Showing posts with label Skaven. Show all posts
Showing posts with label Skaven. Show all posts

Friday, December 26, 2025

Warhammer Quest: Cursed City - Night Wars - The Abhorrent Swarm

 This evening we are starting the first of the Pillage Journeys to take down Kritza the Rat Prince in Warhammer Quest: Cursed City - Night Wars. (Sorry... Spoiler for those following the campaign; Last week's Decapitation Journey was successful!). These are similar to the Deliverance Journeys in the Ulfenkarn in Peril campaign - running through the streets of the city, randomly generating tiles as you go... but instead of shouting warnings to the citizens of the city to get out of the way of the Suffocating Graveside... the object here is to smash shit and steal as much loot as you can from Kritza, all the while keeping ahead of The Abhorrent Swarm!

The Abhorrent Swarm is a literal Tide-o-Rats... and is represented by  a diminutive cardboard counter in the game - much like the Suffocating Graveside in Ulfenkarn in Peril. 

As there WAS a Suffocating Gravetide miniature that did look imposing...

I tracked one down and added a lot of flagstones - to match the bases of miniatures and tiles of Cursed City and... 

It DID look a lot more terrifying to have that chasing the characters around than... 

The diminutive cardboard counter... 

So I thought I'd do the same for THIS campaign... even though it would only be used in about three games (assuming all were successful!?). There isn't, however an Abhorrent Swarm miniature, like there was with Suffocating Gravetide... The Skaven do have an Endless Spell called "Vermintide"... 

But is is hardly the WAVE of a thousand rats - as described in the Night Wars book... but it was rats... scurrying over rubble and ruins... and, if put on a flagstone base and with some EXTRA rats... I though it could look the bit. 

A few months ago Fenris Workshop had both a used set of the Skaven Endless Spells AND a full set of Cursed City Rat-Swarm models... I briefly thought about buying those and cutting the Cursed City rats off their bases and adding them to the Vermintide base... I probably would have cost about $80 to put that together... which seemed a bit ridiculous... but I could use it in the future for other massive rat-swarms in other games - or with my shaven as an extra-ratty vermintide!? Unfortunately I took too long thinking about it and they BOTH sold out..

So, the other option I'd been considering was just getting some greestuff world rats and trying to stick them ALL onto one base... when they arrived... they were small...I'd have needed many more packs to fill a BIG base like the Suffocating Gravetide! So I did what I could with the rats that I had and assembled all the rats onto an oval cavalry base... Then never got around to painting it until THIS WEEK when I finally NEEDED it!?

The Abhorrent Swarm!

(Now that I'm' looking at this photo I've posted... I feel like I need to go back in and make the ears a little pink and touch up a few noses and paws I'm now noticing I've missed... and... maybe lighten up the rubble, to create a bit more contrast between the rubble and the rats!? GAH!? Or... maybe I'll just leave it all be...) 

It isn't nearly as imposing as the Suffocating Gravetide was... 

Ah, well... I only need it for a 3-4 games.

Hopefully it's at least a little more interesting/impressive than the cardboard counter included in the game... 

Still need to finish up the latest Cursed City Game report (in which the Abhorrent Swarm was used!), and the Ravaged Coast campaign wrap up, AND a game of Spearhead DOUBLES we tried playing on Sunday, AND the latest episode in our What We Do in the Realm of Shadows campaign... Mind you, I'm going to be painting minis like a mad bastard for the next four days trying to complete enough of the Warhammer Quest: Darkwater minis to try out the game with some friends on Tuesday... so... don't hold your breath thinking they might be done before then! 

Tuesday, August 5, 2025

Spearhead Armies Status

I've sort of ended up with a BUNCH of armies for Warhammer Age of Sigmar: Spearhead. There are elements of Spearhead that remind me a bit of De Bellis Antiquitatis, which I like; short games, small footprint (on the tabletop), fixed army lists, you don't need a full battletome for each army you want to play... Of course, the gameplay isn't nearly so elegant as De Bellis Antiquitatis... it is a fun excuse to have a smattering of miniatures from a bunch of different armies - which is handy for other skirmish games or role-playing games. 

It all started with the Hedonites of Slaanesh. I'd started building an army of these when the Third Edition of Age of Sigmar came out four or five years ago, so when they announced the new Fourth Edition and the new play mode (Spearhead) I wanted to start there... unfortunately NONE of the units I already had were included in the Spearhead army. Not to worry, the starting Spearhead armies for the new edition exactly matched the contents of the Vanguard boxes from the previous editions and  was about $50-70 cheaper than buying the units separately. 

So I bought that box and built and painted the Hedonites of Slaanesh before Fourth Edition was released!

When Fourth Edition was released, I bought the Skaventide launch box. I'd never bought a lauch box for any edition of either 40K or Age of Sigmar, so I thought it might be fun. It included a Spearhead rule book with ALL the Spearhead army's information that you could not get in print anywhere else!? (sure, you can download the basic rules of the game AND all of the rules for any of the armies as a free PDF from GW's website...) AND the board and terrain and cards you need to play (which, on their own, would be released later for $80) AND it included two full Spearhead armies (Stormcasat and Skaven!). 

Initially I'd planned to sell off all the Stormcast and Skaven... but then thought maybe I'd keep them (or, at least, the Spearhead armies) so I could have some opposing armies that could be loaned out should anyone ever come over to play! So then I had three... 

THEN, I ended up buying the Soulblight Gravelords army, because I was ordering a book from an online seller that was super cheap... and the had the Soulblight army deeply discounted as well... and I figures since I already HAD a Soulblight Gravelord army - just from the contents of the Warhammer Quest: Cursed City box! That made FOUR!? 

THEN I traded some 40K Knights for a complete Blades of Khorne army - which conveniently did include the units requires for the Blades of Khorne Spearhead army!? That made FIVE. This was the second one I actually managed to get painted!

Then, somehow I managed to convince myself AND Amanda that I should get the Sylvaneth Spearhead army... and I painted that one up right away! SIXTH army, third one painted. 

In the fall, when the Slaves to Darkness battletome was announced they also announced that a new Slaves to Darkness Spearhead would be released along with it. As I had a LOT of Slaves to Darkness models (another army I'd intended to build as an ally for my Hedonites of Slaanesh in Third Edition) but didn't have the models for the initial Spearhead Army, I decided to pick up the Darkoath Raiders Spearhead - to have ANOTHER (SEVENTH!) Spearhead army and build up the Slaves to Darkness army! 

