Showing posts with label personal. Show all posts
Showing posts with label personal. Show all posts

Tuesday, February 24, 2026

GO VOTE IN THE BLOGGIES OR ELSE

 HI HELLO HI

I'm posting this like a day late but that's okay that's whatever.

My unnecessarily long-running post series Goin' Through the Fiend Folio has been nominated for a BLOGGIE for Best Series, and I am formally requesting that YOU vote for it! You can vote for up to three blog series so it's okay if you vote for other ones too, but PLEASE vote for the humble Fiend Folio too!!!

TBH though I'm just happy to be included :) Like, what do you mean my little monster review series is nominated side by side with Josh's Designing Dungeons Course??? Are you forreal????

But uhhh if I want to win I've gotta be cutthroat uh uh uh if you don't vote for Goin' Through the Fiend Folio for best series then I'm going to burn down your crops and give your wife/husband/spouse a debilitating illness. If you're not married yet, you're lucky that my debilitating illness doesn't work on girlfriends and boyfriends

Go HERE, click VOTE NOW, and on the page for best series vote for GOIN THROUGH THE FIEND FOLIO !!!!!!!

 

EDIT: didn't win it :( but that's okay :) congrats to Josh and elmcat and all the others who did win!! and thank you if you voted for me at all! 

Friday, July 25, 2025

ONE HUNDREDTH POST ON SAVE VS WORM !!!!!!!!

 

This is the 100th POST on SAVE vs. WORM !!!!

(I've been holding off on posting anything else until I make this post so that the timing works out exactly... but then I majorly procrastinated on actually making this for a few reasons, it's now a full month later than I originally wanted it to be out, I'm maybe the worst procrastinator ever, but anyway)

As a result, I reserve the right make one (1) incredibly self-indulgent self-reflective post with a big announcement (stay tuned to the end!) and a look back on ten years of D&D blogging... wait, 10 years? But this blog has only existed since October 2020?
 
Yes, but 2015 was the year that I made my first foray into OSR blogging, over at the very clumsily-named marsworms-rpgs.blogspot.com. I was 14 years old (actually 13 when I first started the blog since it was shortly before my birthday!) and trying to break out of just lurking on blogs like Goblin Punch, Dungeon of Signs, Dreams in the Lich House, and more, and start posting my own adventures and ideas. The original blog was honestly half-baked at times and never got all that much attention, and after three years of posting to it through multiple different phases of the blog's existence (including one where I leaned into a very over-the-top chaotic tone of voice with inconsistent capitalizations for effect while I described more overtly weird settings), I abandoned it and transitioned entirely to writing D&D stuff for my own enjoyment (and for my high school game) in Google docs. Wasn't until fall 2020 that I had the idea for King of Kings and started using this blog, and haven't stopped ever since (a few hiatuses notwithstanding).
 
But, before I share some highlighted posts from marsworms-rpgs (for those who might be interested to see what a teen way too into OSR stuff was up to in the mid 2010s I guess), the most important thing to highlight about my old blog is that its technically the place where the earliest GLOG was posted, kind of, maybe, by a technicality. This is something that came to the attention of the OSR server when I joined that back in 2020, so some of y'all definitely already know this. On August 3rd, 2015, I posted a link to an original Gamma World-inspired ruleset called Mutants & Machines of the Baffling Badlands (MMotBB for short). I took mechanical inspiration for MMotBB from A Rulset of My Very Own, a pre-GLOG ruleset developed by Arnold K. that would later develop into the GLOG! When the GLOGgers in the OSR server found that out, they decided to add this little abandoned ruleset to the big spreadsheet of GLOGhacks as "technically the first GLOGhack" since it came out a full year before the GLOG proper. I guess that's my contribution to the hobby there!
 
Here's links to some of the other more interesting posts from my original blog:
I also figure I could use this as an opportunity to highlight some of the most popular and most underrated (in my view) posts on Save vs. Worm as well!
 
First, of course, I want to highlight having finished the Goin' Through the Fiend Folio series! 17 parts, more than 150 monsters, and several digressions back into the early days of the hobby via the Fiend Factory column in White Dwarf, where many of the monsters originated! Check out the newly-created Goin' Through the Fiend Folio Archive page for a nice centralized repository of links to those posts and anything related to them. I'd also like to highlight the amazing work done by my good friend Nick LS Whelan over at Blogs on Tape, an incredibly valuable podcast-by-way-of-archiving-project to record audio versions of blog posts that represent the OSR blogosphere; two posts of mine, A Forgotten Monster: The Cruel Jackdog and The Dog who Speaks Softly and the Woman who Barks Like a Dog were recently featured over on Blogs on Tape!

Before going into all-time most-viewed posts, here's the graph of the blog's view analytics over the past 5 years.

