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sabato 11 ottobre 2025

Foreground growth for Cairn, part 3: Paladins

Seven legendary paladins rest in the earth, seven oaths etched on their tombstones. As soon as someone recites an oath in full, the text vanishes. The oath takes up an inventory slot until fulfilled, as it burdens your soul.

Tomb of Karolin the Paladin - Oath of the Hands
You swear to bring back Karolin's hands*, a relic stolen from her corpse. After fulfilling it, your attacks get enhanced when fighting undead and demons. Undead creatures defeated this way go to the afterlife and can't be raised again.

*Karolin's hands: Heal d8 STR to the touch. Recharge: keep them close to your heart during the night of the second-to-last day of the week.

Tomb of Roma the Legion - Oath of Conquest
You pledge to become a ruler through force.
After fulfilling it, while fighting a detachment or a colossal creature, you count as an army yourself.

Tomb of Harpar the Hero - Oath of Glory
You pledge to make your quest echo through the voice of the bards.
After fulfilling it, you gain a winged steed who'll answer your call for help anywhere.

Tomb of Ambros the Great - Oath of the Crown
You pledge to restore order in a place where chaos rules.
After fulfilling it, you learn how to cast a geas on a target who can understand you. A geas goes "you shall not [blank] or you'll die". You can't cast another one as long as the target of the geas lives.

Tomb of Shepard the Peaceful - Oath of Redemption
You pledge to make a powerful but wicked creature change its ways.
After fulfilling it, you begin to emanate an aura of peace. You can always try to pacify a creature, no matter how hostile. They get to roll a WIL save.

Tomb of Ulfred the Black - Oath of Vengeance
You pledge to deliver punishment without mercy to a powerful, wicked creature.
After fulfilling it, your attacks against the designated foe are enhanced. Furthermore, you can always feel their general direction and proximity. Even when fulfilled, this oath stays as a burden.

Tomb of Agnus the Light - Oath of Mercy
You pledge to defeat a foe who is tormenting the weak, but show them mercy.
After fulfilling it, a light encases you. It grants you +1 armor. Allies close by also enjoy this protection.


domenica 13 giugno 2021

Convert Treasure to Macchiato Monsters


If you need help converting treasure from a module to Macchiato Monsters' risk dice system, here's a guide. Just pick the closest value. This is written with B/X prices for gear in mind, so gold standard.


sp = silver pieces; gp = gold pieces


c = copper; s = silver; e = electrum; g = gold; p = platinum; m = mythium


1 sp = Δ4c


2 sp = Δ6c


4 sp = Δ8c


~1 gp = Δ10c


~2 gp = Δ12c/Δ4s


~3 gp = Δ6s


~6 gp = Δ8s


~12 gp= Δ10s


~30 gp = Δ12s/Δ4e


~50 gp = Δ6e


~100 gp = Δ8e


~200 gp = Δ10e


~400 gp = Δ12e/Δ4g


~1,000 gp = Δ6g


~2,000 gp = Δ8g


~3,000 gp = Δ10g


~7,000 gp = Δ12g/Δ4p


~12,000 gp = Δ6p


~20,000 gp = Δ8p


~50,000 gp = Δ10p


~100,000 gp = Δ12p/Δ4m


~200,000 gp = Δ6m


~400,000 gp = Δ8m


~800,000 gp= Δ10m


~2,000,000 gp= Δ12m



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Let's roll a random B type treasure:


-2,000 ep, equal to 1,000 gp, so Δ6g

-4 pieces of jewelry (600; 1,000; 1,100 and 1,300 gp respectively). I'm gonna say  the players are gonna get Δ6g for each one sold.


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And there you go, I hope this was useful. I like how this risk die system reduces bookkeeping, although it takes away from the harsh choice of how much treasure to bring out of the dungeon. Finding a valuable gem that packs huge value in a small space is not the same when you can transport thousands of coins in a single slot. It's a tough choice.

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