Through the rest of the year I ended up buying two deeply discounted battle boxes from previous editions of the game that the Dragon's Den had in their Bargain Bin (it's really more of a shelf... but you get the idea); Arcane Cataclysm and Arena of Shades (I also picked up the Extremis Starter box for third edition, but it didn't help with any Spearhead Armies!) 

The Arena of Shades box included the units I needed to finish off a Daughters of Khaine Spearhead army (as I'd started a small force of those when I started playing at the launch of third edition, thinking Amanda might be interested in trying it out - since she was so fond of playing Morgwaeth's Blad-Coven in Warhammer Underworlds!) EIGHT...!?

As it would turn out, Arena of Shades also included most of the units required for the new Nighthaunt Spearhead army the following year. (potentially a NINTH!) 

The Arcane Cataclysm Box has more than half of the units required for both Tzeentch and Lumineth Realmlords Spearhead armies!? (potentially TENTH and ELEVENTH!?)

Finally (so far) about a month ago, when GW announced the immanent arrival of the new Blades of Khorne Spearhead army and the NEW Spearhead army that would go along with it, the Fangs of Khorne, which I already had most of - Karanak and all the Flesh Hounds, only needed the one unit of the Claws of Karanak! - so, obviously I bought those! (TWELVE?!) 

So... What is the status of all those armies... 


Hedonites of Slaanesh - Blades of the Lurid Dream

DONE!

  • 1x Shardspeaker of Slaanesh (General)
  • 3x Slaangor Fiendbloods
  • 5x Slickblade Seekers 
  • 5x Blissbarb Archers (plus 1x Blissbrew Homonculus)
  • 5x Blissbarb Archers

As it turns out, these armies are not super well balanced and some of them are just objectively better than others. This one is NOT one of the better ones.. It does kind of suck buying and assembling and painting an army only to find out you picked the wrong one if you ever want to win a game... ever... despite that, I've played with them a few times:

Hedonites of Slaanesh versus Soulblight Gravelords

Heodnites of Slaanesh Versus Stormcast Eternals - Yndrasts's Spearhead


Blades of Khorne - Bloodbound Gore Pilgrims

DONE!

  • 1x Slaughterpriest (General)
  • 5x Blood Warriors
  • 5x Blood Warriors
  • 10x Bloodreavers
  • 3x Mighty Skullcrushers

I've played a few games with these... 

Age of Sigmar - Spearhead League - 2 Games (versus Flesh-Eater Courts and Soulblight Gravelords

Blades of Khorne Versus Soulblight Gravelords... Again...

Sap for the Sap God...? 


Sylvaneth - Bitterbark Copse

DONE!

  • 1x Branchwych (General) 
  • 1x Treelord
  • 3x Kurnoth Hunters
  • 5x Tree-Revenants

I have played a few games with these:

Last Spearhead League Game - versus Maggotkin of Nurgle 

Sylvaneth Battling Soulblights in Shyish!

Lizards and Trees Clash in Shyish!

Sap for the Sap God...? - loaned to John to play against Blades of Khorne


Blades of Khorne - Fangs of Khorne

Almost done!

  • 1x Karanak (General) 
  • 8x Claws of Karanak
  • 5x Flesh Hounds
  • 5x Flesh Hounds

Karanak and the Flesh Hounds I've had for a while and were fully painted before Fourth Edtion of Age of Sigmar was even announced. I'm over half done painting the Claws of Karanak. They should be done shortly... 


Stormcast Eternals - Vigilant Brotherhood

Still to do... but getting close! 

  • 1x Lord Vigilant on Gryph-Stalker (General) 
  • 1x Lord Veritant (with Gryph-Crow)
  • 3x Prosecutors
  • 5x Liberators

This one is also so very close to being done, I really need to just push through and FINISH THEM. All are assembled and over half painted. Maybe 80% done...? 

I have played ONE GAME with this force (not mine, the store's copy at the Warhammer Store in Saskatoon) I did not finish the game, I was leading when we had to call it, but I would NOT say victory was certain! 

Warhammer Age of Sigmar: Spearhead - First Game!


Soulblight Gravelords - Bloodcrave Hunt

Still to do

  • 1x Vampire Lord (General) 
  • 3x Vargheists
  • 5x Blood Knights
  • 20x Deathrattle Skeletons

The Vampire Lord is done. Everything else is assembled and primed and the bases are done. These will probably be next after the Stormcast. 


Nighthaunt - Cursed Shacklehorde

Almost done!

  • 1x Spirit Torment (General)
  • 2x Chainghasts
  • 10x Dreadscythe Harridans
  • 10x Bladegheist Revenants
  • 2x Dreadblade Harrows

The Spirit Torment, two Chainghasts, and ten Bladegheist Revenants I already had (from the Arena of Shades box) and are painted. The two Dreadblade Harrows i recently acquired (second hand) and need to be repainted. I still need to pick up the ten Dreadscythe Harridans... 


Daughters of Khaine - Heartflayer Troupe

Still to do... 

  • 1x Melusai Ironscale (General) 
  • 10x Witch Aelves
  • 5x Blood Stalkers
  • 5x Doomfire Warlocks

The Melusai Ironscale is painted, the rest have been assembled but still need to be painted. (warlocks are partly painted) 


Slaves to Darkness - Darkoath Raiders

Still to do!

  • 1x Darkoath Warqueen (General) 
  • 5x Darkoath Fellriders
  • 10x Darkoath Savagers
  • 10x Darkoath Marauders

The Darkoath Warqueen is assembled and partly painted. The rest... still on the Sprue... 


Skaven - Gnawfeast Pack

Still to do...

  • 1x Clawlord on Gnaw-beast (General) 
  • 1x Grey Seer
  • 1x Warlock Engineer
  • 10x Clanrats
  • 10x Clanrats
  • 3x Rat Ogors

These came with the Skaventide box. I've thought about getting rid of them more than a few times.. (and I DID get ride of the Skaven stuff from the box that WASN'T part of the Spearhead!) But ultimately decided to hold on to them - partly because I like the idea of having forces for all five of the dark gods of Chaos!

So many little rats to paint, tho... 


Luminath Realmlords - Glittering Phalanx

Still to do... 

