Posts Tagged ‘ttrpg’

Being on Mastodon

April 25, 2022

So, for completely unfathomable reasons* there is a big influx of new people joining Mastodon. I’ve been using Mastodon for a few years now. And, while I wouldn’t characterize myself as a top user, I generally know my way around, and I’m trying to help be a bridge for new people looking for other #TTRPG people in the Federation. I’m far from the largest presence there, or here, but if I can help a few people connect, that’s a good thing.

If you are looking for someone who can help with getting acquainted with Mastodon (or just want to have a contact there to chat with), I am at dice.camp (or to use the Mastodon style of writing handles: @[email protected] )

If you can’t manage Mastodon at all, or want to ask a couple questions before delving into it, you can reach me through the other modes (or leave a comment on this post; how very, very retro!) and I’ll try to help. Since I don’t have a big following, it should be easier for me to help a couple people, without getting overwhelmed.

*totally fathomable, if you have any current awareness of “big news in social media”

AntherZine v1n2

February 19, 2022

AntherZine v1n2 cover

The latest issue of AntherZine is now available!

The contents of this issue include DQ articles discussing Poor Brendan’s Almanac, notes about a podcast interview with Chris Klug, and a new creature for DQ. There are also articles about managing an inn, which uses some DQ references, but is highly adaptable to any FRPG, and a table of interesting water crossing encounters. And, on the SF side of things, we have a remix of the game Scream! Into the Void! that was originally released last year by HodagRPG.

Right now, you can get it at DriveThruRPG .

If you just want the free stuff, it will be set to a PWYW price after the initial release period, so you’ll have to wait for a while, but keep on the lookout for it later this year.

The previous issue of AntherZine is also available as a Pay What You Want at DriveThru RPG.

AntherZine – Available Now

March 13, 2021

The AntherZine is now available as a pay-what-you-want PDF at the Antherwyck DriveThruRPG site.

AntherZine v1n1 coverThis initial issue of AntherZine was largely written earlier in 2020, but languished for much of last year while everything was blowing up. We’re starting to regain our bearings, and while this didn’t make it as part of Kickstarter’s ZineQuest, that did help provide some impetus to get it going.

The plan is for this to be a quarterly publication, and using last year’s issue as a demonstration shows how it will look and some kinds of content that may be featured. This includes a couple of random descriptive tables, as well as an initial working draft of “Invasion of the Moonmen,” a small, standalone game by Thor Hansen.

Work is underway of volume 2, number 1 of the zine, and it is aiming for an early spring release date, so stay tuned.

Mixing DragonQuest and The Fantasy Trip

December 22, 2018

The most recent Antherwyck House Games adventure, “The Sentinel Chapel,” was written with DragonQuest rules.  But it seemed that it should be easy to convert it for use with other systems.  And now we’ve done just that with conversion notes to use the adventure with Metagaming’s (and now Steve Jackson Games) The Fantasy Trip.  The PDF is now included with the adventure files from DriveThruRPG, and can also be directly downloaded here.

TFT shares a lot with DQ.  Both are based on tactical, single-figure combat rules systems (Arena of Death from SPI, which became the DQ combat system, and the Melee Microgame, which is the TFT combat system). Both are hex-based, as well, and close enough in scale (5 foot hexes for DQ; 1.33 meter hexes for TFT, which are about 4.4 feet, so close enough for interoperability).

Beyond the functional similarities between systems, they are both systems that maintain the relative fragility of human beings.  Unlike heroic RPG systems (D&D et al) where characters level up to absurd levels of power and durability, a starting character is not that much different than an experienced one in either DQ or TFT.  And a seasoned hero can still be felled by a single well-placed blade (unlike characters who need to go through rounds and rounds of hit point attrition to wear them down).

There is also no hierarchy of classes to restrict what any players’ character can or cannot do.  There are instead, lots of talents or skills that any character can obtain, allowing for a much more interesting and unique set of abilities for any individual character to have.

I probably never really dived into the potential cross connections between the two systems, despite the fact that I played in campaigns of both as some of the earliest RPG games I was in decades ago.  Both DQ and TFT are comparatively orphan games, but with TFT making a comeback now that Steve Jackson Games has re-acquired the rights to the game, maybe things will get interesting in the coming year.

Please get in touch if you’re also a TFT player.  Having now dug out my copies of Melee, Wizard, and In the Labyrinth to work on this conversion, I’m really interested in exploring this further, and in getting feedback about this from other, more experienced TFT players.

And, if you’d like to see us issue conversions of our adventures for other game systems, let us know what you would like to see.


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