Showing posts with label Ra. Show all posts
Showing posts with label Ra. Show all posts

Wednesday, May 1, 2019

April Games

April games bring May... ?

Wow... Where did April go!? It feels like it just FLEW by!!! Here are the games we played through the month...

Monday, 1 April 2019



We kicked off April with a game of Terraforming Mars. We played on the Elysium board.  I played Terractor, Amanda played the Mining Guild, Finnegan played Phobolog, and The Girl played Thorgate.



This was a lower scoring game than some of our other recent games. Not sure why? Everyone rushing to Terraform the damned planet and grab as many Terraforming points as fast as possible…?



Amanda took Ecologist and Tychoon milestones, I took first for Celebrity Award, Finnegan took second for Celebrity Award, and The Girl took Specialist Milestone - but only because she went before me that turn! Had I gone first that turn, we would have ended up tied for second one point behind Amanda. As it was The Girl won with 69 points, Amanda was second with 65, I had 59 and Finnegan had 44.


Wednesday, 3 April 2019



My friend Kurtis came over for supper and a game. I made some quesadillas and we played Castles of Mad King Ludwig. Amanda and The Girl were out at a dance competition and Finnegan was working on some project, so we just played a two-player game. I’d never played it with less than three – and most often play with four. WOW! Two-player games go FAST!! I think we both built really fun little castles, but it felt like it was over before I really even got started!?


Friday, 5 April 2019

Once again Kurtis was over for supper and games. I feel like I’ve hardly seen him at all in the last 6 months – then twice in one week! It was pretty great!



Kurtis, The Girl and I played Splendor while we were waiting for the Pizza to cook and for Amanda to get home.



Since Amanda wasn’t there I actually had a chance to win! Woo!



Afterwards, Kurtis introduced us to a clever little press-your-luck game called Undersea Adventures, which I think he said he got around X-mas time, but hadn’t had a chance to play.



The first game went REALLY fast and almost nobody scored at all – trying to go too deep and not being able to get their treasures back to the sub before running out of air. Kurtis won with 9 points, I had 3 points and everyone else had zero… So, they all wanted to play again! In the second game, everyone was a bit more cautious and most made it back with SOME treasure. This time I won with 37 points, The Girl had 19, Finnegan had 18, Kurtis had 14… and Amanda still had 0 – always trying to go for the big treasures, never making it back…



After Deep Sea Adventure, we played Ra, which none of us have played for AGES. I felt like I was doing very poorly throughout the game – just not getting any bonus points for cultures (but not losing any for not having any) or rivers as long as some of the others, or nearly so many monuments as Kurtis and Amanda were amassing… I did have the most (or was tied for most) Pharohs through all three epochs, and that really helped me out. I was pretty surprised at the end when we counted up points to discover I was in second place, slightly ahead of Amanda – who had more than twice as many monuments and at least a few sets of three (of which I had none). I was Kurtis who won way ahead of both of us!



Finally, we got in a game of Century: Golem Edition – just so we could check on box off on our 10x10 Family Challenge board.



Kurtis ended the game after taking his fifth card, but I ended up squeaking ahead because I had a few higher point cards!


Saturday, 6 April 2019



Finnegan ran a game of Dungeon Crawl Classics for his friends in the afternoon. They’ve changed from every second Saturday evening to EVERY Saturday afternoon – hoping that they might actually get to play 2-3 times a month with everyone present (instead of 1-2 times – as the boyz often have to cancel due to swim meets). The Girl had to give this one a miss as she was at another dance competition. There was some pretty epic role-playing going on. There was a wonderful encounter with a depressed dragon (who reminded me a lot of Eeyore, from Winnie-the-Poh).

In the evening, I was supposed to be running Wrath & Glory, but once again players bailed at the last moment and I had to cancel…



However, one of the players still came over and we played a few games of Kill Team – which was a lot of fun! We tried out his new Kill Team: Arena set.

You can read the full report and see all the pictures here:

Skirmish Saturday Night: Kill Team



Wednesday, 10 April 2019



I got in another little practice game for Battleforce Recon against Robyn over at his place.

You can read the full game report here:

40K - Asuryani versus Grey Knights


Friday, 12 April 2019



Friday evening Finnegan set up a game of Sentinels of the Multiverse for us. This was the conclusion of a four-part narrative campaign  and finally in this game faced Baron Blade at Wagner Mars base.