  • 1x Scinari Cathallar (General) 
  • 5x Vanari Bladelords
  • 10x Vanari Auralan Wardens
  • 10x Vanari Auralan Sentinels

I have the three units of Vanari, two are assembled, one still on the sprue, and I still need to pick up a Scinari Cathaller, but I probably won't do that until some of the other armies are finished up and I actually start painting the units for this army


Disciples of Tzeentch - Fluxblade Coven 

Still to do

  • 1x Magister on Disc of Tzeentch (General)
  • 3x Screamers of Tzeentch
  • 3x Flamers of Tzeentch
  • 10x Tzaangors
  • 10x Kairic Acolytes

Some of this came in the Arcane Cataclysm box... I picked up the Magister and Screamers separately, and still need the Flamers. So far, only the Screamers of Tzeentch are the only thing painted (though I have painted Tzaangors and Kairic Acolytes, those were all for Finnegan's Warhammer Quest games...) 



STILL TO GET!? 

It is bonkers to even consider any more at this point.

Yet... 

Not going to lie, there are others that I would totally love to get... 

Primarily, the Maggotkin of Nurgle - Bleak Host Spearhead army... mostly just to have all five Chaos gods represented (ugh... that still feels wrong including the Great Horned Rat in that... but whatevs). 

Also the Seraphon - Starscale Host looks fun - I mean, General on a GIANT LIZARD!? 

and more recently, I kind of like the idea of the new Helsmiths of Hashut... 

Now, I'm NOT going ot run out and buy ANY of these any time soon. I definitely need to finish painting a bunch of the ones that I already have before I even consider getting another! 


I've basically copied and pasted this post into a page where I can update it. If you're looking at this on a computer, it should be in the list of pages over to the left... if you're on a phone.. I'm not sure where it is, I never look at this on a phone... you can find it here, though:

Age of Sigmar - Spearhead Armies

Thursday, December 12, 2024

Age of Sigmar - Skaven Stormvermin - Miniature-of-the-Month

Okay, one more, and then I get to work on this week's Warhammer Quest game report!

Here is the Miniature-of-the-Month for December 2024 - a Skaven Stormvermin. 

Skaven Stormvermin

I missed out on last month's (Space Dorf!) 

Wednesday, December 11, 2024

Work-in-Progress Wednesday - 11 December 2024

Well I got a lot finished up this past week... Ylthari's Guardians, a Hunter, a Duelist and a Dog, Vlad and Isabella Von Carstien, a few Endless Spells, and Lady Annika and Kritza!?

There are a few other things I've finished up, but not yet posted!

What else have I been working on but not-quite-yet finished...?

Skaven Stormvermin - the Free Miniature-of-the-Month for December! 

Provisionally Prepared Ratling Sniper Team

Sylvaneth - I've definitely done a bit of work on the Spite-Revenants, and maybe a bit on the Tree-Revenants...? The Spite-Revenant in front is done, but I won't make a post until I finish the unit. I put a bit of a rush on that one because I'll be using it for Amanda's character in our game of Soulbound! 

Slaves to Darkness - Darkoath Chieftain on Warsteed, Darkoath War Queen, Chaos Sorcerer Lord. I assembled the War Queen - and am feeling like I want to just assembled ALL THE DARKOATH.... but I kind of also feel like I really want to get some of the stuff ON the workbench, finished, and OFF the workbench, before I go assembling more stuff... 

The Chieftan on the Warsteed is SO CLOSE to being done... I think I just need to do the blanket on the back of his saddle and the cheiftan's hair and the hair of all the heads hanging from his saddle!? 

I also finished the Chaos Lord on the Daemonic steed... I just haven't posted about it yet. I was holding off because I wanted to get some of the background fluff for the force - and their leader - typed out... but maybe I should just get the pictures up and worry about a post detailing the story behind my Slaves to Darkness some other time - when I have more time to get it all written out properly! 

Warhammer Quest: Cursed City Heroes and villains! I really, REALLY NEED to finish these up this week!!!

the Emberwatch for Warhammer Underworlds: Embergard. 

There are a LOT of other things on the workbench... but these are the things I've actually done SOME work on this past week and am likely to finish up this coming week.

I think the PRIORITY for the upcomign week should be:

#1 - Warhammer Quest Heroes and Villains (and a couple of tokens!) there are only four heroes and two adversaries and two or four tokens...? NEED to get those DONE this week! 

#2 - I'd like to finish up the Sylvaneth and Nighthaunt stuff... there are ten sylvaneth (Spite-Revenants and five Tree-Revenants) and maybe ten Nighthaunt (five Craventhrone Guard, four Banshees, and the Scriptor Mortis). Most of these are at least half done and won't take much to finish up. 

Other than the Warhammer Quest stuff, there really isn't anything pressing at the moment, so I'd really like to focus and finish these up because it finishes off both collections and will free up a LOT of real estate on the workbench!! Then I will be free to assemble ALL THE CHAOS STUFF!!!


Friday, October 4, 2024

Warhammer Age of Sigmar: Path to Glory Army Options

Now that the Spearhead league at the Warhammer Store has wrapped up, there’s talk of a Path to Glory campaign starting! I’m pretty excited about the idea. I know I’ve complained about the lack of… well… everything in this edition’s version of Path to Glory… I’m trying to let that shit go and roll with what we’ve got. I COULD organize my own campaign and use elements of previous editions campaign rules… but I don’t have the time or energy for that right now and if John at the Warhammer store is willing to organize stuff, I’m just going to be happy to play games and shut up about it and build up with a fun narrative for my army as we go… 

But.. What army will that BE!? 

THIS is the question that I’ve been tormenting myself about for the last week and gone back and forth numerous times. At moments being so certain I’d do one or the other, I started assembling or priming or otherwise prepping entire units of stuff… only to just drop them, when I had another idea?! 

(buckle in, it gets a little rambley!) 

(See if you can guess which one I'll settle on by the end!?) 

So certain was I, at one point, that it would for sure by either the Blades of Khorne or the Hedonites of Slaanesh, that, on the last day of the Dragon’s Den Games 30th Anniversary Sale, I went back and bought the Faction pack for each of those… (but also, they didn’t HAVE the Sylvaneth pack… and the Soulbight Graveyards one cost a bit more $30 vs $24 for these… not sure if they had Nighthaunt, but I wasn’t really considering it at the time…) 

As absurd as this may be, I have NINE different factions that I COULD potentially field a 1000-point Path to Glory starting army!? Some I could just start playing with tomorrow, others I would have to assemble and paint the entire thing… Part of me feels like I should go with something I’m ready (or nearly ready) to go with NOW… Part of me feels like I should pick one of those armies that need a LOT of work and use the carrot of playing in the league as inspiration to bang out an army!? 

