Andrew tackles Konflikt’47

Hey Friends, Sean here from the Historical Department. I dropped a newly released Starter Box of Warlord Game’s Konflikt’47 on Andrew’s lap and requested he does what he does best. And of course he delivered. Have a read and enjoy his builds and thoughts.

Alright, I did my best to get as much as I can done but I only had maybe 11 hours to build and paint as many models as possible. I did my best but I didn’t get them to a point I consider “done” but that’s subjective.
I want to preface this review with the following. I don’t like WW2 tabletop games, I get a bit of ick from some of the factions. That being said I really like what I’ve seen of Konflikt’47. Its so fantastical and pulp sci-fi that it feels like its own universe. From British coalition automatons to zombies and even Soviet werewolf bears, its pretty cool. And its got mechs!


The Starter packs a lot into it, terrain, dice, full color rulebook and so many, many sprues. This baby comes with 10 US Firefly marines, 6 Axis Heavy Soldiers, 2 character models, a USA “Linebacker” mech, and an axis Spider tank. I immediately dove into building the mech and was really pleased with the quality of the sprues. Almost no flashing, mold lines were covered by an additional panel piece, multiple weapon options and with it being 3 sprues, it was tons of fun to build.

I have similar feelings with the Axis Heavy Troopers, totally a modular kit with tons of options, poses and gubbins. You can be as creative or as simple as you want.
All the sprues were laid out thoughtfully with parts being right next to each other. If you just clipped part 17, the next part you needed, part 18 was right next to it.

My only gripe with this starter box is just a Warlord Games problem of their character models being resin. But that’s an ish-me not an issue.
Overall great starter box and I’m looking to try out the game once I get more time to build and paint these models.

Thanks again to Andrew for his nice work and kit review. I look forward to see where he goes with this. As well, a big thanks to Isaac at Warlord Games providing us with this kit.

Kid’s Games Top Sellers: First Half of 2025

Our last list of Top Sellers for the first half of 2025 features a bunch of fantastic games for the kiddos in our lives. There are games to help teach taking turns, basic turn rules and working together to achieve a common goal; games to help reinforce basic concepts like letters, numbers, colours and shapes; games that are silly and help get the willies out; as well as games that introduce problem solving, deduction and core gaming mechanics.

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Party & Social Games Top Sellers: First Half of 2025

Our top 10 sellers for the first half of 2025 continues with games in our Party & Social games section. These games are great to play with a larger group or are the kind of games you pull out when you’re just looking to have some light fun with your friends. The games put out by Exploding Kittens and Tee Turtle Games are extremely popular at the store, but surprisingly their flagship games, Exploding Kittens and Unstable Unicorns are nowhere on this list, although some of their newer games make an appearance.

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Up Your Game: Tenfold Dungeon, Modular Roleplaying Terrain Set

Dungeon Masters are always seeking new and exciting ways to engage their players on the tabletop. The miniature and map component of your role playing experience has come a long way since graph paper and pencils, and now can be as detailed, yet as simple, as is possible. Entre Tenfold Dungeon; fully immersive, straight out of the box terrain for your RPG and dungeon crawling experiences. Time to up your game with minimal work and maximum payout!

Rather than a mat with stuff on top, these Tenfold Dungeon boxes add another level to the adventure by looking, and playing, more like the miniatures are actually immersed in the setting. Obviously these can be enhanced with terrain and various scenic elements, but the overall enhancement that comes from having detailed walls and rooms is profound.

Boasting a large number of locales to choose from, each Tenfold Dungeon box comes with a complete setting, brilliantly realized and infinitely modifiable to your every need. With environments like; The Castle, The Underdark, The Town, The Wizard’s Sanctum, Ravenhold Castle and The Mines of Khazad, players and DM’s alike are spoiled for choice right from the start.

While this review focuses on the fantasy boxes, there are a series of science fiction themed ones as well. Possibly we will get around to looking at those in a later article. For now, there is plenty to talk about. The settings, regardless of genre, are all well conceived and beautifully executed.