I played Haka, again, and everyone else had the same heroes as our other games.



So this was kind of bad to draw on the second turn... But somehow we pulled it all together and beat down Baron Blade!


Saturday, 13 April 2019



On Saturday the kids had their friend Heidi over and they started a new D&D 5E campaign where they are playing juvenile Dragons. Hijinks ensued…


Sunday, 14 April 2019



I spent a good chunk of the day at Dragon’s Den Games playing in the Battleforce Recon 40K tournament. It’s a smaller “fun” event – just 1000 points. It was a pretty good time. You can read all about it here:

Battleforce Recon 2019




Later in the evening we all sat down to play Abyss.



We had watched Aquaman the evening before, so it seemed apropos…

Finnegan ended the game taking his seventh lord, but Amanda crushed us all, as per norm… damn, I thought I was doing pretty good starting to get going... and then it was over... and I was dead last again!? I like the game, but I just suck at it.


Wednesday, 17 April 2019



I played a game of Warhammer 40,000 (8th Edition) with my friend Other Tim. A full report of the action can be found here:

Get Morty


Saturday, 20 April 2019



Another Saturday game of Dungeon Drawl Classics where the party faced the "Boss Monster"



Miniatures were brought out. Characters died. It was pretty epic.

This should have been a Wrath & Glory weekend – according to the schedule of things. But a month or so ago, I’d seen an announcement that Morrissey was to be playing in Saskatoon this evening and, knowing that Amanda was a big fan of the Smiths back in the day, and that the following day was her birthday, I suggested we go. So, I’d cancelled the Wrath & Glory game. Then, the week before the concert, Morrissey cancelled the first leg of his Canadian tour… So, I told the guys the game was back ON!!! But then none of them could make it… Or maybe one could… and another couldn’t and the other never even replied…? I’m about to just give up on this…


Sunday, 21 April 2019

I thought we would have gotten in a few more games over the long weekend… alas… We ended up being busy doing… other stuff… Amanda was busy getting ready to head to Florida for a weeklong Yoga Teacher training and also find herself a NEW BIKE before she went.

We did get in ONE GAME on her BIRTHDAY. She picked Terraforming Mars (as it’s kind of her current favourite). We tried it out with Venus Next (which I’d picked up at the same time I bought Ellysium and Hellas, but we hadn’t tried playing with just yet)

The Girl played Morning Star, Amanda played Ecoline, I played the UNMI, and Finnegan tried out Aphrodite. We’d each had one new corportation and one of the older ones. I’d originally thought I’d try the Venus one – as I thought I’d played all the original game ones. But then when I dealt them out, I realized I hadn’t played the UNMI and thought it might be interesting. I can’t remember which Venus one I had… something to do with Microbes…? Maybe…? Started off very slow with the trees and colonies – I almost thought we’d end the game with minimal greenery and no colonies it was going so fast. Near the end I started plopping down colonies and greenery with straight Megacredits (not cards) because, well, I COULD! I was making an F-tonne of money each generation!

I totally took pictures of this game... but they seem to have disappeared!? I must have deleted them from the camera thinking I'd already uploaded them to the computer!? I don't know...


Saturday, 27 April 2019



It was the Easter Break, so most of the kids were away on vacation, but a couple of them got together and forged ahead!


The Challenge Board…



Dropping a bit behind... but not TOO bad, considering Amanda only played ONE game in the last two weeks – having been CrAzY busy with work the second last week trying to finish up stuff before going away for the last week of the month! I’ve already played more than 10 games of 40K this year. Not doing so well with any of the other personal challenges...


Coming Soon to Tim’s Minature Wargaming Blog:

I'm not sure... Painting has kind of slowed considerably this last week. Amanda had signed me up for a free one-month YouTube Premium membership a few weeks back so she and The Girl could watch the second season of Step Up (or... something like that), and this week we noticed Cobra Kai Season Two was available - so we watched that, and then watched another series called "Impulse" which I thought was pretty good... Now usually I get most of my painting done while watching (or, rather, listening to) movies and TV series - but those are usually on DVDs that I watch (listen to) in the basement. The YouTube series we have to watch on the computer which is up on the second floor (Oh, I'm sure there is a way to watch YouTube stuff on TV... but I don't have the technology and can't be bothered...) So I actually spent about 13 hours actually WATCHING stuff last week - which was 13 hours I wasn't painting.

