to a much better start as the Vikings, and quickly crossed the ford. This lead to a much more open battle, as I had expected when setting up the scenario. As the Vikings I spread out and attacked the farmers. Inflicting a few gruesome kills on the farmers led to some hesitation on the part of the Saxons, which I was able to use to gang up on them.



The Saxons had a few good moments, almost turning the tide at one point, when their leader, at bay, successively killed two of his three opponents.




The third game ran much like the second, so I didn't keep any records as we went along.




It eventually wound down to two Vikings against two Saxons, with the Vikings finally sending off their opponents.



In addition to demonstrating the difficulty in play testing skirmish scenarios (due to the level of randomness), this was a good chance to firm up my understanding of the rules, and a fun outing in general. I still hope to get a chance to play the other rules sometime soon.

Saturday, February 1, 2014

Song of Blades and Heroes Dark Ages

Full battle report later...

Today's gaming project is a comparison of three sets of rules for Dark Age skirmishes.





Friday, August 23, 2013

The Fight at Athelric's Farm


Snorri's crew knew that it wasn't going to be an easy day. Somewhere in eastern Northumbria, they had lost track of the rest of the raiding force, and hadn't found anything worth lifting.
Things started looking up as they found and followed a track, which shortly led to a stream they could probably follow back to the shore. Moreover, ahead they could see the smoke rising from a small cluster of farm buildings...and cooking smoke, not the sort that would suggest that other Vikings had gotten here ahead of them.




Unfortunately, their arrival was heralded by the shouts of a local, who leaped up from a hiding place and dashed across the ford. A local herdsman quickly flung a rock, dropping one of Snorri's two bowmen in the waters of the stream. The other hastily shot the running local, before noting that it was just a boy.




The Saxons rapidly started to round up their flocks, and the men grabbed their weapons with the intention of making a stand, at least for long enough for the women and animals to flee.


As the Vikings crossed the ford, the farmers hastily formed up in the lane, between the hedges, where it would be difficult for the Vikings to get around them. Ragnar Eagle-Eye slew a sling-armed herdsman with an arrowshot. Ahead and off to his left, Snorri could hear a Saxon horn in the near distance. This was going to be tougher than he had hoped; apparently help for the farmers was nearby. The Viking raid must have the whole countryside abuzz.




As the Vikings came around a corner in the lane, they could see a group of frightened farmers trying to make a stand. Ragnar slew one with a hasty shot, and the rest of them fled. Meanwhile, Snorri waved one of his followers toward a slinger hiding behind the hedge to the right, but the man hesitated.



The farmers, except for one who didn't stop at all, did not run far. Thinking of their farms, and hearing the horn of the approching thane and his men, they turned to face the oncoming Vikings again. Pointing at the slinger, Snorri yelled, "Ragnar, slay this troublesome farmer!" Another shaft reached out, and the luckless farmer dropped where he stood.



A couple of Snorri's men crashed into the line of farmers at the gates in the lane. Two farmers fell and the third fled, but a lucky spearthrust slew a Viking. Ragnar, crossing a field to the right of the rest of the crewmen, saw a herdsman attempting to gather his cows to flee, and shot him before he could get them all moving.




Meanwhile, Godric the thane and his fyrdsman arrived on the scene. Hoping to take the Vikings by surprise, Godric led half of his men toward a low spot in the hedge, hoping to get into the land behind the raiders. He waved the rest of his men toward the gate by the farm's well. However, lacking their leader's drive, those men hesitated to attack the Vikings. Meanwhile, Godric himself was met by a Viking with a two-handed axe as he reached the hedge. While both fighters were hindered by the hedge, the Viking's longer axe gave him the advantage, and Godric fell beneath a mighty stroke.




Up at the gate, Snorri spurred his horse at the hesitant fyrdsmen, brandishing his spear. They promptly fled. Ragnar, finding himself alone in a field of cattle, started rounding them up, along with a woman and child he found at the house.




Snorri sneered at the Saxons, who ceased fleeing, but hesitated to face him. He was joined by two of his companions, as Axe Harald leaped after the followers of the slain thane, who took one look at the dripping axe and the Viking's grim visage and fled back down the lane toward the ford.




Snorri and his men found themselves in a sharp fight at the well. After an inconclusive series of exchanges of blows, Snorri and a follower suddenly cut down two of the six Saxons. The fighting was intense, and when it suddenly ended, all six of the Saxons were down, as was one of Snorri's crewmen, and Snorri himself had been the victim of a lucky Saxon spearthrust.




One farm family and their animals had fled, but Ragnar had rounded up the other. Only one fyrdsman remained, and he did not fancy his chances against four hale Vikings. As the action ended, Ragnar, Axe Harald, and the other two Vikings lifted their leader's limp body onto his horse, uncertain whether he would live or die, and rounded up the cattle and the two new thralls to resume their race to the ships, pausing only to torch the farm buildings in reprisal for the loss of their leader...



