Up Your Game: Tenfold Dungeon, Modular Roleplaying Terrain Set

Dungeon Masters are always seeking new and exciting ways to engage their players on the tabletop. The miniature and map component of your role playing experience has come a long way since graph paper and pencils, and now can be as detailed, yet as simple, as is possible. Entre Tenfold Dungeon; fully immersive, straight out of the box terrain for your RPG and dungeon crawling experiences. Time to up your game with minimal work and maximum payout!

Rather than a mat with stuff on top, these Tenfold Dungeon boxes add another level to the adventure by looking, and playing, more like the miniatures are actually immersed in the setting. Obviously these can be enhanced with terrain and various scenic elements, but the overall enhancement that comes from having detailed walls and rooms is profound.

Boasting a large number of locales to choose from, each Tenfold Dungeon box comes with a complete setting, brilliantly realized and infinitely modifiable to your every need. With environments like; The Castle, The Underdark, The Town, The Wizard’s Sanctum, Ravenhold Castle and The Mines of Khazad, players and DM’s alike are spoiled for choice right from the start.

While this review focuses on the fantasy boxes, there are a series of science fiction themed ones as well. Possibly we will get around to looking at those in a later article. For now, there is plenty to talk about. The settings, regardless of genre, are all well conceived and beautifully executed.

Each boxed set comes with an assortment of rooms (usually 12) as well as various extras like doors, rubble piles, ladders, stairs and spell effects, to name but a few. Additionally, each set comes with a large assortment of plastic clips, usable for attaching the aforementioned doors and room sections together.

The room sections are amazingly detailed and usable as a room with walls or a raised area, as they are printed on both sides with a 1″ x 1″ grid. The design is lightweight and compact, easy to set up and easy to take down. As each set is basically a bunch of nesting boxes, the complete encounter, including models and dice and such could be easily stored in the collected box.

The depth of assorted rooms in each box is also quite captivating, leading the player to the realization that with multiple boxes, the sky is the limit for the settings that can be created. Honestly, I was uncertain of the value of this product before I opened the box, but after a quick play around it became apparent that the upgrade to my gaming experience was totally worth it.

Every serious Dungeon Master could benefit from this sort of additional setting package, which allows for almost instant set up in a mind-numbing assortment of locations. Players can be kept constantly on their toes with little to no extra effort, leaving the Dungeon Master free to spend time on the elements of the adventure that need their actual attention, safe in the knowledge that their tabletop looks great, every time.

-Uncle Mike

Up Your Game: Local Legends

Dungeon Masters have a large amount of information that they are required to catalog, organize and disseminate to players. Some are better at it than others, but everyone could use an upgrade that will save time and produce an amazing end result for you gaming experience. Up your game with Local Legends!

Most adventure parties will spend a great deal of time in and around various taverns and ale houses, looking for work, hassling the locals and generally requiring the Dungeon Master to constantly be ready to respond to their every request. Local Legends takes all the work out of any such encounter with the Tavern Kit, an amazing value, well considered and brilliantly presented.

Ten unique taverns, bursting with plot hooks, ready to drop directly into your RPG of choice. Sixty fully-statted non-player characters, complete with back stories, individual cards and yet more plot hooks. Ten beautifully illustrated tavern maps as well as another ten illustrated play mats! Magically, while 5e compatible, the rules are accessible enough to be used with any system, and suitable for all experience levels!

The value that is crammed inside the Tavern Kit is truly amazing and the convenience of having ten fully realized settings at your fingertips will allow you to spend more time on other aspects of your campaign. If that was all, it would be enough…but there is more!

In addition to the Tavern kit there are also several smaller Encounter kits: Bat Demon, Green Dragon, Berserker, Night Hag, Wraith, Owl Bear, Ghost Pirate and Griffon.These encounters come with everything needed to be easily added to your Tavern Kit experience, or used on their own, whenever you need them.

Each Encounter box comes with the titular creature as well as a detailed encounter map and an encounter booklet, full of ideas, and again, scaleable to your players’ level. Additionally, there are several other figures that form the rest of the encounter. The Griffon comes with a downed adventurer, The Bat Demon has a swarm of bats, and the Ghost Pirate has a watery menagerie of spectral dead.

The models are well detailed and the encounters are all different and really add a unique flavour. These kits offer a nice bite sized project which will enhance your gaming experience and have you ready at a moments notice to up your game. You can check out the other articles in this series: 

-Uncle Mike

Up your Game: Krautcover Scenics

Basing models is usually the last step in a long process, and can often cause much trepidation in the hobbyist. Well, stress no more! Krautcover Scenics comes to the rescue with a game-changer. These scenic basing kits couldn’t be easier to use and they look amazing.

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Up Your Game: Epic Encounters

Game Masters across a wide range of genres, and gaming engines, often aid their storytelling with a map and miniature component. How handy when you can buy miniatures that come with a themed map and adventure booklet full of great ideas! Epic Encounters can help up your game and take your role playing experience to the next level!

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D&D 50th Anniversary Miniatures: Product Review

Happy 50th birthday Dungeons & Dragons! How Dungeons & Dragons has grown since Gary Gygax and Dave Arneson traded notes about ideas for their fantasy roleplaying game back in the 1970s. Now the game pioneered by Gygax, Arneson, and a handful of friends back in 1974 has grown into a game enjoyed by millions of players worldwide.

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What have the Sentry Box Staff been up to Feb 19 – Mar 17

It’s been a bit of a slower month game wise here at the store, with a lot of people working on bigger projects. But we did have a handful of games. Every Thursday we have Battletech here at the store and Dan got some great pics of that, as well Dan and Chloe started a D&D campaign. There continues to be strong interest in Legions Imperalis and Uncle Mike painted a bunch of terrain for that. Anyway, without further ado, here is what people thought about their projects this month:

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Great Paints You Might Not Have Tried: Citadel Edition

A little while back, we took a look at some of the paint ranges we carry here in the store and highlighted some great colors from other manufacturers you might want to try if you’re used to only using Games Workshop’s Citadel range. It was especially relevant at the time since we had been unable to restock our Citadel racks due to the shutdown – but since that particular problem has been gone for a bit, we thought you might also like to hear our resident paint expert Chris’s thoughts on our Citadel paints in the same way we’ve already seen for other brands we have.

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Warhammer Diskwars overview

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Today was a Marvel Dicemasters event at the store and even though I wasn’t playing I was helping run it for Sentry Box. While I was there I asked Bill to come down and introduce me to the Warhammer Diskwars game from Fantasy Flight.

Diskwars is a product that I was intrigued by when it was first announced but I passed it by during its initial releases. The reason was that the promotional material that FFG released made it look very character focused and less about troops and war machines. It wasn’t until the release of the second expansion, adding the Vampire Counts and a smattering of Skaven and Dark Elves, that I was able to see that it was more troop oriented and had a very good range of units and factions.
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