I actually have some fantasy stuff on the workbench now, that's sort of "jumped the queue". It's all stuff for someone else though...

Friday, December 1, 2017

November 2017 Gaming Roundup

We played very few games in November. There were a lot of reasons for this. The two biggest ones were the never-ending renovation kicking into high gear. The first week I was finishing up framing and electrical and preparation for drywall (y'know, in my "spare" time). The second and third weeks the drywalling and mudding was going on - which added more stuff to the living room and plastic berries between room and dust everywhere. This past week the hardwood floors were refinished in the Kitchen - and they turned out AMAZING!!



These were buried under two layers of linoleum - the lower level was glued to them and after scraping as much as I could off - there was still lots of tar-like adhesive and they looked pretty awful, but once that was sanded off the hardwoods underneath cleaned up really nice. Unfortunately they look SO nice that Amanda's going to want to refinish the entire first floor now!? That'll be next summer though - hopefully while we're away on a vacation!

The other big killjoy was the return of the dizzy-woozy-screwy-head feelings - with he added fun of nausea! I kind of didn't do anything about it for the first few weeks - other than taking it easy when I could - figuring it'd just go away like it did last time and the added nausea made me think, at first, that I'd come down with a mild flu and that had brought back the dizzies. After three weeks of it I finally went in to see my doctor - who berated me (just a little) for not coming in sooner. After a bit of a talk about what was going on she figured what might actually be going on is a weird form of migraine. Wouldn't have occurred to me as usually "migraine" is associated with headache and PAIN - which I really haven't had...? I'm on some new medication for that and HOPEFULLY that will clear it up! (Though it hasn't done much so far - but I've only been taking it for two days  so I'm still trying to remain hopeful and positive...)

Anyway... the games...

Around the end of the second week we hadn't played any games and we'd barely played any in October, so I said to the kids we should each pick a game every week and make sure we find the time to play it. Though there were some limitations - it had to be playable on the living room coffee table - as that was the only surface we really had available. Also it had to be pretty light and not require any role-reading on my part because of aforementioned dizzy-woozy-screwy-head feelings... We managed to do this for ONE week... then things kind of ground to a halt as renos intensified and drywall dragged on way longer than it should have and then we had to paint the entire two rooms in two days before the flooring guys showed up...


15 November 2017 - Five Tribes



I an't remember who chose Five Tribes, it might have been Finnegan - it is HIS game. This was actually the first BOARDgame we've played since ToonCon - last month all we played was 40K (miniatures) and Tales from the Loop (role-playing). I got some Djinn early in the game that gave me some sort of advantage - I think I could claim tiles that had no maples on them that no one else had claimed - and with that I scooped a BUNCH of fairly high-point tiles. I think I also had the most vizier and a pretty good run of trade goods... but I spent a lot of coins to keep going first to get all those things so I don't think I won - I can't remember who did or what the points were - but I think we were all fairly close...?


16 November 2017 - Ra



Well that's off to a bad start!



It's been a while since we played Ra. As I was entering the play on Board Game Geek I realized it was the 10th time I played it - which got me thinking I should check out my Fives and Dimes (one of the many stats BGG tracks for you - games which you have played five or ten-plus times) and I realized there were a bunch of games with nine plays that I decided I should totally make sure I play over the next month to get them to TEN plays (Coup, Firefly, Nations, Nature Flux, Pax Renaissance, and A Study In Emerald)!

Ra was another game that I THOUGHT I was doing really well on, but Finnegan ended up ROCKING it. I had lots of monuments - but most just one shy of being able to score bonus points for having multiples. I had lots of Nile tiles as well and scored those each epoch, but I always has a hard time getting culture tiles - which the kids always seemed to scoop up. It was fun to play though, and easy enough that it didn't hurt my head, so...


17 November 2017 - Pandemic: Reign of Cthulhu 



Pandemic: Reign of Cthulhu was definitely The Girl's choice (it is her game). I think I played the Hunter. And we won - finally! That's about all I remember about the game - Oh, and I think Finnegan's character went insane at one point...?

The game basically a quicker version of Arkham Horror using the mechanics of Pandemic. I don't mind it, but I think I'd rather play regular Pandemic for a Pandemic type game and play Arkham Horror for and Arkham Horror kind of game... But The Girl likes it, so I guess I'll end up playing this from time to time.