While there was a very sizeable, and for the longest time all-time highest, peak in late 2021, it's actually kinda notable at least to me that the blog's REAL all-time peak was this year! And seemingly not even that long ago! Save vs. Worm entering its line go up era ??? This is gonna be my elfgame equivalent of the Japanese economic boom.

Anywho, my all-time most viewed posts as of July 24th, 2025 have been:
Genuinely surprised that part 15 is the only Fiend Folio review post other than the first one to get into the top ten. I was going to say something about how the trick for a post to get into the top ten of all time is to just be on the blog for a while but that's not quite true, there's some very recent features on here! What folks seem to really like are things that riff on iconic D&D things (like the ear-covered Listener or the product identity post), everyone likes the Fiend Folio review series, and of my King of Kings posts, the most popular ones are generally monster posts. 
 
However, many of my BEST posts are UNJUSTLY ignored and maligned by the HIDEOUS CROWD... these UNDER-RATED posts receive nothing but CALUMNIES and PERSECUTIONS and IGNORING from people on like. reddit.com/r/OSR or whatever. Anyway, I do just want to take this opportunity to  highlight some posts I personally really think are worth a read, perhaps even worth a comment, but which have less than 500 views (and, ideally on the lower side of that!)
I think I can safely blame the long German title for the low view count on that last one there, but it's genuinely quite good!!
 
But, well, 100 posts in, we aren't stopping now! I've spent plenty of words and plenty of links on reflecting on things I've written, but I'll also use this as an opportunity to touch on plans for the future of the blog. For the most part, I'm just going to keep doing what I'm doing. I've got a lot of posts in the pipeline, mostly for King of Kings related things, and I'm about to be restarting the King of Kings campaign after 2 years of hiatus, so look forward to a return of session reports and more late antique Iranian stuff that's really grounded in the needs of the game. I also generally want to start writing and posting more dungeons, since location-based adventure design is so important to OSR play yet often so underrepresented in our online output, myself included. Also keep an eye out for more branching out into other genres, especially my perennial favorites, modern horror and Gamma World style post apocalypse. I still really need to put the notes from that Underneath campaign I ran back in 2023 together to upload to the blog.
 
And, most importantly of all, I've got a BIG ANNOUNCEMENT !
  
I will be releasing a King of Kings adventure location zine! It's been in the works in unfinished form for four years now, because everything takes me ages to actually get around to doing for some reason, but anyway, I'm actually going to follow through now. Here's a couple of example page spreads as a lil teaser visual, since I don't yet have a cover ready:
 


Keep an eye out for MORTUARY ON MOTH MOUNTAIN , an adventure location zine for [x] players of [y] level set in the ancient world of King of Kings! I'm planning on releasing it digital-only via itch.io at first, but a print run will likely follow once I'm able to do that. 
 
Anyway, that's much too many words about me! I'm really glad that even a few people get anything out of my elfgame ramblings and ancient Persian mumblings, so thank you for reading. Now back to our regularly scheduled programming! 

Tuesday, May 21, 2024

It's been too long redux (this time it's longer!)

I have kinda hesitated on making this post because it is a genre of post that has unfortunately come to typify my online creative spaces; the perennial "I miss this place, its been too too long since the last time I posted, sorry about the hiatus" post. I've even already made this post a year and a half ago, and that hiatus was barely more than 3 months; I haven't posted to this blog in more than 5 months, almost a full half a year. I've been in quite possibly the worst creative slump of my life, which had definitely started before my last post here, but definitely got worse in January-February. Haven't ran any more sessions of the King of Kings game since the last session report, haven't really written anything TTRPG related other than a couple of dungeons, and outside of RPGs, I've been struggling with motivation to work on my neocities site, to start and finish short stories, and to draw (though the latter has come back much more than the rest).

In my defense (not like I really need a defense or justification, but you know), it has been a very eventful and difficult past 5-6 months. Most significantly, and many of you who know me personally will already know this of course, on January 27, 2024, my grandfather was struck by a car and passed away; subsequently, a blood vessel burst in my grandmother's spine in an example of very sudden "broken heart syndrome," causing her to be paralyzed from the waist down. For pretty obvious reasons, this event and its aftermath dominated the subsequent few months. My grandma is doing better now to be clear, but she very much is paralyzed from now on, and having to navigate that; but obviously I'm not the one experiencing that, so I can't say much more than that.

(As an aside, I was originally going to make a drawing dedicated in memory to my grandpa, but hit some... snags in the process of making that, so I'm not able to share that right now like I originally wanted to. Not having that done was another thing contributing to me not writing anything for the blog; I wanted to have that to share along with the explanation for what's been going on.)