Some other considerations... 


Regiments  

in this edition forces need to be organized into Regiments - or fielded as Auxiliary troops (Units you could not fit into a Regiment) . There are benefits to having less of each. The Heroes and Units of a regiment are deployed at once (i.e. when it’s your turn to deploy a thing, you can deploy a single Auxiliary unit… or all the Units of a Regiment… then it’s your opponents turn to deploy a thing). The first player to finish deployment usually gets to pick who goes first in the first round. Also, if you have the same number of units/regiments to deploy, this comes down to a dice roll at the beginning of the game… Also, if one player has more Auxiliary troops than their opponent, said opponent starts the game with a bonus command point. 

So it seems most people are probably going to try and have single regiment forces… 

For some armies this is easier than other armies. Each Hero has a list of units (by keyword) that can be included in their regiment. For some, like Soulblight Graveyards, this is super easy as Vampire Lords (which will likely be the most common General in a Path to Glory army) are listed as being able to include “Any Soulblight” meaning ANY of the units from the Soulblight Graveyards faction can be included in their Regiments. 

Other armies, this is less easy as the Heroes are a bit more picky about who they will lead in their units… For The Hednoites, for example, only names characters (which cannot be Generals in a Path to Glory armies) Or Keepers of Secrets (Greater Daemons of Slaanesh that, at 440 points, can also not be used as Generals in a Path to Glory army) have “Any Hedonites of Slaanesh” listed in their regiment options. All others have either “Any Daemon” or “Any Sybarite” (mortal servants of Slaanesh)… So if I want to have a ONE Regiment army, my options are much more limited… 

Is this really that big of a deal…? I don’t know. Command points can be pretty powerful. Going first…? To be honest, reading through how Temptation Dice work in regular Age of Sigmar (very different from Spearhead!!) its probably BETTER for the Hedonites to go second each round… of course if one had a canny opponent, they might MAKE a Hedonites player go first!?


Magic

I still have nightmares about playing Warhammer Fantasy Battle 3rd edition and just having my ASS handed to me when I showed up with armies without wizards or and faced an opponent that did. Having a wizard (or priest) not only means being able to cast spells (and summon manifestations of Endless Spells) you can potentially BLOCK wizards from casting spells and banish Endless Spells that have been summoned… 

So… do I need a wizard or Priest in every army!? Am I just going to be rolled over without one?! 

Also the aforementioned Endless Spells have been a thing in Age of Sigmar from just about the beginning… they are spells that can be summoned and have models and stay on the table until banished or otherwise destroyed. I never really paid much attention to them as they aren’t cheap, and you had to pay points to have them in previous editions and they didn’t seem all that useful. In this NEW edition, they seem pretty bad ass… and there is NO POINT COST to having them.. if you have a wizard (or priest)… you can just summon your faction's Endless Spells (or “invocations” for the Blades of Khorne)… 

So… probably a pretty good thing to have? (as everyone else is going to have them!) 

I do not have ANY of the endless spells… so that’s a thing I’m probably going to breakdown and buy… regardless of which faction I play… 


Faction Terrain

Most factions have “Faction Terrain” a piece of terrain you can often (depending on the scenario) can be deployed in your territory at the beginning of the game - or, in some cases, summon onto the table DURING the game… (Sylvaneth!) 

Some this seems silly… there are some scenarios where both armies can have faction terrain… how is it battles would take place where both factions just happened to have some of their special terrain built!? Or is it just assumed that it’s there BECAUSE MAGIC… the BECAUSE MAGIC excuse for so many things wears pretty thin after a while… 

Alas, like the endless spells, this costs nothing (in terms of the army point limit) to include in a battle. If you have the model and the scenario allows it, you just put it on the table. Some are more useful than others. The Skull Alter for the Blades of Khorne seems really good… as does the Awakened Wyldwood for the Sylvaneth… I’m pretty MEH” about the Fane of Slaanesh… it looks silly and it doesn’t do a whole lot (you have to DEAL D3 WOUNDS to a friendly unit within 12”… then that unit gets a bonus to wound rolls or run rolls or casting rolls…) 


Anyway… My brain has been so focused on this it completely overshadowed all other game considerations and I just need to settle on something so I can get to work on finishing up whatever I need to finish up and, in the meantime, PLAY some other games (like Devilry Afoot or Five Men in Normandy, or whatever!?) 

A LOT of these options are basically the Spearhead Army Plus (a few other things) 


BLADES OF KHORNE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Blades of Khorne

I have a BUNCH of options and a lot of them require little to paint. The first two are Spearhead+ armies (the spearhead army I already have, plus another unit).

My first thought was just to paint up a second unit of Blood Warriors (that I already have) and add them to the Spearhead army 

OPTION #1

Slaughterpriest General's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 930

Alternatively I could field the Bloodwarriors as a single, reinforced unit of 20 (which I think is what the original owner did, as there is only one standard and one musician among the lot of them). I’m not sure how useful that is though… as games are most often won by holding objectives, there doesn’t seem to be much advantage in a smaller number of bigger units… a larger number of smaller, more maneuverable units seems more useful…

This army has a priest… could add invocations AND a Skull alter… 

THEN, noting that there was 70 points unused… I wondered if there was something else I could substitute in for the Bloodreavers (100 points) that could be up to 170 points… and that brought me to Option #2


OPTION #2

Slaughterpriest General's Regiment  

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 980

The Korgorath! So option number two is much the same as option #1… but I don’t have a screen of cheap Bloodreavers and instead need to finally finish painting that Korgorath!! 

Then I got the idea that the Path to Glory warband cold just be a manifestation of Daemons on the Mortal Realms, just going on a RAMPAGE of SLAUGHTER

OPTION #3 ALL DAEMONS, ALL THE TIME!!

Bloodmaster General's Regiment 

  • Hero - Bloodmaster, Herald of Khorne (1) 150
  • Unit - Bloodcrushers (3) 200
  • Unit - Bloodletters (10) 200
  • Unit - Flesh Hounds (10) 220
  • Unit - Flesh Hounds (10) 220

Total: 990! 

This would be super fun to play... BUT, I would need to finish Bloodcrushers AND BUY, assemble, and paint 5x Flesh Hounds to field this army… (but flesh hounds are super easy and quick to paint!) 