18 November 2017 - Tales from the Loop



On Saturday Amanda and I headed over to our friends Emily and Aaron's to play Tales from the Loop. Christian and his daughter Maeve joined us this time, so we had some character making to get through and figure out a way to join the new kids up with the existing group. Progress was made. Should finish up the first adventure when we play again this weekend!

We were supposed to have played this on the 4th as well, but too many people were sick...


Coming Soon to Tim's Miniature Wargaming Blog:

Hopefully some miniature and some game reports! I've been getting a bit of painting done - not as much as I might normally do - due to difficulty focusing with dizzy-woozy-screwy-head feelings. Some days have been better than others - on those better days I get some painting done, on the not-so-good days I've done a bit of prep work - gluing figures to bases or priming - painting the tank - things that require less focus.

Thursday, September 8, 2016

September Challenge – Week One


It’s September and we’ve got a bit of a tradition going in our household. For the last three years we’ve tried to play a game every day in September. The first year it was any game – so we had a lot of recurring short games played just before bedtime. Last year we changed it to a DIFFERENT game every day for the month - 30 games in 30 days. This year we are doing the same.



30 Games in 30 Days – Week One

Day One - Thursday, 1 September 2016 – Monty Python Fluxx


I had hoped to start the month off with Broken Legions, but after getting it all set up we ended up not having enough time to play. Instead we played a quick game of Monty Python Fluxx. I think this is my favourite of the Fluxx games – the theme really fits the silly, chaotic nature of the game. Amanda hates it. Moslty because she hasn’t seen much Monty Python and just doesn’t get it.


Two of Amanda’s least favourite cards. Luckily she wasn’t around for the game.


Day Two - Friday, 2 September 2016 – Broken Legions


You can read about this game in a separate blog post:



Day Three - Saturday, 3 September 2016 –Agricola


Our friend Brent came over to play Agricola with us. I really like the five-player game. Had way more fun at this than the last couple games. Amanda still crushed us all… but it was still super fun. I say SHE should take over the gardening in our yard, she’s clearly got the theory down.


Day Four - Sunday, September 2016 –  Race for the Galaxy (and others)


A Quick game of Race for the Galaxy before we sat down and watched The Martian – which I’d picked up at the library the day before.

This is a favourite of ours. Probably because you kind of just do your own thing and then count up your points when someone triggers the end game. There isn’t a lot of messing with each other.


Not my highest scoring game, but I still did pretty awesome! There were first goals for both Uplift and Alien and when I drew the genetics windfall start world, I thought I’d be going for Uplift stuff… but then I couldn’t stop picking up Alien stuff?!  In the end I took BOTH the Alien and Uplift first goals – but it was the Alien stuff I totally crushed it with… 



Earlier in the day I went over to my friend John’s and played a couple games. First, we played Railways of North America (above)…


…and then we got in a game of Power Grid.

They weren’t played with the family, so they don’t really count… but I played them. They were fun… Railways and Power Grid are on my list of games to play this month - so hopefully I'll get to have another go at them with the family. 


Day Five - Monday, 5 September 2016 –Star Wars: The Force Awakens RPG



The Boy ran his very first role-playing game ever!

He actually picked up Star Wars: Edge of the Empire a few months back and was excited about running that for a bit, but then interest sort of trailed off and we got busy doing other things. But then when we were at the Sentry Box in Calgary he picked up the Force Awakens Beginner Game set and read through that over the last few weeks and then ran it for us. It went pretty good.


Day Six - Tuesday, 6 September 2016 – Retro Loonacy

Tuesday ended up being a bit of a gong show. We started our home0schooly activities and then decided to ride out to the Saskatoon Zoo for the (Not Going) Back to School picnic. Afterwards we stopped in at the Co-op Home Centre to pick up some stuff for some urgent home repairs, then we popped into the Dragon’s Den (our FLGS) where The Girl, inspired by her brother running Star Wars the day earlier, decided to pick up the Shadowrun Core Rulebook (a while back she picked up the Beginner Box - and is going to run that for us this Saturday! – but decided she is forsure going to run MORE of it and should just go ahead and get the Core Rulebook…). Then WE stopped in at a music store to get a new tuner for our violins (and accidentally bought one for a guitar/bass…. But that’s a whole other story) and then stopped in at the Grocery store for some food… THEN we had to ride home and MAKE supper in time for Amanda and the Girl to get out to their Karate class and then The Boy was going out to play D&D 5E at King Me Boardgamery (which is conveniently just a few blocks away)…

So How to get a game in there…?


