Today's Discovered Dungeon is again, not a dungeon, in that it's a castle, and not so much discovered (per the first two posts in this series) as it is "interpreted." It's my interpretation of the ground floor of the caslte, based on the actual ruins of Wolvesey Castle near Winchester Cathedral in the UK, and the scale of the drawing should reflect the dimensions of the actual castle (where 1 square = 10'.) I'm planning to finish this out at some point with a parapet level, as well as an in-ground level, and below ground (i.e. "dungeon") level, the latter two of which will be completely invented.
To download a free PDF of this map from MediaFire, click here.
Showing posts with label castles. Show all posts
Showing posts with label castles. Show all posts
Thursday, November 3, 2011
Monday, October 24, 2011
Discovered Dungeons: Wizard's Keep
Today's post is another one of my Discovered Dungeons. I obviously use that term loosely since today's map isn't a dungeon, but a keep.
In the secret room off room 5 on the first floor, of I would suggest adding a trap door in the floor to an underground complex. You might also consider putting something in the "dead spaces" between the floors.
Download the map from MediaFire.
In the secret room off room 5 on the first floor, of I would suggest adding a trap door in the floor to an underground complex. You might also consider putting something in the "dead spaces" between the floors.
Download the map from MediaFire.
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