Simon Fraser University
School of Interactive Arts & Technology
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an interactive tangible art installation developed in conjunction... more
This paper presents a framework and design for a wearable social network based on Facebook. We begin with a discussion of social networking by isolating key characteristics of social interactions in three research areas: Social... more
Our physical technology continues to grow smaller and smaller; so small that the computer itself is no longer seen as an object but a set of invisible distributed processes. Technology is becoming an inseparable aspect of experience,... more
This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotterdam. move.me proposes a scenario for social interaction and the notion of social intimacy. Interaction with sensory enhanced, soft,... more
Human beings need to connect: to themselves, each other, and their objects of affection in the world in which they live. Mobility, connectivity, invisibility, and intimacy aren’t just keywords—they’re becoming key content, and even key... more
In this paper, we propose a conceptual framework or understanding the aesthetic qualities of multi-touch and tactile interfaces for table-top interaction. While aesthetics has traditionally been defined as the visual appearance of an... more
There is a common ground that exists between the first person methodologies of performance practice and the technology research of Human–Computer Interaction (HCI). Exploring this common ground, this essay describes movement research... more
The thesis examines Merce Cunningham’s making of the dance Trackers, which was created with the assistance of LifeForms, a computer choreographic software tool developed at Simon Fraser University in the computer graphics research lab.... more
THE VARIETIES OF USER EXPERIENCE: BRIDGING EMBODIED METHODOLOGIES FROM SOMATICS AND PERFORMANCE TO HUMAN COMPUTER INTERACTION ABSTRACT: Embodied Interaction continues to gain significance within the field of Human Computer Interaction... more
This paper describes some trajectories of the artistic research and development for the whisper project, an art research project that was developed in collaboration with v2 lab from 2002 to 2003. The concept of softly developing art... more
Abstract This project focuses on the development of a language of interaction based on developing an affect space in collaborative sensing environments. The goal is to design a networked semantics of caress, where the interactivity can... more
Tacit knowledge represents an embodied understanding of experience which shapes our form and action (Polanyi). For this study, the mimetic transformation of this'hidden'knowledge is described as a process of active engagement in order to... more
Abstract This paper illustrates a prototype for visualizing contemporary dance through a movement analysis tool, entitled ActionPlot. Contemporary dance is an experiential and time based art form with few available analysis techniques.... more
Abstract Interface ecology is an emerging metadisciplinary approach, in which the creation of rich interactive experiences spans n disciplines---such as computer graphics, mathematics, gaming, visual art, performance, and cultural theory.... more
ABSTRACT This text is a summary of the realization and interpretation of the autonomous responsive electronic media artwork “Memory Association Machine”(MAM). Realization and interpretation are components of the creative process that... more
Abstract We present a tool for computer aided choreography titled Scuddle. Scuddle uses a Genetic Algorithm to generate movement catalysts for contemporary choreography. The use of movement catalysts challenge choreographers to distance... more
Abstract This paper describes the design of an interactive visualization prototype, called EMVIZ, that generates abstract expressive visual representations of human movement quality. The system produces dynamic visual representations of... more
Abstract This paper explores social computing from the perspective of sociology and its effect on social networks. We focus on traditions of symbolism, personalization, and gift culture to better understand the lived experience of... more
Abstract In this paper, we describe the design of a touch input system utilizing directionally conductive fabric for use as “smart fabric” in wearable computing garments. Our development is based on utilizing the fabric surface as a... more
Abstract As designers of interactive systems (spaces, process and products for people), we find ourselves stretching the limits of methodological structures that enable us to explore, build, communicate, and prototype experience. This... more