Well I ended up playing a couple of two-player games of Retro Loonacy with The Boy before he ran off to play D&D


And then I played a few more games with Amanda and The Girl when they got home from Karate…. So… we didn’t all play together… but we did all play the same game on the same day….


Day Seven - Wednesday, 7 September 2016 –  Smash Up


I don’t love Smash Up like I used to. The kids still do. So we played it.

I played Mystical Ponies from Innsmouth. They worked out pretty good.


Day Eight - Thursday, 8 September 2016 –Ra


Finally we played Ra this afternoon. WE actually played this at the tail end of August and it turned out remarkably the same last The Girl and I were within points of each other (50+/-) and The Boy had half as many points as us (~20)?!


Surprisingly, no one bid on this second last auction of the game… I can’t figure out why…?!


Coming soon on Tim’s Miniature Wargaming Blog:

Just finishing up some more Great War Canadians – should have pictures of them up tomorrow. 

Friday, July 3, 2015

Gaming Our Way Through History… (Part 1)


I may have mentioned once or twice that I homeschool my kids and that games are a big part of our “curriculum”. Games are great. There’s so much going on there that can be used across the various “subject areas”. The ability to simply read, comprehend, follow and explain to others very complex instructions (like the rules for games with wildly differing mechanics) are vital “language arts” skills necessary for functioning in society today. A lot of games require logical thinking, planning, resource management, and quick mental calculations – of both simple math (adding, subtracting, multiplying and dividing multiple sets of numbers) and considering the statistical probability of success and balancing risk and associated rewards and recognizing there are multiple pathways to achieve a desired outcome. And, as we shall see, a lot of the games we played this year (all the games I’m talking about in this post) were related thematically to our study of the ancient world – providing the kids with a hands-on, interactive way of understanding the dynamics of relationships and interactions between different peoples and cultures we read about and the relationships of power and authority within those various societies, as well as understanding the decision-making processes concerning the distribution of resources. Well… sometimes…

This past year we began reading A Story of the World Volume One: The Ancient World.  I think it’s a pretty good series so far – for what it’s set out to do (provide a very basic general survey of world history for children). It may be a tad western-judeo-christian-euro-centric, but the beauty of homeschooling is I can bring my children’s’ attention to the fact that it may be written from a certain point of view and that others may have a different point of view and that I can supplement it with additional stuff about topics/areas/cultures that I don’t think got enough attention… I’m trying to use it for what it is - a very basic general survey of world history for children – that, when we are finished, the kids will have a pretty decent general understanding of world history that we will use as a springboard for further study of periods and cultures that we are interested in studying more in-depth.

So below are listed the games we played along with reading various sections of A Story of the World Volume One: The Ancient World. (We did play a LOT or OTHER games as well… but these are the one specifically related to the sections of history presented in A Story of the World Volume One: The Ancient World).

Ideally what I was looking for (and didn’t always have or was able to find) were games with maps of the regions and some method of showing the movement of peoples and/or the aforementioned dynamics of relationships and interactions between different peoples and cultures, the relationships of power and authority within those various societies, as well as understanding the decision-making processes concerning the distribution of resources, etc…. a tall order. Some were better at this than others. I wasn’t really looking for “war games” – though there were some - which showed the conflict involved when cultures clashed and Empires expanded. In some cases I already had some of the games (I bought a HUGE pile of games about five or six years back from a distributor that was going out of business and dumping stock on ebay) others I sought out and bought specifically for our “studies”. At times I knew of better games out there, but I don’t have limitless resources to buy games to cover EVERY chapter of the book – I did the best with what I had.

I also tried to look for games with les luck/dice-rolling and more planning and decision-making.

(Remember: click on the pictures for a bigger version)

Ur


The first chapters – after discussing what IS history and how to we know what we know and a bit about prehistoric hunter gatherers – focused on the development of the earliest civilizations in Mesopotamia – Ur was one of the city states that developed there and was the first game we played as part of our “gaming through history” program.