The Bloodmaster is a Priest (1)… so I can banish spells and manifest invocations with it… Stand on a Skull Altar..

 

Back to mortal options… I have a Mighty Lord of Khorne and thought it might be fun to have one of those in my army… I COULD start with Option #1 or #1 above and ADD a Mighty Lord of Khorne afterwards… but it feels a little weird ADDING a Mighty Lord of Khorne to this army afterwards… as a subordinate to the Slaughter Priest…  Mind you, the Mighty Lord of Khorne is fewer points… 

OPTION #4

Mighty Lord of Khorne General's Regiment 

  • Hero -  Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Hero - Bloodsecrator (1) 150 - Bloodbound Warmonger
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 960

Would need to finish Mighty Lord of Khorne, Bloodsecrator, and ten Blood Warriors. The Mighty Lord of Khorne is not a priest.. but I COULD give him the Firebrand trait and MAKE him a priest!?

Another option is to start with BOTH the Mighty Lord of Khorne AND a Slaughterpriest… but neither can be in each other’s regiments… so that would necessitate taking two Regiments… 

OPTION #5

Mighty Lord of Khorne General's Regiment 

  • Hero - Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry

Total: 560


Slaughterpriest's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry

Total: 410


Army Total: 970

Would need to finish Mighty Lord of Khorne, the Khorgorath, and ten Blood Warriors. 

Alternatively, I could take a unit of Instead of Mighty Skullcrushers instead of the Khorgorath and Bloodreavers…?


So... Blades of Khorne... 

PROS: 

  • Most options require little to paint up before being able to use
  • Simple and straightforward army
  • I have lots of options for things I can add to the force as it gains glory and grows


CONS:

  • Faction terrain (Skull Altar $63.00CAD) and Endless Spells/Invocations (Judgements of Khorne $50.00CAD) both seem super useful and would probably be silly to play without… 
  • Cool Characters I’d like to add to the force… Aspiring Deathbringers ($42.50CAD), Skullgrinder ($42.50CAD) 


HEDONITES OF SLAANESH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Hedonites of Slaanesh

I have a few options for the Hedonites of Slaanesh...

 The Hedonites were the FIRST army I thought I’d build for Age of Sigmar… and while I had small elements of Khorne Daemons and Daughters of Khaine and Stormcast (just from all the Warhammer Underworlds warbqands!?) THIS was going to be MY ARMY… of ALL the forces I have, this is the only one that I’ve NAMED characters for (though not ALL the characters are named, just yet…) 

For the first option, I don’t need to paint a single thing!! It’s ALL DONE… just need to name a few more characters and units and dream up some background, and I’m good… the first option has TWO Wizards in it (as both the Shardspeaker and Viceleader are wizards) 

OPTION #1

Shardspeaker of Slaanesh General's Regiment 

  • Hero - Shardspeaker of Slaanesh (1) 130 - 0-1 Dark Egotist, Any Sybarite
  • Unit - Blissbarb Archers (10) 150 - Sybarite, Infantry
  • Unit - Slickblade Seekers (5) 190 - Sybarite, Cavalry
  • Unit - Slaangor Fiendbloods (3) 130 - Sybarite, Infantry

Total: 600

Viceleader, Herald of Slaanesh's Regiment 

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon - LEGENDS
  • Unit - Daemonettes (10)  110 - Daemon, Infantry
  • Unit - Seekers (5) 140 - Daemon, Cavalry

Total: 390 

Army Total: 990

Not sure why I've made the Shardspeaker of Slaanesh the General here... It could be either the Shardspeaker or the Viceleader... I guess it could be the Shardspeaker summoned the Viceleader from the Realms of Chaos to do her bidding... OR... It could be the Viceleader that has seduced all of these warriors to do Slaanesh's bidding..?

I might switch that around.. 


OPTION #2

Viceleader General's Regiment

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unti - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Hellflayer (1)  180 - Daemon, War Machine

Total: 980

This would also be crazy fun to play... just a FLOOD of Daemonettes swarming the table!

I would need to finish off a LOT of Daemonettes (Like, ALL the Daemonettes I own!?)… but they’re pretty quick to paint, so… 

I have a second Hellflayer … I don’t think that unit can be reinforced though…? I guess if I expanded his force, I’d have to start a second Regiment anyway, so… I could start with a Shard speaker and just keep adding Sybarite units OR roll out the Infernal Enrapturess!!


PROS

  • I can play without painting a thing
  • If I do buy endless spells… it’s one of the cheaper sets at $55.00CAD… and with two wizards, I can cast a spell with one and summon the Endless spell with the other. AND of the endless spells out there, one of theirs is the one of the coolest looking ones.. 
  • Don’t care about at the Faction Terrain… 
  • Have LOADS of stuff I can add to the force when it expands - including loads more I don’t even have to paint…!? 


  • CONS
  • Buying Endless Spells - but I'll probably have to do that for ALL the armies... and this is one of the least expensive... and I don't care at all about the Faction Terrain! 
  • Might be more of a “finesse” army… and “finesse” in not something I excel at… 


SLAVES TO DARKNESS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Slaves to Darkness

It's not a lot right now... 

Slaves to Darkness is to be the first Battletome released after the Stormcast… So part of me wants to focus on Slaves to Darkness for the next bit… but the Battletome might not be until November - when we’re well into the campaign… 

The big downside is SO MUCH would need to be painted… the only stuff I have currently painted are Hargraxls Pit Beasts: the Ogroid Myrmidon, Fomoroid Crusher, and Minsdtealer Sphiranx… which are fun… but do I need all of those in a Path to Glory army….? Maybe…?

My initial intention for this was to be an entirely mounted army - MOST of the stuff I have are a Chaos Lord on Daemonic Steed, Chaos Knights and Darkoath Fellriders (which were originally Chaos Marauder Horse) - Even the Sorcerer Lord I had was an old mounted model… which is would just use AS a regular Sorcerer Lord and say the old horse just don’t move around all that fast… I do have a few foot Marauders now… but… the IDEA was FAST_MOVING RAIDERS!!

I do have some background fluff worked out for these, which I like, but I have not named any of the characters yet… 


OPTION #1

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Ogroid Myrmidon (1) 170
  • Unit - Chaos Knights (5) 250
  • Unit - Chaos Knights (5) 250
  • Unit - Mindstealer Sphiranx (1) 170

Total: 960

Need to paint SO MUCH - Sorcerer Lord and 10x Chaos Knights… Sorcerer lord still needs some converting work… I mean, it's only 11 models... but they are very BIG and very detailed...