I don't really have much more to say, other than that I want to get back into the swing of posting to this blog over the summer; I'm going to set twin goals of finishing the Goin' Through the Fiend Folio series (which has been ongoing, unfinished since pretty much the creation of the blog!) and finishing up the King of Kings country overviews that I started last year. In the fall, I will (hopefully) be starting a graduate school program in Library Science, so who knows what will come of Save vs. Worm at that point, but hey we're not there yet.

Anyway, love you all, keep checking back here if you want to see more D&D stuff this summer, and uhh that's pretty much it.

Requiescat in Pace
Ralph Miller, September 10, 1947-January 27, 2024

Tuesday, November 7, 2023

Wild Cats of the Eastern Satrapies

Its been a while! Uh, way too long in fact. I still haven't ran a session of KoK since my last post, but I figured the best thing to get me back into the groove of writing RPG stuff and getting back to running King of Kings would be to just write somethin! Its been a really busy few months since I last posted; in August I moved into my first apartment after graduating, in September I went to see a friend of mine in New York City and another in New Jersey, and that same month my girlfriend started staying with me while she worked on getting an apartment in the same city as me! Then just last month I set a goal of watching a spooky movie a day for the month of October (perhaps something I should write some about... maybe a topic more fitting for my neocities site!) and helped my girlfriend move into her new apartment... but now things have calmed down some so I can get back to blogging!

Something that has been a central part of the King of Kings setting ever since I started working on it is aiming for, in addition to a kind of historical authenticity (a subject I might write more about in future!), a general accuracy of the flora and fauna to those that would have been living in the Iranian plateau and central Asia during late antiquity. I think so much of the distinctive vibe of a place and time can be communicated by the environment, and just as much as someone running a science fiction game might be interested in developing the alien biosphere, or a cyberpunk worldbuilder in describing what sorts of vermin flit about the concrete jungle, I am fascinated by discovering what sorts of animals lived in Iran in late antiquity and including them in my game and in my encounter tables.

So, this post is an example of that! Rather than just writing about this interest in authentic flora and fauna in a generic way, I figured it would be fun to hone in on a specific group of animals that I think highlight the incredible diversity of animalia in the pre-modern world, many species driven to extinction or to ever shrinking ranges due to human action: big cats!

I'm only providing stats for the ones that I think really need it, so big cats and cats used for hunting. Also, I'm pairing this post from Ben L. over at Mazirian's Garden with these wild carnivores; his animal terror grappling rules are one of my all-time favorite takes on this idea that I've seen anywhere! So check out his post too! It might also be a good idea to go check out my post about the geography of the Eastern Satrapies, since I mention a number of locations in this post.

The Persian/Anatolian/Caucasian Leopard
(I'll be noting the real world subspecies names in parentheses)

The Leopard (Persian Leopard, Anatolian Leopard, etc.), known in Shahanistani as Palang, is a mountain-dwelling pouncer that rests in the branches of looming juniper trees, to which it drags its prey, mountain goats and deer and smaller beasts. Its hide is a greyish or reddish color with dark rosettes scattered across, some leopards darker, some paler; its claws and teeth are curved knives that dive into flesh as if it were water, split with the prow of a boat. A male leopard claims sovereignty over a certain section of territory, and is joined by typically up to three females, and their cubs; unlike the glorious lion, King of All Beasts, the palang is jealous and vindictive, and will spar with any rivals who dare entreat on his territory.

Since even before the Deluge, the leopard has been a beast of terrible significance. Antediluvian statuary has washed up on muddy shores depicting long forgotten tyrant-queens on leopard thrones, and pallid shivering naked men brought before the palang as sacrifice. It is an omen of death and chaos, the very symbol of nature's uncaring grip on man. In the valleys of Elburz Satrapy, it is said that leopards appear before mudslides, floods, and terrible storms. The appearance of a palang's hide is a sign, among the Shahanistani sailors of Humakuyun-on-the-Sea, to avoid a seaborne trip; froglings, in their typical hubris, oft ignore this omen, confident in their fly-powered vessels. The leopard is the beastly mirror of the murderer; there are many folk tales of men driven mad by their vengeful killings of wives or sons who find themselves circled by leopards in the rugged wilds, keeping a distance out of respect for one of their own. Kings have slung leopard skins beneath their feet to symbolize victory against evil. The leopard is the favored beast of a drunkard god from a western island, now under the domain of the Gnostic Elves, who pull his sloshing carriage across land as the dolphin pull his dinghy across water. Thus,leopards can be tempted by wine.

Those bitten by a leopard are sought out by mice, who are urged by instinct to urinate on them. If one who has been bitten by a leopard is urinated on by a mouse, they will surely die; the only thing to certainly dispel the rodent is sumac blossom. 