This game was fairly abstract. Each player is supposed to be the leader of one of the city-states of Mesopotamia developing their own civilization. The gaming area itself is a modular “game board” made up of tiles There are five different types of tiles representing different aspects of civilizations; agriculture, trade, law or politics, culture and military. Ultimately players want to control as many tiles as possible of as many different types to have the “most rounded” civilization. There is some ability to change the layout of the tiles. It is also possible to built a ziggurat… but I forget how that worked. At the end of the game victory points are counted and players are awarded more points for more complete sets of tiles.

I guess it reinforced some of the ideas of civilization building and that to succeed one has to have a balanced civilization…? 


Ra

Then we moved to Egypt…



(Despite the fact that we've played this game more often than any of the other games - so far -  I somehow never got a picture of us PLAYING it?!)

Another fairly abstract game bidding and set collection. Tiles representing different aspects of ancient Egyptian society – pharaohs, the Nile, floods, civilization (agriculture, art, astronomy, religion, writing), monuments, gods are drawn out of a bag and set out on a track – throughout the rounds there are a number of opportunities to bid on the sets of tiles laid out. There are three rounds representing Old Kingdom, Middle Kingdom, and New Kingdom periods. At the end of each period/round points are awarded for collecting various sets of tiles. I felt the theme was a little bit stronger in this one than Ur, but it was still fairly abstract.



Not all of them have two letter names - this one has THREE!



While covering straight history the Story of the World also covers various civilizations… well… stories – they’re myths and legends and such. While many other stories of the bible are included – Noah’s Ark wasn’t – there was a very similar much older story in the epic of Gilgamesh, which involves a great flood and someone collecting up pairs of animals to preserve in an ark… So we busted out Ark – a fun little game of trying to load animals onto the ark. It’s been a while so I can’t remember how the game is scored, but I do know you have to keep the ark balanced (lest it capsize in the water) and you can’t have carnivores omnivores loaded up in stalls with herbivores, and can’t have herbivores in stalls with feed and can’t have cold climate animals in with warm climate animals…





Okay this one was not so historical… and not tied specifically to any of the stuff  we were reading about. I had it… there were Greeks… and Egyptians… (and… er… NORSE!?) and the kids had fun playing it….





This was only a two-player game and I only got around to playing it once with The Boy one night. Again, very abstract, “bolt-on theme” with cards/tiles could easily have just been different colours – but they were supposed to represent different peoples on the ancient world (Medes, Sumerians, Hitites, Persians, and Assyrians – all peoples we did read about) building monuments…





We did read about Nebuchadnezzar and the gardens he built for his Persian wife Queen Amytis – which would become one of the seven wonders of the ancient world. In this game you are using cards with different garden elements on them to “plan out the gardens” when a certain number of grouped together you get to select from a number of tiles that are available – variable points are awarded at the end of the game for those who were able to collect certain sets of tiles. It’s fairly abstract and there’s more pattern recognition and planning than history… but it sort of tied into what we were reading. Sort of…





In this game players represent a civilization trying to build one of the Seven Wonders of the Ancient world.



You collect cards from hands that are passed around putting into play cards that represent buildings or resources that your civilization builds or develops some just give you victory points some just make it easier to complete the next stage of your wonder.


We played this a lot - with different groups of people - it's pretty easy to teach the basics of and because of the simultaneous action adding more players doesn't make the game any longer - as it does with most games.




Each player represents a Greek city-state. This is a worker placement/resource management game – the “workers” are priests that you send to different temples to pray to different gods of the Greek pantheon which offer different rewards to further the advance of your city.



Victory points are awarded for building certain buildings and for being the first to reach the maximum value in the six aspects of each city’s civilization are tracked: population, culture, military and productivity of the three resources (grain, venison and fish).





Love this one.  Now this was more what I was looking for in a “good game” for learning. WE played it a few times... 


This is a commodity trading/resource management/building game set in the Ancient Aegean (c600BC). The game board is a map of the Aegean sea (with all it’s islands),  some nearby lands (the Greek mainland and the coast of Ionia – where lots of Greeks settled), and some foreign lands (Egypt, Carthage, Italy). Players control one of those islands in the Aegean and try to develop the civilization on the island – first by developing resource production, and then trading for other resources required to build other infrastructure (to increase or diversify resource production or allow other special activities/abilities). Players can trade with other islands (the other players) or with neighboring lands or further “foreign” lands. Journeys to neighboring or foreign lands are more risky - storms or pirates can mean losing entire fleets – or one can arrive only to find there is a surplus of what you want to trade at that port… but there can also be big pay-offs… Players who are co-operative and trade more with the other players can do quite well.