Each boxed set comes with an assortment of rooms (usually 12) as well as various extras like doors, rubble piles, ladders, stairs and spell effects, to name but a few. Additionally, each set comes with a large assortment of plastic clips, usable for attaching the aforementioned doors and room sections together.

The room sections are amazingly detailed and usable as a room with walls or a raised area, as they are printed on both sides with a 1″ x 1″ grid. The design is lightweight and compact, easy to set up and easy to take down. As each set is basically a bunch of nesting boxes, the complete encounter, including models and dice and such could be easily stored in the collected box.

The depth of assorted rooms in each box is also quite captivating, leading the player to the realization that with multiple boxes, the sky is the limit for the settings that can be created. Honestly, I was uncertain of the value of this product before I opened the box, but after a quick play around it became apparent that the upgrade to my gaming experience was totally worth it.

Every serious Dungeon Master could benefit from this sort of additional setting package, which allows for almost instant set up in a mind-numbing assortment of locations. Players can be kept constantly on their toes with little to no extra effort, leaving the Dungeon Master free to spend time on the elements of the adventure that need their actual attention, safe in the knowledge that their tabletop looks great, every time.

-Uncle Mike

Up Your Game: Local Legends

Dungeon Masters have a large amount of information that they are required to catalog, organize and disseminate to players. Some are better at it than others, but everyone could use an upgrade that will save time and produce an amazing end result for you gaming experience. Up your game with Local Legends!

Most adventure parties will spend a great deal of time in and around various taverns and ale houses, looking for work, hassling the locals and generally requiring the Dungeon Master to constantly be ready to respond to their every request. Local Legends takes all the work out of any such encounter with the Tavern Kit, an amazing value, well considered and brilliantly presented.

Ten unique taverns, bursting with plot hooks, ready to drop directly into your RPG of choice. Sixty fully-statted non-player characters, complete with back stories, individual cards and yet more plot hooks. Ten beautifully illustrated tavern maps as well as another ten illustrated play mats! Magically, while 5e compatible, the rules are accessible enough to be used with any system, and suitable for all experience levels!

The value that is crammed inside the Tavern Kit is truly amazing and the convenience of having ten fully realized settings at your fingertips will allow you to spend more time on other aspects of your campaign. If that was all, it would be enough…but there is more!

In addition to the Tavern kit there are also several smaller Encounter kits: Bat Demon, Green Dragon, Berserker, Night Hag, Wraith, Owl Bear, Ghost Pirate and Griffon.These encounters come with everything needed to be easily added to your Tavern Kit experience, or used on their own, whenever you need them.

Each Encounter box comes with the titular creature as well as a detailed encounter map and an encounter booklet, full of ideas, and again, scaleable to your players’ level. Additionally, there are several other figures that form the rest of the encounter. The Griffon comes with a downed adventurer, The Bat Demon has a swarm of bats, and the Ghost Pirate has a watery menagerie of spectral dead.

The models are well detailed and the encounters are all different and really add a unique flavour. These kits offer a nice bite sized project which will enhance your gaming experience and have you ready at a moments notice to up your game. You can check out the other articles in this series: 

-Uncle Mike

Up your Game: Krautcover Scenics

Basing models is usually the last step in a long process, and can often cause much trepidation in the hobbyist. Well, stress no more! Krautcover Scenics comes to the rescue with a game-changer. These scenic basing kits couldn’t be easier to use and they look amazing.

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Scenery Upgrade: Trench Crusade Part 2

With the build over, let’s get painting! This time brown, grey and a lot of sprays and washes should help convey the muddy, war-torn hellscape of endless trench fighting. First, the pieces were sprayed with Citadel Colour Mechanicus Standard Grey. Then a lighter spray at about a 60% angle was applied using The Army Painter Colour Primer Ash Grey. This looks suitably ghostly and helps add some highlights and low lights on these pieces.