Overall, this was an exciting little game. I used Knights and Magick, without the "magick", using some of the optional rules for very small encounters. I had eight Vikings on foot (two with bows) and a mounted leader against about a dozen Saxon farmers and another dozen fyrdsman. In K&M terms, the Viking leader was the only A class warrior, with the thane and the rest of the Vikings as B class, the fyrdsman as C, and the farmers as D. I didn't add up the points but just eyeballed the balance. It ran ten turns and took me about two hours to play, including taking enough notes to do this battle report.

Friday, February 22, 2013

Go with the flow

...or, This Week at the Painting Table

I posted a teaser shot of the creature from the Tentacles and Eyeballs earlier this week. I've had the time to complete a few other things.




Facing down the alien eyeworm is a Reaper Chronoscope figure. He's one of the random figures I've picked up from my FLGS (Days of Knights in Newark, Delaware) while waiting for the great Reaper Bones package to arrive. He looked like he'd be quick to paint, and was. I pushed through in a continuous operation. It's not a great paint job, but I want to force myself to use at least a few bright colors. My mental pallette is strongly influenced by painting Dark Ages figures, and I have to remind myself that high tech dyes exist from the late 19th century on ...

Speaking of the Dark Ages, one of the happy side effects of moving is that I have opened and looked through every box I have squirreled away. I'm still hoping to discuss the Dark Ages in a dedicated post, but, meanwhile, I ran across this old Foundry Norman casualty, already glued to the base and just awaiting scenic treatment. I think that I had hoped to find a kneeling crossbowman to place, using the dead knight for cover, but I haven't, so I just added some brush. He's a rather inconvenient figure, given my preference for mounting things on round bases...he required a pretty large washer to avoid overhang, and that left a lot of ground to do.




With him out of the way, it looks like I have a total of 82 remaining figures, a mix of new Eureka, old Foundry, new Foundry, Gripping Beast and Old Glory. Viking-based games are a great opportunity to collect lots of different poses...

I also found a small batch of Prince August fantasy figures I'd cast, probably two summers back. Some years ago I picked up the majority of the older Prince August fantasy molds in a clearance sale, with the notion that I'd need them if I ever wanted to expand my original fantasy armies, which are all in small 25mm. For the past couple of summers, I have been working with them, trying to get everything properly vented and casting reliably.

Here is a female magician from mold #657. I also did this as a drill, working on color blending and speed. I had some problems with the Reaper skin tone paint, which probably needed a touch of thinning. In any case, here is a close up of the front and back, which is (happily) closer than you would see her on the table.







I've been painting enough highly detailed figures that doing an older, simpler figure required a little mental adjustment. I am thinking about using the Prince August molds for some armies for Dux Bellorum. If I do that I'll want to stick to a simple paint style in the interest of getting the figures on the table within a reasonable amount of time.

So, four figures, four projects...at least it's progress of a sort, and I hope that someday it will add up to something. I think, though, that it's better to just go with the flow than to try to force myself to paint something that isn't interesting right now.

We hope to finish the move this weekend; I am hoping to get back to actually playing some games soon.


Sunday, September 9, 2012

A time to cast...

To paraphrase, for everything there is a season; a time to cast and a time to paint ...

I had the opportunity today to finish some things that have been pending. The company of infantry for Schluesselbrett got a spray coat in the relatively cool dry weather this morning.





The Bones test figures, pending further investigation of a suggestion that they might not be compatible with Krylon, got a brush varnish coat.





I then set up the melting pot and set out to make up for the lack of cavalry last week. Without an assistant, I found that cycling through four molds kept things warm between casts.



I expected a fair amount of time on venting issues, and that turned out to be the case, so production was slower than it might have been. I also worked with the Prince August 40mm dog and fox mold:


Commanders may now be accompanied by favorite hounds.

I had some limited success with hussar mold 52. I also cast some carbine cavalry on both poses, a few classic 11s, and some officers, for a total of about 30.

After that I broke out the 25mm ancient and fantasy molds, for a try at some Dux Bellorum armies. In the process of sorting through the fantasy molds looking for the barbarians, I also ended up casting a handful of orcs, from some old single figure molds. These were my first introduction to casting, and I thought it might be fun to try painting a few with my current techniques.




Overall, I ended up with the dogs, about 30 NQSYW cavalry, half a dozen 25mm fantasy/Dark Ages cavalry, and about 80 assorted 25mm foot. If I get in another session this season, I'll try to work toward stocking up on castings for Dux Bellorum armies. If I don't, this long afternoon will still provide enough work to keep me painting for many sessions.