The male Asiatic Lion

The Lion (Asiatic Lion), or Shir, is King of All Beasts, the mirror in the world of animals of the Shahanshah of the Enlightened Empire, or of Truth. He is beige or yellow-grey in color, with a mane cleaving close to his neck or, in the lioness, no mane at all, but commonly faint stripes on the limbs. They live in prides, the males in small groups of only up to three or four, the lionesses in much larger groups of up to twelve not including their cubs. Lionesses are fiercely protective of their cubs, and will fight much more ferociously if they see their cubs threatened or cornered. Despite their more righteous associations, lions are, like leopards, more active at twilight and in darkness, while they sleep during the day.

The lion is the other symbol of kingship, alongside the blessed Huma bird whose shadow bestows royalty. The personal standard of the Shahanshah is a lion and a sun on a purple field, fringed with gold and crimson; in times of strife, such as during the Mountain Uprising which established the Enlightened Empire, and during the Fifty Years' Crisis, the King of Kings has employed a simple lionskin hoisted on a pole as a standard. The killing of lions is heavily restricted; villages under the terrible shadow of a ravenous shir hunting their herds down to nothing must receive special license to catch and kill the beast. At the front of a mob of peasants and herdsmen marches a village headman holding aloft a scroll emblazoned with the satrap's seal; a hunter entrusted to track down a lioness wears the papyrus on her chest. The nomads of the western frontier, on the roiling border of the Neverending War with the Gnostic Elves, carve their headstones in the shapes of lions; it is said that they guard over the dead, and snap their jaws at those who dare attempt grave robbery. 

Lions are a common target of heretical revolutionary sects, who desecrate their bodies as a symbolic act of defiance. A cult hidden deep in the mountains of eastern Elburz has been known to butcher and eat lionflesh around a great fire in a ritual asserting the immortality of flame as against that of the king. The lion is a predatory beast that pounces on the weak, just as a noble dehqan pounces on the peasants; even some of the most orthodox prophets have called upon the rich to not behave as lions do, hungrily snatching at those most vulnerable. The lion is said to have been made by Deceit, but using a model created by Truth. This is the two-sided coin of the shir; righteous king on one side, slavering hunter on the other.

The Caspian/Hyrcanian/Persian/etc. Tiger

This leaves Tigers (Caspian Tiger, Hyrcanian Tiger, etc.), also known as the Babr, final among the three greatest of felines. They are the largest, strongest, and fiercest of cats, broad faced, broad shouldered, and stout. They lack the lion's mane, but instead have orange and black variegated stripes on their fur, each tiger completely individual in its stripe pattern. Lions and tigers respect each other and keep an arm's length when encountered; it is only especially cruel or rabid tigers that provoke lions into battle. Unlike the lion and leopard, the tiger is typically active during the day. They dwell in mountains, foothills, steppes, and coastlines, and while they tend to live solitary lives, they are not hostile to one another and will share their meals.

Learned scholars in the First City assert that the tigress is impregnated by the wind, from which the beast acquires its extraordinary quickness. It is second only to the cheetah for swiftness among the beasts, and it is believed that tying a length of tiger hide to an arrow makes it fly faster and truer. As such powerful and wild beasts, the babr is the subject of much struggle to capture, dominate, and kill. In the grand menageries of the Shahanshah in the First City, a number of portly tigers are kept in gilded cages, who have been rumored to be fed heretics and rebels by some of the especially cruel Kings of Kings. There were once grand gladiatorial games in the lands now ruled by the Gnostic Elves, which pitted ravenous tigers against pit-fighters for the entertainment of the crowds. The Gnostic Elves despise such excesses, and have cracked down on the practice; but the smuggling of eastern tigers still brings lucrative rewards. Amulets and artifacts made from the skin, teeth, claws, bones, and mummified limbs of the babr are vested with the natural qualities of the beast. There are tales of a sect of sorcerers that transform themselves into tigers and dwell in reedy marshes; and it is said that in the far north, in the Land of Darkness, there dwell giant tigers, pale white in place of vivid orange, with teeth that stab through metal as if it wasn't even there.

Big Cat (Lion, Tiger, Leopard)
Number Appearing: 1d4
Hit Dice: 5
Attacks: See below
Armor: as leather and shield
Morale: 9
Pounce: Big cats' preferred mode of attack is pouncing into a grapple with their victim. They receive a bonus of +3 (tiger, lion (+2 STR, +1 size)) or +2 (leopard (+2 STR)) to grappling rolls against human-sized opponents. When in a grapple, they deal 1d6+3 damage; if they fail to enter a grapple, they can attack twice in a turn, dealing 1d6+1 damage with each attack. Big cats can maul and are ferocious (see Ben's post above).

Leopards also drag

The Asiatic Cheetah

Leaving the great cats behind, there are three kinds of middling-sized cat tamed for hunting, each unique to a given territory. 

