Deathwing Assault – First Impressions

In the grim darkness of the 41st millennium, where war rages across the galaxy, the Dark Angels emerge from the shadows with a resounding roar. As the enigmatic First Legion of Space Marines, they bear the weight of a turbulent history, marked by loyalty, secrecy, and a relentless pursuit of redemption.

Continue reading

Takeover Phase Cycle Three: The Big Kiss Off!

Stop your ceaseless holiday feasting and merrymaking! It’s the last phase of the campaign and there’s still time for lots of gang violence! This cycle runs from Sunday, December 31 through Wednesday, January 31. A whole month…but also the last month. No time to be sad though, there are lots and lots of extra fun things to keep everyone busy before the inevitable end.

Continue reading

Takeover Phase Cycle Two: More Gang Violence!

Is your gang successful? Are your gangers happy with their weapons and armour? Are you a good gang leader? This is the Takeover Phase Cycle Two…the end of the campaign is only one cycle away. This cycle runs from Sunday, December 10 through Saturday, December 30. If you have any big plans you should get on it, before it’s too late…

Continue reading

Where to Start – Warhammer 40,000 Craftworld Iyanden

The Aeldari Craftworld Iyanden army is a fascinating and unique force in the Warhammer 40,000 universe. Its rich lore, striking visuals, and distinct playstyle make it a popular choice for hobbyists and competitive players alike. In this article, Kris will explore the reasons why an Iyanden army would be a fun and interesting army to collect, paint, and play.

Continue reading

Maximum Arbitration Part 5: ‘Game Week Three’, The Colours of Tithing Season

After a harsh cold cycle where YYC Hive was often cut off due to static storms and desperate raiders along key supply routes, hivers rejoice as Tithing Season brings warmer weather…perhaps ‘rejoice’ is too strong a word. As the season progresses and the temperature rises it is not uncommon to see Barbed Venomgorse and other carnivorous plants growing in the disused sections of the Hive.

Continue reading

Maximum Arbitration Part 4: ‘Game Week Two’, Rat Patrol!

Way out past the Palatine Cluster, beyond the safety of the barrier city-domes, stands the YYC Hive. A black spire rising out of the ash wastes of the Stormlands. A rough and ready breed of Necromundans call this hive home, bred strong in a region as beautiful and wild as it is deadly and unforgiving.

Geographically set apart by harsh climate and grueling distance, is it any surprise that the flora and fauna of this storied hive are often unique, seen nowhere else on Necromunda? Trade routes through the wastes are limited and highly maintained, a perfect opportunity to eradicate pests before they enter the hive proper. And thus the Rat Patrol was created.

Continue reading