OPTION #2

Darkoath Chieftain General’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Marauders (10) 100

Points 410

Ogroid Myrmidon's Regiment

  • Hero - Ogroid Myrmidon (1) 170
  • Unit - Fomoroid Crusher (1) 140
  • Unit - Mindstealer Sphiranx (1) 170

Points 580

Army Total: 990

Two Regiments… And moving away from the theme of EVERYTHING IS MOUNTED… but I wouldn’t have to paint one regiment as the one with beasts is all done… AND I'd get to PLAY with all those crazy big beasties... but still need to paint Chieftain and five Fellriders and ten Marauders… but also no wizard… (so… I wouldn’t need the Endless Spells…?)


OPTION #3

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Chaos Knights (5) 250

Total: 370

Darkoath Chieftain’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150

Total: 610

Army Total: 980

Not sure why I’m considering this… that would be SO MUCH to paint… but it’s a return to the EVERYTHING IS MOUNTED theme, I guess… and that WOULD be cool! 


PROS

  • Ummm… 
  • There is a Battletome coming out for it…?
  • I really LIKE this army and the models… ?
  • It would be a good excuse to GET THINGS DONE


CONS

  • Pretty much EVERYTHING would need to be assembled and painted.
  • The Battletome might not really come out soon enough for it to matter for this campaign… 
  • Both the Faction Terrain (Nexus Chaotica $70.00CAD!?) and Endless Spells (Endless Spells: Slaves to Darkness $63.00CAD) look pretty rad AND some of the Endless spells look fun (and potentially devastating!?), so I’d probably have to buy those… 
  • Some options are two regiments… 


SKAVEN

I DON’T have a Gallery page for this one just yet.. I wasn’t really considering using the metal minis for playing Age of Sigmar, I’d thought I’d just use them for Warcry If I ever got around to playing that) or other games… But it turns out I do have enough to field a Path to Glory army (above!)… so… 

Rats are popular… Rats like fighting rats… 



OPTION #1

Arch-Warlock General’s Regiment 

  • Hero - Arch-Warlock (1) 170 0-1 Clanrats, Any Skryre 
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (3) 150 - Skryre, Infantry

Total: 450

Grey Seer's Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Clanrats (20) 150 - Verminus, Infantry
  • Unit - Rat Ogors (3) 160 - Moulder, Infantry

Total: 530

Army Total: 980

I could easily flip it and make the Grey Seer the General… I like the old Grey Seer… 

Need to paint: Arch-Warlock, rest of Globadiers (though they are at least half done), and a Rat Ogor… and a few clanrats? And would need to strip and paint a Jezzail team… 


OPTION #2

Grey Seer General’s Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (6)300 - Skryre, Infantry
  • Unit - Rat Ogors (6) 320 - Moulder, Infantry

Total: 970 

Ha-ha… this would be nuts… and I’d need another Rat Ogor (The Dragon’s Den DOES have one or two of the older metal ones still on the shelf) … and would need to strip and repaint FOUR Jezzail teams… and paint FOUR Rat Ogors… and the Acolyte Globadiers

NO CLANRATS! I suppose with my first 150 Glory Points I could buy one unit of Clanrats and start fielding a second regiment commander by the Clawlord... 


PROS

  • Bunch of it is painted
  • Classic Minis
  • I do have things I can add to the force… especially if I want to start looking at LEGENDS!! 

CONS

  • Still some to paint… 
  • Battletome = $70CAD!? 
  • Endless Spells and Faction terrain!? (Skaven Gnawholes $75.00!? Endless Spells: Skaven $55.00!) but maybe I could scratch-build something…? 
  • The Better Option is two regiments… 


NIGHTHAUNT

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Nighthaunt

I wasn’t really considering these… But maybe I should… I’m so close to having EVERYTHING DONE and that’s a good feeling.. and using this would be motivation to GET them all done… 


Scriptor Mortis General's Regiment

  • Hero - Scriptor Mortis (1) 120 
  • Unit - Bladegheist Revenants (10) 160 
  • Unit - Craventhrone Guard (5) 100 
  • Unit - Glaivewraith Stalkers (4) 80 

Total: 460

Spirit Torment's Regiment 

  • Hero - Spirit Torment (1) 130 
  • Unit - Chainghasts (2) 100 
  • Unit - Myrmourn Banshees (4) 120 
  • Unit - Myrmourn Banshees (4) 120 

Total: 470

Army Total: 930

I didn’t put and option and number by this one as it is the ONLY option… this is EVERYTHING I HAVE… except for a couple of Warhammer Underworlds Warbands (Thorns of the Briar Queen and Headsman’s Curse - the other Warhammer Underworlds warbands are already included in those listed above!?) beyond those… I’d have to BUY more stuff to add to the force… and I’m not sure if I care about them enough to do that… 

I like having these as an opposing force to play with someone that doesn’t have an army… They’ll be super fun to use in Soulbound (when I ever get to running a game of that!?)… buuuut… 

Doing this WOULD be motivation to finish up the rest of what I have (Scriptor Mortis, Craventrhone Guard, the second unit of Myrmourn Bansees, Headsman’s Curse…) 


PROS

  • Almost Done!
  • It’s October and they’re spooky! 

CONS

  • Don’t really have other stuff to ADD… would need to BUY MORE when the army expands… 
  • Endless Spells: Nighthaunt $55



DAUGHTERS OF KHAINE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Daughters of Khaine 


Melusai Ironscale General’s Regiment 

  • Hero - Melusai Ironscale (1) 160 
  • Unit - Blood Sisters (5) 140 
  • Unit - Blood Stalkers  (5) 140 
  • Unit - Khinerai Heartrenders (5) 110 

Total: 550

High Gladiatrix’s Regiment 

  • Hero - High Gladiatrix (1) 130 
  • Unit - Witch Aelves with Paired Sciansá (10) 110 
  • Unit - Doomfire Warlocks (5) 150 

Total: 390

ARMY TOTAL: 940 


PROS:

  • Motivation to actually get some of these DONE
  • This is the sort of army that could get Amanda to play!!

CONS:

  • SO MUCH TO PAINT!!
  • NOT EASY STUFF TO PAINT!!



SYLVANETH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Sylvaneth

I'm pretty excited about Sylvaneth right now... 

There really is just the one option... 


