Showing posts with label demons. Show all posts
Showing posts with label demons. Show all posts

Friday, February 19, 2016

d30 Feature of the Week: Fiend Generator

Today's tables are ones I started a while back, and recently pulled out of d30 Development Limbo. They're based loosely on Appendix D from the DMG ("Random Generation of Creatures from the Lower Planes"). The funny thing is, just as I was getting close to finishing these up, Steve Marsh sent me his "Abomination Generator" pages from the Shattered Norns project I'm helping with. Abominations are MUCH different than fiends (demons/devils/daemons), and his tables produce some FREAKY-looking stuff.

But I digress.

These pages (please note there are 2 separate downloads for this) cover everything in the DMG Appendix D, and then some. I'm not saying they won't change or get updated at some point (which is the case for all the d30 charts I post here); e.g., I'm thinking about adding psionics in there somewhere. But these will get you well underway should your game for some lower planes creatures.

BTW, if you don't feel like rolling a d30 (not a situation I can imagine, I assure you), then check out the automated generator over at Land of Myriad.

Feel like rolling some d30s? Download these 2 puppies...

Click here to download Part I
of the d30 Fiend Generator
from MediaFire.


Click here to download Part II
of the d30 Fiend Generator
from MediaFire.


Sunday, August 9, 2015

My BX Take on the Demons and Demon Lords of the Abyss

As I've mentioned before, I've realized that what makes sense as a followup to the Basic Psionics Handbook is some sort of "Basic Planes Manual." It actually started as an appendix to the psionics book, but I realized the space was limited, and with all I wanted to include, it warranted its own book.

A while back, I also mentioned (in a G+ comment, I think) how I really liked how Tom Moldvay handled his hierarchies of planar creatures (mostly elemental planar creatures) in Lords of Creation, and that I was going to borrow that model for the planes book.

One of the things I've been working on lately is a hierarchy for the Abyss. I know that demons are not ones to submit to a hierarchy, but it's really more to organize the strength of the demons (from weakest to strongest) so that DMs can (at-a-glance) know which demons would make suitable foes for their players (based on level, monster HD, special abilities, etc.). With that in mind, I set about trying to define the hierarchy. I took some cues both from LL and from the AD&D MM, as well as expanded the demon lords a bit to include some classic Sumerian names. Here's where I ended up.



You'll see that I don't use the same strict HD limitations for order as the LL AEC. Instead, I use a more discriminating line based on whether or not the demon has psionics. (That's not an available cutoff point for the AEC, since there are no psionics there). It also makes something like the marilith more formidable in my system than in LL. Thus MY Mason-Dixon line for standard vs. higher order demons.

As a support to the above, I started to work out my own cosmology around the different layers of the Abyss (again, with some nods to the D&D history of the Abyss, but while trying to create unique and/or OGL-able versions of the names) to "place" the demons and demon lords with their own realms. And here's what that looks like so far.



This is all work in progress, but I'm to a point where I'm done fiddling with this for now, can slide it to the back burner, and get back to the more pressing/ongoing things that SHOULD be occupying my attention.