It’s way more fun with more players as there is a lot more deal making and trading amongst the islands.





This was another really great one. I had really wanted to include some sort of game about the campaigns of Alexander the Great - unfortunately most of them are two player war games where one player plays the roles of the Army of Alexander and the other plays the role of the Persian Empire and other opponents… play doesn’t necessarily follow the route of Alexander’s campaigns…

Then I stumbled across this game – which was perfect (for what I was looking for). The campaigns of Alexander are pretty much a forgone conclusion in this game – the army marches on, conquering lands following, more or less, the route that Alexander took.

Players represent various generals/advisors in Alexander’s army. The game is mostly a  game of resource management. The campaign is broken down into six stages. Each stage take two or three turns to complete and at the end of each turn and stage victory points are scored for areas controlled (most army markers in each province within the area of the current stage of the campaign) and for cities founded and temples built. There is a final scoring for whoever has the most temple/cities in total and the most in each stage area.

I like it because it’s sort of a war game, but not really a war game. The game board is a great map of the region and the play follows the route of Alexander’s campaigns, but the focus is not-so-much on the battles (which most war games are) but on the resources that have to be managed to keep the armies marching and the spread of Greek culture through the region (through the building of temples and founding of cities) that followed in the wake of the campaign.





The wars of the Diadochi (Alexander’s Successors) was a bit of a footnote in the chapter on Alexander the Great – but, I felt, an important part of understanding that whole period of history. Alexander spent all this time and effort building this HUGE empire… which was then shattered immediately after his death – shortly after returning from his last campaign – when the empire was split between his generals, who immediately started fighting against each other…


 This is a more traditional area control war game that was simple enough for my kids to play, allowed a number of players. Play is similar to the old Milton Bradley big box game Shogun/Samurai Swords - the provinces are even supposed to be dealt out at random.



I changed this a bit to give each of the generals a core of four or five provinces in the area they historically controlled (Ptolemy in Egypt, Seleucus in Persia, etc).





Players play different tribes trying to settle the seven hills that will eventually become the city of Rome. The board is modular, roughly hexagonal tiles representing the seven hills of Rome.



The players take turns placing different inhabitants (Soldiers, Merchants, and Farmers) which will interact with the others placed next to them – depending on the number and type of inhabitants - then the hills are scored and victory points awarded. Seemed simple enough. We played a couple quick games one afternoon, but haven’t returned to it.





Another great game for learning history – though it covers a great deal of history of one particular area - in this case 330-80BCE.



The game board is a map of Italy and surrounding areas and plays over a long period of time with successive groups moving into the area, dominating the previous groups (or at least trying to) and then being dominating by other groups moving into the area



It’s sort of like an historical version of Small World (if you’re familiar with that game). The game is based on another game called Britannia. I have a copuple other games based on the Britannia system which I will be using later on - Maharaja for India, and China: The Middle Kingdom. I also would have LOVED to have been able to track down a copy of Britannia itself or Chariot Lords, but they’re all out of print and not-so-easy to find…



Italia is a fairly complicated game and it took us two days to play it. The game also includes a second set of tiles to play a completely separate game covering the period of history from the fall of the Western Roman Empire in 390CE through the tumultuous period of  medieval Italian history until 1100CE – so we’ll be playing that again pretty soon!

There were slightly different mechanics to represent different kinds of incursions - some turns are played over decades or even hundreds of years - representing groups of people slowly migrating in, while others are played as specific military campaigns over just a few years:



hannibal marching across the alps with his elephants... Except unlike what actually happened, Flaminius there stopped Hannibal and his elephants dead (I just had the WORST luck with the dice...)



...and here is Scipio (soon to be called Scipio Africanus) after he lays waste to Carthage! 





I don’t actually have this game, a friend brought it over one weekend and The Boy and I got to play it. I really liked it – it’s card game of city building and resource management after the fire of 64CE – there are lots of different ways to use each cards and multiple paths to victory. The Boy was a little overwhelmed…?