From south to north, first there is the Cheetah (Asiatic Cheetah), or Yoz, the favored hunting companion of kings and nobles. Its name in Shahanistani means "leap," for that is how it hunts; by chasing down its prey on its extraordinarily quick feet, before bringing down its quarry with "but a single bound," as a poet extolling its virtues once said. It is the fastest creature in the whole world, with tan-colored fur bedecked all over with black spots. The cheetah dwells in arid grasslands and sandy deserts; it was first tamed in the southern continent, although now hunters using cheetahs range as far north as the Kavir-e Bozorg. They are honorable beasts, and much poetry has been penned about them; the yoz is a very moral creature. There is a special saddle design oft used by members of the nobility with a second seat for a cheetah to accompany them on hunts. Subjects of the Gnostic Elves foolishly believe that cheetahs are the bastard offspring of a lion and a leopard, due to their appearance and the difficulty of their breeding in captivity. The yoz is a lucrative item for trade with the Empire of the Great East; their princes and emperors are fascinated by these hunting cats from distant lands.

Cheetah
Number Appearing: 1d6
Hit Dice: 2+1
Attacks: See below
Armor: as leather and shield
Morale: 8
Swiftness: Cheetahs are the fastest of beasts. They have advantage on opposed rolls for chases and on initiative rolls.
Pounce: The cheetah's preferred mode of attack is to chase their quarry before pouncing on them. They receive a bonus of +1 (+1 STR) to all grappling rolls. When in a grapple, they deal 1d6+1 damage. Cheetahs can maul and drag (see Ben's post). 

The Caracal, or Siahgush

Then, in similar arid regions as the cheetah, there is the Caracal, or Siahgush, meaning "black-eared" in Shahanistani. It is of reddish hue, with a handsome face and tall black-tipped ears. This hunting cat is smaller than the cheetah, and is thus more suited to hunting hares and birds; as a result, it is less favored by the nobility, who are most interested in big game, and is instead the hunting cat of choice of bazaaris and the better off peasants. The fur of the siahgush is amazingly soft, oft used for the lining of coats; less expensive than sables from the Land of Darkness, but still rich in quality. The caracal is also known as "the herald of the lion," for it travels before a lion on the prowl, alerting the other beasts of the king's coming. Then, after the lion's attack, the siahgush feasts on the remains, safe in the knowledge that the lion is sated. Thus, the caracal is depicted as the greedy courtier to the lion's kingdom, at once fearful of the sovereign's wrath and reliant on his generosity. A caracal crossing one's path is a sure sign that lions are nearby. 

Two Caucasian Lynxes

In the mountainous north of the Enlightened Empire, in the forested hills surrounding The Conqueror's Wall and the coastal lowlands south of the Sea of Giants, there dwell Lynxes (Caucasian Lynx), also known as the Vashaq, the favored hunting cat of the Land of Darkness. They are larger than the caracal, but with smaller ears and shorter tails, a mottled grey and brown with scattered black spots. Their paws are large and cushioned, making traversing snow easier. Northerners traditionally tame them for hunting similarly to the cheetah and caracal. The sacred order which presides over the Conqueror's Wall keeps 200 lynxes for hunting small game to supply their food. It is said that barbarians in the Land of Darkness, beyond the wall and mountains, don't even keep dogs, instead hunting exclusively with the vashaq. A far northern goddess of love, war, and sorcery rides a chariot pulled by lynxes through the snowy twilit forests; even those barbarians not in the tribes she presides over are wary of killing lynxes or blaspheming in their presence, worrying that they will report back to her. The pelt of the vashaq is soft, warm, and has especial properties: wearing it inspires sexual desire and virility and holds off hemorrhoids and similar illness. Burning lynx hair can heal festering wounds. Lynx urine crystallizes into an amber-like gemstone termed a lynx stone, which cures jaundice and other diseases of the kidney, and when rubbed against cloth has an attractive power on many substances.

Caracal/Lynx
Number Appearing: 1d4
Hit Dice: 1+1
Attacks: 2 claw (1d4)
Armor: as leather
Morale: 7
Pounce: Caracals and lynxes' preferred mode of attack is pouncing; however, due to their size, they cannot meaningfully grapple with human-sized opponents. Do you really want to have to roll for a caracal grappling with a duck?

