Showing posts with label Objective Marker. Show all posts
Showing posts with label Objective Marker. Show all posts

Monday, November 18, 2019

A Few New Things for 40K/Necromunda

These are a few things I've finished up over the last few days (or, in one case, weeks) that I haven't gotten to posting yet...



This is an objective marker for 40K. I thought I'd jazz up my objective markers a bit as tokens or a pile of barrels are getting a bit boring...




What's the story here? Why is this wounded Vox-Caster Operator an objective?




Gang reliquary from Necromunda and another objective marker with a reliquary.

I hav a handfull of other Objective Markers on the go - mostly just making use of spare 40mm bases I have from Imperialis, Mechanicus and Mortis zone base sets.




Astropath from Victoria Miniatures. I just LOVE this figure. So much more dynamic than other Astropath figures I have. Can't wait to use her in some sort of narrative Kill Team or necromunda scenario... or Wrath & Glory when I get that going again!




Three more Cawdor gangers. They came in a lot of minis that were missing guns and hands or barrels and such - so these are all slight conversions.




Escape pods from the Kill Team: Rogue Trader box. Mostly used contrast paints to knock these out quickly. They look... not terrible...? Better than not being painted at all!




Not newly painted, but new bases... I decided to rebase my chaos stuff - starting with the Chaos Space Marines. The reason to do these was mostly because I thought I'd look nice having the Chaos Cultists all on fancy bases to match the rest of the Necromunda gangs... I started with these guys because I have LOADS of the 32mm bases, but ran out of 25mm bases again.


Coming Soon to Tim's Miniature Wargaming Blog:

I have a few posts on the go with all-new pics of the Escher, Delaque, Cawdor, and Remptionist gangs. They're taking a bit longer than expected, because I decided to write a bit of fluff for each of the gangers...

I also got started on some VanSaar gangers and other assorted 40K/Blackstone Fortress minis...

Also, Sunday evening, Orion came over to try out Necromunda, so I should have a short report of that game at some point in the not-too-distant future.

Sunday, September 30, 2018

Genestealer Kill Teams (and Other Bits)

I may have mentioned I picked up The Writhing Shadow - the Tyranid/Genestealer starter set for Kill Team. I thought it might be a good Kill Team to have as a loaner and use for the ToonCon game - it only comes with Genestealers so it's only ONE troop type to have to worry about and there isn't much variation at all between them - other than the specialist abilities. I know, I know... I could have use the Space Hulk Genestealers... I've actually painted these new ones to match the ones I already painted so they could be used together - including using the same 32mm Necromunda bases. I picked up the box set to get the cards and a little bit more terrain... (I apparently didn't have enough Sector Munitorum Terrain....?)



Genestealer Kill Team

this is actually only 88 points, so I could fit in one more (making it 99) and will likely just borrow one of Finnegan's Space Hulk Genestealers...

The figures included COULD be built and assembled to make a team worth 96 points if they were all given Toxin Sacs. Toxin Sacs seems pretty weak for this game (if you roll 6+ to wound you deal and extra point of damage - but over 90% of the figures in this game only have one wound anyway) so I just went with what was on the cards, which will allow me a whole extra Genestealer.



Each Kill Team that comes in a Kill Team starter set or the core box or Rogue Trader, comes with pre-printed cards for a ready-made Kill Team. For the most part I've just been ignoring them as I don't care for their particular equipment load-outs. For this team, however, I assembled them as per the cards, so I could actually make use of them... I may not call it "Kill Team: The Writhing Shadow" or anything... but I'll use the cards with their particular specialisms and names and stuff...



The is the leader specialist: Nemesis Alpha - "spitter". You can only really tell by the greenish, scrotum-like sack under his jaw - the acid juice storage sack for his Acid Maw!



Nemesis Beta - "The Shadow" - is the Scout Specialist. It's got Flesh Hooks (the pointy, stubby things coming out of his mouth.



Nemesis Crucius - "The Terror" - has an Extended Darapace and Scything Talons. It is the Veteran Specialist



Nemesis Decima - "Mindeater" is the combat specialist. I gave him this odd head with the tentacle face to differentiate him from the other generic genestealer with Scything Talons. Also it's name is "Mindeater" and the head kinda f reminded me of a Mind Flayer...?



The rest of the Kill Team (from the box, that I just finished painting..) these are all just generic Genestealers. There are names for all of them on their cards... but I can't be bothered to type them all out. One of them has Scything Talons, which I think are of limited use... You re-roll 1s to hit when using them... but honestly I think I'd rather use the Rending Claws which, if you roll a 6+ to wound, is resolved at -4AP instead of the -1... Oh, and Scything Talons are 0AP... so... They're already WS3+ and have three attacks... so...

As I mentioned these will be joined by one of the Space Hulk Genestealers.

I had picked up the cheap box of Termagaunts (5/$12CAD), but they have "Instinctive Behaviour" and need a "Synapse" model on the table or they only move towards and attack the nearest enemy model and are -1 to hit with shooting!? I don't feel like getting a $60 box of Tyranid Warriors to make them not-totally-inneffective in the game... so they'll probably just get used in Wrath & Glory...

In other news...



A little objective marker I made for Kill Team (or 40K... or.. any sci-fi game requiring objective markers).



I picked up a box of Mechanicus bases for the Sicarians I bought to add to my Adeptus Mechanicus Kill Team. The Skitarri were already on Necromunda bases, and I wanted to base the Sicarians similarly, but they don't make 40mm Necromunda bases... I figured the Mechanicus bases were pretty close... So, I have a bunch of extra mechanicus bases - and the bases come with other little bits and bobs you can put on them - so, I used some to make this objective marker with a little stack and a control panel.



I've also been working on a few more crates and barrels. I have a pile sitting next to the painting desk and just grab a few to paint when I just need to do... something else... or while waiting for paint to dry one whatever I'm working on. I've accumulated enough painted ones I thought I'd include them in this update... Most of these came with the Sector Munitorum Kill Zone (or Imperial Guard Starter - which came with more Sector Munitorum stuff...). The fancier crates came with the Rogue Trader box.


Coming Soon to Tim's Miniature Wargaming Blog:



Could it be a game report!? I did set up a game for Amanda and I to play... and then started explaining all the rules and stuff... but then she had to run out and take The Girl to Irish Dance class... it's still set up on the table and she SAID she'd play when she gets home...

Other than that...? I have both Adeptus Mechanicus and Chaos Space Marine Kill Teams on the workbench - the other two teams I plan on using in the ToonCon demo game - along with the Drukhari and the Genestealers above.