Ostia was the port of Rome. This is another trading game. Rather than shipping anything you are simply buying the stuff coming off ships from… wherever… and storing it or selling it at the markets in Rome to make money or donating it to the senate to gain favour (and victory points!). You do need to sell a certain amount to stay solvent – but the more you sell of any one commodity on the market the lower the price per unit gets – so you have to keep track of what other players have bought that round and guess at which they will be donating and which they will be selling. An interesting game, but the theme was a little “bolt-on” – in that it could be easily be any port anywhere in time (or even a space port in the far future). But the box said “Ostia” and the commodities were right for the period so it worked.



A latin phrase meaning “where are you going?”



You are trying to get your candidates into the senate – that’s where! Moving up through comities – needing a majority of votes from the committee. Other players will ultimately have playing pieces in said committees so you need to negotiate to get the aid of other players and help other players – but not help them TOO much – because ultimately you want YOUR candidates to get to that senate chamber…





It’s hard to find games with eastern themes set in ancient times that had the elements that I was looking for - which I really wanted to do because they are kind of glossed over in the book. I didn't really find anything for India - either the Harapan/Indus civilization or the Mauryan Empire that we read about - but I was super excited to find ZhanGou as it fit the bill perfectly – Board game is a map of China – it takes place just after Shi Huang Di unified china and became the first Qin Emperor.



The players are Emissaries of the Qin trying to culturally unify China through the various building projects and establishing governors and quelling unrest. You had a hand of cards each round that could be used in different ways to recruit officials or workers or build stuff or establish There was a LOT going on in this game and different ways. I liked it.





In this games players are legati Augusti – Representatives of Augustus – trying to maintain the empire and vying for the title of consul. To do this the players must gain the support of influential senators to take control of the various provinces of the empire.



The provinces and senators take the form of “objective” cards that require a certain number of parkers on each to win over. Markers are drawn randomly from a bag. Once a player has completed (gained the support of or taken control of) seven of these objectives the game ends and victory points are calculated for various combinations of stuff… it’s quick.





I don’t think we actually read about Pompeii in the story of the world – but did read about it in some of the supplemental readings and some other books we read on our own about Rome. There are two phases to the game – phase one players are trying to populate Pompeii with as many of their friends and family as possible…



Then, once the volcano starts to erupt on 24 August 79CE, phase two begins where you try to evacuate as many of your friend and family as possible before they are buried under tones of pumice and ash…





This is a set of rules for playing miniature skirmish wargames set in urban areas of the ancient Mediterranean in the first century BCE (+/- a century or two). We played a few games of this with various different factions we put together.

You can find more detailed reports of some of the games we played below:

 ...and an article I posted about putting together a faction for the game here:




Still to Play...



A larger war game similar to Alexander’s Generals that I’ve been trying to organize a game of for months, but just haven’t been able to get the game on the table with people around it ready to play. It’s a longer game and would take up most of a day. I’ve been trying to get a bunch of players together (up to six can play) – but I should probably just sit down one day and play it with the kids…


During out study of the ancient world we had a few “missed opportunities”…

I have a BUNCH of De Bellis Antiquitatis armies for the ancient world; Egyptians and Nubians, Multiple Greek Hoplite armies, Skythians, Thracians, Macedonians, multiple Alexandrian Successor armies, multiple Early Imperial Roman armies, Ancient Germans, Picts… Unfortunately none of them are completed. I had hoped studying history might have motivated me to get a pile of them finished so we could play out some historical battles with them… alas… I didn’t really get to finish up any of them.

We also could have played more skirmish level games. I’m not sure how much useful history there is to be learned there – but playing some historical miniature games has got to be somewhat more educational that playing straight fantasy games… We totally could have played A Song of Blades and Heroes with various historical figures I have – or Song of Arthur and Merlin

Getting a little less historical – I totally could have run  Of Gods and Mortals with a mix of historical and Mythological Greeks…

Nothing can immerse players in a setting like a good role-playing game – I’ve been itching to run a Cthulhu Invictus campaign… but just didn’t find the time to prepare and run it…

While we were originally doing about a chapter a week - giving us time to do other activities and additional readings and activities for each chapter – I realized this will take us about four years to get through the four volumes… So we’ve decided to speed things up and are doing 4-5 chapters per week… so hopefully we’ll be done this survey of world history by the end of December this year. We are already well into Volume 2 – and have been playing lots of game to go along with it!  WE should have the second volume finished up by mid August – so I’ll post again then about all the games we’ve played along the way.