Posts Tagged ‘metagame’

More Microscope

May 7, 2011

Haven’t played it, but I did take the step of buying the game, so I’ll do something Microscope-y at some point (I hope. Despite all my best intentions, I’ve never been able to do anything with The Riddle of Steel, so maybe nothing will happen with this, either.)

A number of the reviews have talked about the world-building aspects of Microscope. Reviewers who generally like this kind of thing seem to like Microscope. (Some new reviews and discussion are at Story Games.

I had a conversation with Thor about the idea of incorporating some kind of mapping in with the history. The short of it: he talked me out of it (and for some good reasons). Much of it comes down to managing the technical problem of keeping maps.

We’ve used historical volumes as references for games before, and we’re well familiar with the kind of book that has 20 different maps of the same area showing the ebb and flow of borders or migrations or the like over time.

But since the game can move back and forth in time, if it is late in the game when it is suddenly now established that there is a range of Mountains out in the Western Plains, then there’s a problem. Now you have to add a feature to all the maps, since those are going to be timeless. But what about a pass through those mountains that was discovered only many years after the mountains were first discovered? What about a railroad that was now cut through? And when you get to the case of a small trading post that was set up a few miles away from an outpost fort that later came to be an important regional center before the wells dried up and it faded back to being little more than a ghost town, then you have your work cut out for you. It’s not impossible, but it’s awkward and unappealing.

Microscope

April 11, 2011

Came across this game called Microscope which looks like something akin to what we used to call Metagame. The designer also has a website for the game. I’m intrigued.

It also looks like it’s at least somewhat related to the idea of the Lexicon game, though it seems to incorporate time perhaps a bit more structurally. (It also appears that 20×20 Room is no more. This means that the canonical link to Neel’s original outline of the idea (Neel Krishnaswami’s “Lexicon: an RPG”) is gone. However, there’s a mirror of it here.)

I’m curious to find out more about it. I find that reviews don’t explain how it works as completely as I’d like, though there is a whole series here, so maybe I’ll get it better when I read through the whole set.


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