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Dev Diary: the_screenshot_artist
From brainstorming a second class to include in my .dungeon project, I ultimately kept the_achievemen_hunter instead because I could think of more applications. Mechanically and thematically the_screenshot_artist is a sibling to the_bard, but I think it speaks to an equally important part of game play, ESPECIALLY virtual game play. And I do mean game [space]…
Keep readingDev Diary: The Minecraft Mechanic Becomes A Patch Note Mechanic
[ SPOILERS FOR FFX IN THE VERY LAST SENTENCE ] Few weeks later and I’ve allocated the minecraft mechanic from my earlier post for the .dungeon project. I wanted a one pager generic-ish mechanic and this fit the bill nicely. Pretty happy with how the layout is coming together too and I think all the…
Keep readingDesign Diary: Cover for a Dead MMO
Today I want to document the evolution of my cover designs for my ongoing Dead MMO project for the Savvy 2026 Design Challenge. Each cover iteration will be presented in chronological order with short notes I love this image. The lonely atmosphere, the simple text, and the quiet colors. The bottom right text is nice…
Keep readingMechanic Scrapyard: Push Your Luck AOE Circle Timers from FFXIV
The MMO Final Fantasy 14’s combat system often plays out like a rhythm game with a mix of positional tells, stacked timers, and chains of cycle-through-10-actions1. I doubt that system as is will translate into TTRPG play in a way that I find satisfying because juggling mechanical execution is far less interesting in tabletop…unless I…
Keep readingBurn the Fuel: getting unstuck on creative projects
moved from the end of the unblock list section. if you like reading in stream of consciousness then skip ahead to read about Killer Robots last if its not obvious on your reader, the next section is hidden in an accordion; just click to unravel it Two is chance, Three is pattern I tend to…
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