A Sand Cat

A Steppe Cat (Asiatic Wildcat)

A Jungle Cat

Then there are the four kinds of least cats. Three are of similar size and appearance to the cat kept as a pet: the Jungle Cat, Sand Cat, and Steppe Cat (Asiatic Wildcat). Each of these types of cat are solitary hunters that tend to keep a wide berth from towns and villages; thus, they are more often encountered as surprise omens by travelers than beasts sought out for their fur or hunting capability. The jungle cat is widespread in marshy and riverine environments; they are especially notable in the Hinterbog on the edge of Elburz Satrapy and in the lake country of Numistan. Travellers across the Hinterbog must always remember to leave gifts for the jungle cats, for some among their number are jinn in disguise. The bite of the jungle cat is liable to fester and rot more readily than that of other felines. Sand cats are the most elusive cat of them all, small tan-colored things that crawl through the driest depths of the Kavir-e Bozorg, so rare that even most desert-dwellers have never seen one. They are active only at night, and leave small faint footprints where they walk. They often nap in the shade of ancient ruins, to which a traveller can furtively follow them for treasure. The steppe cat is the furtive companion of travellers along the routes between the Enlightened Empire and the Empire of the Great East, dashing in and out of view in its shyness. The Southern Dog-Headed Men despise steppe cats, putting their skins as tassels on their spears and banners.

This is my favorite pallas cat picture

And, finally, there is the strangest cat of them all: the Manul (Pallas' Cat). This most secretive of cats ranges across mountains from the Elburz range north of the Kavir-e Bozorg east through Numistan and into even more arid and wintry plateaus, from whence whispers of fabled Kadath emerge. They are small in size by covered all over with an excessively fluffy coat, giving them a rotund and soft appearance. Their faces are incredibly expressive, and they have qualities in sympathy with humanity that have led some to say that they are the ghosts of mountaineers who perished in avalanches or froze solid from frigid winds. The distinctive image of the eastern mountains is the frostbitten corpse with a manul curled up in its lap. Their coats are so pillowy soft that they are sometimes termed the "eastern sable," so valuable and rich their rare hides are. The hurdle to acquiring sable furs is the great distance and danger in venturing into the Lands of Darkness; the difficulty in hunting the manul is solely their secrecy, for they hide in shadows and snowbanks and are only very rarely seen in person.

And, for those curious, here are some of the sources I used for inspiration when writing this post!
Encyclopaedia Iranica (especially their pages on Mammals of Iran, Afghanistan, and Central Asia, on The Classification of Mammals and Other Animal Classes According to Zoroastrian Tradition, on the Caracal (this page is especially of interest because it includes direct citations from medieval Iranian treatises on hunting cats!), and on Lion Tombstones.
The Ultimate Ambition in the Arts of Erudition by Shihab al-Din al-Nuwayri (Penguin edition)
The Natural History of Pliny the Elder
The Medieval Bestiary: Animals in the Middle Ages (A really fantastic resource in general! Gathers all sorts of information from several medieval European bestiaries in one digital location!)
And, to be completely honest, also Wikipedia.

Saturday, December 17, 2022

It has been too long

 Had yet another hiatus of posting, my bad! I was so very busy this semester with two research projects at the same time taking a large chunk of my time, but now one of them is completely done with and the other just has to be edited over the course of the next several months. So I'm going to get back to posting on this here blog!

King of Kings has been on a hiatus just as long as the blog, so no new session reports unfortunately. I also made the stupid mistake of not packing my physical notes and maps and such when I left for winter break from university, leaving me unable to run the game. Whoops! KoK will get back on track in January, when I have access to my notes again.

Other plans:
  • FINISHING THE FIEND FOLIO REVIEWS. I meant to finish it by the end of this year, but as is probably painfully obvious that is not going to be the case. I'll get back to reviewing Folio fiends this month, aiming to finish up the series ASAP. I low-key can't believe how long I've been doing that one review series, but its just taken so long because of long gaps in posting, so.
  • More monsters!!! King of Kings, Gamma World, horror games, etc. Always got more ideas for creatures for games.
  • Continue making worldbuilding posts for King of Kings. The next one I intend on making is about religion in the Enlightened Empire, building on some of the mentions of gods and cults from some of the other posts. I have also been thinking a lot about expanding out to make worldbuilding posts about other parts of the King of Kings world, including posting a world map.
  • ADVENTURES!!! I have a zine esque adventure set in the world of King of Kings that I have been working on off and on since last August, which I intend on finishing at some point in the not too distant future. I also just want to post more adventure locations, because ultimately its adventure locations that are the backbone of this kind of adventure fantasy that I'm a big fan of, not classes or worldbuilding nor even really monsters.
  • Putting together the notes for my previously mentioned Underneath minicampaign and publishing it on here. I've had the ability to do that all this time I just keep putting it off so I'll do that soon.
  • Unrelated to the blog but I really want to get back to working on my neocities site.
Keep an eye out for more posts forthcoming!! Love you all, happy holidays, and hope you're having a good one!

Saturday, May 1, 2021

Wow! Sorry About That Impromptu Hiatus Guys! Here's Announcements and Two Very Very Late Session Reports

 Hello hello hello everyone! I am ever so sorry for taking what basically ended up as a four month break from posting to this blog between late January and early May. This was not at all intentional, and really just came down to me being busy with more schoolwork than I normally have during the school semester and simultaneously taking a break from running King of Kings for the very same reason. I still haven't ran any more sessions of King of Kings since January, but I actually had not one but two sessions that I ended up never writing session after action reports for. There were repeated times in the past four months that I felt like I needed to post the session reports but I could never actually bring myself to do it until now for a litany of reasons, some valid some not as much. 