Once the spray-paint had dried, it was time to paint the details. As this is a smaller project most of the paint that will be used is old and at the end of its life. I hate to waste paint and often save 1/4 full paint pots for scenery projects just like this one. Vallejo Game Colour Leather Brown, Citadel Karak Stone, Vallejo Game Colour Charred Brown, Citadel Tau Light Ochre and a splash of Game Colour Bone White, which have all been floating around the shop for a few years, should work nicely.

A good reminder at this point is that acrylic paint can be reinvigorated by adding a few drops of water, turning these ‘sludgy’, old paints into totally usable ones. If some end up being a bit ‘clumpy’, that is fine, we are leaning into the ‘muddy and destroyed’ look here, best to be bold.

With the buildings blocked out, the remaining details are wood, sandbags, graves and skulls. All elements were painted in a single heavy colour, with the exception of the skulls, which were drybrushed. The colours chosen are slightly brighter than what I want, but washes come next, which will significantly darken the pieces overall.

On a single figure or even a couple of terrain pieces, Warpaints Fanatic Soft Tone Wash would be used. There is just enough scenery on this project that a bigger, and in the end; easier, solution is needed. Weaponize the wash in a spray bottle by adding washes and paint to an extender, which will give you more usable colour without breaking the surface tension (thus ‘making splotchy’ the finish). Lots of technical terms today but stick with me for the recipe.

In a large spray bottle mix; two bottles of Warpaints Fanatic Soft Tone, two bottles of Warpaints Fanatic Strong Tone and two bottles of Vallejo Matt Base. Once emptied, the bottles get a ‘swish’ with warm water, which is also added to the mix. 2/3 of a pot of Game colour Wash Sepia Shade provides the correct amount of reddish brown. Next, add approximately the same quantity of Quick Shine (available at Canadian Tire), mix vigorously.

The pieces were sprayed with this mixture and the corners were wiped to make sure no wash had pooled on the lower sides of the brickwork. They were left overnight on an old towel, to absorb any excess mix. Honestly, these buildings look great and the project could be called ‘finished’ at this point…still, that barbwire is a bit shiny and the wall look a bit uniform…

In the end, all the broken stonework received a sponging of Charred Brown, the wire had a bit of rust pigment added and the whole set got another good spraying with the shade mixture. Once again the pieces were wiped to avoid pooling wash and then sealed with a spray. Lots of simple techniques and a bit of time was all that was required.

Special thanks to the Sentry Box Team! Liam has supplemented the set with some Monster Fight Club Verdant Forest ruined trees, and Spooky Andrew was kind enough to lend his figures for pictures. Looks like it’s time for the Trench Crusade league to begin!

-Uncle Mike

What have the Sentry Box Staff been up to April 1 – April 30, 2025

Hi Gang! This month we have a real variety. Renee played a bunch of different games, and the Staff painted Warhammer, Historical, Infiniti, and Battletech models. I also couldn’t resist using the D&D prepainted minis to make yet another Diorama!

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What have the Sentry Box Staff been up to March 1 – March 31, 2025

Hi Everybody! This month, Harrison and Renee played some new board games, and Uncle Mike and I painted some Games Workshop miniatures, Andrew made an AMAZING castle and also raised some money for a great cause, and Sean teaches us his trick on how paint the perfect 5 o’clock shadow with some Historical miniatures. Let’s check out what everybody had to say about their games and art projects!

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What have the Sentry Box Staff been up to February 1 – February 28, 2025

Hi Everybody! The month may have been short but you would never know it. Andrew painted a BUNCH of miniatures for a variety of different games including Necromunda and Trench Crusade. And if that wasn’t enough, Sean rivaled Andrew’s accomplishments and painted a bunch of Roman and WW2 Historical models. I also managed to sneak in a few Warhammer: Old World models and both Renee and Bronwyn managed to get some board games in!

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