Treelord  General's Regiment 

  • Hero - Treelord (1) 260 points - Any Sylvaneth
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) 200 points - Kurnothi, Infantry
  • Unit - Spite-Revenants (5) 110 points -  Infantry
  • Unit - Tree-Revenants (10) 220 points - Infantry

Total: 790

Branchwych's Regiment  

  • Hero - Branchwych (1) 120 points - Any Infantry
  • Unit - Skaeth’s Wild Hunt (5) 90 points - Unique, Infantry

Total: 210

Army Total: 1000

Wow! Exactly 1000 points! 

I only have to finish painting rive Tree-Revenants and five Spite-Revenants (and they are so close to being done!) and Skaeth’s Wild Hunt… 

The only other thing I have to add to this is Ylthari’s Guardians… after that I’d have to BUY things. The only things I’d really be interested in adding to this force would be another Treelord (or Ancient, or the other option you can build with the kit…) and/or a second unit of Kurnothi. The weird thing is buying a second Spearhead army box is only $5 more than buying those two units on their own… and I would get me another Branchwych and five MORE Revenants (which could be built as Tree Revenants OR Spite-Revenants!?) - or even less - as a lot of stores sell those Spearhead boxes at a discount!?

Not sure I want to be buying another Spearhead box right now, tho... (or even in a month when I need it!?) 


PROS

  • SO CLOSE to being done
  • Kind of obsessing about these right now!
  • Already HAVE Faction Terrain! 

CONS

  • Don’t really have ANYTHING to add to this when the force ultimately grows… 
  • Endless Spells: Sylvaneth $63CAD!? But they do look cool!! 
  • Yes, I HAVE an Awakened Wyldwoold… but I’d kind of like a second set!!



SOULBLIGHT GRAVELORDS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Soulblight Gravelords

I have a bunch done for the Soulblight Gravelords... but some are named characters that can't be used for a Path to Glory General... Others are Warhammer Underworlds warbands - which are unique units and cannot gain reknown... So I'd be pretty limited in what I could use - of the stuff I have completed so far... 


OPTION #1

Vampire Lord General’s Regiment 

  • Hero - Vampire Lord (1) 160 
  • Unit - Deathrattle Skeletons (20) 200 
  • Unit - Blood Knights (5) 230 
  • Unit - Vargheists (3) 160 
  • Unit - Vargskyr (1) 180 

Total: 930

This is basically the Spearhead Army plus a Vargskyr from Warhammer Quest: Cursed City. It’s probably the easiest thing to do… I DO want to play Cursed City at some point, so… the Vargskyr and Deathrattle Skeletons would be handy for that. I’m sure there are other options I could put together with the assorted other stuff that I have… but this seems the quickest and easiest.. and finishing those also means I could use it to play Spearhead… 

The Deathrattle Skeletons are reinforced.. they COULD be fielded as units of 10… but then I’d need to have another regiment… and another hero to lead it… 

Maybe THIS should be THE ONE!? No faction terrain that I’d feel compelled to pick up … There are some Endless Spells options - from the Universal sets - but… 


PROS

  • I DO REALLY want to get a bunch of this done for Warhammer Quest: Cursed City
  • It IS October!
  • I have been listening to a few Soulblight Audiobooks and am pretty fired up about it..  
  • I have LOADS of stuff that could be added to the force - though almost all of it would also need to be painted… 

CONS

  • Pretty much have to assemble and paint ALL OF IT!!
  • Endless Spell options are only in Forbidden Power ($63CAD) OR Malign Sorcery ($100CAD) - (both of which are sets of UNIVERSAL Endless spells that ANY army could use… and there would be LOTS of options from the Malign Sorcery box!! Also the Suffocating Gravetide is something that could be used in Cursed City as well) 



STORMCAST ETERNALS

This IS am option… just not one I’m really considering… 

Not really all that interested in playing these… largely because they WILL probably be another Stormcast player and possibly a Cities of Sigmar player and…. When were playing a NARRATIVE campaign, it makes NO SENSE for these factions to be fighting each other (oh, sure, Cities of Sigmar could be “corrupted” or whatever… but also the two players that would have these are the ones I’d most like to play… so… 

Also… just don’t find them all THAT interesting… I mean, I’ve warmed up to them after listening to a few Black Library audiobooks… 


Conclusions 

I don’t know… I was really hoping as I typed all this out, an obvious choice would become clear… Sometimes I need to write (type) things out to process them… 

I feel like maybe NOT Nighthaunt… mostly because I’d just not feeling it.. the General is kind of your “Player Character” and I just don’t care enough (or know enough, or interested enough…?) to play a Scriptor  Mortis (or Spirit Torment, there’s no reason they couldn’t be the General). I mean, I could see myself potentially getting into it… but I’m just NOT as excited about like I am with MOST of the others. I feel like I probably didn’t need to include it here… 


In terms of stuff I’d probably buy to play… 

  • Blades of Khorne: Skull Altar ($63) and Judgements of Khorne ($50) = $113 (and maybe Flesh Hounds +$75= $188)
  • Hedonites of Slaanesh: Endless Spells ($55) = $55
  • Slaves to Darkness: Nexus Chaotica ($70) and Endless Spells: Slaves to Darkness ($63) = $133 
  • Skaven:  Gnawholes ($75), Endless Spells: Skaven ($55), Skaven Battletome ($70) = $200
  • Nighthaunt: Endless Spells: Nighthaunt ($55), Faction Pack ($25) = $80 (PLUS NEW UNITS!?) 
  • Daughters of Khaine: Endless Spells: Daughters of Khaine ($55), Faction Pack ($20) = $75
  • Sylvaneth; Endless Spells: Sylvaneth ($63), Faction Pack ($20) = $83 (PLUS NEW UNITS!?) 
  • Soulblight Gravelords: Faction Pack ($30) Malign Sorcery ($100) = $133


In terms of things the minimum I’d need to paint, just to start… 

  • Blades of Khorne: 5 -12 Foot 
  • Hedonites of Slaanesh: NOTHING! 
  • Slaves to Darkness: 11 Assorted Mounted (or 22 mounted, if not using beasties) 
  • Skaven:  about 15 Assorted Foot
  • Nighthaunt: 10 Foot
  • Daughters of Khaine: 26 Foot, 5 mounted 
  • Sylvaneth; 15 Foot (though 10 are almost finished…) 
  • Soulblight Gravelords: 21 foot, 9 Mounted (or LARGER  foot!) 