Another major reason for my lack of posting is that I have just been feeling completely sapped of my creative energy and motivation for quite some time. This mostly started in February, when a video game mod I was on the developer team for (it was for the WW2 grand strategy game Hearts of Iron IV, and centered on an alternate history scenario that continued another popular mod into the cold war era, also yes of course I'm someone who is into alternate history) began to split and fall apart due to issues caused by a hostile lead developer taking action that alienated other members. The members who left were ones that I greatly respected and looked up to, and while we tried to make things right back then in February, ultimately nothing would come of it and none of the people who left would rejoin. I remained on the project until mid April, but my involvement was steadily declining as I saw the lead developer and her friends dismantle the content that those former developers made, and it just made me feel so awful. On top of that, my work was repeatedly ignored, underappreciated, or changed without my knowledge/consent, and during an incident where the lead developer made a change for something I worked on without me approving it, I left the team. Apologies for this kinda personal ramble, but its just to explain why I haven't really worked on any creative stuff for a while. That project was one of my main creative endeavors for the past two years, and leaving it and seeing it get taken apart very quickly made me feel demoralized, like no creative project I ever work on would ever see completion.

I still don't feel great about it but I'm glad I'm out of there! And now, I hope to get back into the swing of not just posting things to this here blog, but also running King of Kings again!

For a quick glance into the future, I plan on continuing to post KoK content and session reports, but on top of that I want to expand into posting more of my own original dungeons/adventure locations, reviews of independent RPG content (I already have some lined up by a fellow blogger, and down the line I will receive some books I backed on Kickstarter!), and perhaps original fiction as well. 

But with no further ado, I must now perform the ritual which was to be completed so many months ago: regaling to you (albeit in shorter form than I typically utilize), the events of the two unspoken of sessions of King of Kings from January 2021.

King of Kings Session 5 After Action Report
Dramatis Personae
Arugula Chosen, level one itinerant cleric seeking out a god
Ishthyromeda the Small, level one amazon
Manchugo Coldeswain, level one cleric dedicated to Damir, foreign god of the trade routes
Mithra, level one cleric dedicated to Czehlem, chthonic goddess of wealth, gems, and dyes

In the morning, the four clients of Farzaneh Taburi meet at their patron's house, discussing rumors and talk that they have heard from the surroundings. In addition to rumors they have heard previously, they also mention that a dyeworker girl whispered to Manchugo that the dihqans of the valley sacrifice peasant women to the dragon of the horrible winds at night, while Ishthyromeda mentions a street preacher spoke of the northern dihqans being displeased with lack of productivity on their estates.

After much discussion, the group decides to return to the ancient dinosaur tomb high on the mountain to the southwest, since it is a much safer guarantee of treasure based solely on the knowledge they have at hand. On their way there, they encounter Fire Eater in the guise of an owl, who mentions the deal from the previous session, but they do not act upon it just yet. Instead, they push on to the tomb, although while passing through the holy cedar forest they are almost beset upon by mysterious small green humanoids who cling to the trees and chitter madly. They do not stay to investigate, instead speeding on with their horse drawn cart (a recent acquisition) so as not to be caught by them.

They step past the opening chamber of the tomb and reach the door at the furthest end, a large stone gate held in place by a large stone slab on metal pins. They break the metal pins with their weaponry and use Ishthyromeda's lance and their collective strength to lever the stone slab out of the way. On the other side of the door is a tomb chamber, with a large ancient wooden coffin broken open from having fallen onto the floor, a large skeletal reptilian thing with gemstones for eyes and rusty metal bolted to it bringing itself to its feet. The group proceeds to... well, they repeatedly use turn undead to force the skeletal beast into the corner until it is cowering against the wall and then break it apart systematically until it cannot move, then they remove the gemstones in its eyes. They continue on to the other two wooden sarcophagi in the chamber and do the same to the other two skeletal things, bashing their bones with mace and sword while they cower helplessly. From them they retrieve gems from their eye sockets and ancient motheaten silks from their coffins.

Entering a side chamber, the group see a looming black statue of a large beast, a tall sail upon its back and a long beak-like snout stabbing at the air, its body curled up like a frog upon a stone. Beneath the beast itself, however, the base of the statue has been eroded away by dripping water to reveal a staircase downward. Venturing down the stairs, they find themselves in a long hallway flanked by statues of carnivorous dinosaurs. Manchugo uses his rope as a lasso to grab one of the statues and tear it down, revealing a hidden chamber behind it. They try doing the same on another statue but there is no secret chamber. They investigate the chamber, finding ancient rotted furniture, two immense polearms on the wall, and a small silver icon depicting a king of the dinosaurs. They snatch the polearms and the silver icon and leave. 

They decide not to venture any deeper, and begin to make way for the door to the tomb, grabbing another clay statue of a raptor on the way. They make their way back to Tabur under the cover of night, although they are confronted by large spiders on the road, which they keep at bay by throwing food to. An argument almost breaks out with the guards at town when they have to pay the tariff, but they hide the clay statue by disguising as a mute and paralyzed person, and ultimately give up both a polearm and a green gem they took from one of the skeletons.

Treasure Acquired (After Tribute)
One dinosaur polearm, half the value of a red gem from the skeleton and half the value of the statue (sales were not done during this session, it will be something handled at the start of the next session)
Non-Treasure XP Acquired
Three dinosaur skeletons (45 XP before Prime Requisite modification)

Kusa's Grand Day Out
Dramatis Personae
Kusa, level one cleric of the exiled and half-dead foreign goddess Nasitu-Neb

At the same time that the above group of four was venturing into the ancient mountain tomb once again, Kusa was venturing into the depths of the holy cedar forest without the rest of them, accompanied only by the jinn Fire Eater. (This session happened after the one described above, but in the game itself was occurring concurrently, with Kusa meeting Fire Eater right after the four adventurers left them). Kusa came upon Fire Eater in the form of a jet black lizard with yellow slit-pupiled eyes, to take their offer of guidance to treasure deep within the holy forest. 

Kusa and Fire Eater embark on a dual spirit-journey and treasure hunting adventure, endeavoring to cross the mountains that divide the forest in two to reach an ancient site in the inner valley. They come upon two bird-eating tarantulas, which Fire Eater explains give them a wide berth because the beasts of the eastern portion of the forest respect them as their protector. They note that the beasts of the inner forest are... rather more impetuous. Venturing onward, they come upon a small clearing in a passageway between two large hills, where the pair encounter twelve lumpy green mosslings, little humanoid things made of plant matter. A haggard and wet old mossling greets them, and expresses gratitude for Kusa's role in extricating the fire-loving lizardmen from the forest recently, asking only for a tribute before they allow her passage into the deeper forest. She is asked to pledge the first thing she makes upon returning home to the mosslings, a request which she grants.

Stepping into the woodland valley past the mossling gate, Fire Eater offers to ferry Kusa to the treasure she seeks. They bring their clawed hand close to the ground, inviting Kusa to stand on their open upward-facing palm. Once standing in place, Fire Eater clambers up a tree trunk without even gripping Kusa, bringing the pair to a clearing dominated by a large circle of ancient standing stones, all carved with images of predatory and scavenging beasts.

Fire Eater described the place thus: "this place was a place of honor and of fear, in times long before me... a looming edifice of ancient stories, where the people that lived here long before i was born shuddered beneath the circling vultures and the cloying claws of the valley lions... they knew they were here on the graces of the Guardian of the Forest and of the wild beasts of the valley, and so they gave them their homage... and yet still, the audacity of the last ones who dwelt here put themselves above the beasts they once bowed before in this place... you will find what remains of them, buried in the center of the circle of stones, their narcissism covering their bones with gold."

Kusa asks for Fire Eater's permission to dig here, and they say they care not what they do with the bones. She did not bring a shovel, and so must spend hours digging away at the dirt using only her bare hands and her axe. After several hours a glittering golden femur comes before her eyes. She digs some more, revealing the skeletons of six people, all covered in gold leaf from head to toe and with chunks of gold in their eye sockets. Kusa removes the gold from one socket on each skull, telling Fire Eater that she has done so "So they will still see what their audacity brought them."

Fire Eater replies "these six forgotten traitors shall be left with their vision by your charitable hands... a truer reflection of who you are was never seen... and it is truly a beauteous one."

With her pockets full of gold, Kusa reburies the bones of the audacious ones and climbs back onto Fire Eater's outstretched hand to return the same way they came. She bids farewell to Fire Eater and embarks back to Tabur. Kusa hides the smaller chunks of gold in various folds in her clothing, leaving only the two largest to be seen by the guards at the gate... the guards notice that she is from that exiled people who live on the north of the city, having heard from the northern gate guards about their community. They deign to take only one chunk of gold, whereas normally they would have taken both.

Treasure Acquired (After Tribute and Sales)
One chunk of ancient gold, not sold
Four chunks of ancient gold (320 drachmae, 288 drachmae after the cultic tithe)
Non-Treasure XP Acquired
Discovering the depths of the holy cedar forest (20 XP)

Sorry about how long this post was, I just felt that everything in it had to be done before I could really get back into blogging! Hope you are having a lovely day!