Okay… I’m starting to feel like maybe Hedonites of Slaanesh might be the answer…

 (Even though it’s a two-regiment option!) 

(Unless I want to paint a LOT of Daemonettes in the next few weeks) 

(I really DON’T!) 


But Maybe… since I don’t HAVE to paint anything for it… I should come up with a list of things I COULD do… 

#1 - obtain Hedonites of Slaanesh Endless Spells… paint one… 

#2 - Paint the 10 Blood Warriors (and maybe Khorgorath…? and maybe Mighty Lord of Khorne) so I have a second 1000 point army (with OPTIONS) that I could play a few practice games with… maybe I could get Amanda to play them…? 

#3- Finish off those Sylvaneth - just so they are DONE!! (And I’ll have a second extra 1000 point army to practice with - maybe Amanda would dig playing those..?!) 

#4 Finish of the Nighthaunt  - just so they are DONE!! (And I’ll have a THIRD extra 1000 point army to practice with!)

#5 Either:

Get working on Soublight Gravelords and finish off stuff needed for Warhammer Quest: Cursed City… 

OR  

Work on Daughters of Khaine Path to Glory option - if Amanda’s showing any interest!! 


(and THEN maybe get to work on Slaves to Darkness...?)

Did anyone read all the way to the end!?

Which did you think I was going to settle on!?

Wednesday, July 24, 2024

Work-in-Progress Wednesday - 24 July 2024

Well... with the Blissbard Archers done, and with them the Hedonites of Slaanesh Spearhead force... what to do next!? Probably one of the OTHER Spearhead forces I have... and then working each of those up to 1000-point starting Paths to Glory forces. 

So what's on my workbench today, then...? 

First priority are these wall bits so I can play some Spearhead! Two large and two small terrain bits are used in each game. I already finished the small ones, so now I need to finish these off! 

There are a few Hedonites of Slaanesh Heroes that managed to sneak onto the desk while I was working on their Spearhead force... I kind of want to move on to other things.. but these are SO CLOSE to being finished, I kind of also just want to finish them up.. 

Under the category of "Moving On"... a Vampire Count from the Soulblight Gravelords Vanguard/Spearhead box! It also happens to be the model suggested for Carmilla Dusang - one of the Nemeses in Warhammer Quest: Cursed City - Night Wars

Also dug out some OLDER Vampire Lords to try and finish up... 

You can't used unique/named Heroes in a Paths to Glory force... so I thought I'd get some Generic Vampire Lords ready for that

(Yes, I KNOW these were NAMED characters back in Warhammer Fantasy... But they're Citadel miniatures and I'm not using them AS those characters, so... )

(Of course I could do the same with Carmilla Dusang... or ANY of the Vampire models... buuuuuut....)

And while I'm working on Vampires, I thought it was about time I finished these up... 

While I'm at it, I'll probably sneak a few more things onto the workbench from Warhammer Quest: Cursed City. 

Still these Castigatores I was using to test the Anvils of Heldenhammer colours on... 

Mindstealer Shpiranx - the last of Hargax's Pit Beasts - is still on the workbench... It may be here a while, as I don't have a clear idea of HOW i'm going to paint it yet... 

I did start on this Melusai Ironscale... becaue it was too embarrassing to have all these Daughters of Khaine with no paint on them... and I thought if I finished up one of the heroes, it might motivate me to do the rest of the units!!

Three Darkoath Warriors... one being a rather new recruit... These might show up in our Warhammer Quest campaign! I had a funny idea for an encounter involving them. I've had a BUNCH of ideas... I hope we get to play again soon! 

Ugggghhh... this fucking guy... All I really have left to do are the patchwork pants and the shield on his wrist... but I just can't seem to get motivated to GET IT DONE!? (there HAS been SOME work on the pants this last week, though, so that's SOMETHING!) 

Waiting in the wings are... 

The rest of the Soublight Gravelords - just need to pick up some more Green Stuff - to make more flagstone bases - and SKULLS!! 

and this... likewise waiting for green stuff and skulls and time and space to work on them... Tempted as I am to just ASSEMBLE THEM ALL... I kind of just want to focus on the Gravelords until they are done. 

(But I'll probably assemble a few of the Hero models, for funsies!)

What are YOU working on this week!?

Sunday, July 14, 2024

Warhammer Age of Sigmar: Skaventide

 Welp, it's here... 

It was a VERY HEAVY box...

With a LOT of STUFF in it!?

(I was so very close to being "in the black" again...)

Unfortunately, after carefully taking all the sprues out, I STILL found four little broken bits in the bottom of the box... one is definitely a spike from armour or a small skaven knife...? One of the others looks like a bit from a scabbard or belt...? It's getting a little annoying that this is becoming a pretty common feature of opening up a box of Citadel Miniatures! 

Not going to lie... I'm kind of tempted to build THESE models and try to knock out the Stormcast Spearhead force quickly... Or maybe the Skaven...?

I need to focus and just FINISH THE HEDONITES!!!

I've been FULLY DISTRACTED this last week with the release of all the PDFs of the rules and battle profiles and Faction packs and just trying to figure out how I can fit stuff I have into what armies and what, if anything, I might need to get to finish up a force that I have... 

It's kind of ridiculous... 

Most of my theory-builds have been all 2000 point armies as that's kind of the "standard"... but I have ZERO INTEREST in actually PLAYING 2000 point games (right now, at least... never say never...). But writing out army lists just tickles that specific part of my brain that says "YEAH! LET'S DO THIS!?" and then feeds me ALL THE DOPAMINE?! 

I am super stoked about Spearhead. 

I am pretty excited about getting together a 1000 point force to play a Paths to Glory narrative campaign. 

NO interest in 2000 point matched play... 

But that's all my brain wants to build theoretical armies for!? 

There are whole new rules for army building in this edition. It isn't really just pick what you want up to a certain point value (and maybe include three "battleline" troops and at least one hero...) Now everything has to be organized into Regiments... A Regiment is made up of a Hero and up to three non-Hero units (or four, if it's the generals). Each Hero has a list of what units or types of units it can include in regiments... so they can't just be put into any old regiment willy-nilly... which has made some... challenges for some of the armies I have for Age of Sigmar!

The Spearhead league at the local Warhammer Store starts a week from tomorrow, so I best get painting! 

HEDONITES!!! 

PAINTING HEDONITES, not Skaven or Stormcast!